| .TH "SDL_SetAlpha" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
| .SH "NAME" |
| SDL_SetAlpha \- Adjust the alpha properties of a surface |
| .SH "SYNOPSIS" |
| .PP |
| \fB#include "SDL\&.h" |
| .sp |
| \fBint \fBSDL_SetAlpha\fP\fR(\fBSDL_Surface *surface, Uint32 flag, Uint8 alpha\fR); |
| .SH "DESCRIPTION" |
| .PP |
| .RS |
| \fBNote: |
| .PP |
| This function and the semantics of SDL alpha blending have changed since version 1\&.1\&.4\&. Up until version 1\&.1\&.5, an alpha value of 0 was considered opaque and a value of 255 was considered transparent\&. This has now been inverted: 0 (\fBSDL_ALPHA_TRANSPARENT\fP) is now considered transparent and 255 (\fBSDL_ALPHA_OPAQUE\fP) is now considered opaque\&. |
| .RE |
| .PP |
| \fBSDL_SetAlpha\fP is used for setting the per-surface alpha value and/or enabling and disabling alpha blending\&. |
| .PP |
| The\fBsurface\fR parameter specifies which surface whose alpha attributes you wish to adjust\&. \fBflags\fR is used to specify whether alpha blending should be used (\fBSDL_SRCALPHA\fP) and whether the surface should use RLE acceleration for blitting (\fBSDL_RLEACCEL\fP)\&. \fBflags\fR can be an OR\&'d combination of these two options, one of these options or 0\&. If \fBSDL_SRCALPHA\fP is not passed as a flag then all alpha information is ignored when blitting the surface\&. The \fBalpha\fR parameter is the per-surface alpha value; a surface need not have an alpha channel to use per-surface alpha and blitting can still be accelerated with \fBSDL_RLEACCEL\fP\&. |
| .PP |
| .RS |
| \fBNote: |
| .PP |
| The per-surface alpha value of 128 is considered a special case and is optimised, so it\&'s much faster than other per-surface values\&. |
| .RE |
| .PP |
| Alpha effects surface blitting in the following ways: |
| .TP 20 |
| RGBA->RGB with \fBSDL_SRCALPHA\fP |
| The source is alpha-blended with the destination, using the alpha channel\&. \fBSDL_SRCCOLORKEY\fP and the per-surface alpha are ignored\&. |
| .TP 20 |
| RGBA->RGB without \fBSDL_SRCALPHA\fP |
| The RGB data is copied from the source\&. The source alpha channel and the per-surface alpha value are ignored\&. |
| .TP 20 |
| RGB->RGBA with \fBSDL_SRCALPHA\fP |
| The source is alpha-blended with the destination using the per-surface alpha value\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&. The alpha channel of the copied pixels is set to opaque\&. |
| .TP 20 |
| RGB->RGBA without \fBSDL_SRCALPHA\fP |
| The RGB data is copied from the source and the alpha value of the copied pixels is set to opaque\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&. |
| .TP 20 |
| RGBA->RGBA with \fBSDL_SRCALPHA\fP |
| The source is alpha-blended with the destination using the source alpha channel\&. The alpha channel in the destination surface is left untouched\&. \fBSDL_SRCCOLORKEY\fP is ignored\&. |
| .TP 20 |
| RGBA->RGBA without \fBSDL_SRCALPHA\fP |
| The RGBA data is copied to the destination surface\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&. |
| .TP 20 |
| RGB->RGB with \fBSDL_SRCALPHA\fP |
| The source is alpha-blended with the destination using the per-surface alpha value\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&. |
| .TP 20 |
| RGB->RGB without \fBSDL_SRCALPHA\fP |
| The RGB data is copied from the source\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&. |
| .PP |
| .RS |
| \fBNote: |
| .PP |
| Note that RGBA->RGBA blits (with SDL_SRCALPHA set) keep the alpha of the destination surface\&. This means that you cannot compose two arbitrary RGBA surfaces this way and get the result you would expect from "overlaying" them; the destination alpha will work as a mask\&. |
| .PP |
| Also note that per-pixel and per-surface alpha cannot be combined; the per-pixel alpha is always used if available |
| .RE |
| .SH "RETURN VALUE" |
| .PP |
| This function returns \fB0\fR, or \fB-1\fR if there was an error\&. |
| .SH "SEE ALSO" |
| .PP |
| \fI\fBSDL_MapRGBA\fP\fR, \fI\fBSDL_GetRGBA\fP\fR, \fI\fBSDL_DisplayFormatAlpha\fP\fR, \fI\fBSDL_BlitSurface\fP\fR |
| .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |