commit | 5588ff29210666234bb046034595fd0d53be90ef | [log] [tgz] |
---|---|---|
author | Richard Henderson <rth@twiddle.net> | Fri Apr 25 13:24:23 2014 -0400 |
committer | Richard Henderson <rth@twiddle.net> | Mon May 12 10:06:58 2014 -0700 |
tree | e4571df7901e3866485acd64b2d36cffae200fb1 | |
parent | 8c081b18025407fd5fa7c0d25a69398594ea5b2c [diff] |
tcg-ia64: Define TCG_TARGET_INSN_UNIT_SIZE Using a 16-byte aligned structure achieves best results, both for code cleanliness and compiled code size. However, this means that we can't use the trick of encoding the slot number into the low 2 bits. Thankfully, we only ever use slot2, so make that explicit in the names of the relocation functions, and drop the code for other slots. Signed-off-by: Richard Henderson <rth@twiddle.net>