| .TH "SDL_LockSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
| .SH "NAME" |
| SDL_LockSurface \- Lock a surface for directly access\&. |
| .SH "SYNOPSIS" |
| .PP |
| \fB#include "SDL\&.h" |
| .sp |
| \fBint \fBSDL_LockSurface\fP\fR(\fBSDL_Surface *surface\fR); |
| .SH "DESCRIPTION" |
| .PP |
| \fBSDL_LockSurface\fP sets up a surface for directly accessing the pixels\&. Between calls to \fBSDL_LockSurface\fP and \fBSDL_UnlockSurface\fP, you can write to and read from \fBsurface->\fBpixels\fR\fR, using the pixel format stored in \fBsurface->\fBformat\fR\fR\&. Once you are done accessing the surface, you should use \fBSDL_UnlockSurface\fP to release it\&. |
| .PP |
| Not all surfaces require locking\&. If \fBSDL_MUSTLOCK\fP(\fBsurface\fR) evaluates to \fB0\fR, then you can read and write to the surface at any time, and the pixel format of the surface will not change\&. |
| .PP |
| No operating system or library calls should be made between lock/unlock pairs, as critical system locks may be held during this time\&. |
| .PP |
| It should be noted, that since SDL 1\&.1\&.8 surface locks are recursive\&. This means that you can lock a surface multiple times, but each lock must have a match unlock\&. |
| .PP |
| .nf |
| \f(CW \&. |
| \&. |
| SDL_LockSurface( surface ); |
| \&. |
| /* Surface is locked */ |
| /* Direct pixel access on surface here */ |
| \&. |
| SDL_LockSurface( surface ); |
| \&. |
| /* More direct pixel access on surface */ |
| \&. |
| SDL_UnlockSurface( surface ); |
| /* Surface is still locked */ |
| /* Note: Is versions < 1\&.1\&.8, the surface would have been */ |
| /* no longer locked at this stage */ |
| \&. |
| SDL_UnlockSurface( surface ); |
| /* Surface is now unlocked */ |
| \&. |
| \&.\fR |
| .fi |
| .PP |
| .SH "RETURN VALUE" |
| .PP |
| \fBSDL_LockSurface\fP returns \fB0\fR, or \fB-1\fR if the surface couldn\&'t be locked\&. |
| .SH "SEE ALSO" |
| .PP |
| \fI\fBSDL_UnlockSurface\fP\fR |
| .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |