| # Microsoft Developer Studio Project File - Name="testjoystick" - Package Owner=<4> |
| # Microsoft Developer Studio Generated Build File, Format Version 5.00 |
| # ** DO NOT EDIT ** |
| |
| # TARGTYPE "Win32 (x86) Application" 0x0101 |
| |
| CFG=testjoystick - Win32 Debug |
| !MESSAGE This is not a valid makefile. To build this project using NMAKE, |
| !MESSAGE use the Export Makefile command and run |
| !MESSAGE |
| !MESSAGE NMAKE /f "testjoystick.mak". |
| !MESSAGE |
| !MESSAGE You can specify a configuration when running NMAKE |
| !MESSAGE by defining the macro CFG on the command line. For example: |
| !MESSAGE |
| !MESSAGE NMAKE /f "testjoystick.mak" CFG="testjoystick - Win32 Debug" |
| !MESSAGE |
| !MESSAGE Possible choices for configuration are: |
| !MESSAGE |
| !MESSAGE "testjoystick - Win32 Release" (based on "Win32 (x86) Application") |
| !MESSAGE "testjoystick - Win32 Debug" (based on "Win32 (x86) Application") |
| !MESSAGE |
| |
| # Begin Project |
| # PROP Scc_ProjName "" |
| # PROP Scc_LocalPath "" |
| CPP=cl.exe |
| MTL=midl.exe |
| RSC=rc.exe |
| |
| !IF "$(CFG)" == "testjoystick - Win32 Release" |
| |
| # PROP BASE Use_MFC 0 |
| # PROP BASE Use_Debug_Libraries 0 |
| # PROP BASE Output_Dir "Release" |
| # PROP BASE Intermediate_Dir "Release" |
| # PROP BASE Target_Dir "" |
| # PROP Use_MFC 0 |
| # PROP Use_Debug_Libraries 0 |
| # PROP Output_Dir "Release" |
| # PROP Intermediate_Dir "Release" |
| # PROP Ignore_Export_Lib 0 |
| # PROP Target_Dir "" |
| # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c |
| # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c |
| # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 |
| # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 |
| # ADD BASE RSC /l 0x409 /d "NDEBUG" |
| # ADD RSC /l 0x409 /d "NDEBUG" |
| BSC32=bscmake.exe |
| # ADD BASE BSC32 /nologo |
| # ADD BSC32 /nologo |
| LINK32=link.exe |
| # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386 |
| # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386 |
| |
| !ELSEIF "$(CFG)" == "testjoystick - Win32 Debug" |
| |
| # PROP BASE Use_MFC 0 |
| # PROP BASE Use_Debug_Libraries 1 |
| # PROP BASE Output_Dir "Debug" |
| # PROP BASE Intermediate_Dir "Debug" |
| # PROP BASE Target_Dir "" |
| # PROP Use_MFC 0 |
| # PROP Use_Debug_Libraries 1 |
| # PROP Output_Dir "Debug" |
| # PROP Intermediate_Dir "Debug" |
| # PROP Ignore_Export_Lib 0 |
| # PROP Target_Dir "" |
| # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c |
| # ADD CPP /nologo /MD /W3 /Gm /GX /Zi /Od /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c |
| # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 |
| # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 |
| # ADD BASE RSC /l 0x409 /d "_DEBUG" |
| # ADD RSC /l 0x409 /d "_DEBUG" |
| BSC32=bscmake.exe |
| # ADD BASE BSC32 /nologo |
| # ADD BSC32 /nologo |
| LINK32=link.exe |
| # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept |
| # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept |
| |
| !ENDIF |
| |
| # Begin Target |
| |
| # Name "testjoystick - Win32 Release" |
| # Name "testjoystick - Win32 Debug" |
| # Begin Source File |
| |
| SOURCE=..\..\Sdl\Debug\SDL.lib |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=..\..\SDLmain\Debug\SDLmain.lib |
| # End Source File |
| # Begin Source File |
| |
| SOURCE=..\..\..\test\testjoystick.c |
| # End Source File |
| # End Target |
| # End Project |