)]}'
{
  "commit": "3031244b01492528fd7b5e46b23eeb2124dc780a",
  "tree": "b923a98d504020eead17850b8fb455ac093a7ce0",
  "parents": [
    "e46b225a3137e62c975c49aaae7bb5f9583cc428"
  ],
  "author": {
    "name": "Aurelien Jarno",
    "email": "aurelien@aurel32.net",
    "time": "Tue Sep 03 08:27:38 2013 +0200"
  },
  "committer": {
    "name": "Richard Henderson",
    "email": "rth@twiddle.net",
    "time": "Mon Feb 17 10:12:28 2014 -0600"
  },
  "message": "tcg/optimize: fix known-zero bits optimization\n\nKnown-zero bits optimization is a great idea that helps to generate more\noptimized code. However the current implementation only works in very few\ncases as the computed mask is not saved.\n\nFix this to make it really working.\n\nReviewed-by: Paolo Bonzini \u003cpbonzini@redhat.com\u003e\nSigned-off-by: Aurelien Jarno \u003caurelien@aurel32.net\u003e\nSigned-off-by: Richard Henderson \u003crth@twiddle.net\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "c5cdde2160aae66b0c96b6822b067411a4b6f103",
      "old_mode": 33188,
      "old_path": "tcg/optimize.c",
      "new_id": "7838be2c50b0a6851d8ff25d0e2cec395ac3853e",
      "new_mode": 33188,
      "new_path": "tcg/optimize.c"
    }
  ]
}
