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/* Copyright (C) 2010 The Android Open Source Project
**
** This software is licensed under the terms of the GNU General Public
** License version 2, as published by the Free Software Foundation, and
** may be copied, distributed, and modified under those terms.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
*/
/*
* This file contains declaration related to communication between emulator's
* UI and core through a console port.
*/
#ifndef QEMU_ANDROID_CORE_CONNECTION_H
#define QEMU_ANDROID_CORE_CONNECTION_H
#include "android/sync-utils.h"
// Opaque CoreConnection structure.
typedef struct CoreConnection CoreConnection;
// Base console port
#define CORE_BASE_PORT 5554
// Maximum number of core porocesses running simultaneously on a machine.
#define MAX_CORE_PROCS 16
// Socket timeout in millisec (set to 5 seconds)
#define CORE_PORT_TIMEOUT_MS 5000
/* Opens core console socket.
* Param:
* sockaddr Socket address to the core console.
* Return:
* Sync socket descriptor on success, or -1 on failure, with errno appropriately
* set.
*/
SyncSocket* core_connection_open_socket(SockAddress* sockaddr);
/* Creates descriptor for a console client.
* Param:
* console_socket Socket address for the console.
* Return:
* Allocated and initialized descriptor for the client on success, or NULL
* on failure.
*/
CoreConnection* core_connection_create(SockAddress* console_socket);
/* Frees descriptor allocated with core_connection_create.
* Param:
* desc Descriptor to free. Note that this routine will simply free the memory
* used by the descriptor.
*/
void core_connection_free(CoreConnection* desc);
/* Opens a socket handle to the console.
* Param:
* desc Console client descriptor. Note that if the descriptor has been already
* opened, this routine will simply return with success.
* Return:
* 0 on success, or -1 on failure with errno properly set. This routine will
* return in at most one second.
*/
int core_connection_open(CoreConnection* desc);
/* Closes a socket handle to the console opened with core_connection_open.
* Param:
* desc Console client descriptor opened with core_connection_open.
*/
void core_connection_close(CoreConnection* desc);
/* Synchronously writes to the console. See CORE_PORT_TIMEOUT_MS for the timeout
* value used to wait for the write operation to complete.
* Param:
* desc Console client descriptor opened with core_connection_open.
* buffer Buffer to write.
* to_write Number of bytes to write.
* written_bytes Upon success, contains number of bytes written. This parameter
* is optional, and can be NULL.
* Return:
* 0 on success, or -1 on failure.
*/
int core_connection_write(CoreConnection* desc,
const void* buffer,
size_t to_write,
size_t* written_bytes);
/* Synchronously reads from the console. See CORE_PORT_TIMEOUT_MS for the
* timeout value used to wait for the read operation to complete.
* Param:
* desc Console client descriptor opened with core_connection_open.
* buffer Buffer to read data to.
* to_read Number of bytes to read.
* read_bytes Upon success, contains number of bytes that have been actually
* read. This parameter is optional, and can be NULL.
* Return:
* 0 on success, or -1 on failure.
*/
int core_connection_read(CoreConnection* desc,
void* buffer,
size_t to_read,
size_t* read_bytes);
/* Switches opened console client to a given stream.
* Param:
* desc Console client descriptor opened with core_connection_open. Note
* that this descriptor should represent console itself. In other words,
* there must have been no previous calls to this routine for that
* descriptor.
* stream_name Name of the stream to switch to.
* handshake Address of a string to allocate for a handshake message on
* success, or an error message on failure. If upon return from this
* routine that string is not NULL, its buffer must be freed with 'free'.
* Return:
* 0 on success, or -1 on failure.
*/
int core_connection_switch_stream(CoreConnection* desc,
const char* stream_name,
char** handshake);
/* Creates a console client, and switches it to a given stream.
* console_socket Socket address for the console.
* stream_name Name of the stream to switch to.
* handshake Address of a string to allocate for a handshake message on
* success, or an error message on failure. If upon return from this
* routine that string is not NULL, its buffer must be freed with 'free'.
* Return:
* Allocated and initialized descriptor for the switched client on success, or
* NULL on failure.
*/
CoreConnection* core_connection_create_and_switch(SockAddress* console_socket,
const char* stream_name,
char** handshake);
/* Detaches opened console client from the console.
* By console protocol, writing "\r\n" string to the console will destroy the
* console client.
* Param:
* desc Console client descriptor opened with core_connection_open.
*/
void core_connection_detach(CoreConnection* desc);
/* Gets socket descriptor associated with the core connection.
* Param:
* desc Console client descriptor opened with core_connection_open.
* Return
* Socket descriptor associated with the core connection.
*/
int core_connection_get_socket(CoreConnection* desc);
/* Calculates timeout for transferring the given number of bytes via core
* connection.
* Return:
* Number of milliseconds during which the entire number of bytes is expected
* to be transferred via core connection.
*/
static inline int
core_connection_get_timeout(size_t data_size)
{
// Min 2 seconds + 10 millisec for each transferring byte.
// TODO: Come up with a better arithmetics here.
return 2000 + data_size * 10;
}
#endif // QEMU_ANDROID_CORE_CONNECTION_H