blob: b62ad2969bbb057f7a737ef63b517b548a139316 [file] [log] [blame]
/* Copyright (C) 2007-2008 The Android Open Source Project
**
** This software is licensed under the terms of the GNU General Public
** License version 2, as published by the Free Software Foundation, and
** may be copied, distributed, and modified under those terms.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
*/
#ifndef _ANDROID_SKIN_IMAGE_H
#define _ANDROID_SKIN_IMAGE_H
#include "android/android.h"
#include <SDL.h>
#include "android/skin/rect.h"
/* helper functions */
extern SDL_Surface* sdl_surface_from_argb32( void* base, int w, int h );
/* skin image file objects */
/* opaque skin image type. all skin images are placed in a simple MRU cache
* to limit the emulator's memory usage, with the exception of 'clones' created
* with skin_image_clone() or skin_image_clone_blend()
*/
typedef struct SkinImage SkinImage;
/* a descriptor for a given skin image */
typedef struct SkinImageDesc {
const char* path; /* image file path (must be .png) */
SkinRotation rotation; /* rotation */
int blend; /* blending, 0..256 value */
} SkinImageDesc;
#define SKIN_BLEND_NONE 0
#define SKIN_BLEND_HALF 128
#define SKIN_BLEND_FULL 256
/* a special value returned when an image cannot be properly loaded */
extern SkinImage* SKIN_IMAGE_NONE;
/* return the SDL_Surface* pointer of a given skin image */
extern SDL_Surface* skin_image_surface( SkinImage* image );
extern int skin_image_w ( SkinImage* image );
extern int skin_image_h ( SkinImage* image );
extern int skin_image_org_w ( SkinImage* image );
extern int skin_image_org_h ( SkinImage* image );
/* get an image from the cache (load it from the file if necessary).
* returns SKIN_IMAGE_NONE in case of error. cannot return NULL
* this function also increments the reference count of the skin image,
* use "skin_image_unref()" when you don't need it anymore
*/
extern SkinImage* skin_image_find( SkinImageDesc* desc );
extern SkinImage* skin_image_find_simple( const char* path );
/* increment the reference count of a given skin image,
* don't do anything if 'image' is NULL */
extern SkinImage* skin_image_ref( SkinImage* image );
/* decrement the reference count of a given skin image. if
* the count reaches 0, the image becomes eligible for cache flushing.
* unless it was created through a skin_image_clone... function, where
* it is immediately discarded...
*/
extern void skin_image_unref( SkinImage** pimage );
/* get the rotation of a given image. this decrements the reference count
* of the source after returning the target, whose reference count is incremented
*/
extern SkinImage* skin_image_rotate( SkinImage* source, SkinRotation rotation );
/* create a skin image clone. the clone is not part of the cache and will
* be destroyed immediately when its reference count reaches 0. this is useful
* if you need to modify the content of the clone (e.g. blending)
*/
extern SkinImage* skin_image_clone( SkinImage* source );
/* create a skin image clone, the clone is a rotated version of a source image
*/
extern SkinImage* skin_image_clone_full( SkinImage* source,
SkinRotation rotation,
int blend );
/* apply blending to a source skin image and copy the result to a target clone image */
extern void skin_image_blend_clone( SkinImage* clone, SkinImage* source, int blend );
#endif /* _ANDROID_SKIN_IMAGE_H */