| /** |
| * (c) Copyright 1993, 1994, Silicon Graphics, Inc. |
| * ALL RIGHTS RESERVED |
| * Permission to use, copy, modify, and distribute this software for |
| * any purpose and without fee is hereby granted, provided that the above |
| * copyright notice appear in all copies and that both the copyright notice |
| * and this permission notice appear in supporting documentation, and that |
| * the name of Silicon Graphics, Inc. not be used in advertising |
| * or publicity pertaining to distribution of the software without specific, |
| * written prior permission. |
| * |
| * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" |
| * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, |
| * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR |
| * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON |
| * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, |
| * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY |
| * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, |
| * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF |
| * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN |
| * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE |
| * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. |
| * |
| * US Government Users Restricted Rights |
| * Use, duplication, or disclosure by the Government is subject to |
| * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph |
| * (c)(1)(ii) of the Rights in Technical Data and Computer Software |
| * clause at DFARS 252.227-7013 and/or in similar or successor |
| * clauses in the FAR or the DOD or NASA FAR Supplement. |
| * Unpublished-- rights reserved under the copyright laws of the |
| * United States. Contractor/manufacturer is Silicon Graphics, |
| * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. |
| * |
| * OpenGL(TM) is a trademark of Silicon Graphics, Inc. |
| */ |
| #include <math.h> |
| #include <stdlib.h> /* For rand(). */ |
| #include <GLUT/glut.h> |
| #include "atlantis.h" |
| |
| void |
| FishTransform(fishRec * fish) |
| { |
| |
| glTranslatef(fish->y, fish->z, -fish->x); |
| glRotatef(-fish->psi, 0.0, 1.0, 0.0); |
| glRotatef(fish->theta, 1.0, 0.0, 0.0); |
| glRotatef(-fish->phi, 0.0, 0.0, 1.0); |
| } |
| |
| void |
| WhalePilot(fishRec * fish) |
| { |
| |
| fish->phi = -20.0; |
| fish->theta = 0.0; |
| fish->psi -= 0.5; |
| |
| fish->x += WHALESPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD); |
| fish->y += WHALESPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD); |
| fish->z += WHALESPEED * fish->v * sin(fish->theta / RAD); |
| } |
| |
| void |
| SharkPilot(fishRec * fish) |
| { |
| static int sign = 1; |
| float X, Y, Z, tpsi, ttheta, thetal; |
| |
| fish->xt = 60000.0; |
| fish->yt = 0.0; |
| fish->zt = 0.0; |
| |
| X = fish->xt - fish->x; |
| Y = fish->yt - fish->y; |
| Z = fish->zt - fish->z; |
| |
| thetal = fish->theta; |
| |
| ttheta = RAD * atan(Z / (sqrt(X * X + Y * Y))); |
| |
| if (ttheta > fish->theta + 0.25) { |
| fish->theta += 0.5; |
| } else if (ttheta < fish->theta - 0.25) { |
| fish->theta -= 0.5; |
| } |
| if (fish->theta > 90.0) { |
| fish->theta = 90.0; |
| } |
| if (fish->theta < -90.0) { |
| fish->theta = -90.0; |
| } |
| fish->dtheta = fish->theta - thetal; |
| |
| tpsi = RAD * atan2(Y, X); |
| |
| fish->attack = 0; |
| |
| if (fabs(tpsi - fish->psi) < 10.0) { |
| fish->attack = 1; |
| } else if (fabs(tpsi - fish->psi) < 45.0) { |
| if (fish->psi > tpsi) { |
| fish->psi -= 0.5; |
| if (fish->psi < -180.0) { |
| fish->psi += 360.0; |
| } |
| } else if (fish->psi < tpsi) { |
| fish->psi += 0.5; |
| if (fish->psi > 180.0) { |
| fish->psi -= 360.0; |
| } |
| } |
| } else { |
| if (rand() % 100 > 98) { |
| sign = 1 - sign; |
| } |
| fish->psi += sign; |
| if (fish->psi > 180.0) { |
| fish->psi -= 360.0; |
| } |
| if (fish->psi < -180.0) { |
| fish->psi += 360.0; |
| } |
| } |
| |
| if (fish->attack) { |
| if (fish->v < 1.1) { |
| fish->spurt = 1; |
| } |
| if (fish->spurt) { |
| fish->v += 0.2; |
| } |
| if (fish->v > 5.0) { |
| fish->spurt = 0; |
| } |
| if ((fish->v > 1.0) && (!fish->spurt)) { |
| fish->v -= 0.2; |
| } |
| } else { |
| if (!(rand() % 400) && (!fish->spurt)) { |
| fish->spurt = 1; |
| } |
| if (fish->spurt) { |
| fish->v += 0.05; |
| } |
| if (fish->v > 3.0) { |
| fish->spurt = 0; |
| } |
| if ((fish->v > 1.0) && (!fish->spurt)) { |
| fish->v -= 0.05; |
| } |
| } |
| |
| fish->x += SHARKSPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD); |
| fish->y += SHARKSPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD); |
| fish->z += SHARKSPEED * fish->v * sin(fish->theta / RAD); |
| } |
| |
| void |
| SharkMiss(int i) |
| { |
| int j; |
| float avoid, thetal; |
| float X, Y, Z, R; |
| |
| for (j = 0; j < NUM_SHARKS; j++) { |
| if (j != i) { |
| X = sharks[j].x - sharks[i].x; |
| Y = sharks[j].y - sharks[i].y; |
| Z = sharks[j].z - sharks[i].z; |
| |
| R = sqrt(X * X + Y * Y + Z * Z); |
| |
| avoid = 1.0; |
| thetal = sharks[i].theta; |
| |
| if (R < SHARKSIZE) { |
| if (Z > 0.0) { |
| sharks[i].theta -= avoid; |
| } else { |
| sharks[i].theta += avoid; |
| } |
| } |
| sharks[i].dtheta += (sharks[i].theta - thetal); |
| } |
| } |
| } |