| /** |
| * (c) Copyright 1993, 1994, Silicon Graphics, Inc. |
| * ALL RIGHTS RESERVED |
| * Permission to use, copy, modify, and distribute this software for |
| * any purpose and without fee is hereby granted, provided that the above |
| * copyright notice appear in all copies and that both the copyright notice |
| * and this permission notice appear in supporting documentation, and that |
| * the name of Silicon Graphics, Inc. not be used in advertising |
| * or publicity pertaining to distribution of the software without specific, |
| * written prior permission. |
| * |
| * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" |
| * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, |
| * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR |
| * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON |
| * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, |
| * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY |
| * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, |
| * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF |
| * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN |
| * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE |
| * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. |
| * |
| * US Government Users Restricted Rights |
| * Use, duplication, or disclosure by the Government is subject to |
| * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph |
| * (c)(1)(ii) of the Rights in Technical Data and Computer Software |
| * clause at DFARS 252.227-7013 and/or in similar or successor |
| * clauses in the FAR or the DOD or NASA FAR Supplement. |
| * Unpublished-- rights reserved under the copyright laws of the |
| * United States. Contractor/manufacturer is Silicon Graphics, |
| * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. |
| * |
| * OpenGL(TM) is a trademark of Silicon Graphics, Inc. |
| */ |
| #include <math.h> |
| #include <GLUT/glut.h> |
| #include "atlantis.h" |
| /* *INDENT-OFF* */ |
| static float N001[3] = {-0.005937 ,-0.101998 ,-0.994767}; |
| static float N002[3] = {0.936780 ,-0.200803 ,0.286569}; |
| static float N003[3] = {-0.233062 ,0.972058 ,0.028007}; |
| static float N005[3] = {0.898117 ,0.360171 ,0.252315}; |
| static float N006[3] = {-0.915437 ,0.348456 ,0.201378}; |
| static float N007[3] = {0.602263 ,-0.777527 ,0.180920}; |
| static float N008[3] = {-0.906912 ,-0.412015 ,0.088061}; |
| static float N012[3] = {0.884408 ,-0.429417 ,-0.182821}; |
| static float N013[3] = {0.921121 ,0.311084 ,-0.234016}; |
| static float N014[3] = {0.382635 ,0.877882 ,-0.287948}; |
| static float N015[3] = {-0.380046 ,0.888166 ,-0.258316}; |
| static float N016[3] = {-0.891515 ,0.392238 ,-0.226607}; |
| static float N017[3] = {-0.901419 ,-0.382002 ,-0.203763}; |
| static float N018[3] = {-0.367225 ,-0.911091 ,-0.187243}; |
| static float N019[3] = {0.339539 ,-0.924846 ,-0.171388}; |
| static float N020[3] = {0.914706 ,-0.378617 ,-0.141290}; |
| static float N021[3] = {0.950662 ,0.262713 ,-0.164994}; |
| static float N022[3] = {0.546359 ,0.801460 ,-0.243218}; |
| static float N023[3] = {-0.315796 ,0.917068 ,-0.243431}; |
| static float N024[3] = {-0.825687 ,0.532277 ,-0.186875}; |
| static float N025[3] = {-0.974763 ,-0.155232 ,-0.160435}; |
| static float N026[3] = {-0.560596 ,-0.816658 ,-0.137119}; |
| static float N027[3] = {0.380210 ,-0.910817 ,-0.160786}; |
| static float N028[3] = {0.923772 ,-0.358322 ,-0.135093}; |
| static float N029[3] = {0.951202 ,0.275053 ,-0.139859}; |
| static float N030[3] = {0.686099 ,0.702548 ,-0.188932}; |
| static float N031[3] = {-0.521865 ,0.826719 ,-0.210220}; |
| static float N032[3] = {-0.923820 ,0.346739 ,-0.162258}; |
| static float N033[3] = {-0.902095 ,-0.409995 ,-0.134646}; |
| static float N034[3] = {-0.509115 ,-0.848498 ,-0.144404}; |
| static float N035[3] = {0.456469 ,-0.880293 ,-0.129305}; |
| static float N036[3] = {0.873401 ,-0.475489 ,-0.105266}; |
| static float N037[3] = {0.970825 ,0.179861 ,-0.158584}; |
| static float N038[3] = {0.675609 ,0.714187 ,-0.183004}; |
| static float N039[3] = {-0.523574 ,0.830212 ,-0.191360}; |
| static float N040[3] = {-0.958895 ,0.230808 ,-0.165071}; |
| static float N041[3] = {-0.918285 ,-0.376803 ,-0.121542}; |
| static float N042[3] = {-0.622467 ,-0.774167 ,-0.114888}; |
| static float N043[3] = {0.404497 ,-0.908807 ,-0.102231}; |
| static float N044[3] = {0.930538 ,-0.365155 ,-0.027588}; |
| static float N045[3] = {0.921920 ,0.374157 ,-0.100345}; |
| static float N046[3] = {0.507346 ,0.860739 ,0.041562}; |
| static float N047[3] = {-0.394646 ,0.918815 ,-0.005730}; |
| static float N048[3] = {-0.925411 ,0.373024 ,-0.066837}; |
| static float N049[3] = {-0.945337 ,-0.322309 ,-0.049551}; |
| static float N050[3] = {-0.660437 ,-0.750557 ,-0.022072}; |
| static float N051[3] = {0.488835 ,-0.871950 ,-0.027261}; |
| static float N052[3] = {0.902599 ,-0.421397 ,0.087969}; |
| static float N053[3] = {0.938636 ,0.322606 ,0.122020}; |
| static float N054[3] = {0.484605 ,0.871078 ,0.079878}; |
| static float N055[3] = {-0.353607 ,0.931559 ,0.084619}; |
| static float N056[3] = {-0.867759 ,0.478564 ,0.134054}; |
| static float N057[3] = {-0.951583 ,-0.296030 ,0.082794}; |
| static float N058[3] = {-0.672355 ,-0.730209 ,0.121384}; |
| static float N059[3] = {0.528336 ,-0.842452 ,0.105525}; |
| static float N060[3] = {0.786913 ,-0.564760 ,0.248627}; |
| static float N062[3] = {0.622098 ,0.765230 ,0.165584}; |
| static float N063[3] = {-0.631711 ,0.767816 ,0.106773}; |
| static float N064[3] = {-0.687886 ,0.606351 ,0.398938}; |
| static float N065[3] = {-0.946327 ,-0.281623 ,0.158598}; |
| static float N066[3] = {-0.509549 ,-0.860437 ,0.002776}; |
| static float N067[3] = {0.462594 ,-0.876692 ,0.131977}; |
| static float N071[3] = {0.000000 ,1.000000 ,0.000000}; |
| static float N077[3] = {-0.880770 ,0.461448 ,0.106351}; |
| static float N078[3] = {-0.880770 ,0.461448 ,0.106351}; |
| static float N079[3] = {-0.880770 ,0.461448 ,0.106351}; |
| static float N080[3] = {-0.880770 ,0.461448 ,0.106351}; |
| static float N081[3] = {-0.571197 ,0.816173 ,0.087152}; |
| static float N082[3] = {-0.880770 ,0.461448 ,0.106351}; |
| static float N083[3] = {-0.571197 ,0.816173 ,0.087152}; |
| static float N084[3] = {-0.571197 ,0.816173 ,0.087152}; |
| static float N085[3] = {-0.880770 ,0.461448 ,0.106351}; |
| static float N086[3] = {-0.571197 ,0.816173 ,0.087152}; |
| static float N087[3] = {-0.880770 ,0.461448 ,0.106351}; |
| static float N088[3] = {-0.880770 ,0.461448 ,0.106351}; |
| static float N089[3] = {-0.880770 ,0.461448 ,0.106351}; |
| static float N090[3] = {-0.880770 ,0.461448 ,0.106351}; |
| static float N091[3] = {0.000000 ,1.000000 ,0.000000}; |
| static float N092[3] = {0.000000 ,1.000000 ,0.000000}; |
| static float N093[3] = {0.000000 ,1.000000 ,0.000000}; |
| static float N094[3] = {1.000000 ,0.000000 ,0.000000}; |
| static float N095[3] = {-1.000000 ,0.000000 ,0.000000}; |
| static float N097[3] = {-0.697296 ,0.702881 ,0.140491}; |
| static float N098[3] = {0.918864 ,0.340821 ,0.198819}; |
| static float N099[3] = {-0.932737 ,0.201195 ,0.299202}; |
| static float N100[3] = {0.029517 ,0.981679 ,0.188244}; |
| static float N102[3] = {0.813521 ,-0.204936 ,0.544229}; |
| static float N110[3] = {-0.781480 ,-0.384779 ,0.491155}; |
| static float N111[3] = {-0.722243 ,0.384927 ,0.574627}; |
| static float N112[3] = {-0.752278 ,0.502679 ,0.425901}; |
| static float N113[3] = {0.547257 ,0.367910 ,0.751766}; |
| static float N114[3] = {0.725949 ,-0.232568 ,0.647233}; |
| static float N115[3] = {-0.747182 ,-0.660786 ,0.071280}; |
| static float N116[3] = {0.931519 ,0.200748 ,0.303270}; |
| static float N117[3] = {-0.828928 ,0.313757 ,0.463071}; |
| static float N118[3] = {0.902554 ,-0.370967 ,0.218587}; |
| static float N119[3] = {-0.879257 ,-0.441851 ,0.177973}; |
| static float N120[3] = {0.642327 ,0.611901 ,0.461512}; |
| static float N121[3] = {0.964817 ,-0.202322 ,0.167910}; |
| static float N122[3] = {0.000000 ,1.000000 ,0.000000}; |
| static float P001[3] = {5.68, -300.95, 1324.70}; |
| static float P002[3] = {338.69, -219.63, 9677.03}; |
| static float P003[3] = {12.18, 474.59, 9138.14}; |
| static float P005[3] = {487.51, 198.05, 9350.78}; |
| static float P006[3] = {-457.61, 68.74, 9427.85}; |
| static float P007[3] = {156.52, -266.72, 10311.68}; |
| static float P008[3] = {-185.56, -266.51, 10310.47}; |
| static float P009[3] = {124.39, -261.46, 1942.34}; |
| static float P010[3] = {-130.05, -261.46, 1946.03}; |
| static float P011[3] = {141.07, -320.11, 1239.38}; |
| static float P012[3] = {156.48, -360.12, 2073.41}; |
| static float P013[3] = {162.00, -175.88, 2064.44}; |
| static float P014[3] = {88.16, -87.72, 2064.02}; |
| static float P015[3] = {-65.21, -96.13, 2064.02}; |
| static float P016[3] = {-156.48, -180.96, 2064.44}; |
| static float P017[3] = {-162.00, -368.93, 2082.39}; |
| static float P018[3] = {-88.16, -439.22, 2082.39}; |
| static float P019[3] = {65.21, -440.32, 2083.39}; |
| static float P020[3] = {246.87, -356.02, 2576.95}; |
| static float P021[3] = {253.17, -111.15, 2567.15}; |
| static float P022[3] = {132.34, 51.41, 2559.84}; |
| static float P023[3] = {-97.88, 40.44, 2567.15}; |
| static float P024[3] = {-222.97, -117.49, 2567.15}; |
| static float P025[3] = {-252.22, -371.53, 2569.92}; |
| static float P026[3] = {-108.44, -518.19, 2586.75}; |
| static float P027[3] = {97.88, -524.79, 2586.75}; |
| static float P028[3] = {370.03, -421.19, 3419.70}; |
| static float P029[3] = {351.15, -16.98, 3423.17}; |
| static float P030[3] = {200.66, 248.46, 3430.37}; |
| static float P031[3] = {-148.42, 235.02, 3417.91}; |
| static float P032[3] = {-360.21, -30.27, 3416.84}; |
| static float P033[3] = {-357.90, -414.89, 3407.04}; |
| static float P034[3] = {-148.88, -631.35, 3409.90}; |
| static float P035[3] = {156.38, -632.59, 3419.70}; |
| static float P036[3] = {462.61, -469.21, 4431.51}; |
| static float P037[3] = {466.60, 102.25, 4434.98}; |
| static float P038[3] = {243.05, 474.34, 4562.02}; |
| static float P039[3] = {-191.23, 474.40, 4554.42}; |
| static float P040[3] = {-476.12, 111.05, 4451.11}; |
| static float P041[3] = {-473.36, -470.74, 4444.78}; |
| static float P042[3] = {-266.95, -748.41, 4447.78}; |
| static float P043[3] = {211.14, -749.91, 4429.73}; |
| static float P044[3] = {680.57, -370.27, 5943.46}; |
| static float P045[3] = {834.01, 363.09, 6360.63}; |
| static float P046[3] = {371.29, 804.51, 6486.26}; |
| static float P047[3] = {-291.43, 797.22, 6494.28}; |
| static float P048[3] = {-784.13, 370.75, 6378.01}; |
| static float P049[3] = {-743.29, -325.82, 5943.46}; |
| static float P050[3] = {-383.24, -804.77, 5943.46}; |
| static float P051[3] = {283.47, -846.09, 5943.46}; |
| static float iP001[3] = {5.68, -300.95, 1324.70}; |
| static float iP009[3] = {124.39, -261.46, 1942.34}; |
| static float iP010[3] = {-130.05, -261.46, 1946.03}; |
| static float iP011[3] = {141.07, -320.11, 1239.38}; |
| static float iP012[3] = {156.48, -360.12, 2073.41}; |
| static float iP013[3] = {162.00, -175.88, 2064.44}; |
| static float iP014[3] = {88.16, -87.72, 2064.02}; |
| static float iP015[3] = {-65.21, -96.13, 2064.02}; |
| static float iP016[3] = {-156.48, -180.96, 2064.44}; |
| static float iP017[3] = {-162.00, -368.93, 2082.39}; |
| static float iP018[3] = {-88.16, -439.22, 2082.39}; |
| static float iP019[3] = {65.21, -440.32, 2083.39}; |
| static float iP020[3] = {246.87, -356.02, 2576.95}; |
| static float iP021[3] = {253.17, -111.15, 2567.15}; |
| static float iP022[3] = {132.34, 51.41, 2559.84}; |
| static float iP023[3] = {-97.88, 40.44, 2567.15}; |
| static float iP024[3] = {-222.97, -117.49, 2567.15}; |
| static float iP025[3] = {-252.22, -371.53, 2569.92}; |
| static float iP026[3] = {-108.44, -518.19, 2586.75}; |
| static float iP027[3] = {97.88, -524.79, 2586.75}; |
| static float iP028[3] = {370.03, -421.19, 3419.70}; |
| static float iP029[3] = {351.15, -16.98, 3423.17}; |
| static float iP030[3] = {200.66, 248.46, 3430.37}; |
| static float iP031[3] = {-148.42, 235.02, 3417.91}; |
| static float iP032[3] = {-360.21, -30.27, 3416.84}; |
| static float iP033[3] = {-357.90, -414.89, 3407.04}; |
| static float iP034[3] = {-148.88, -631.35, 3409.90}; |
| static float iP035[3] = {156.38, -632.59, 3419.70}; |
| static float iP036[3] = {462.61, -469.21, 4431.51}; |
| static float iP037[3] = {466.60, 102.25, 4434.98}; |
| static float iP038[3] = {243.05, 474.34, 4562.02}; |
| static float iP039[3] = {-191.23, 474.40, 4554.42}; |
| static float iP040[3] = {-476.12, 111.05, 4451.11}; |
| static float iP041[3] = {-473.36, -470.74, 4444.78}; |
| static float iP042[3] = {-266.95, -748.41, 4447.78}; |
| static float iP043[3] = {211.14, -749.91, 4429.73}; |
| static float iP044[3] = {680.57, -370.27, 5943.46}; |
| static float iP045[3] = {834.01, 363.09, 6360.63}; |
| static float iP046[3] = {371.29, 804.51, 6486.26}; |
| static float iP047[3] = {-291.43, 797.22, 6494.28}; |
| static float iP048[3] = {-784.13, 370.75, 6378.01}; |
| static float iP049[3] = {-743.29, -325.82, 5943.46}; |
| static float iP050[3] = {-383.24, -804.77, 5943.46}; |
| static float iP051[3] = {283.47, -846.09, 5943.46}; |
| static float P052[3] = {599.09, -300.15, 7894.03}; |
| static float P053[3] = {735.48, 306.26, 7911.92}; |
| static float P054[3] = {246.22, 558.53, 8460.50}; |
| static float P055[3] = {-230.41, 559.84, 8473.23}; |
| static float P056[3] = {-698.66, 320.83, 7902.59}; |
| static float P057[3] = {-643.29, -299.16, 7902.59}; |
| static float P058[3] = {-341.47, -719.30, 7902.59}; |
| static float P059[3] = {252.57, -756.12, 7902.59}; |
| static float P060[3] = {458.39, -265.31, 9355.44}; |
| static float P062[3] = {224.04, 338.75, 9450.30}; |
| static float P063[3] = {-165.71, 341.04, 9462.35}; |
| static float P064[3] = {-298.11, 110.13, 10180.37}; |
| static float P065[3] = {-473.99, -219.71, 9355.44}; |
| static float P066[3] = {-211.97, -479.87, 9355.44}; |
| static float P067[3] = {192.86, -491.45, 9348.73}; |
| static float P068[3] = {-136.29, -319.84, 1228.73}; |
| static float P069[3] = {1111.17, -314.14, 1314.19}; |
| static float P070[3] = {-1167.34, -321.61, 1319.45}; |
| static float P071[3] = {1404.86, -306.66, 1235.45}; |
| static float P072[3] = {-1409.73, -314.14, 1247.66}; |
| static float P073[3] = {1254.01, -296.87, 1544.58}; |
| static float P074[3] = {-1262.09, -291.70, 1504.26}; |
| static float P075[3] = {965.71, -269.26, 1742.65}; |
| static float P076[3] = {-900.97, -276.74, 1726.07}; |
| static float iP068[3] = {-136.29, -319.84, 1228.73}; |
| static float iP069[3] = {1111.17, -314.14, 1314.19}; |
| static float iP070[3] = {-1167.34, -321.61, 1319.45}; |
| static float iP071[3] = {1404.86, -306.66, 1235.45}; |
| static float iP072[3] = {-1409.73, -314.14, 1247.66}; |
| static float iP073[3] = {1254.01, -296.87, 1544.58}; |
| static float iP074[3] = {-1262.09, -291.70, 1504.26}; |
| static float iP075[3] = {965.71, -269.26, 1742.65}; |
| static float iP076[3] = {-900.97, -276.74, 1726.07}; |
| static float P077[3] = {1058.00, -448.81, 8194.66}; |
| static float P078[3] = {-1016.51, -456.43, 8190.62}; |
| static float P079[3] = {-1515.96, -676.45, 7754.93}; |
| static float P080[3] = {1856.75, -830.34, 7296.56}; |
| static float P081[3] = {1472.16, -497.38, 7399.68}; |
| static float P082[3] = {-1775.26, -829.51, 7298.46}; |
| static float P083[3] = {911.09, -252.51, 7510.99}; |
| static float P084[3] = {-1451.94, -495.62, 7384.30}; |
| static float P085[3] = {1598.75, -669.26, 7769.90}; |
| static float P086[3] = {-836.53, -250.08, 7463.25}; |
| static float P087[3] = {722.87, -158.18, 8006.41}; |
| static float P088[3] = {-688.86, -162.28, 7993.89}; |
| static float P089[3] = {-626.92, -185.30, 8364.98}; |
| static float P090[3] = {647.72, -189.46, 8354.99}; |
| static float P091[3] = {0.00, 835.01, 5555.62}; |
| static float P092[3] = {0.00, 1350.18, 5220.86}; |
| static float P093[3] = {0.00, 1422.94, 5285.27}; |
| static float P094[3] = {0.00, 1296.75, 5650.19}; |
| static float P095[3] = {0.00, 795.63, 6493.88}; |
| static float iP091[3] = {0.00, 835.01, 5555.62}; |
| static float iP092[3] = {0.00, 1350.18, 5220.86}; |
| static float iP093[3] = {0.00, 1422.94, 5285.27}; |
| static float iP094[3] = {0.00, 1296.75, 5650.19}; |
| static float iP095[3] = {0.00, 795.63, 6493.88}; |
| static float P097[3] = {-194.91, -357.14, 10313.32}; |
| static float P098[3] = {135.35, -357.66, 10307.94}; |
| static float iP097[3] = {-194.91, -357.14, 10313.32}; |
| static float iP098[3] = {135.35, -357.66, 10307.94}; |
| static float P099[3] = {-380.53, -221.14, 9677.98}; |
| static float P100[3] = {0.00, 412.99, 9629.33}; |
| static float P102[3] = {59.51, -412.55, 10677.58}; |
| static float iP102[3] = {59.51, -412.55, 10677.58}; |
| static float P103[3] = {6.50, 484.74, 9009.94}; |
| static float P105[3] = {-41.86, 476.51, 9078.17}; |
| static float P108[3] = {49.20, 476.83, 9078.24}; |
| static float P110[3] = {-187.62, -410.04, 10674.12}; |
| static float iP110[3] = {-187.62, -410.04, 10674.12}; |
| static float P111[3] = {-184.25, -318.70, 10723.88}; |
| static float iP111[3] = {-184.25, -318.70, 10723.88}; |
| static float P112[3] = {-179.61, -142.81, 10670.26}; |
| static float P113[3] = {57.43, -147.94, 10675.26}; |
| static float P114[3] = {54.06, -218.90, 10712.44}; |
| static float P115[3] = {-186.35, -212.09, 10713.76}; |
| static float P116[3] = {205.90, -84.61, 10275.97}; |
| static float P117[3] = {-230.96, -83.26, 10280.09}; |
| static float iP118[3] = {216.78, -509.17, 10098.94}; |
| static float iP119[3] = {-313.21, -510.79, 10102.62}; |
| static float P118[3] = {216.78, -509.17, 10098.94}; |
| static float P119[3] = {-313.21, -510.79, 10102.62}; |
| static float P120[3] = {217.95, 96.34, 10161.62}; |
| static float P121[3] = {71.99, -319.74, 10717.70}; |
| static float iP121[3] = {71.99, -319.74, 10717.70}; |
| static float P122[3] = {0.00, 602.74, 5375.84}; |
| static float iP122[3] = {0.00, 602.74, 5375.84}; |
| static float P123[3] = {-448.94, -203.14, 9499.60}; |
| static float P124[3] = {-442.64, -185.20, 9528.07}; |
| static float P125[3] = {-441.07, -148.05, 9528.07}; |
| static float P126[3] = {-443.43, -128.84, 9499.60}; |
| static float P127[3] = {-456.87, -146.78, 9466.67}; |
| static float P128[3] = {-453.68, -183.93, 9466.67}; |
| static float P129[3] = {428.43, -124.08, 9503.03}; |
| static float P130[3] = {419.73, -142.14, 9534.56}; |
| static float P131[3] = {419.92, -179.96, 9534.56}; |
| static float P132[3] = {431.20, -199.73, 9505.26}; |
| static float P133[3] = {442.28, -181.67, 9475.96}; |
| static float P134[3] = {442.08, -143.84, 9475.96}; |
| /* *INDENT-ON* */ |
| |
| void |
| Dolphin001(void) |
| { |
| glNormal3fv(N071); |
| glBegin(GL_POLYGON); |
| glVertex3fv(P001); |
| glVertex3fv(P068); |
| glVertex3fv(P010); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glVertex3fv(P068); |
| glVertex3fv(P076); |
| glVertex3fv(P010); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glVertex3fv(P068); |
| glVertex3fv(P070); |
| glVertex3fv(P076); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glVertex3fv(P076); |
| glVertex3fv(P070); |
| glVertex3fv(P074); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glVertex3fv(P070); |
| glVertex3fv(P072); |
| glVertex3fv(P074); |
| glEnd(); |
| glNormal3fv(N119); |
| glBegin(GL_POLYGON); |
| glVertex3fv(P072); |
| glVertex3fv(P070); |
| glVertex3fv(P074); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glVertex3fv(P074); |
| glVertex3fv(P070); |
| glVertex3fv(P076); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glVertex3fv(P070); |
| glVertex3fv(P068); |
| glVertex3fv(P076); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glVertex3fv(P076); |
| glVertex3fv(P068); |
| glVertex3fv(P010); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glVertex3fv(P068); |
| glVertex3fv(P001); |
| glVertex3fv(P010); |
| glEnd(); |
| } |
| |
| void |
| Dolphin002(void) |
| { |
| glNormal3fv(N071); |
| glBegin(GL_POLYGON); |
| glVertex3fv(P011); |
| glVertex3fv(P001); |
| glVertex3fv(P009); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glVertex3fv(P075); |
| glVertex3fv(P011); |
| glVertex3fv(P009); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glVertex3fv(P069); |
| glVertex3fv(P011); |
| glVertex3fv(P075); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glVertex3fv(P069); |
| glVertex3fv(P075); |
| glVertex3fv(P073); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glVertex3fv(P071); |
| glVertex3fv(P069); |
| glVertex3fv(P073); |
| glEnd(); |
| glNormal3fv(N119); |
| glBegin(GL_POLYGON); |
| glVertex3fv(P001); |
| glVertex3fv(P011); |
| glVertex3fv(P009); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glVertex3fv(P009); |
| glVertex3fv(P011); |
| glVertex3fv(P075); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glVertex3fv(P011); |
| glVertex3fv(P069); |
| glVertex3fv(P075); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glVertex3fv(P069); |
| glVertex3fv(P073); |
| glVertex3fv(P075); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glVertex3fv(P069); |
| glVertex3fv(P071); |
| glVertex3fv(P073); |
| glEnd(); |
| } |
| |
| void |
| Dolphin003(void) |
| { |
| glBegin(GL_POLYGON); |
| glNormal3fv(N018); |
| glVertex3fv(P018); |
| glNormal3fv(N001); |
| glVertex3fv(P001); |
| glNormal3fv(N019); |
| glVertex3fv(P019); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N019); |
| glVertex3fv(P019); |
| glNormal3fv(N001); |
| glVertex3fv(P001); |
| glNormal3fv(N012); |
| glVertex3fv(P012); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N017); |
| glVertex3fv(P017); |
| glNormal3fv(N001); |
| glVertex3fv(P001); |
| glNormal3fv(N018); |
| glVertex3fv(P018); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N001); |
| glVertex3fv(P001); |
| glNormal3fv(N017); |
| glVertex3fv(P017); |
| glNormal3fv(N016); |
| glVertex3fv(P016); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N001); |
| glVertex3fv(P001); |
| glNormal3fv(N013); |
| glVertex3fv(P013); |
| glNormal3fv(N012); |
| glVertex3fv(P012); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N001); |
| glVertex3fv(P001); |
| glNormal3fv(N016); |
| glVertex3fv(P016); |
| glNormal3fv(N015); |
| glVertex3fv(P015); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N001); |
| glVertex3fv(P001); |
| glNormal3fv(N014); |
| glVertex3fv(P014); |
| glNormal3fv(N013); |
| glVertex3fv(P013); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N001); |
| glVertex3fv(P001); |
| glNormal3fv(N015); |
| glVertex3fv(P015); |
| glNormal3fv(N014); |
| glVertex3fv(P014); |
| glEnd(); |
| } |
| |
| void |
| Dolphin004(void) |
| { |
| glBegin(GL_POLYGON); |
| glNormal3fv(N014); |
| glVertex3fv(P014); |
| glNormal3fv(N015); |
| glVertex3fv(P015); |
| glNormal3fv(N023); |
| glVertex3fv(P023); |
| glNormal3fv(N022); |
| glVertex3fv(P022); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N015); |
| glVertex3fv(P015); |
| glNormal3fv(N016); |
| glVertex3fv(P016); |
| glNormal3fv(N024); |
| glVertex3fv(P024); |
| glNormal3fv(N023); |
| glVertex3fv(P023); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N016); |
| glVertex3fv(P016); |
| glNormal3fv(N017); |
| glVertex3fv(P017); |
| glNormal3fv(N025); |
| glVertex3fv(P025); |
| glNormal3fv(N024); |
| glVertex3fv(P024); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N017); |
| glVertex3fv(P017); |
| glNormal3fv(N018); |
| glVertex3fv(P018); |
| glNormal3fv(N026); |
| glVertex3fv(P026); |
| glNormal3fv(N025); |
| glVertex3fv(P025); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N013); |
| glVertex3fv(P013); |
| glNormal3fv(N014); |
| glVertex3fv(P014); |
| glNormal3fv(N022); |
| glVertex3fv(P022); |
| glNormal3fv(N021); |
| glVertex3fv(P021); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N012); |
| glVertex3fv(P012); |
| glNormal3fv(N013); |
| glVertex3fv(P013); |
| glNormal3fv(N021); |
| glVertex3fv(P021); |
| glNormal3fv(N020); |
| glVertex3fv(P020); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N018); |
| glVertex3fv(P018); |
| glNormal3fv(N019); |
| glVertex3fv(P019); |
| glNormal3fv(N027); |
| glVertex3fv(P027); |
| glNormal3fv(N026); |
| glVertex3fv(P026); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N019); |
| glVertex3fv(P019); |
| glNormal3fv(N012); |
| glVertex3fv(P012); |
| glNormal3fv(N020); |
| glVertex3fv(P020); |
| glNormal3fv(N027); |
| glVertex3fv(P027); |
| glEnd(); |
| } |
| |
| void |
| Dolphin005(void) |
| { |
| glBegin(GL_POLYGON); |
| glNormal3fv(N022); |
| glVertex3fv(P022); |
| glNormal3fv(N023); |
| glVertex3fv(P023); |
| glNormal3fv(N031); |
| glVertex3fv(P031); |
| glNormal3fv(N030); |
| glVertex3fv(P030); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N021); |
| glVertex3fv(P021); |
| glNormal3fv(N022); |
| glVertex3fv(P022); |
| glNormal3fv(N030); |
| glVertex3fv(P030); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N021); |
| glVertex3fv(P021); |
| glNormal3fv(N030); |
| glVertex3fv(P030); |
| glNormal3fv(N029); |
| glVertex3fv(P029); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N023); |
| glVertex3fv(P023); |
| glNormal3fv(N024); |
| glVertex3fv(P024); |
| glNormal3fv(N031); |
| glVertex3fv(P031); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N024); |
| glVertex3fv(P024); |
| glNormal3fv(N032); |
| glVertex3fv(P032); |
| glNormal3fv(N031); |
| glVertex3fv(P031); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N024); |
| glVertex3fv(P024); |
| glNormal3fv(N025); |
| glVertex3fv(P025); |
| glNormal3fv(N032); |
| glVertex3fv(P032); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N025); |
| glVertex3fv(P025); |
| glNormal3fv(N033); |
| glVertex3fv(P033); |
| glNormal3fv(N032); |
| glVertex3fv(P032); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N020); |
| glVertex3fv(P020); |
| glNormal3fv(N021); |
| glVertex3fv(P021); |
| glNormal3fv(N029); |
| glVertex3fv(P029); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N020); |
| glVertex3fv(P020); |
| glNormal3fv(N029); |
| glVertex3fv(P029); |
| glNormal3fv(N028); |
| glVertex3fv(P028); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N027); |
| glVertex3fv(P027); |
| glNormal3fv(N020); |
| glVertex3fv(P020); |
| glNormal3fv(N028); |
| glVertex3fv(P028); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N027); |
| glVertex3fv(P027); |
| glNormal3fv(N028); |
| glVertex3fv(P028); |
| glNormal3fv(N035); |
| glVertex3fv(P035); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N025); |
| glVertex3fv(P025); |
| glNormal3fv(N026); |
| glVertex3fv(P026); |
| glNormal3fv(N033); |
| glVertex3fv(P033); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N033); |
| glVertex3fv(P033); |
| glNormal3fv(N026); |
| glVertex3fv(P026); |
| glNormal3fv(N034); |
| glVertex3fv(P034); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N026); |
| glVertex3fv(P026); |
| glNormal3fv(N027); |
| glVertex3fv(P027); |
| glNormal3fv(N035); |
| glVertex3fv(P035); |
| glNormal3fv(N034); |
| glVertex3fv(P034); |
| glEnd(); |
| } |
| |
| void |
| Dolphin006(void) |
| { |
| glBegin(GL_POLYGON); |
| glNormal3fv(N092); |
| glVertex3fv(P092); |
| glNormal3fv(N093); |
| glVertex3fv(P093); |
| glNormal3fv(N094); |
| glVertex3fv(P094); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N093); |
| glVertex3fv(P093); |
| glNormal3fv(N092); |
| glVertex3fv(P092); |
| glNormal3fv(N094); |
| glVertex3fv(P094); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N092); |
| glVertex3fv(P092); |
| glNormal3fv(N091); |
| glVertex3fv(P091); |
| glNormal3fv(N095); |
| glVertex3fv(P095); |
| glNormal3fv(N094); |
| glVertex3fv(P094); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N091); |
| glVertex3fv(P091); |
| glNormal3fv(N092); |
| glVertex3fv(P092); |
| glNormal3fv(N094); |
| glVertex3fv(P094); |
| glNormal3fv(N095); |
| glVertex3fv(P095); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N122); |
| glVertex3fv(P122); |
| glNormal3fv(N095); |
| glVertex3fv(P095); |
| glNormal3fv(N091); |
| glVertex3fv(P091); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N122); |
| glVertex3fv(P122); |
| glNormal3fv(N091); |
| glVertex3fv(P091); |
| glNormal3fv(N095); |
| glVertex3fv(P095); |
| glEnd(); |
| } |
| |
| void |
| Dolphin007(void) |
| { |
| glBegin(GL_POLYGON); |
| glNormal3fv(N030); |
| glVertex3fv(P030); |
| glNormal3fv(N031); |
| glVertex3fv(P031); |
| glNormal3fv(N039); |
| glVertex3fv(P039); |
| glNormal3fv(N038); |
| glVertex3fv(P038); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N029); |
| glVertex3fv(P029); |
| glNormal3fv(N030); |
| glVertex3fv(P030); |
| glNormal3fv(N038); |
| glVertex3fv(P038); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N029); |
| glVertex3fv(P029); |
| glNormal3fv(N038); |
| glVertex3fv(P038); |
| glNormal3fv(N037); |
| glVertex3fv(P037); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N028); |
| glVertex3fv(P028); |
| glNormal3fv(N029); |
| glVertex3fv(P029); |
| glNormal3fv(N037); |
| glVertex3fv(P037); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N028); |
| glVertex3fv(P028); |
| glNormal3fv(N037); |
| glVertex3fv(P037); |
| glNormal3fv(N036); |
| glVertex3fv(P036); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N035); |
| glVertex3fv(P035); |
| glNormal3fv(N028); |
| glVertex3fv(P028); |
| glNormal3fv(N036); |
| glVertex3fv(P036); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N035); |
| glVertex3fv(P035); |
| glNormal3fv(N036); |
| glVertex3fv(P036); |
| glNormal3fv(N043); |
| glVertex3fv(P043); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N034); |
| glVertex3fv(P034); |
| glNormal3fv(N035); |
| glVertex3fv(P035); |
| glNormal3fv(N043); |
| glVertex3fv(P043); |
| glNormal3fv(N042); |
| glVertex3fv(P042); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N033); |
| glVertex3fv(P033); |
| glNormal3fv(N034); |
| glVertex3fv(P034); |
| glNormal3fv(N042); |
| glVertex3fv(P042); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N033); |
| glVertex3fv(P033); |
| glNormal3fv(N042); |
| glVertex3fv(P042); |
| glNormal3fv(N041); |
| glVertex3fv(P041); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N031); |
| glVertex3fv(P031); |
| glNormal3fv(N032); |
| glVertex3fv(P032); |
| glNormal3fv(N039); |
| glVertex3fv(P039); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N039); |
| glVertex3fv(P039); |
| glNormal3fv(N032); |
| glVertex3fv(P032); |
| glNormal3fv(N040); |
| glVertex3fv(P040); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N032); |
| glVertex3fv(P032); |
| glNormal3fv(N033); |
| glVertex3fv(P033); |
| glNormal3fv(N040); |
| glVertex3fv(P040); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N040); |
| glVertex3fv(P040); |
| glNormal3fv(N033); |
| glVertex3fv(P033); |
| glNormal3fv(N041); |
| glVertex3fv(P041); |
| glEnd(); |
| } |
| |
| void |
| Dolphin008(void) |
| { |
| glBegin(GL_POLYGON); |
| glNormal3fv(N042); |
| glVertex3fv(P042); |
| glNormal3fv(N043); |
| glVertex3fv(P043); |
| glNormal3fv(N051); |
| glVertex3fv(P051); |
| glNormal3fv(N050); |
| glVertex3fv(P050); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N043); |
| glVertex3fv(P043); |
| glNormal3fv(N036); |
| glVertex3fv(P036); |
| glNormal3fv(N051); |
| glVertex3fv(P051); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N051); |
| glVertex3fv(P051); |
| glNormal3fv(N036); |
| glVertex3fv(P036); |
| glNormal3fv(N044); |
| glVertex3fv(P044); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N041); |
| glVertex3fv(P041); |
| glNormal3fv(N042); |
| glVertex3fv(P042); |
| glNormal3fv(N050); |
| glVertex3fv(P050); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N041); |
| glVertex3fv(P041); |
| glNormal3fv(N050); |
| glVertex3fv(P050); |
| glNormal3fv(N049); |
| glVertex3fv(P049); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N036); |
| glVertex3fv(P036); |
| glNormal3fv(N037); |
| glVertex3fv(P037); |
| glNormal3fv(N044); |
| glVertex3fv(P044); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N044); |
| glVertex3fv(P044); |
| glNormal3fv(N037); |
| glVertex3fv(P037); |
| glNormal3fv(N045); |
| glVertex3fv(P045); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N040); |
| glVertex3fv(P040); |
| glNormal3fv(N041); |
| glVertex3fv(P041); |
| glNormal3fv(N049); |
| glVertex3fv(P049); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N040); |
| glVertex3fv(P040); |
| glNormal3fv(N049); |
| glVertex3fv(P049); |
| glNormal3fv(N048); |
| glVertex3fv(P048); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N039); |
| glVertex3fv(P039); |
| glNormal3fv(N040); |
| glVertex3fv(P040); |
| glNormal3fv(N048); |
| glVertex3fv(P048); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N039); |
| glVertex3fv(P039); |
| glNormal3fv(N048); |
| glVertex3fv(P048); |
| glNormal3fv(N047); |
| glVertex3fv(P047); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N037); |
| glVertex3fv(P037); |
| glNormal3fv(N038); |
| glVertex3fv(P038); |
| glNormal3fv(N045); |
| glVertex3fv(P045); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N038); |
| glVertex3fv(P038); |
| glNormal3fv(N046); |
| glVertex3fv(P046); |
| glNormal3fv(N045); |
| glVertex3fv(P045); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N038); |
| glVertex3fv(P038); |
| glNormal3fv(N039); |
| glVertex3fv(P039); |
| glNormal3fv(N047); |
| glVertex3fv(P047); |
| glNormal3fv(N046); |
| glVertex3fv(P046); |
| glEnd(); |
| } |
| |
| void |
| Dolphin009(void) |
| { |
| glBegin(GL_POLYGON); |
| glNormal3fv(N050); |
| glVertex3fv(P050); |
| glNormal3fv(N051); |
| glVertex3fv(P051); |
| glNormal3fv(N059); |
| glVertex3fv(P059); |
| glNormal3fv(N058); |
| glVertex3fv(P058); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N051); |
| glVertex3fv(P051); |
| glNormal3fv(N044); |
| glVertex3fv(P044); |
| glNormal3fv(N059); |
| glVertex3fv(P059); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N059); |
| glVertex3fv(P059); |
| glNormal3fv(N044); |
| glVertex3fv(P044); |
| glNormal3fv(N052); |
| glVertex3fv(P052); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N044); |
| glVertex3fv(P044); |
| glNormal3fv(N045); |
| glVertex3fv(P045); |
| glNormal3fv(N053); |
| glVertex3fv(P053); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N044); |
| glVertex3fv(P044); |
| glNormal3fv(N053); |
| glVertex3fv(P053); |
| glNormal3fv(N052); |
| glVertex3fv(P052); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N049); |
| glVertex3fv(P049); |
| glNormal3fv(N050); |
| glVertex3fv(P050); |
| glNormal3fv(N058); |
| glVertex3fv(P058); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N049); |
| glVertex3fv(P049); |
| glNormal3fv(N058); |
| glVertex3fv(P058); |
| glNormal3fv(N057); |
| glVertex3fv(P057); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N048); |
| glVertex3fv(P048); |
| glNormal3fv(N049); |
| glVertex3fv(P049); |
| glNormal3fv(N057); |
| glVertex3fv(P057); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N048); |
| glVertex3fv(P048); |
| glNormal3fv(N057); |
| glVertex3fv(P057); |
| glNormal3fv(N056); |
| glVertex3fv(P056); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N047); |
| glVertex3fv(P047); |
| glNormal3fv(N048); |
| glVertex3fv(P048); |
| glNormal3fv(N056); |
| glVertex3fv(P056); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N047); |
| glVertex3fv(P047); |
| glNormal3fv(N056); |
| glVertex3fv(P056); |
| glNormal3fv(N055); |
| glVertex3fv(P055); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N045); |
| glVertex3fv(P045); |
| glNormal3fv(N046); |
| glVertex3fv(P046); |
| glNormal3fv(N053); |
| glVertex3fv(P053); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N046); |
| glVertex3fv(P046); |
| glNormal3fv(N054); |
| glVertex3fv(P054); |
| glNormal3fv(N053); |
| glVertex3fv(P053); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N046); |
| glVertex3fv(P046); |
| glNormal3fv(N047); |
| glVertex3fv(P047); |
| glNormal3fv(N055); |
| glVertex3fv(P055); |
| glNormal3fv(N054); |
| glVertex3fv(P054); |
| glEnd(); |
| } |
| |
| void |
| Dolphin010(void) |
| { |
| glBegin(GL_POLYGON); |
| glNormal3fv(N080); |
| glVertex3fv(P080); |
| glNormal3fv(N081); |
| glVertex3fv(P081); |
| glNormal3fv(N085); |
| glVertex3fv(P085); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N081); |
| glVertex3fv(P081); |
| glNormal3fv(N083); |
| glVertex3fv(P083); |
| glNormal3fv(N085); |
| glVertex3fv(P085); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N085); |
| glVertex3fv(P085); |
| glNormal3fv(N083); |
| glVertex3fv(P083); |
| glNormal3fv(N077); |
| glVertex3fv(P077); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N083); |
| glVertex3fv(P083); |
| glNormal3fv(N087); |
| glVertex3fv(P087); |
| glNormal3fv(N077); |
| glVertex3fv(P077); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N077); |
| glVertex3fv(P077); |
| glNormal3fv(N087); |
| glVertex3fv(P087); |
| glNormal3fv(N090); |
| glVertex3fv(P090); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N081); |
| glVertex3fv(P081); |
| glNormal3fv(N080); |
| glVertex3fv(P080); |
| glNormal3fv(N085); |
| glVertex3fv(P085); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N083); |
| glVertex3fv(P083); |
| glNormal3fv(N081); |
| glVertex3fv(P081); |
| glNormal3fv(N085); |
| glVertex3fv(P085); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N083); |
| glVertex3fv(P083); |
| glNormal3fv(N085); |
| glVertex3fv(P085); |
| glNormal3fv(N077); |
| glVertex3fv(P077); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N087); |
| glVertex3fv(P087); |
| glNormal3fv(N083); |
| glVertex3fv(P083); |
| glNormal3fv(N077); |
| glVertex3fv(P077); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N087); |
| glVertex3fv(P087); |
| glNormal3fv(N077); |
| glVertex3fv(P077); |
| glNormal3fv(N090); |
| glVertex3fv(P090); |
| glEnd(); |
| } |
| |
| void |
| Dolphin011(void) |
| { |
| glBegin(GL_POLYGON); |
| glNormal3fv(N082); |
| glVertex3fv(P082); |
| glNormal3fv(N084); |
| glVertex3fv(P084); |
| glNormal3fv(N079); |
| glVertex3fv(P079); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N084); |
| glVertex3fv(P084); |
| glNormal3fv(N086); |
| glVertex3fv(P086); |
| glNormal3fv(N079); |
| glVertex3fv(P079); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N079); |
| glVertex3fv(P079); |
| glNormal3fv(N086); |
| glVertex3fv(P086); |
| glNormal3fv(N078); |
| glVertex3fv(P078); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N086); |
| glVertex3fv(P086); |
| glNormal3fv(N088); |
| glVertex3fv(P088); |
| glNormal3fv(N078); |
| glVertex3fv(P078); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N078); |
| glVertex3fv(P078); |
| glNormal3fv(N088); |
| glVertex3fv(P088); |
| glNormal3fv(N089); |
| glVertex3fv(P089); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N088); |
| glVertex3fv(P088); |
| glNormal3fv(N086); |
| glVertex3fv(P086); |
| glNormal3fv(N089); |
| glVertex3fv(P089); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N089); |
| glVertex3fv(P089); |
| glNormal3fv(N086); |
| glVertex3fv(P086); |
| glNormal3fv(N078); |
| glVertex3fv(P078); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N086); |
| glVertex3fv(P086); |
| glNormal3fv(N084); |
| glVertex3fv(P084); |
| glNormal3fv(N078); |
| glVertex3fv(P078); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N078); |
| glVertex3fv(P078); |
| glNormal3fv(N084); |
| glVertex3fv(P084); |
| glNormal3fv(N079); |
| glVertex3fv(P079); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N084); |
| glVertex3fv(P084); |
| glNormal3fv(N082); |
| glVertex3fv(P082); |
| glNormal3fv(N079); |
| glVertex3fv(P079); |
| glEnd(); |
| } |
| |
| void |
| Dolphin012(void) |
| { |
| glBegin(GL_POLYGON); |
| glNormal3fv(N058); |
| glVertex3fv(P058); |
| glNormal3fv(N059); |
| glVertex3fv(P059); |
| glNormal3fv(N067); |
| glVertex3fv(P067); |
| glNormal3fv(N066); |
| glVertex3fv(P066); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N059); |
| glVertex3fv(P059); |
| glNormal3fv(N052); |
| glVertex3fv(P052); |
| glNormal3fv(N060); |
| glVertex3fv(P060); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N059); |
| glVertex3fv(P059); |
| glNormal3fv(N060); |
| glVertex3fv(P060); |
| glNormal3fv(N067); |
| glVertex3fv(P067); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N058); |
| glVertex3fv(P058); |
| glNormal3fv(N066); |
| glVertex3fv(P066); |
| glNormal3fv(N065); |
| glVertex3fv(P065); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N058); |
| glVertex3fv(P058); |
| glNormal3fv(N065); |
| glVertex3fv(P065); |
| glNormal3fv(N057); |
| glVertex3fv(P057); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N056); |
| glVertex3fv(P056); |
| glNormal3fv(N057); |
| glVertex3fv(P057); |
| glNormal3fv(N065); |
| glVertex3fv(P065); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N056); |
| glVertex3fv(P056); |
| glNormal3fv(N065); |
| glVertex3fv(P065); |
| glNormal3fv(N006); |
| glVertex3fv(P006); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N056); |
| glVertex3fv(P056); |
| glNormal3fv(N006); |
| glVertex3fv(P006); |
| glNormal3fv(N063); |
| glVertex3fv(P063); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N056); |
| glVertex3fv(P056); |
| glNormal3fv(N063); |
| glVertex3fv(P063); |
| glNormal3fv(N055); |
| glVertex3fv(P055); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N054); |
| glVertex3fv(P054); |
| glNormal3fv(N062); |
| glVertex3fv(P062); |
| glNormal3fv(N005); |
| glVertex3fv(P005); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N054); |
| glVertex3fv(P054); |
| glNormal3fv(N005); |
| glVertex3fv(P005); |
| glNormal3fv(N053); |
| glVertex3fv(P053); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N052); |
| glVertex3fv(P052); |
| glNormal3fv(N053); |
| glVertex3fv(P053); |
| glNormal3fv(N005); |
| glVertex3fv(P005); |
| glNormal3fv(N060); |
| glVertex3fv(P060); |
| glEnd(); |
| } |
| |
| void |
| Dolphin013(void) |
| { |
| glBegin(GL_POLYGON); |
| glNormal3fv(N116); |
| glVertex3fv(P116); |
| glNormal3fv(N117); |
| glVertex3fv(P117); |
| glNormal3fv(N112); |
| glVertex3fv(P112); |
| glNormal3fv(N113); |
| glVertex3fv(P113); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N114); |
| glVertex3fv(P114); |
| glNormal3fv(N113); |
| glVertex3fv(P113); |
| glNormal3fv(N112); |
| glVertex3fv(P112); |
| glNormal3fv(N115); |
| glVertex3fv(P115); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N114); |
| glVertex3fv(P114); |
| glNormal3fv(N116); |
| glVertex3fv(P116); |
| glNormal3fv(N113); |
| glVertex3fv(P113); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N114); |
| glVertex3fv(P114); |
| glNormal3fv(N007); |
| glVertex3fv(P007); |
| glNormal3fv(N116); |
| glVertex3fv(P116); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N007); |
| glVertex3fv(P007); |
| glNormal3fv(N002); |
| glVertex3fv(P002); |
| glNormal3fv(N116); |
| glVertex3fv(P116); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glVertex3fv(P002); |
| glVertex3fv(P007); |
| glVertex3fv(P008); |
| glVertex3fv(P099); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glVertex3fv(P007); |
| glVertex3fv(P114); |
| glVertex3fv(P115); |
| glVertex3fv(P008); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N117); |
| glVertex3fv(P117); |
| glNormal3fv(N099); |
| glVertex3fv(P099); |
| glNormal3fv(N008); |
| glVertex3fv(P008); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N117); |
| glVertex3fv(P117); |
| glNormal3fv(N008); |
| glVertex3fv(P008); |
| glNormal3fv(N112); |
| glVertex3fv(P112); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N112); |
| glVertex3fv(P112); |
| glNormal3fv(N008); |
| glVertex3fv(P008); |
| glNormal3fv(N115); |
| glVertex3fv(P115); |
| glEnd(); |
| } |
| |
| void |
| Dolphin014(void) |
| { |
| glBegin(GL_POLYGON); |
| glNormal3fv(N111); |
| glVertex3fv(P111); |
| glNormal3fv(N110); |
| glVertex3fv(P110); |
| glNormal3fv(N102); |
| glVertex3fv(P102); |
| glNormal3fv(N121); |
| glVertex3fv(P121); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N111); |
| glVertex3fv(P111); |
| glNormal3fv(N097); |
| glVertex3fv(P097); |
| glNormal3fv(N110); |
| glVertex3fv(P110); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N097); |
| glVertex3fv(P097); |
| glNormal3fv(N119); |
| glVertex3fv(P119); |
| glNormal3fv(N110); |
| glVertex3fv(P110); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N097); |
| glVertex3fv(P097); |
| glNormal3fv(N099); |
| glVertex3fv(P099); |
| glNormal3fv(N119); |
| glVertex3fv(P119); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N099); |
| glVertex3fv(P099); |
| glNormal3fv(N065); |
| glVertex3fv(P065); |
| glNormal3fv(N119); |
| glVertex3fv(P119); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N065); |
| glVertex3fv(P065); |
| glNormal3fv(N066); |
| glVertex3fv(P066); |
| glNormal3fv(N119); |
| glVertex3fv(P119); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glVertex3fv(P098); |
| glVertex3fv(P097); |
| glVertex3fv(P111); |
| glVertex3fv(P121); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glVertex3fv(P002); |
| glVertex3fv(P099); |
| glVertex3fv(P097); |
| glVertex3fv(P098); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N110); |
| glVertex3fv(P110); |
| glNormal3fv(N119); |
| glVertex3fv(P119); |
| glNormal3fv(N118); |
| glVertex3fv(P118); |
| glNormal3fv(N102); |
| glVertex3fv(P102); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N119); |
| glVertex3fv(P119); |
| glNormal3fv(N066); |
| glVertex3fv(P066); |
| glNormal3fv(N067); |
| glVertex3fv(P067); |
| glNormal3fv(N118); |
| glVertex3fv(P118); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N067); |
| glVertex3fv(P067); |
| glNormal3fv(N060); |
| glVertex3fv(P060); |
| glNormal3fv(N002); |
| glVertex3fv(P002); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N067); |
| glVertex3fv(P067); |
| glNormal3fv(N002); |
| glVertex3fv(P002); |
| glNormal3fv(N118); |
| glVertex3fv(P118); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N118); |
| glVertex3fv(P118); |
| glNormal3fv(N002); |
| glVertex3fv(P002); |
| glNormal3fv(N098); |
| glVertex3fv(P098); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N118); |
| glVertex3fv(P118); |
| glNormal3fv(N098); |
| glVertex3fv(P098); |
| glNormal3fv(N102); |
| glVertex3fv(P102); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N102); |
| glVertex3fv(P102); |
| glNormal3fv(N098); |
| glVertex3fv(P098); |
| glNormal3fv(N121); |
| glVertex3fv(P121); |
| glEnd(); |
| } |
| |
| void |
| Dolphin015(void) |
| { |
| glBegin(GL_POLYGON); |
| glNormal3fv(N055); |
| glVertex3fv(P055); |
| glNormal3fv(N003); |
| glVertex3fv(P003); |
| glNormal3fv(N054); |
| glVertex3fv(P054); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N003); |
| glVertex3fv(P003); |
| glNormal3fv(N055); |
| glVertex3fv(P055); |
| glNormal3fv(N063); |
| glVertex3fv(P063); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N003); |
| glVertex3fv(P003); |
| glNormal3fv(N063); |
| glVertex3fv(P063); |
| glNormal3fv(N100); |
| glVertex3fv(P100); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N003); |
| glVertex3fv(P003); |
| glNormal3fv(N100); |
| glVertex3fv(P100); |
| glNormal3fv(N054); |
| glVertex3fv(P054); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N054); |
| glVertex3fv(P054); |
| glNormal3fv(N100); |
| glVertex3fv(P100); |
| glNormal3fv(N062); |
| glVertex3fv(P062); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N100); |
| glVertex3fv(P100); |
| glNormal3fv(N064); |
| glVertex3fv(P064); |
| glNormal3fv(N120); |
| glVertex3fv(P120); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N100); |
| glVertex3fv(P100); |
| glNormal3fv(N063); |
| glVertex3fv(P063); |
| glNormal3fv(N064); |
| glVertex3fv(P064); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N063); |
| glVertex3fv(P063); |
| glNormal3fv(N006); |
| glVertex3fv(P006); |
| glNormal3fv(N064); |
| glVertex3fv(P064); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N064); |
| glVertex3fv(P064); |
| glNormal3fv(N006); |
| glVertex3fv(P006); |
| glNormal3fv(N099); |
| glVertex3fv(P099); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N064); |
| glVertex3fv(P064); |
| glNormal3fv(N099); |
| glVertex3fv(P099); |
| glNormal3fv(N117); |
| glVertex3fv(P117); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N120); |
| glVertex3fv(P120); |
| glNormal3fv(N064); |
| glVertex3fv(P064); |
| glNormal3fv(N117); |
| glVertex3fv(P117); |
| glNormal3fv(N116); |
| glVertex3fv(P116); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N006); |
| glVertex3fv(P006); |
| glNormal3fv(N065); |
| glVertex3fv(P065); |
| glNormal3fv(N099); |
| glVertex3fv(P099); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N062); |
| glVertex3fv(P062); |
| glNormal3fv(N100); |
| glVertex3fv(P100); |
| glNormal3fv(N120); |
| glVertex3fv(P120); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N005); |
| glVertex3fv(P005); |
| glNormal3fv(N062); |
| glVertex3fv(P062); |
| glNormal3fv(N120); |
| glVertex3fv(P120); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N005); |
| glVertex3fv(P005); |
| glNormal3fv(N120); |
| glVertex3fv(P120); |
| glNormal3fv(N002); |
| glVertex3fv(P002); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N002); |
| glVertex3fv(P002); |
| glNormal3fv(N120); |
| glVertex3fv(P120); |
| glNormal3fv(N116); |
| glVertex3fv(P116); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glNormal3fv(N060); |
| glVertex3fv(P060); |
| glNormal3fv(N005); |
| glVertex3fv(P005); |
| glNormal3fv(N002); |
| glVertex3fv(P002); |
| glEnd(); |
| } |
| |
| void |
| Dolphin016(void) |
| { |
| |
| glDisable(GL_DEPTH_TEST); |
| glBegin(GL_POLYGON); |
| glVertex3fv(P123); |
| glVertex3fv(P124); |
| glVertex3fv(P125); |
| glVertex3fv(P126); |
| glVertex3fv(P127); |
| glVertex3fv(P128); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glVertex3fv(P129); |
| glVertex3fv(P130); |
| glVertex3fv(P131); |
| glVertex3fv(P132); |
| glVertex3fv(P133); |
| glVertex3fv(P134); |
| glEnd(); |
| glBegin(GL_POLYGON); |
| glVertex3fv(P103); |
| glVertex3fv(P105); |
| glVertex3fv(P108); |
| glEnd(); |
| glEnable(GL_DEPTH_TEST); |
| } |
| |
| void |
| DrawDolphin(fishRec * fish) |
| { |
| float seg0, seg1, seg2, seg3, seg4, seg5, seg6, seg7; |
| float pitch, thrash, chomp; |
| |
| fish->htail = (int) (fish->htail - (int) (10.0 * fish->v)) % 360; |
| |
| thrash = 70.0 * fish->v; |
| |
| seg0 = 1.0 * thrash * sin((fish->htail) * RRAD); |
| seg3 = 1.0 * thrash * sin((fish->htail) * RRAD); |
| seg1 = 2.0 * thrash * sin((fish->htail + 4.0) * RRAD); |
| seg2 = 3.0 * thrash * sin((fish->htail + 6.0) * RRAD); |
| seg4 = 4.0 * thrash * sin((fish->htail + 10.0) * RRAD); |
| seg5 = 4.5 * thrash * sin((fish->htail + 15.0) * RRAD); |
| seg6 = 5.0 * thrash * sin((fish->htail + 20.0) * RRAD); |
| seg7 = 6.0 * thrash * sin((fish->htail + 30.0) * RRAD); |
| |
| pitch = fish->v * sin((fish->htail + 180.0) * RRAD); |
| |
| if (fish->v > 2.0) { |
| chomp = -(fish->v - 2.0) * 200.0; |
| } |
| chomp = 100.0; |
| |
| P012[1] = iP012[1] + seg5; |
| P013[1] = iP013[1] + seg5; |
| P014[1] = iP014[1] + seg5; |
| P015[1] = iP015[1] + seg5; |
| P016[1] = iP016[1] + seg5; |
| P017[1] = iP017[1] + seg5; |
| P018[1] = iP018[1] + seg5; |
| P019[1] = iP019[1] + seg5; |
| |
| P020[1] = iP020[1] + seg4; |
| P021[1] = iP021[1] + seg4; |
| P022[1] = iP022[1] + seg4; |
| P023[1] = iP023[1] + seg4; |
| P024[1] = iP024[1] + seg4; |
| P025[1] = iP025[1] + seg4; |
| P026[1] = iP026[1] + seg4; |
| P027[1] = iP027[1] + seg4; |
| |
| P028[1] = iP028[1] + seg2; |
| P029[1] = iP029[1] + seg2; |
| P030[1] = iP030[1] + seg2; |
| P031[1] = iP031[1] + seg2; |
| P032[1] = iP032[1] + seg2; |
| P033[1] = iP033[1] + seg2; |
| P034[1] = iP034[1] + seg2; |
| P035[1] = iP035[1] + seg2; |
| |
| P036[1] = iP036[1] + seg1; |
| P037[1] = iP037[1] + seg1; |
| P038[1] = iP038[1] + seg1; |
| P039[1] = iP039[1] + seg1; |
| P040[1] = iP040[1] + seg1; |
| P041[1] = iP041[1] + seg1; |
| P042[1] = iP042[1] + seg1; |
| P043[1] = iP043[1] + seg1; |
| |
| P044[1] = iP044[1] + seg0; |
| P045[1] = iP045[1] + seg0; |
| P046[1] = iP046[1] + seg0; |
| P047[1] = iP047[1] + seg0; |
| P048[1] = iP048[1] + seg0; |
| P049[1] = iP049[1] + seg0; |
| P050[1] = iP050[1] + seg0; |
| P051[1] = iP051[1] + seg0; |
| |
| P009[1] = iP009[1] + seg6; |
| P010[1] = iP010[1] + seg6; |
| P075[1] = iP075[1] + seg6; |
| P076[1] = iP076[1] + seg6; |
| |
| P001[1] = iP001[1] + seg7; |
| P011[1] = iP011[1] + seg7; |
| P068[1] = iP068[1] + seg7; |
| P069[1] = iP069[1] + seg7; |
| P070[1] = iP070[1] + seg7; |
| P071[1] = iP071[1] + seg7; |
| P072[1] = iP072[1] + seg7; |
| P073[1] = iP073[1] + seg7; |
| P074[1] = iP074[1] + seg7; |
| |
| P091[1] = iP091[1] + seg3; |
| P092[1] = iP092[1] + seg3; |
| P093[1] = iP093[1] + seg3; |
| P094[1] = iP094[1] + seg3; |
| P095[1] = iP095[1] + seg3; |
| P122[1] = iP122[1] + seg3 * 1.5; |
| |
| P097[1] = iP097[1] + chomp; |
| P098[1] = iP098[1] + chomp; |
| P102[1] = iP102[1] + chomp; |
| P110[1] = iP110[1] + chomp; |
| P111[1] = iP111[1] + chomp; |
| P121[1] = iP121[1] + chomp; |
| P118[1] = iP118[1] + chomp; |
| P119[1] = iP119[1] + chomp; |
| |
| glPushMatrix(); |
| |
| glRotatef(pitch, 1.0, 0.0, 0.0); |
| |
| glTranslatef(0.0, 0.0, 7000.0); |
| |
| glRotatef(180.0, 0.0, 1.0, 0.0); |
| |
| glEnable(GL_CULL_FACE); |
| Dolphin014(); |
| Dolphin010(); |
| Dolphin009(); |
| Dolphin012(); |
| Dolphin013(); |
| Dolphin006(); |
| Dolphin002(); |
| Dolphin001(); |
| Dolphin003(); |
| Dolphin015(); |
| Dolphin004(); |
| Dolphin005(); |
| Dolphin007(); |
| Dolphin008(); |
| Dolphin011(); |
| Dolphin016(); |
| glDisable(GL_CULL_FACE); |
| |
| glPopMatrix(); |
| } |