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/* Copyright (C) 2010 The Android Open Source Project
**
** This software is licensed under the terms of the GNU General Public
** License version 2, as published by the Free Software Foundation, and
** may be copied, distributed, and modified under those terms.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
*/
/*
* Contains UI-side "framebuffer" client that receives framebuffer updates
* from the Core.
*/
#ifndef _ANDROID_FRAMEBUFFER_UI_H
#define _ANDROID_FRAMEBUFFER_UI_H
#include "android/looper.h"
#include "android/framebuffer.h"
#include "android/looper.h"
#include "android/async-utils.h"
/* Creates framebuffer client, and connects it with the core.
* Param:
* console_socket Address of the core's console socket.
* protocol Protocol to use for the updates:
* -raw Stream pixels over socket
* -shared Use shared memory for pixels.
* fb - Framebuffer associated with this FB client.
* Return:
* 0 on success, or < 0 on failure.
*/
int fbUpdatesImpl_create(SockAddress* console_socket,
const char* protocol,
QFrameBuffer* fb,
Looper* looper);
/* Disconnects and destroys framebuffer client. */
void fbUpdatesImpl_destroy(void);
#endif /* _ANDROID_FRAMEBUFFER_UI_H */