| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2012 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| |
| #ifndef _SDL_BWin_h |
| #define _SDL_BWin_h |
| |
| #include "SDL_config.h" |
| |
| #include <stdio.h> |
| #include <AppKit.h> |
| #include <InterfaceKit.h> |
| #include <be/game/DirectWindow.h> |
| #if SDL_VIDEO_OPENGL |
| #include "SDL_opengl.h" |
| #include <be/opengl/GLView.h> |
| #endif |
| #include <support/UTF8.h> |
| |
| #include "../../main/beos/SDL_BeApp.h" |
| #include "SDL_events.h" |
| #include "SDL_BView.h" |
| |
| extern "C" { |
| #include "../../events/SDL_events_c.h" |
| |
| extern int mouse_relative; |
| }; |
| |
| class SDL_BWin : public BDirectWindow |
| { |
| public: |
| SDL_BWin(BRect bounds) : |
| BDirectWindow(bounds, "Untitled", B_TITLED_WINDOW, 0) { |
| last_buttons = 0; |
| the_view = NULL; |
| #if SDL_VIDEO_OPENGL |
| SDL_GLView = NULL; |
| #endif |
| SDL_View = NULL; |
| Unlock(); |
| shown = false; |
| inhibit_resize = false; |
| } |
| |
| virtual ~SDL_BWin() { |
| Lock(); |
| if ( the_view ) { |
| #if SDL_VIDEO_OPENGL |
| if ( the_view == SDL_GLView ) { |
| SDL_GLView->UnlockGL(); |
| } |
| #endif |
| RemoveChild(the_view); |
| the_view = NULL; |
| } |
| Unlock(); |
| #if SDL_VIDEO_OPENGL |
| if ( SDL_GLView ) { |
| delete SDL_GLView; |
| } |
| #endif |
| if ( SDL_View ) { |
| delete SDL_View; |
| } |
| } |
| |
| |
| /* Override the Show() method so we can tell when we've been shown */ |
| virtual void Show(void) { |
| BWindow::Show(); |
| shown = true; |
| } |
| virtual bool Shown(void) { |
| return (shown); |
| } |
| /* If called, the next resize event will not be forwarded to SDL. */ |
| virtual void InhibitResize(void) { |
| inhibit_resize=true; |
| } |
| /* Handle resizing of the window */ |
| virtual void FrameResized(float width, float height) { |
| if(inhibit_resize) |
| inhibit_resize = false; |
| else |
| SDL_PrivateResize((int)width, (int)height); |
| } |
| virtual int CreateView(Uint32 flags, Uint32 gl_flags) { |
| int retval; |
| |
| retval = 0; |
| Lock(); |
| if ( flags & SDL_OPENGL ) { |
| #if SDL_VIDEO_OPENGL |
| if ( SDL_GLView == NULL ) { |
| SDL_GLView = new BGLView(Bounds(), "SDL GLView", |
| B_FOLLOW_ALL_SIDES, (B_WILL_DRAW|B_FRAME_EVENTS), |
| gl_flags|BGL_DOUBLE); |
| SDL_GLView->EnableDirectMode(true); |
| } |
| if ( the_view != SDL_GLView ) { |
| if ( the_view ) { |
| RemoveChild(the_view); |
| } |
| AddChild(SDL_GLView); |
| SDL_GLView->LockGL(); |
| the_view = SDL_GLView; |
| } |
| #else |
| SDL_SetError("OpenGL support not enabled"); |
| retval = -1; |
| #endif |
| } else { |
| if ( SDL_View == NULL ) { |
| SDL_View = new SDL_BView(Bounds()); |
| } |
| if ( the_view != SDL_View ) { |
| if ( the_view ) { |
| RemoveChild(the_view); |
| } |
| AddChild(SDL_View); |
| the_view = SDL_View; |
| } |
| } |
| #if SDL_VIDEO_OPENGL |
| if ( the_view == SDL_GLView ) { |
| SDL_GLView->UnlockGL(); |
| } |
| #endif |
| Unlock(); |
| return(retval); |
| } |
| virtual void SetBitmap(BBitmap *bitmap) { |
| SDL_View->SetBitmap(bitmap); |
| } |
| virtual void SetXYOffset(int x, int y) { |
| #if SDL_VIDEO_OPENGL |
| if ( the_view == SDL_GLView ) { |
| return; |
| } |
| #endif |
| SDL_View->SetXYOffset(x, y); |
| } |
| virtual void GetXYOffset(int &x, int &y) { |
| #if SDL_VIDEO_OPENGL |
| if ( the_view == SDL_GLView ) { |
| x = 0; |
| y = 0; |
| return; |
| } |
| #endif |
| SDL_View->GetXYOffset(x, y); |
| } |
| virtual void GetXYOffset(float &x, float &y) { |
| #if SDL_VIDEO_OPENGL |
| if ( the_view == SDL_GLView ) { |
| x = 0.0f; |
| y = 0.0f; |
| return; |
| } |
| #endif |
| SDL_View->GetXYOffset(x, y); |
| } |
| virtual bool BeginDraw(void) { |
| return(Lock()); |
| } |
| virtual void DrawAsync(BRect updateRect) { |
| SDL_View->DrawAsync(updateRect); |
| } |
| virtual void EndDraw(void) { |
| SDL_View->Sync(); |
| Unlock(); |
| } |
| #if SDL_VIDEO_OPENGL |
| virtual void SwapBuffers(void) { |
| SDL_GLView->UnlockGL(); |
| SDL_GLView->SwapBuffers(); |
| SDL_GLView->LockGL(); |
| } |
| #endif |
| virtual BView *View(void) { |
| return(the_view); |
| } |
| |
| /* Hook functions -- overridden */ |
| virtual void Minimize(bool minimize) { |
| /* This is only called when mimimized, not when restored */ |
| //SDL_PrivateAppActive(minimize, SDL_APPACTIVE); |
| BWindow::Minimize(minimize); |
| } |
| virtual void WindowActivated(bool active) { |
| SDL_PrivateAppActive(active, SDL_APPINPUTFOCUS); |
| } |
| virtual bool QuitRequested(void) { |
| if ( SDL_BeAppActive > 0 ) { |
| SDL_PrivateQuit(); |
| /* We don't ever actually close the window here because |
| the application should respond to the quit request, |
| or ignore it as desired. |
| */ |
| #if SDL_VIDEO_OPENGL |
| if ( SDL_GLView != NULL ) { |
| SDL_GLView->EnableDirectMode(false); |
| } |
| #endif |
| return(false); |
| } |
| return(true); /* Close the app window */ |
| } |
| virtual void Quit() { |
| if (!IsLocked()) |
| Lock(); |
| BDirectWindow::Quit(); |
| } |
| |
| virtual int16 Translate2Unicode(const char *buf) { |
| int32 state, srclen, dstlen; |
| unsigned char destbuf[2]; |
| Uint16 unicode = 0; |
| |
| if ((uchar)buf[0] > 127) { |
| state = 0; |
| srclen = SDL_strlen(buf); |
| dstlen = sizeof(destbuf); |
| convert_from_utf8(B_UNICODE_CONVERSION, buf, &srclen, (char *)destbuf, &dstlen, &state); |
| unicode = destbuf[0]; |
| unicode <<= 8; |
| unicode |= destbuf[1]; |
| } else |
| unicode = buf[0]; |
| |
| /* For some reason function keys map to control characters */ |
| # define CTRL(X) ((X)-'@') |
| switch (unicode) { |
| case CTRL('A'): |
| case CTRL('B'): |
| case CTRL('C'): |
| case CTRL('D'): |
| case CTRL('E'): |
| case CTRL('K'): |
| case CTRL('L'): |
| case CTRL('P'): |
| if ( ! (SDL_GetModState() & KMOD_CTRL) ) |
| unicode = 0; |
| break; |
| /* Keyboard input maps newline to carriage return */ |
| case '\n': |
| unicode = '\r'; |
| break; |
| default: |
| break; |
| } |
| |
| return unicode; |
| } |
| |
| virtual void DispatchMessage(BMessage *msg, BHandler *target); |
| |
| virtual void DirectConnected(direct_buffer_info *info); |
| |
| private: |
| #if SDL_VIDEO_OPENGL |
| BGLView *SDL_GLView; |
| #endif |
| SDL_BView *SDL_View; |
| BView *the_view; |
| bool shown; |
| bool inhibit_resize; |
| int32 last_buttons; |
| }; |
| |
| #endif /* _SDL_BWin_h */ |