| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2012 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| |
| #ifndef _SDL_main_h |
| #define _SDL_main_h |
| |
| #include "SDL_stdinc.h" |
| |
| /** @file SDL_main.h |
| * Redefine main() on Win32 and MacOS so that it is called by winmain.c |
| */ |
| |
| #if defined(__WIN32__) || \ |
| (defined(__MWERKS__) && !defined(__BEOS__)) || \ |
| defined(__MACOS__) || defined(__MACOSX__) || \ |
| defined(__SYMBIAN32__) || defined(QWS) |
| |
| #ifdef __cplusplus |
| #define C_LINKAGE "C" |
| #else |
| #define C_LINKAGE |
| #endif /* __cplusplus */ |
| |
| /** The application's main() function must be called with C linkage, |
| * and should be declared like this: |
| * @code |
| * #ifdef __cplusplus |
| * extern "C" |
| * #endif |
| * int main(int argc, char *argv[]) |
| * { |
| * } |
| * @endcode |
| */ |
| #define main SDL_main |
| |
| /** The prototype for the application's main() function */ |
| extern C_LINKAGE int SDL_main(int argc, char *argv[]); |
| |
| |
| /** @name From the SDL library code -- needed for registering the app on Win32 */ |
| /*@{*/ |
| #ifdef __WIN32__ |
| |
| #include "begin_code.h" |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /** This should be called from your WinMain() function, if any */ |
| extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst); |
| /** This can also be called, but is no longer necessary */ |
| extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); |
| /** This can also be called, but is no longer necessary (SDL_Quit calls it) */ |
| extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); |
| #ifdef __cplusplus |
| } |
| #endif |
| #include "close_code.h" |
| #endif |
| /*@}*/ |
| |
| /** @name From the SDL library code -- needed for registering QuickDraw on MacOS */ |
| /*@{*/ |
| #if defined(__MACOS__) |
| |
| #include "begin_code.h" |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /** Forward declaration so we don't need to include QuickDraw.h */ |
| struct QDGlobals; |
| |
| /** This should be called from your main() function, if any */ |
| extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd); |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| #include "close_code.h" |
| #endif |
| /*@}*/ |
| |
| #endif /* Need to redefine main()? */ |
| |
| #endif /* _SDL_main_h */ |