| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2012 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| |
| /** @file SDL_video.h |
| * Header file for access to the SDL raw framebuffer window |
| */ |
| |
| #ifndef _SDL_video_h |
| #define _SDL_video_h |
| |
| #include "SDL_stdinc.h" |
| #include "SDL_error.h" |
| #include "SDL_rwops.h" |
| |
| #include "begin_code.h" |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /** @name Transparency definitions |
| * These define alpha as the opacity of a surface |
| */ |
| /*@{*/ |
| #define SDL_ALPHA_OPAQUE 255 |
| #define SDL_ALPHA_TRANSPARENT 0 |
| /*@}*/ |
| |
| /** @name Useful data types */ |
| /*@{*/ |
| typedef struct SDL_Rect { |
| Sint16 x, y; |
| Uint16 w, h; |
| } SDL_Rect; |
| |
| typedef struct SDL_Color { |
| Uint8 r; |
| Uint8 g; |
| Uint8 b; |
| Uint8 unused; |
| } SDL_Color; |
| #define SDL_Colour SDL_Color |
| |
| typedef struct SDL_Palette { |
| int ncolors; |
| SDL_Color *colors; |
| } SDL_Palette; |
| /*@}*/ |
| |
| /** Everything in the pixel format structure is read-only */ |
| typedef struct SDL_PixelFormat { |
| SDL_Palette *palette; |
| Uint8 BitsPerPixel; |
| Uint8 BytesPerPixel; |
| Uint8 Rloss; |
| Uint8 Gloss; |
| Uint8 Bloss; |
| Uint8 Aloss; |
| Uint8 Rshift; |
| Uint8 Gshift; |
| Uint8 Bshift; |
| Uint8 Ashift; |
| Uint32 Rmask; |
| Uint32 Gmask; |
| Uint32 Bmask; |
| Uint32 Amask; |
| |
| /** RGB color key information */ |
| Uint32 colorkey; |
| /** Alpha value information (per-surface alpha) */ |
| Uint8 alpha; |
| } SDL_PixelFormat; |
| |
| /** This structure should be treated as read-only, except for 'pixels', |
| * which, if not NULL, contains the raw pixel data for the surface. |
| */ |
| typedef struct SDL_Surface { |
| Uint32 flags; /**< Read-only */ |
| SDL_PixelFormat *format; /**< Read-only */ |
| int w, h; /**< Read-only */ |
| Uint16 pitch; /**< Read-only */ |
| void *pixels; /**< Read-write */ |
| int offset; /**< Private */ |
| |
| /** Hardware-specific surface info */ |
| struct private_hwdata *hwdata; |
| |
| /** clipping information */ |
| SDL_Rect clip_rect; /**< Read-only */ |
| Uint32 unused1; /**< for binary compatibility */ |
| |
| /** Allow recursive locks */ |
| Uint32 locked; /**< Private */ |
| |
| /** info for fast blit mapping to other surfaces */ |
| struct SDL_BlitMap *map; /**< Private */ |
| |
| /** format version, bumped at every change to invalidate blit maps */ |
| unsigned int format_version; /**< Private */ |
| |
| /** Reference count -- used when freeing surface */ |
| int refcount; /**< Read-mostly */ |
| } SDL_Surface; |
| |
| /** @name SDL_Surface Flags |
| * These are the currently supported flags for the SDL_surface |
| */ |
| /*@{*/ |
| |
| /** Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */ |
| /*@{*/ |
| #define SDL_SWSURFACE 0x00000000 /**< Surface is in system memory */ |
| #define SDL_HWSURFACE 0x00000001 /**< Surface is in video memory */ |
| #define SDL_ASYNCBLIT 0x00000004 /**< Use asynchronous blits if possible */ |
| /*@}*/ |
| |
| /** Available for SDL_SetVideoMode() */ |
| /*@{*/ |
| #define SDL_ANYFORMAT 0x10000000 /**< Allow any video depth/pixel-format */ |
| #define SDL_HWPALETTE 0x20000000 /**< Surface has exclusive palette */ |
| #define SDL_DOUBLEBUF 0x40000000 /**< Set up double-buffered video mode */ |
| #define SDL_FULLSCREEN 0x80000000 /**< Surface is a full screen display */ |
| #define SDL_OPENGL 0x00000002 /**< Create an OpenGL rendering context */ |
| #define SDL_OPENGLBLIT 0x0000000A /**< Create an OpenGL rendering context and use it for blitting */ |
| #define SDL_RESIZABLE 0x00000010 /**< This video mode may be resized */ |
| #define SDL_NOFRAME 0x00000020 /**< No window caption or edge frame */ |
| /*@}*/ |
| |
| /** Used internally (read-only) */ |
| /*@{*/ |
| #define SDL_HWACCEL 0x00000100 /**< Blit uses hardware acceleration */ |
| #define SDL_SRCCOLORKEY 0x00001000 /**< Blit uses a source color key */ |
| #define SDL_RLEACCELOK 0x00002000 /**< Private flag */ |
| #define SDL_RLEACCEL 0x00004000 /**< Surface is RLE encoded */ |
| #define SDL_SRCALPHA 0x00010000 /**< Blit uses source alpha blending */ |
| #define SDL_PREALLOC 0x01000000 /**< Surface uses preallocated memory */ |
| /*@}*/ |
| |
| /*@}*/ |
| |
| /** Evaluates to true if the surface needs to be locked before access */ |
| #define SDL_MUSTLOCK(surface) \ |
| (surface->offset || \ |
| ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0)) |
| |
| /** typedef for private surface blitting functions */ |
| typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect, |
| struct SDL_Surface *dst, SDL_Rect *dstrect); |
| |
| |
| /** Useful for determining the video hardware capabilities */ |
| typedef struct SDL_VideoInfo { |
| Uint32 hw_available :1; /**< Flag: Can you create hardware surfaces? */ |
| Uint32 wm_available :1; /**< Flag: Can you talk to a window manager? */ |
| Uint32 UnusedBits1 :6; |
| Uint32 UnusedBits2 :1; |
| Uint32 blit_hw :1; /**< Flag: Accelerated blits HW --> HW */ |
| Uint32 blit_hw_CC :1; /**< Flag: Accelerated blits with Colorkey */ |
| Uint32 blit_hw_A :1; /**< Flag: Accelerated blits with Alpha */ |
| Uint32 blit_sw :1; /**< Flag: Accelerated blits SW --> HW */ |
| Uint32 blit_sw_CC :1; /**< Flag: Accelerated blits with Colorkey */ |
| Uint32 blit_sw_A :1; /**< Flag: Accelerated blits with Alpha */ |
| Uint32 blit_fill :1; /**< Flag: Accelerated color fill */ |
| Uint32 UnusedBits3 :16; |
| Uint32 video_mem; /**< The total amount of video memory (in K) */ |
| SDL_PixelFormat *vfmt; /**< Value: The format of the video surface */ |
| int current_w; /**< Value: The current video mode width */ |
| int current_h; /**< Value: The current video mode height */ |
| } SDL_VideoInfo; |
| |
| |
| /** @name Overlay Formats |
| * The most common video overlay formats. |
| * For an explanation of these pixel formats, see: |
| * http://www.webartz.com/fourcc/indexyuv.htm |
| * |
| * For information on the relationship between color spaces, see: |
| * http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html |
| */ |
| /*@{*/ |
| #define SDL_YV12_OVERLAY 0x32315659 /**< Planar mode: Y + V + U (3 planes) */ |
| #define SDL_IYUV_OVERLAY 0x56555949 /**< Planar mode: Y + U + V (3 planes) */ |
| #define SDL_YUY2_OVERLAY 0x32595559 /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ |
| #define SDL_UYVY_OVERLAY 0x59565955 /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ |
| #define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ |
| /*@}*/ |
| |
| /** The YUV hardware video overlay */ |
| typedef struct SDL_Overlay { |
| Uint32 format; /**< Read-only */ |
| int w, h; /**< Read-only */ |
| int planes; /**< Read-only */ |
| Uint16 *pitches; /**< Read-only */ |
| Uint8 **pixels; /**< Read-write */ |
| |
| /** @name Hardware-specific surface info */ |
| /*@{*/ |
| struct private_yuvhwfuncs *hwfuncs; |
| struct private_yuvhwdata *hwdata; |
| /*@{*/ |
| |
| /** @name Special flags */ |
| /*@{*/ |
| Uint32 hw_overlay :1; /**< Flag: This overlay hardware accelerated? */ |
| Uint32 UnusedBits :31; |
| /*@}*/ |
| } SDL_Overlay; |
| |
| |
| /** Public enumeration for setting the OpenGL window attributes. */ |
| typedef enum { |
| SDL_GL_RED_SIZE, |
| SDL_GL_GREEN_SIZE, |
| SDL_GL_BLUE_SIZE, |
| SDL_GL_ALPHA_SIZE, |
| SDL_GL_BUFFER_SIZE, |
| SDL_GL_DOUBLEBUFFER, |
| SDL_GL_DEPTH_SIZE, |
| SDL_GL_STENCIL_SIZE, |
| SDL_GL_ACCUM_RED_SIZE, |
| SDL_GL_ACCUM_GREEN_SIZE, |
| SDL_GL_ACCUM_BLUE_SIZE, |
| SDL_GL_ACCUM_ALPHA_SIZE, |
| SDL_GL_STEREO, |
| SDL_GL_MULTISAMPLEBUFFERS, |
| SDL_GL_MULTISAMPLESAMPLES, |
| SDL_GL_ACCELERATED_VISUAL, |
| SDL_GL_SWAP_CONTROL |
| } SDL_GLattr; |
| |
| /** @name flags for SDL_SetPalette() */ |
| /*@{*/ |
| #define SDL_LOGPAL 0x01 |
| #define SDL_PHYSPAL 0x02 |
| /*@}*/ |
| |
| /* Function prototypes */ |
| |
| /** |
| * @name Video Init and Quit |
| * These functions are used internally, and should not be used unless you |
| * have a specific need to specify the video driver you want to use. |
| * You should normally use SDL_Init() or SDL_InitSubSystem(). |
| */ |
| /*@{*/ |
| /** |
| * Initializes the video subsystem. Sets up a connection |
| * to the window manager, etc, and determines the current video mode and |
| * pixel format, but does not initialize a window or graphics mode. |
| * Note that event handling is activated by this routine. |
| * |
| * If you use both sound and video in your application, you need to call |
| * SDL_Init() before opening the sound device, otherwise under Win32 DirectX, |
| * you won't be able to set full-screen display modes. |
| */ |
| extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags); |
| extern DECLSPEC void SDLCALL SDL_VideoQuit(void); |
| /*@}*/ |
| |
| /** |
| * This function fills the given character buffer with the name of the |
| * video driver, and returns a pointer to it if the video driver has |
| * been initialized. It returns NULL if no driver has been initialized. |
| */ |
| extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen); |
| |
| /** |
| * This function returns a pointer to the current display surface. |
| * If SDL is doing format conversion on the display surface, this |
| * function returns the publicly visible surface, not the real video |
| * surface. |
| */ |
| extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void); |
| |
| /** |
| * This function returns a read-only pointer to information about the |
| * video hardware. If this is called before SDL_SetVideoMode(), the 'vfmt' |
| * member of the returned structure will contain the pixel format of the |
| * "best" video mode. |
| */ |
| extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void); |
| |
| /** |
| * Check to see if a particular video mode is supported. |
| * It returns 0 if the requested mode is not supported under any bit depth, |
| * or returns the bits-per-pixel of the closest available mode with the |
| * given width and height. If this bits-per-pixel is different from the |
| * one used when setting the video mode, SDL_SetVideoMode() will succeed, |
| * but will emulate the requested bits-per-pixel with a shadow surface. |
| * |
| * The arguments to SDL_VideoModeOK() are the same ones you would pass to |
| * SDL_SetVideoMode() |
| */ |
| extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags); |
| |
| /** |
| * Return a pointer to an array of available screen dimensions for the |
| * given format and video flags, sorted largest to smallest. Returns |
| * NULL if there are no dimensions available for a particular format, |
| * or (SDL_Rect **)-1 if any dimension is okay for the given format. |
| * |
| * If 'format' is NULL, the mode list will be for the format given |
| * by SDL_GetVideoInfo()->vfmt |
| */ |
| extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags); |
| |
| /** |
| * Set up a video mode with the specified width, height and bits-per-pixel. |
| * |
| * If 'bpp' is 0, it is treated as the current display bits per pixel. |
| * |
| * If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the |
| * requested bits-per-pixel, but will return whatever video pixel format is |
| * available. The default is to emulate the requested pixel format if it |
| * is not natively available. |
| * |
| * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in |
| * video memory, if possible, and you may have to call SDL_LockSurface() |
| * in order to access the raw framebuffer. Otherwise, the video surface |
| * will be created in system memory. |
| * |
| * If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle |
| * updates asynchronously, but you must always lock before accessing pixels. |
| * SDL will wait for updates to complete before returning from the lock. |
| * |
| * If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee |
| * that the colors set by SDL_SetColors() will be the colors you get. |
| * Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all |
| * of the colors exactly the way they are requested, and you should look |
| * at the video surface structure to determine the actual palette. |
| * If SDL cannot guarantee that the colors you request can be set, |
| * i.e. if the colormap is shared, then the video surface may be created |
| * under emulation in system memory, overriding the SDL_HWSURFACE flag. |
| * |
| * If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set |
| * a fullscreen video mode. The default is to create a windowed mode |
| * if the current graphics system has a window manager. |
| * If the SDL library is able to set a fullscreen video mode, this flag |
| * will be set in the surface that is returned. |
| * |
| * If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up |
| * two surfaces in video memory and swap between them when you call |
| * SDL_Flip(). This is usually slower than the normal single-buffering |
| * scheme, but prevents "tearing" artifacts caused by modifying video |
| * memory while the monitor is refreshing. It should only be used by |
| * applications that redraw the entire screen on every update. |
| * |
| * If SDL_RESIZABLE is set in 'flags', the SDL library will allow the |
| * window manager, if any, to resize the window at runtime. When this |
| * occurs, SDL will send a SDL_VIDEORESIZE event to you application, |
| * and you must respond to the event by re-calling SDL_SetVideoMode() |
| * with the requested size (or another size that suits the application). |
| * |
| * If SDL_NOFRAME is set in 'flags', the SDL library will create a window |
| * without any title bar or frame decoration. Fullscreen video modes have |
| * this flag set automatically. |
| * |
| * This function returns the video framebuffer surface, or NULL if it fails. |
| * |
| * If you rely on functionality provided by certain video flags, check the |
| * flags of the returned surface to make sure that functionality is available. |
| * SDL will fall back to reduced functionality if the exact flags you wanted |
| * are not available. |
| */ |
| extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode |
| (int width, int height, int bpp, Uint32 flags); |
| |
| /** @name SDL_Update Functions |
| * These functions should not be called while 'screen' is locked. |
| */ |
| /*@{*/ |
| /** |
| * Makes sure the given list of rectangles is updated on the given screen. |
| */ |
| extern DECLSPEC void SDLCALL SDL_UpdateRects |
| (SDL_Surface *screen, int numrects, SDL_Rect *rects); |
| /** |
| * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire |
| * screen. |
| */ |
| extern DECLSPEC void SDLCALL SDL_UpdateRect |
| (SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h); |
| /*@}*/ |
| |
| /** |
| * On hardware that supports double-buffering, this function sets up a flip |
| * and returns. The hardware will wait for vertical retrace, and then swap |
| * video buffers before the next video surface blit or lock will return. |
| * On hardware that doesn not support double-buffering, this is equivalent |
| * to calling SDL_UpdateRect(screen, 0, 0, 0, 0); |
| * The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when |
| * setting the video mode for this function to perform hardware flipping. |
| * This function returns 0 if successful, or -1 if there was an error. |
| */ |
| extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen); |
| |
| /** |
| * Set the gamma correction for each of the color channels. |
| * The gamma values range (approximately) between 0.1 and 10.0 |
| * |
| * If this function isn't supported directly by the hardware, it will |
| * be emulated using gamma ramps, if available. If successful, this |
| * function returns 0, otherwise it returns -1. |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue); |
| |
| /** |
| * Set the gamma translation table for the red, green, and blue channels |
| * of the video hardware. Each table is an array of 256 16-bit quantities, |
| * representing a mapping between the input and output for that channel. |
| * The input is the index into the array, and the output is the 16-bit |
| * gamma value at that index, scaled to the output color precision. |
| * |
| * You may pass NULL for any of the channels to leave it unchanged. |
| * If the call succeeds, it will return 0. If the display driver or |
| * hardware does not support gamma translation, or otherwise fails, |
| * this function will return -1. |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue); |
| |
| /** |
| * Retrieve the current values of the gamma translation tables. |
| * |
| * You must pass in valid pointers to arrays of 256 16-bit quantities. |
| * Any of the pointers may be NULL to ignore that channel. |
| * If the call succeeds, it will return 0. If the display driver or |
| * hardware does not support gamma translation, or otherwise fails, |
| * this function will return -1. |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue); |
| |
| /** |
| * Sets a portion of the colormap for the given 8-bit surface. If 'surface' |
| * is not a palettized surface, this function does nothing, returning 0. |
| * If all of the colors were set as passed to SDL_SetColors(), it will |
| * return 1. If not all the color entries were set exactly as given, |
| * it will return 0, and you should look at the surface palette to |
| * determine the actual color palette. |
| * |
| * When 'surface' is the surface associated with the current display, the |
| * display colormap will be updated with the requested colors. If |
| * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors() |
| * will always return 1, and the palette is guaranteed to be set the way |
| * you desire, even if the window colormap has to be warped or run under |
| * emulation. |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface, |
| SDL_Color *colors, int firstcolor, int ncolors); |
| |
| /** |
| * Sets a portion of the colormap for a given 8-bit surface. |
| * 'flags' is one or both of: |
| * SDL_LOGPAL -- set logical palette, which controls how blits are mapped |
| * to/from the surface, |
| * SDL_PHYSPAL -- set physical palette, which controls how pixels look on |
| * the screen |
| * Only screens have physical palettes. Separate change of physical/logical |
| * palettes is only possible if the screen has SDL_HWPALETTE set. |
| * |
| * The return value is 1 if all colours could be set as requested, and 0 |
| * otherwise. |
| * |
| * SDL_SetColors() is equivalent to calling this function with |
| * flags = (SDL_LOGPAL|SDL_PHYSPAL). |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags, |
| SDL_Color *colors, int firstcolor, |
| int ncolors); |
| |
| /** |
| * Maps an RGB triple to an opaque pixel value for a given pixel format |
| */ |
| extern DECLSPEC Uint32 SDLCALL SDL_MapRGB |
| (const SDL_PixelFormat * const format, |
| const Uint8 r, const Uint8 g, const Uint8 b); |
| |
| /** |
| * Maps an RGBA quadruple to a pixel value for a given pixel format |
| */ |
| extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA |
| (const SDL_PixelFormat * const format, |
| const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a); |
| |
| /** |
| * Maps a pixel value into the RGB components for a given pixel format |
| */ |
| extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, |
| const SDL_PixelFormat * const fmt, |
| Uint8 *r, Uint8 *g, Uint8 *b); |
| |
| /** |
| * Maps a pixel value into the RGBA components for a given pixel format |
| */ |
| extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, |
| const SDL_PixelFormat * const fmt, |
| Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); |
| |
| /** @sa SDL_CreateRGBSurface */ |
| #define SDL_AllocSurface SDL_CreateRGBSurface |
| /** |
| * Allocate and free an RGB surface (must be called after SDL_SetVideoMode) |
| * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. |
| * If the depth is greater than 8 bits, the pixel format is set using the |
| * flags '[RGB]mask'. |
| * If the function runs out of memory, it will return NULL. |
| * |
| * The 'flags' tell what kind of surface to create. |
| * SDL_SWSURFACE means that the surface should be created in system memory. |
| * SDL_HWSURFACE means that the surface should be created in video memory, |
| * with the same format as the display surface. This is useful for surfaces |
| * that will not change much, to take advantage of hardware acceleration |
| * when being blitted to the display surface. |
| * SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with |
| * this surface, but you must always lock it before accessing the pixels. |
| * SDL will wait for current blits to finish before returning from the lock. |
| * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits. |
| * If the hardware supports acceleration of colorkey blits between |
| * two surfaces in video memory, SDL will try to place the surface in |
| * video memory. If this isn't possible or if there is no hardware |
| * acceleration available, the surface will be placed in system memory. |
| * SDL_SRCALPHA means that the surface will be used for alpha blits and |
| * if the hardware supports hardware acceleration of alpha blits between |
| * two surfaces in video memory, to place the surface in video memory |
| * if possible, otherwise it will be placed in system memory. |
| * If the surface is created in video memory, blits will be _much_ faster, |
| * but the surface format must be identical to the video surface format, |
| * and the only way to access the pixels member of the surface is to use |
| * the SDL_LockSurface() and SDL_UnlockSurface() calls. |
| * If the requested surface actually resides in video memory, SDL_HWSURFACE |
| * will be set in the flags member of the returned surface. If for some |
| * reason the surface could not be placed in video memory, it will not have |
| * the SDL_HWSURFACE flag set, and will be created in system memory instead. |
| */ |
| extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface |
| (Uint32 flags, int width, int height, int depth, |
| Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); |
| /** @sa SDL_CreateRGBSurface */ |
| extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, |
| int width, int height, int depth, int pitch, |
| Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); |
| extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface); |
| |
| /** |
| * SDL_LockSurface() sets up a surface for directly accessing the pixels. |
| * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write |
| * to and read from 'surface->pixels', using the pixel format stored in |
| * 'surface->format'. Once you are done accessing the surface, you should |
| * use SDL_UnlockSurface() to release it. |
| * |
| * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates |
| * to 0, then you can read and write to the surface at any time, and the |
| * pixel format of the surface will not change. In particular, if the |
| * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you |
| * will not need to lock the display surface before accessing it. |
| * |
| * No operating system or library calls should be made between lock/unlock |
| * pairs, as critical system locks may be held during this time. |
| * |
| * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. |
| */ |
| extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface); |
| extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface); |
| |
| /** |
| * Load a surface from a seekable SDL data source (memory or file.) |
| * If 'freesrc' is non-zero, the source will be closed after being read. |
| * Returns the new surface, or NULL if there was an error. |
| * The new surface should be freed with SDL_FreeSurface(). |
| */ |
| extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc); |
| |
| /** Convenience macro -- load a surface from a file */ |
| #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) |
| |
| /** |
| * Save a surface to a seekable SDL data source (memory or file.) |
| * If 'freedst' is non-zero, the source will be closed after being written. |
| * Returns 0 if successful or -1 if there was an error. |
| */ |
| extern DECLSPEC int SDLCALL SDL_SaveBMP_RW |
| (SDL_Surface *surface, SDL_RWops *dst, int freedst); |
| |
| /** Convenience macro -- save a surface to a file */ |
| #define SDL_SaveBMP(surface, file) \ |
| SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) |
| |
| /** |
| * Sets the color key (transparent pixel) in a blittable surface. |
| * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL), |
| * 'key' will be the transparent pixel in the source image of a blit. |
| * SDL_RLEACCEL requests RLE acceleration for the surface if present, |
| * and removes RLE acceleration if absent. |
| * If 'flag' is 0, this function clears any current color key. |
| * This function returns 0, or -1 if there was an error. |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetColorKey |
| (SDL_Surface *surface, Uint32 flag, Uint32 key); |
| |
| /** |
| * This function sets the alpha value for the entire surface, as opposed to |
| * using the alpha component of each pixel. This value measures the range |
| * of transparency of the surface, 0 being completely transparent to 255 |
| * being completely opaque. An 'alpha' value of 255 causes blits to be |
| * opaque, the source pixels copied to the destination (the default). Note |
| * that per-surface alpha can be combined with colorkey transparency. |
| * |
| * If 'flag' is 0, alpha blending is disabled for the surface. |
| * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface. |
| * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the |
| * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed. |
| * |
| * The 'alpha' parameter is ignored for surfaces that have an alpha channel. |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha); |
| |
| /** |
| * Sets the clipping rectangle for the destination surface in a blit. |
| * |
| * If the clip rectangle is NULL, clipping will be disabled. |
| * If the clip rectangle doesn't intersect the surface, the function will |
| * return SDL_FALSE and blits will be completely clipped. Otherwise the |
| * function returns SDL_TRUE and blits to the surface will be clipped to |
| * the intersection of the surface area and the clipping rectangle. |
| * |
| * Note that blits are automatically clipped to the edges of the source |
| * and destination surfaces. |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect); |
| |
| /** |
| * Gets the clipping rectangle for the destination surface in a blit. |
| * 'rect' must be a pointer to a valid rectangle which will be filled |
| * with the correct values. |
| */ |
| extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect); |
| |
| /** |
| * Creates a new surface of the specified format, and then copies and maps |
| * the given surface to it so the blit of the converted surface will be as |
| * fast as possible. If this function fails, it returns NULL. |
| * |
| * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those |
| * semantics. You can also pass SDL_RLEACCEL in the flags parameter and |
| * SDL will try to RLE accelerate colorkey and alpha blits in the resulting |
| * surface. |
| * |
| * This function is used internally by SDL_DisplayFormat(). |
| */ |
| extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface |
| (SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags); |
| |
| /** |
| * This performs a fast blit from the source surface to the destination |
| * surface. It assumes that the source and destination rectangles are |
| * the same size. If either 'srcrect' or 'dstrect' are NULL, the entire |
| * surface (src or dst) is copied. The final blit rectangles are saved |
| * in 'srcrect' and 'dstrect' after all clipping is performed. |
| * If the blit is successful, it returns 0, otherwise it returns -1. |
| * |
| * The blit function should not be called on a locked surface. |
| * |
| * The blit semantics for surfaces with and without alpha and colorkey |
| * are defined as follows: |
| * |
| * RGBA->RGB: |
| * SDL_SRCALPHA set: |
| * alpha-blend (using alpha-channel). |
| * SDL_SRCCOLORKEY ignored. |
| * SDL_SRCALPHA not set: |
| * copy RGB. |
| * if SDL_SRCCOLORKEY set, only copy the pixels matching the |
| * RGB values of the source colour key, ignoring alpha in the |
| * comparison. |
| * |
| * RGB->RGBA: |
| * SDL_SRCALPHA set: |
| * alpha-blend (using the source per-surface alpha value); |
| * set destination alpha to opaque. |
| * SDL_SRCALPHA not set: |
| * copy RGB, set destination alpha to source per-surface alpha value. |
| * both: |
| * if SDL_SRCCOLORKEY set, only copy the pixels matching the |
| * source colour key. |
| * |
| * RGBA->RGBA: |
| * SDL_SRCALPHA set: |
| * alpha-blend (using the source alpha channel) the RGB values; |
| * leave destination alpha untouched. [Note: is this correct?] |
| * SDL_SRCCOLORKEY ignored. |
| * SDL_SRCALPHA not set: |
| * copy all of RGBA to the destination. |
| * if SDL_SRCCOLORKEY set, only copy the pixels matching the |
| * RGB values of the source colour key, ignoring alpha in the |
| * comparison. |
| * |
| * RGB->RGB: |
| * SDL_SRCALPHA set: |
| * alpha-blend (using the source per-surface alpha value). |
| * SDL_SRCALPHA not set: |
| * copy RGB. |
| * both: |
| * if SDL_SRCCOLORKEY set, only copy the pixels matching the |
| * source colour key. |
| * |
| * If either of the surfaces were in video memory, and the blit returns -2, |
| * the video memory was lost, so it should be reloaded with artwork and |
| * re-blitted: |
| * @code |
| * while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { |
| * while ( SDL_LockSurface(image) < 0 ) |
| * Sleep(10); |
| * -- Write image pixels to image->pixels -- |
| * SDL_UnlockSurface(image); |
| * } |
| * @endcode |
| * |
| * This happens under DirectX 5.0 when the system switches away from your |
| * fullscreen application. The lock will also fail until you have access |
| * to the video memory again. |
| * |
| * You should call SDL_BlitSurface() unless you know exactly how SDL |
| * blitting works internally and how to use the other blit functions. |
| */ |
| #define SDL_BlitSurface SDL_UpperBlit |
| |
| /** This is the public blit function, SDL_BlitSurface(), and it performs |
| * rectangle validation and clipping before passing it to SDL_LowerBlit() |
| */ |
| extern DECLSPEC int SDLCALL SDL_UpperBlit |
| (SDL_Surface *src, SDL_Rect *srcrect, |
| SDL_Surface *dst, SDL_Rect *dstrect); |
| /** This is a semi-private blit function and it performs low-level surface |
| * blitting only. |
| */ |
| extern DECLSPEC int SDLCALL SDL_LowerBlit |
| (SDL_Surface *src, SDL_Rect *srcrect, |
| SDL_Surface *dst, SDL_Rect *dstrect); |
| |
| /** |
| * This function performs a fast fill of the given rectangle with 'color' |
| * The given rectangle is clipped to the destination surface clip area |
| * and the final fill rectangle is saved in the passed in pointer. |
| * If 'dstrect' is NULL, the whole surface will be filled with 'color' |
| * The color should be a pixel of the format used by the surface, and |
| * can be generated by the SDL_MapRGB() function. |
| * This function returns 0 on success, or -1 on error. |
| */ |
| extern DECLSPEC int SDLCALL SDL_FillRect |
| (SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color); |
| |
| /** |
| * This function takes a surface and copies it to a new surface of the |
| * pixel format and colors of the video framebuffer, suitable for fast |
| * blitting onto the display surface. It calls SDL_ConvertSurface() |
| * |
| * If you want to take advantage of hardware colorkey or alpha blit |
| * acceleration, you should set the colorkey and alpha value before |
| * calling this function. |
| * |
| * If the conversion fails or runs out of memory, it returns NULL |
| */ |
| extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface); |
| |
| /** |
| * This function takes a surface and copies it to a new surface of the |
| * pixel format and colors of the video framebuffer (if possible), |
| * suitable for fast alpha blitting onto the display surface. |
| * The new surface will always have an alpha channel. |
| * |
| * If you want to take advantage of hardware colorkey or alpha blit |
| * acceleration, you should set the colorkey and alpha value before |
| * calling this function. |
| * |
| * If the conversion fails or runs out of memory, it returns NULL |
| */ |
| extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface); |
| |
| |
| /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
| /** @name YUV video surface overlay functions */ /*@{*/ |
| /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
| |
| /** This function creates a video output overlay |
| * Calling the returned surface an overlay is something of a misnomer because |
| * the contents of the display surface underneath the area where the overlay |
| * is shown is undefined - it may be overwritten with the converted YUV data. |
| */ |
| extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height, |
| Uint32 format, SDL_Surface *display); |
| |
| /** Lock an overlay for direct access, and unlock it when you are done */ |
| extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay); |
| extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay); |
| |
| /** Blit a video overlay to the display surface. |
| * The contents of the video surface underneath the blit destination are |
| * not defined. |
| * The width and height of the destination rectangle may be different from |
| * that of the overlay, but currently only 2x scaling is supported. |
| */ |
| extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect); |
| |
| /** Free a video overlay */ |
| extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay); |
| |
| /*@}*/ |
| |
| /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
| /** @name OpenGL support functions. */ /*@{*/ |
| /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
| |
| /** |
| * Dynamically load an OpenGL library, or the default one if path is NULL |
| * |
| * If you do this, you need to retrieve all of the GL functions used in |
| * your program from the dynamic library using SDL_GL_GetProcAddress(). |
| */ |
| extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); |
| |
| /** |
| * Get the address of a GL function |
| */ |
| extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc); |
| |
| /** |
| * Set an attribute of the OpenGL subsystem before intialization. |
| */ |
| extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); |
| |
| /** |
| * Get an attribute of the OpenGL subsystem from the windowing |
| * interface, such as glX. This is of course different from getting |
| * the values from SDL's internal OpenGL subsystem, which only |
| * stores the values you request before initialization. |
| * |
| * Developers should track the values they pass into SDL_GL_SetAttribute |
| * themselves if they want to retrieve these values. |
| */ |
| extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value); |
| |
| /** |
| * Swap the OpenGL buffers, if double-buffering is supported. |
| */ |
| extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void); |
| |
| /** @name OpenGL Internal Functions |
| * Internal functions that should not be called unless you have read |
| * and understood the source code for these functions. |
| */ |
| /*@{*/ |
| extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects); |
| extern DECLSPEC void SDLCALL SDL_GL_Lock(void); |
| extern DECLSPEC void SDLCALL SDL_GL_Unlock(void); |
| /*@}*/ |
| |
| /*@}*/ |
| |
| /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
| /** @name Window Manager Functions */ |
| /** These functions allow interaction with the window manager, if any. */ /*@{*/ |
| /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
| |
| /** |
| * Sets the title and icon text of the display window (UTF-8 encoded) |
| */ |
| extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon); |
| /** |
| * Gets the title and icon text of the display window (UTF-8 encoded) |
| */ |
| extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon); |
| |
| /** |
| * Sets the icon for the display window. |
| * This function must be called before the first call to SDL_SetVideoMode(). |
| * It takes an icon surface, and a mask in MSB format. |
| * If 'mask' is NULL, the entire icon surface will be used as the icon. |
| */ |
| extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask); |
| |
| /** |
| * This function iconifies the window, and returns 1 if it succeeded. |
| * If the function succeeds, it generates an SDL_APPACTIVE loss event. |
| * This function is a noop and returns 0 in non-windowed environments. |
| */ |
| extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void); |
| |
| /** |
| * Toggle fullscreen mode without changing the contents of the screen. |
| * If the display surface does not require locking before accessing |
| * the pixel information, then the memory pointers will not change. |
| * |
| * If this function was able to toggle fullscreen mode (change from |
| * running in a window to fullscreen, or vice-versa), it will return 1. |
| * If it is not implemented, or fails, it returns 0. |
| * |
| * The next call to SDL_SetVideoMode() will set the mode fullscreen |
| * attribute based on the flags parameter - if SDL_FULLSCREEN is not |
| * set, then the display will be windowed by default where supported. |
| * |
| * This is currently only implemented in the X11 video driver. |
| */ |
| extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface); |
| |
| typedef enum { |
| SDL_GRAB_QUERY = -1, |
| SDL_GRAB_OFF = 0, |
| SDL_GRAB_ON = 1, |
| SDL_GRAB_FULLSCREEN /**< Used internally */ |
| } SDL_GrabMode; |
| /** |
| * This function allows you to set and query the input grab state of |
| * the application. It returns the new input grab state. |
| * |
| * Grabbing means that the mouse is confined to the application window, |
| * and nearly all keyboard input is passed directly to the application, |
| * and not interpreted by a window manager, if any. |
| */ |
| extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode); |
| |
| /* |
| * Move the SDL Window to a specific position. Does nothing in fullscreen mode. |
| */ |
| extern DECLSPEC void SDL_WM_SetPos(int x, int y); |
| |
| /* |
| * Get the current SDL window position. Returns (0,0) in fullscreen mode. |
| */ |
| extern DECLSPEC void SDL_WM_GetPos(int *px, int *py); |
| |
| /* |
| * If the window is fully visible, return TRUE; otherwise, recenter the window |
| * if the 'recenter' parameter is non-0, and return FALSE. |
| */ |
| extern DECLSPEC int SDL_WM_IsFullyVisible(int recenter); |
| |
| /* |
| * Get the resolution of the main monitor in DPIs, if available. |
| * Return 0 on success, or -1 if the data is not available. |
| */ |
| extern DECLSPEC int SDL_WM_GetMonitorDPI(int *xDPI, int *yDPI); |
| |
| /* |
| * Get the coordinates of the monitor in virtual desktop space. |
| * In the case of multi-monitor systems, returns the rectangle of |
| * the 'nearest' monitor relative to the main SDL_window. Returns |
| * 0 on success, or -1 if the data is not available. |
| */ |
| extern DECLSPEC int SDL_WM_GetMonitorRect(SDL_Rect *rect); |
| |
| /*@}*/ |
| |
| /** @internal Not in public API at the moment - do not use! */ |
| extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect, |
| SDL_Surface *dst, SDL_Rect *dstrect); |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include "close_code.h" |
| |
| #endif /* _SDL_video_h */ |