| /** |
| * (c) Copyright 1993, 1994, Silicon Graphics, Inc. |
| * ALL RIGHTS RESERVED |
| * Permission to use, copy, modify, and distribute this software for |
| * any purpose and without fee is hereby granted, provided that the above |
| * copyright notice appear in all copies and that both the copyright notice |
| * and this permission notice appear in supporting documentation, and that |
| * the name of Silicon Graphics, Inc. not be used in advertising |
| * or publicity pertaining to distribution of the software without specific, |
| * written prior permission. |
| * |
| * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" |
| * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, |
| * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR |
| * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON |
| * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, |
| * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY |
| * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, |
| * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF |
| * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN |
| * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE |
| * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. |
| * |
| * US Government Users Restricted Rights |
| * Use, duplication, or disclosure by the Government is subject to |
| * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph |
| * (c)(1)(ii) of the Rights in Technical Data and Computer Software |
| * clause at DFARS 252.227-7013 and/or in similar or successor |
| * clauses in the FAR or the DOD or NASA FAR Supplement. |
| * Unpublished-- rights reserved under the copyright laws of the |
| * United States. Contractor/manufacturer is Silicon Graphics, |
| * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. |
| * |
| * OpenGL(TM) is a trademark of Silicon Graphics, Inc. |
| */ |
| #include <GLUT/glut.h> |
| #include <math.h> |
| #include "atlantis.h" |
| /* *INDENT-OFF* */ |
| static float N002[3] = {0.000077 ,-0.020611 ,0.999788}; |
| static float N003[3] = {0.961425 ,0.258729 ,-0.093390}; |
| static float N004[3] = {0.510811 ,-0.769633 ,-0.383063}; |
| static float N005[3] = {0.400123 ,0.855734 ,-0.328055}; |
| static float N006[3] = {-0.770715 ,0.610204 ,-0.183440}; |
| static float N007[3] = {-0.915597 ,-0.373345 ,-0.149316}; |
| static float N008[3] = {-0.972788 ,0.208921 ,-0.100179}; |
| static float N009[3] = {-0.939713 ,-0.312268 ,-0.139383}; |
| static float N010[3] = {-0.624138 ,-0.741047 ,-0.247589}; |
| static float N011[3] = {0.591434 ,-0.768401 ,-0.244471}; |
| static float N012[3] = {0.935152 ,-0.328495 ,-0.132598}; |
| static float N013[3] = {0.997102 ,0.074243 ,-0.016593}; |
| static float N014[3] = {0.969995 ,0.241712 ,-0.026186}; |
| static float N015[3] = {0.844539 ,0.502628 ,-0.184714}; |
| static float N016[3] = {-0.906608 ,0.386308 ,-0.169787}; |
| static float N017[3] = {-0.970016 ,0.241698 ,-0.025516}; |
| static float N018[3] = {-0.998652 ,0.050493 ,-0.012045}; |
| static float N019[3] = {-0.942685 ,-0.333051 ,-0.020556}; |
| static float N020[3] = {-0.660944 ,-0.750276 ,0.015480}; |
| static float N021[3] = {0.503549 ,-0.862908 ,-0.042749}; |
| static float N022[3] = {0.953202 ,-0.302092 ,-0.012089}; |
| static float N023[3] = {0.998738 ,0.023574 ,0.044344}; |
| static float N024[3] = {0.979297 ,0.193272 ,0.060202}; |
| static float N025[3] = {0.798300 ,0.464885 ,0.382883}; |
| static float N026[3] = {-0.756590 ,0.452403 ,0.472126}; |
| static float N027[3] = {-0.953855 ,0.293003 ,0.065651}; |
| static float N028[3] = {-0.998033 ,0.040292 ,0.048028}; |
| static float N029[3] = {-0.977079 ,-0.204288 ,0.059858}; |
| static float N030[3] = {-0.729117 ,-0.675304 ,0.111140}; |
| static float N031[3] = {0.598361 ,-0.792753 ,0.116221}; |
| static float N032[3] = {0.965192 ,-0.252991 ,0.066332}; |
| static float N033[3] = {0.998201 ,-0.002790 ,0.059892}; |
| static float N034[3] = {0.978657 ,0.193135 ,0.070207}; |
| static float N035[3] = {0.718815 ,0.680392 ,0.142733}; |
| static float N036[3] = {-0.383096 ,0.906212 ,0.178936}; |
| static float N037[3] = {-0.952831 ,0.292590 ,0.080647}; |
| static float N038[3] = {-0.997680 ,0.032417 ,0.059861}; |
| static float N039[3] = {-0.982629 ,-0.169881 ,0.074700}; |
| static float N040[3] = {-0.695424 ,-0.703466 ,0.146700}; |
| static float N041[3] = {0.359323 ,-0.915531 ,0.180805}; |
| static float N042[3] = {0.943356 ,-0.319387 ,0.089842}; |
| static float N043[3] = {0.998272 ,-0.032435 ,0.048993}; |
| static float N044[3] = {0.978997 ,0.193205 ,0.065084}; |
| static float N045[3] = {0.872144 ,0.470094 ,-0.135565}; |
| static float N046[3] = {-0.664282 ,0.737945 ,-0.119027}; |
| static float N047[3] = {-0.954508 ,0.288570 ,0.075107}; |
| static float N048[3] = {-0.998273 ,0.032406 ,0.048993}; |
| static float N049[3] = {-0.979908 ,-0.193579 ,0.048038}; |
| static float N050[3] = {-0.858736 ,-0.507202 ,-0.072938}; |
| static float N051[3] = {0.643545 ,-0.763887 ,-0.048237}; |
| static float N052[3] = {0.955580 ,-0.288954 ,0.058068}; |
| static float N058[3] = {0.000050 ,0.793007 ,-0.609213}; |
| static float N059[3] = {0.913510 ,0.235418 ,-0.331779}; |
| static float N060[3] = {-0.807970 ,0.495000 ,-0.319625}; |
| static float N061[3] = {0.000000 ,0.784687 ,-0.619892}; |
| static float N062[3] = {0.000000 ,-1.000000 ,0.000000}; |
| static float N063[3] = {0.000000 ,1.000000 ,0.000000}; |
| static float N064[3] = {0.000000 ,1.000000 ,0.000000}; |
| static float N065[3] = {0.000000 ,1.000000 ,0.000000}; |
| static float N066[3] = {-0.055784 ,0.257059 ,0.964784}; |
| static float N069[3] = {-0.000505 ,-0.929775 ,-0.368127}; |
| static float N070[3] = {0.000000 ,1.000000 ,0.000000}; |
| static float P002[3] = {0.00, -36.59, 5687.72}; |
| static float P003[3] = {90.00, 114.73, 724.38}; |
| static float P004[3] = {58.24, -146.84, 262.35}; |
| static float P005[3] = {27.81, 231.52, 510.43}; |
| static float P006[3] = {-27.81, 230.43, 509.76}; |
| static float P007[3] = {-46.09, -146.83, 265.84}; |
| static float P008[3] = {-90.00, 103.84, 718.53}; |
| static float P009[3] = {-131.10, -165.92, 834.85}; |
| static float P010[3] = {-27.81, -285.31, 500.00}; |
| static float P011[3] = {27.81, -285.32, 500.00}; |
| static float P012[3] = {147.96, -170.89, 845.50}; |
| static float P013[3] = {180.00, 0.00, 2000.00}; |
| static float P014[3] = {145.62, 352.67, 2000.00}; |
| static float P015[3] = {55.62, 570.63, 2000.00}; |
| static float P016[3] = {-55.62, 570.64, 2000.00}; |
| static float P017[3] = {-145.62, 352.68, 2000.00}; |
| static float P018[3] = {-180.00, 0.01, 2000.00}; |
| static float P019[3] = {-178.20, -352.66, 2001.61}; |
| static float P020[3] = {-55.63, -570.63, 2000.00}; |
| static float P021[3] = {55.62, -570.64, 2000.00}; |
| static float P022[3] = {179.91, -352.69, 1998.39}; |
| static float P023[3] = {150.00, 0.00, 3000.00}; |
| static float P024[3] = {121.35, 293.89, 3000.00}; |
| static float P025[3] = {46.35, 502.93, 2883.09}; |
| static float P026[3] = {-46.35, 497.45, 2877.24}; |
| static float P027[3] = {-121.35, 293.90, 3000.00}; |
| static float P028[3] = {-150.00, 0.00, 3000.00}; |
| static float P029[3] = {-152.21, -304.84, 2858.68}; |
| static float P030[3] = {-46.36, -475.52, 3000.00}; |
| static float P031[3] = {46.35, -475.53, 3000.00}; |
| static float P032[3] = {155.64, -304.87, 2863.50}; |
| static float P033[3] = {90.00, 0.00, 4000.00}; |
| static float P034[3] = {72.81, 176.33, 4000.00}; |
| static float P035[3] = {27.81, 285.32, 4000.00}; |
| static float P036[3] = {-27.81, 285.32, 4000.00}; |
| static float P037[3] = {-72.81, 176.34, 4000.00}; |
| static float P038[3] = {-90.00, 0.00, 4000.00}; |
| static float P039[3] = {-72.81, -176.33, 4000.00}; |
| static float P040[3] = {-27.81, -285.31, 4000.00}; |
| static float P041[3] = {27.81, -285.32, 4000.00}; |
| static float P042[3] = {72.81, -176.34, 4000.00}; |
| static float P043[3] = {30.00, 0.00, 5000.00}; |
| static float P044[3] = {24.27, 58.78, 5000.00}; |
| static float P045[3] = {9.27, 95.11, 5000.00}; |
| static float P046[3] = {-9.27, 95.11, 5000.00}; |
| static float P047[3] = {-24.27, 58.78, 5000.00}; |
| static float P048[3] = {-30.00, 0.00, 5000.00}; |
| static float P049[3] = {-24.27, -58.78, 5000.00}; |
| static float P050[3] = {-9.27, -95.10, 5000.00}; |
| static float P051[3] = {9.27, -95.11, 5000.00}; |
| static float P052[3] = {24.27, -58.78, 5000.00}; |
| static float P058[3] = {0.00, 1212.72, 2703.08}; |
| static float P059[3] = {50.36, 0.00, 108.14}; |
| static float P060[3] = {-22.18, 0.00, 108.14}; |
| static float P061[3] = {0.00, 1181.61, 6344.65}; |
| static float P062[3] = {516.45, -887.08, 2535.45}; |
| static float P063[3] = {-545.69, -879.31, 2555.63}; |
| static float P064[3] = {618.89, -1005.64, 2988.32}; |
| static float P065[3] = {-635.37, -1014.79, 2938.68}; |
| static float P066[3] = {0.00, 1374.43, 3064.18}; |
| static float P069[3] = {0.00, -418.25, 5765.04}; |
| static float P070[3] = {0.00, 1266.91, 6629.60}; |
| static float P071[3] = {-139.12, -124.96, 997.98}; |
| static float P072[3] = {-139.24, -110.18, 1020.68}; |
| static float P073[3] = {-137.33, -94.52, 1022.63}; |
| static float P074[3] = {-137.03, -79.91, 996.89}; |
| static float P075[3] = {-135.21, -91.48, 969.14}; |
| static float P076[3] = {-135.39, -110.87, 968.76}; |
| static float P077[3] = {150.23, -78.44, 995.53}; |
| static float P078[3] = {152.79, -92.76, 1018.46}; |
| static float P079[3] = {154.19, -110.20, 1020.55}; |
| static float P080[3] = {151.33, -124.15, 993.77}; |
| static float P081[3] = {150.49, -111.19, 969.86}; |
| static float P082[3] = {150.79, -92.41, 969.70}; |
| static float iP002[3] = {0.00, -36.59, 5687.72}; |
| static float iP004[3] = {58.24, -146.84, 262.35}; |
| static float iP007[3] = {-46.09, -146.83, 265.84}; |
| static float iP010[3] = {-27.81, -285.31, 500.00}; |
| static float iP011[3] = {27.81, -285.32, 500.00}; |
| static float iP023[3] = {150.00, 0.00, 3000.00}; |
| static float iP024[3] = {121.35, 293.89, 3000.00}; |
| static float iP025[3] = {46.35, 502.93, 2883.09}; |
| static float iP026[3] = {-46.35, 497.45, 2877.24}; |
| static float iP027[3] = {-121.35, 293.90, 3000.00}; |
| static float iP028[3] = {-150.00, 0.00, 3000.00}; |
| static float iP029[3] = {-121.35, -304.84, 2853.86}; |
| static float iP030[3] = {-46.36, -475.52, 3000.00}; |
| static float iP031[3] = {46.35, -475.53, 3000.00}; |
| static float iP032[3] = {121.35, -304.87, 2853.86}; |
| static float iP033[3] = {90.00, 0.00, 4000.00}; |
| static float iP034[3] = {72.81, 176.33, 4000.00}; |
| static float iP035[3] = {27.81, 285.32, 4000.00}; |
| static float iP036[3] = {-27.81, 285.32, 4000.00}; |
| static float iP037[3] = {-72.81, 176.34, 4000.00}; |
| static float iP038[3] = {-90.00, 0.00, 4000.00}; |
| static float iP039[3] = {-72.81, -176.33, 4000.00}; |
| static float iP040[3] = {-27.81, -285.31, 4000.00}; |
| static float iP041[3] = {27.81, -285.32, 4000.00}; |
| static float iP042[3] = {72.81, -176.34, 4000.00}; |
| static float iP043[3] = {30.00, 0.00, 5000.00}; |
| static float iP044[3] = {24.27, 58.78, 5000.00}; |
| static float iP045[3] = {9.27, 95.11, 5000.00}; |
| static float iP046[3] = {-9.27, 95.11, 5000.00}; |
| static float iP047[3] = {-24.27, 58.78, 5000.00}; |
| static float iP048[3] = {-30.00, 0.00, 5000.00}; |
| static float iP049[3] = {-24.27, -58.78, 5000.00}; |
| static float iP050[3] = {-9.27, -95.10, 5000.00}; |
| static float iP051[3] = {9.27, -95.11, 5000.00}; |
| static float iP052[3] = {24.27, -58.78, 5000.00}; |
| static float iP061[3] = {0.00, 1181.61, 6344.65}; |
| static float iP069[3] = {0.00, -418.25, 5765.04}; |
| static float iP070[3] = {0.00, 1266.91, 6629.60}; |
| /* *INDENT-ON* */ |
| |
| void |
| Fish001(void) |
| { |
| glBegin(GL_POLYGON); |
| glNormal3fv(N005); |
| glVertex3fv(P005); |
| glNormal3fv(N059); |
| glVertex3fv(P059); |
| glNormal3fv(N060); |
| glVertex3fv(P060); |
| glNormal3fv(N006); |
| glVertex3fv(P006); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N015); |
| glVertex3fv(P015); |
| glNormal3fv(N005); |
| glVertex3fv(P005); |
| glNormal3fv(N006); |
| glVertex3fv(P006); |
| glNormal3fv(N016); |
| glVertex3fv(P016); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N006); |
| glVertex3fv(P006); |
| glNormal3fv(N060); |
| glVertex3fv(P060); |
| glNormal3fv(N008); |
| glVertex3fv(P008); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N016); |
| glVertex3fv(P016); |
| glNormal3fv(N006); |
| glVertex3fv(P006); |
| glNormal3fv(N008); |
| glVertex3fv(P008); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N016); |
| glVertex3fv(P016); |
| glNormal3fv(N008); |
| glVertex3fv(P008); |
| glNormal3fv(N017); |
| glVertex3fv(P017); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N017); |
| glVertex3fv(P017); |
| glNormal3fv(N008); |
| glVertex3fv(P008); |
| glNormal3fv(N018); |
| glVertex3fv(P018); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N008); |
| glVertex3fv(P008); |
| glNormal3fv(N009); |
| glVertex3fv(P009); |
| glNormal3fv(N018); |
| glVertex3fv(P018); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N008); |
| glVertex3fv(P008); |
| glNormal3fv(N060); |
| glVertex3fv(P060); |
| glNormal3fv(N009); |
| glVertex3fv(P009); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N007); |
| glVertex3fv(P007); |
| glNormal3fv(N010); |
| glVertex3fv(P010); |
| glNormal3fv(N009); |
| glVertex3fv(P009); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N009); |
| glVertex3fv(P009); |
| glNormal3fv(N019); |
| glVertex3fv(P019); |
| glNormal3fv(N018); |
| glVertex3fv(P018); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N009); |
| glVertex3fv(P009); |
| glNormal3fv(N010); |
| glVertex3fv(P010); |
| glNormal3fv(N019); |
| glVertex3fv(P019); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N010); |
| glVertex3fv(P010); |
| glNormal3fv(N020); |
| glVertex3fv(P020); |
| glNormal3fv(N019); |
| glVertex3fv(P019); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N010); |
| glVertex3fv(P010); |
| glNormal3fv(N011); |
| glVertex3fv(P011); |
| glNormal3fv(N021); |
| glVertex3fv(P021); |
| glNormal3fv(N020); |
| glVertex3fv(P020); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N004); |
| glVertex3fv(P004); |
| glNormal3fv(N011); |
| glVertex3fv(P011); |
| glNormal3fv(N010); |
| glVertex3fv(P010); |
| glNormal3fv(N007); |
| glVertex3fv(P007); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N004); |
| glVertex3fv(P004); |
| glNormal3fv(N012); |
| glVertex3fv(P012); |
| glNormal3fv(N011); |
| glVertex3fv(P011); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N012); |
| glVertex3fv(P012); |
| glNormal3fv(N022); |
| glVertex3fv(P022); |
| glNormal3fv(N011); |
| glVertex3fv(P011); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N011); |
| glVertex3fv(P011); |
| glNormal3fv(N022); |
| glVertex3fv(P022); |
| glNormal3fv(N021); |
| glVertex3fv(P021); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N059); |
| glVertex3fv(P059); |
| glNormal3fv(N005); |
| glVertex3fv(P005); |
| glNormal3fv(N015); |
| glVertex3fv(P015); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N015); |
| glVertex3fv(P015); |
| glNormal3fv(N014); |
| glVertex3fv(P014); |
| glNormal3fv(N003); |
| glVertex3fv(P003); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N015); |
| glVertex3fv(P015); |
| glNormal3fv(N003); |
| glVertex3fv(P003); |
| glNormal3fv(N059); |
| glVertex3fv(P059); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N014); |
| glVertex3fv(P014); |
| glNormal3fv(N013); |
| glVertex3fv(P013); |
| glNormal3fv(N003); |
| glVertex3fv(P003); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N003); |
| glVertex3fv(P003); |
| glNormal3fv(N012); |
| glVertex3fv(P012); |
| glNormal3fv(N059); |
| glVertex3fv(P059); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N013); |
| glVertex3fv(P013); |
| glNormal3fv(N012); |
| glVertex3fv(P012); |
| glNormal3fv(N003); |
| glVertex3fv(P003); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N013); |
| glVertex3fv(P013); |
| glNormal3fv(N022); |
| glVertex3fv(P022); |
| glNormal3fv(N012); |
| glVertex3fv(P012); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glVertex3fv(P071); |
| glVertex3fv(P072); |
| glVertex3fv(P073); |
| glVertex3fv(P074); |
| glVertex3fv(P075); |
| glVertex3fv(P076); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glVertex3fv(P077); |
| glVertex3fv(P078); |
| glVertex3fv(P079); |
| glVertex3fv(P080); |
| glVertex3fv(P081); |
| glVertex3fv(P082); |
| glEnd(); |
| } |
| |
| void |
| Fish002(void) |
| { |
| glBegin(GL_POLYGON); |
| glNormal3fv(N013); |
| glVertex3fv(P013); |
| glNormal3fv(N014); |
| glVertex3fv(P014); |
| glNormal3fv(N024); |
| glVertex3fv(P024); |
| glNormal3fv(N023); |
| glVertex3fv(P023); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N014); |
| glVertex3fv(P014); |
| glNormal3fv(N015); |
| glVertex3fv(P015); |
| glNormal3fv(N025); |
| glVertex3fv(P025); |
| glNormal3fv(N024); |
| glVertex3fv(P024); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N016); |
| glVertex3fv(P016); |
| glNormal3fv(N017); |
| glVertex3fv(P017); |
| glNormal3fv(N027); |
| glVertex3fv(P027); |
| glNormal3fv(N026); |
| glVertex3fv(P026); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N017); |
| glVertex3fv(P017); |
| glNormal3fv(N018); |
| glVertex3fv(P018); |
| glNormal3fv(N028); |
| glVertex3fv(P028); |
| glNormal3fv(N027); |
| glVertex3fv(P027); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N020); |
| glVertex3fv(P020); |
| glNormal3fv(N021); |
| glVertex3fv(P021); |
| glNormal3fv(N031); |
| glVertex3fv(P031); |
| glNormal3fv(N030); |
| glVertex3fv(P030); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N013); |
| glVertex3fv(P013); |
| glNormal3fv(N023); |
| glVertex3fv(P023); |
| glNormal3fv(N022); |
| glVertex3fv(P022); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N022); |
| glVertex3fv(P022); |
| glNormal3fv(N023); |
| glVertex3fv(P023); |
| glNormal3fv(N032); |
| glVertex3fv(P032); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N022); |
| glVertex3fv(P022); |
| glNormal3fv(N032); |
| glVertex3fv(P032); |
| glNormal3fv(N031); |
| glVertex3fv(P031); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N022); |
| glVertex3fv(P022); |
| glNormal3fv(N031); |
| glVertex3fv(P031); |
| glNormal3fv(N021); |
| glVertex3fv(P021); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N018); |
| glVertex3fv(P018); |
| glNormal3fv(N019); |
| glVertex3fv(P019); |
| glNormal3fv(N029); |
| glVertex3fv(P029); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N018); |
| glVertex3fv(P018); |
| glNormal3fv(N029); |
| glVertex3fv(P029); |
| glNormal3fv(N028); |
| glVertex3fv(P028); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N019); |
| glVertex3fv(P019); |
| glNormal3fv(N020); |
| glVertex3fv(P020); |
| glNormal3fv(N030); |
| glVertex3fv(P030); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N019); |
| glVertex3fv(P019); |
| glNormal3fv(N030); |
| glVertex3fv(P030); |
| glNormal3fv(N029); |
| glVertex3fv(P029); |
| glEnd(); |
| } |
| |
| void |
| Fish003(void) |
| { |
| glBegin(GL_POLYGON); |
| glNormal3fv(N032); |
| glVertex3fv(P032); |
| glNormal3fv(N023); |
| glVertex3fv(P023); |
| glNormal3fv(N033); |
| glVertex3fv(P033); |
| glNormal3fv(N042); |
| glVertex3fv(P042); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N031); |
| glVertex3fv(P031); |
| glNormal3fv(N032); |
| glVertex3fv(P032); |
| glNormal3fv(N042); |
| glVertex3fv(P042); |
| glNormal3fv(N041); |
| glVertex3fv(P041); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N023); |
| glVertex3fv(P023); |
| glNormal3fv(N024); |
| glVertex3fv(P024); |
| glNormal3fv(N034); |
| glVertex3fv(P034); |
| glNormal3fv(N033); |
| glVertex3fv(P033); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N024); |
| glVertex3fv(P024); |
| glNormal3fv(N025); |
| glVertex3fv(P025); |
| glNormal3fv(N035); |
| glVertex3fv(P035); |
| glNormal3fv(N034); |
| glVertex3fv(P034); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N030); |
| glVertex3fv(P030); |
| glNormal3fv(N031); |
| glVertex3fv(P031); |
| glNormal3fv(N041); |
| glVertex3fv(P041); |
| glNormal3fv(N040); |
| glVertex3fv(P040); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N025); |
| glVertex3fv(P025); |
| glNormal3fv(N026); |
| glVertex3fv(P026); |
| glNormal3fv(N036); |
| glVertex3fv(P036); |
| glNormal3fv(N035); |
| glVertex3fv(P035); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N026); |
| glVertex3fv(P026); |
| glNormal3fv(N027); |
| glVertex3fv(P027); |
| glNormal3fv(N037); |
| glVertex3fv(P037); |
| glNormal3fv(N036); |
| glVertex3fv(P036); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N027); |
| glVertex3fv(P027); |
| glNormal3fv(N028); |
| glVertex3fv(P028); |
| glNormal3fv(N038); |
| glVertex3fv(P038); |
| glNormal3fv(N037); |
| glVertex3fv(P037); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N028); |
| glVertex3fv(P028); |
| glNormal3fv(N029); |
| glVertex3fv(P029); |
| glNormal3fv(N039); |
| glVertex3fv(P039); |
| glNormal3fv(N038); |
| glVertex3fv(P038); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N029); |
| glVertex3fv(P029); |
| glNormal3fv(N030); |
| glVertex3fv(P030); |
| glNormal3fv(N040); |
| glVertex3fv(P040); |
| glNormal3fv(N039); |
| glVertex3fv(P039); |
| glEnd(); |
| } |
| |
| void |
| Fish004(void) |
| { |
| glBegin(GL_POLYGON); |
| glNormal3fv(N040); |
| glVertex3fv(P040); |
| glNormal3fv(N041); |
| glVertex3fv(P041); |
| glNormal3fv(N051); |
| glVertex3fv(P051); |
| glNormal3fv(N050); |
| glVertex3fv(P050); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N041); |
| glVertex3fv(P041); |
| glNormal3fv(N042); |
| glVertex3fv(P042); |
| glNormal3fv(N052); |
| glVertex3fv(P052); |
| glNormal3fv(N051); |
| glVertex3fv(P051); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N042); |
| glVertex3fv(P042); |
| glNormal3fv(N033); |
| glVertex3fv(P033); |
| glNormal3fv(N043); |
| glVertex3fv(P043); |
| glNormal3fv(N052); |
| glVertex3fv(P052); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N033); |
| glVertex3fv(P033); |
| glNormal3fv(N034); |
| glVertex3fv(P034); |
| glNormal3fv(N044); |
| glVertex3fv(P044); |
| glNormal3fv(N043); |
| glVertex3fv(P043); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N034); |
| glVertex3fv(P034); |
| glNormal3fv(N035); |
| glVertex3fv(P035); |
| glNormal3fv(N045); |
| glVertex3fv(P045); |
| glNormal3fv(N044); |
| glVertex3fv(P044); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N035); |
| glVertex3fv(P035); |
| glNormal3fv(N036); |
| glVertex3fv(P036); |
| glNormal3fv(N046); |
| glVertex3fv(P046); |
| glNormal3fv(N045); |
| glVertex3fv(P045); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N036); |
| glVertex3fv(P036); |
| glNormal3fv(N037); |
| glVertex3fv(P037); |
| glNormal3fv(N047); |
| glVertex3fv(P047); |
| glNormal3fv(N046); |
| glVertex3fv(P046); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N037); |
| glVertex3fv(P037); |
| glNormal3fv(N038); |
| glVertex3fv(P038); |
| glNormal3fv(N048); |
| glVertex3fv(P048); |
| glNormal3fv(N047); |
| glVertex3fv(P047); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N038); |
| glVertex3fv(P038); |
| glNormal3fv(N039); |
| glVertex3fv(P039); |
| glNormal3fv(N049); |
| glVertex3fv(P049); |
| glNormal3fv(N048); |
| glVertex3fv(P048); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N039); |
| glVertex3fv(P039); |
| glNormal3fv(N040); |
| glVertex3fv(P040); |
| glNormal3fv(N050); |
| glVertex3fv(P050); |
| glNormal3fv(N049); |
| glVertex3fv(P049); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N070); |
| glVertex3fv(P070); |
| glNormal3fv(N061); |
| glVertex3fv(P061); |
| glNormal3fv(N002); |
| glVertex3fv(P002); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N061); |
| glVertex3fv(P061); |
| glNormal3fv(N046); |
| glVertex3fv(P046); |
| glNormal3fv(N002); |
| glVertex3fv(P002); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N045); |
| glVertex3fv(P045); |
| glNormal3fv(N046); |
| glVertex3fv(P046); |
| glNormal3fv(N061); |
| glVertex3fv(P061); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N002); |
| glVertex3fv(P002); |
| glNormal3fv(N061); |
| glVertex3fv(P061); |
| glNormal3fv(N070); |
| glVertex3fv(P070); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N002); |
| glVertex3fv(P002); |
| glNormal3fv(N045); |
| glVertex3fv(P045); |
| glNormal3fv(N061); |
| glVertex3fv(P061); |
| glEnd(); |
| } |
| |
| void |
| Fish005(void) |
| { |
| glBegin(GL_POLYGON); |
| glNormal3fv(N002); |
| glVertex3fv(P002); |
| glNormal3fv(N044); |
| glVertex3fv(P044); |
| glNormal3fv(N045); |
| glVertex3fv(P045); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N002); |
| glVertex3fv(P002); |
| glNormal3fv(N043); |
| glVertex3fv(P043); |
| glNormal3fv(N044); |
| glVertex3fv(P044); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N002); |
| glVertex3fv(P002); |
| glNormal3fv(N052); |
| glVertex3fv(P052); |
| glNormal3fv(N043); |
| glVertex3fv(P043); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N002); |
| glVertex3fv(P002); |
| glNormal3fv(N051); |
| glVertex3fv(P051); |
| glNormal3fv(N052); |
| glVertex3fv(P052); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N002); |
| glVertex3fv(P002); |
| glNormal3fv(N046); |
| glVertex3fv(P046); |
| glNormal3fv(N047); |
| glVertex3fv(P047); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N002); |
| glVertex3fv(P002); |
| glNormal3fv(N047); |
| glVertex3fv(P047); |
| glNormal3fv(N048); |
| glVertex3fv(P048); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N002); |
| glVertex3fv(P002); |
| glNormal3fv(N048); |
| glVertex3fv(P048); |
| glNormal3fv(N049); |
| glVertex3fv(P049); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N002); |
| glVertex3fv(P002); |
| glNormal3fv(N049); |
| glVertex3fv(P049); |
| glNormal3fv(N050); |
| glVertex3fv(P050); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N050); |
| glVertex3fv(P050); |
| glNormal3fv(N051); |
| glVertex3fv(P051); |
| glNormal3fv(N069); |
| glVertex3fv(P069); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N051); |
| glVertex3fv(P051); |
| glNormal3fv(N002); |
| glVertex3fv(P002); |
| glNormal3fv(N069); |
| glVertex3fv(P069); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N050); |
| glVertex3fv(P050); |
| glNormal3fv(N069); |
| glVertex3fv(P069); |
| glNormal3fv(N002); |
| glVertex3fv(P002); |
| glEnd(); |
| } |
| |
| void |
| Fish006(void) |
| { |
| glBegin(GL_POLYGON); |
| glNormal3fv(N066); |
| glVertex3fv(P066); |
| glNormal3fv(N016); |
| glVertex3fv(P016); |
| glNormal3fv(N026); |
| glVertex3fv(P026); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N015); |
| glVertex3fv(P015); |
| glNormal3fv(N066); |
| glVertex3fv(P066); |
| glNormal3fv(N025); |
| glVertex3fv(P025); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N025); |
| glVertex3fv(P025); |
| glNormal3fv(N066); |
| glVertex3fv(P066); |
| glNormal3fv(N026); |
| glVertex3fv(P026); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N066); |
| glVertex3fv(P066); |
| glNormal3fv(N058); |
| glVertex3fv(P058); |
| glNormal3fv(N016); |
| glVertex3fv(P016); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N015); |
| glVertex3fv(P015); |
| glNormal3fv(N058); |
| glVertex3fv(P058); |
| glNormal3fv(N066); |
| glVertex3fv(P066); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N058); |
| glVertex3fv(P058); |
| glNormal3fv(N015); |
| glVertex3fv(P015); |
| glNormal3fv(N016); |
| glVertex3fv(P016); |
| glEnd(); |
| } |
| |
| void |
| Fish007(void) |
| { |
| glBegin(GL_POLYGON); |
| glNormal3fv(N062); |
| glVertex3fv(P062); |
| glNormal3fv(N022); |
| glVertex3fv(P022); |
| glNormal3fv(N032); |
| glVertex3fv(P032); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N062); |
| glVertex3fv(P062); |
| glNormal3fv(N032); |
| glVertex3fv(P032); |
| glNormal3fv(N064); |
| glVertex3fv(P064); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N022); |
| glVertex3fv(P022); |
| glNormal3fv(N062); |
| glVertex3fv(P062); |
| glNormal3fv(N032); |
| glVertex3fv(P032); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N062); |
| glVertex3fv(P062); |
| glNormal3fv(N064); |
| glVertex3fv(P064); |
| glNormal3fv(N032); |
| glVertex3fv(P032); |
| glEnd(); |
| } |
| |
| void |
| Fish008(void) |
| { |
| glBegin(GL_POLYGON); |
| glNormal3fv(N063); |
| glVertex3fv(P063); |
| glNormal3fv(N019); |
| glVertex3fv(P019); |
| glNormal3fv(N029); |
| glVertex3fv(P029); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N019); |
| glVertex3fv(P019); |
| glNormal3fv(N063); |
| glVertex3fv(P063); |
| glNormal3fv(N029); |
| glVertex3fv(P029); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N063); |
| glVertex3fv(P063); |
| glNormal3fv(N029); |
| glVertex3fv(P029); |
| glNormal3fv(N065); |
| glVertex3fv(P065); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N063); |
| glVertex3fv(P063); |
| glNormal3fv(N065); |
| glVertex3fv(P065); |
| glNormal3fv(N029); |
| glVertex3fv(P029); |
| glEnd(); |
| } |
| |
| void |
| Fish009(void) |
| { |
| glBegin(GL_POLYGON); |
| glVertex3fv(P059); |
| glVertex3fv(P012); |
| glVertex3fv(P009); |
| glVertex3fv(P060); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glVertex3fv(P012); |
| glVertex3fv(P004); |
| glVertex3fv(P007); |
| glVertex3fv(P009); |
| glEnd(); |
| } |
| |
| void |
| Fish_1(void) |
| { |
| Fish004(); |
| Fish005(); |
| Fish003(); |
| Fish007(); |
| Fish006(); |
| Fish002(); |
| Fish008(); |
| Fish009(); |
| Fish001(); |
| } |
| |
| void |
| Fish_2(void) |
| { |
| Fish005(); |
| Fish004(); |
| Fish003(); |
| Fish008(); |
| Fish006(); |
| Fish002(); |
| Fish007(); |
| Fish009(); |
| Fish001(); |
| } |
| |
| void |
| Fish_3(void) |
| { |
| Fish005(); |
| Fish004(); |
| Fish007(); |
| Fish003(); |
| Fish002(); |
| Fish008(); |
| Fish009(); |
| Fish001(); |
| Fish006(); |
| } |
| |
| void |
| Fish_4(void) |
| { |
| Fish005(); |
| Fish004(); |
| Fish008(); |
| Fish003(); |
| Fish002(); |
| Fish007(); |
| Fish009(); |
| Fish001(); |
| Fish006(); |
| } |
| |
| void |
| Fish_5(void) |
| { |
| Fish009(); |
| Fish006(); |
| Fish007(); |
| Fish001(); |
| Fish002(); |
| Fish003(); |
| Fish008(); |
| Fish004(); |
| Fish005(); |
| } |
| |
| void |
| Fish_6(void) |
| { |
| Fish009(); |
| Fish006(); |
| Fish008(); |
| Fish001(); |
| Fish002(); |
| Fish007(); |
| Fish003(); |
| Fish004(); |
| Fish005(); |
| } |
| |
| void |
| Fish_7(void) |
| { |
| Fish009(); |
| Fish001(); |
| Fish007(); |
| Fish005(); |
| Fish002(); |
| Fish008(); |
| Fish003(); |
| Fish004(); |
| Fish006(); |
| } |
| |
| void |
| Fish_8(void) |
| { |
| Fish009(); |
| Fish008(); |
| Fish001(); |
| Fish002(); |
| Fish007(); |
| Fish003(); |
| Fish005(); |
| Fish004(); |
| Fish006(); |
| } |
| |
| void |
| DrawShark(fishRec * fish) |
| { |
| float mat[4][4]; |
| int n; |
| float seg1, seg2, seg3, seg4, segup; |
| float thrash, chomp; |
| |
| fish->htail = (int) (fish->htail - (int) (5.0 * fish->v)) % 360; |
| |
| thrash = 50.0 * fish->v; |
| |
| seg1 = 0.6 * thrash * sin(fish->htail * RRAD); |
| seg2 = 1.8 * thrash * sin((fish->htail + 45.0) * RRAD); |
| seg3 = 3.0 * thrash * sin((fish->htail + 90.0) * RRAD); |
| seg4 = 4.0 * thrash * sin((fish->htail + 110.0) * RRAD); |
| |
| chomp = 0.0; |
| if (fish->v > 2.0) { |
| chomp = -(fish->v - 2.0) * 200.0; |
| } |
| P004[1] = iP004[1] + chomp; |
| P007[1] = iP007[1] + chomp; |
| P010[1] = iP010[1] + chomp; |
| P011[1] = iP011[1] + chomp; |
| |
| P023[0] = iP023[0] + seg1; |
| P024[0] = iP024[0] + seg1; |
| P025[0] = iP025[0] + seg1; |
| P026[0] = iP026[0] + seg1; |
| P027[0] = iP027[0] + seg1; |
| P028[0] = iP028[0] + seg1; |
| P029[0] = iP029[0] + seg1; |
| P030[0] = iP030[0] + seg1; |
| P031[0] = iP031[0] + seg1; |
| P032[0] = iP032[0] + seg1; |
| P033[0] = iP033[0] + seg2; |
| P034[0] = iP034[0] + seg2; |
| P035[0] = iP035[0] + seg2; |
| P036[0] = iP036[0] + seg2; |
| P037[0] = iP037[0] + seg2; |
| P038[0] = iP038[0] + seg2; |
| P039[0] = iP039[0] + seg2; |
| P040[0] = iP040[0] + seg2; |
| P041[0] = iP041[0] + seg2; |
| P042[0] = iP042[0] + seg2; |
| P043[0] = iP043[0] + seg3; |
| P044[0] = iP044[0] + seg3; |
| P045[0] = iP045[0] + seg3; |
| P046[0] = iP046[0] + seg3; |
| P047[0] = iP047[0] + seg3; |
| P048[0] = iP048[0] + seg3; |
| P049[0] = iP049[0] + seg3; |
| P050[0] = iP050[0] + seg3; |
| P051[0] = iP051[0] + seg3; |
| P052[0] = iP052[0] + seg3; |
| P002[0] = iP002[0] + seg4; |
| P061[0] = iP061[0] + seg4; |
| P069[0] = iP069[0] + seg4; |
| P070[0] = iP070[0] + seg4; |
| |
| fish->vtail += ((fish->dtheta - fish->vtail) * 0.1); |
| |
| if (fish->vtail > 0.5) { |
| fish->vtail = 0.5; |
| } else if (fish->vtail < -0.5) { |
| fish->vtail = -0.5; |
| } |
| segup = thrash * fish->vtail; |
| |
| P023[1] = iP023[1] + segup; |
| P024[1] = iP024[1] + segup; |
| P025[1] = iP025[1] + segup; |
| P026[1] = iP026[1] + segup; |
| P027[1] = iP027[1] + segup; |
| P028[1] = iP028[1] + segup; |
| P029[1] = iP029[1] + segup; |
| P030[1] = iP030[1] + segup; |
| P031[1] = iP031[1] + segup; |
| P032[1] = iP032[1] + segup; |
| P033[1] = iP033[1] + segup * 5.0; |
| P034[1] = iP034[1] + segup * 5.0; |
| P035[1] = iP035[1] + segup * 5.0; |
| P036[1] = iP036[1] + segup * 5.0; |
| P037[1] = iP037[1] + segup * 5.0; |
| P038[1] = iP038[1] + segup * 5.0; |
| P039[1] = iP039[1] + segup * 5.0; |
| P040[1] = iP040[1] + segup * 5.0; |
| P041[1] = iP041[1] + segup * 5.0; |
| P042[1] = iP042[1] + segup * 5.0; |
| P043[1] = iP043[1] + segup * 12.0; |
| P044[1] = iP044[1] + segup * 12.0; |
| P045[1] = iP045[1] + segup * 12.0; |
| P046[1] = iP046[1] + segup * 12.0; |
| P047[1] = iP047[1] + segup * 12.0; |
| P048[1] = iP048[1] + segup * 12.0; |
| P049[1] = iP049[1] + segup * 12.0; |
| P050[1] = iP050[1] + segup * 12.0; |
| P051[1] = iP051[1] + segup * 12.0; |
| P052[1] = iP052[1] + segup * 12.0; |
| P002[1] = iP002[1] + segup * 17.0; |
| P061[1] = iP061[1] + segup * 17.0; |
| P069[1] = iP069[1] + segup * 17.0; |
| P070[1] = iP070[1] + segup * 17.0; |
| |
| glPushMatrix(); |
| |
| glTranslatef(0.0, 0.0, -3000.0); |
| |
| glGetFloatv(GL_MODELVIEW_MATRIX, &mat[0][0]); |
| n = 0; |
| if (mat[0][2] >= 0.0) { |
| n += 1; |
| } |
| if (mat[1][2] >= 0.0) { |
| n += 2; |
| } |
| if (mat[2][2] >= 0.0) { |
| n += 4; |
| } |
| glScalef(2.0, 1.0, 1.0); |
| |
| glEnable(GL_CULL_FACE); |
| switch (n) { |
| case 0: |
| Fish_1(); |
| break; |
| case 1: |
| Fish_2(); |
| break; |
| case 2: |
| Fish_3(); |
| break; |
| case 3: |
| Fish_4(); |
| break; |
| case 4: |
| Fish_5(); |
| break; |
| case 5: |
| Fish_6(); |
| break; |
| case 6: |
| Fish_7(); |
| break; |
| case 7: |
| Fish_8(); |
| break; |
| } |
| glDisable(GL_CULL_FACE); |
| |
| glPopMatrix(); |
| } |