| .TH "SDL_SetVideoMode" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
| .SH "NAME" |
| SDL_SetVideoMode \- Set up a video mode with the specified width, height and bits-per-pixel\&. |
| .SH "SYNOPSIS" |
| .PP |
| \fB#include "SDL\&.h" |
| .sp |
| \fBSDL_Surface *\fBSDL_SetVideoMode\fP\fR(\fBint width, int height, int bpp, Uint32 flags\fR); |
| .SH "DESCRIPTION" |
| .PP |
| Set up a video mode with the specified width, height and bits-per-pixel\&. |
| .PP |
| If \fBbpp\fR is 0, it is treated as the current display bits per pixel\&. |
| .PP |
| The \fBflags\fR parameter is the same as the \fBflags\fR field of the \fI\fBSDL_Surface\fR\fR structure\&. OR\&'d combinations of the following values are valid\&. |
| .TP 20 |
| \fBSDL_SWSURFACE\fP |
| Create the video surface in system memory |
| .TP 20 |
| \fBSDL_HWSURFACE\fP |
| Create the video surface in video memory |
| .TP 20 |
| \fBSDL_ASYNCBLIT\fP |
| Enables the use of asynchronous updates of the display surface\&. This will usually slow down blitting on single CPU machines, but may provide a speed increase on SMP systems\&. |
| .TP 20 |
| \fBSDL_ANYFORMAT\fP |
| Normally, if a video surface of the requested bits-per-pixel (\fBbpp\fR) is not available, SDL will emulate one with a shadow surface\&. Passing \fBSDL_ANYFORMAT\fP prevents this and causes SDL to use the video surface, regardless of its pixel depth\&. |
| .TP 20 |
| \fBSDL_HWPALETTE\fP |
| Give SDL exclusive palette access\&. Without this flag you may not always get the the colors you request with \fI\fBSDL_SetColors\fP\fR or \fI\fBSDL_SetPalette\fP\fR\&. |
| .TP 20 |
| \fBSDL_DOUBLEBUF\fP |
| Enable hardware double buffering; only valid with SDL_HWSURFACE\&. Calling \fI\fBSDL_Flip\fP\fR will flip the buffers and update the screen\&. All drawing will take place on the surface that is not displayed at the moment\&. If double buffering could not be enabled then \fBSDL_Flip\fP will just perform a \fI\fBSDL_UpdateRect\fP\fR on the entire screen\&. |
| .TP 20 |
| \fBSDL_FULLSCREEN\fP |
| SDL will attempt to use a fullscreen mode\&. If a hardware resolution change is not possible (for whatever reason), the next higher resolution will be used and the display window centered on a black background\&. |
| .TP 20 |
| \fBSDL_OPENGL\fP |
| Create an OpenGL rendering context\&. You should have previously set OpenGL video attributes with \fI\fBSDL_GL_SetAttribute\fP\fR\&. |
| .TP 20 |
| \fBSDL_OPENGLBLIT\fP |
| Create an OpenGL rendering context, like above, but allow normal blitting operations\&. The screen (2D) surface may have an alpha channel, and \fI\fBSDL_UpdateRects\fP\fR must be used for updating changes to the screen surface\&. |
| .TP 20 |
| \fBSDL_RESIZABLE\fP |
| Create a resizable window\&. When the window is resized by the user a \fI\fBSDL_VIDEORESIZE\fP\fR event is generated and \fBSDL_SetVideoMode\fP can be called again with the new size\&. |
| .TP 20 |
| \fBSDL_NOFRAME\fP |
| If possible, \fBSDL_NOFRAME\fP causes SDL to create a window with no title bar or frame decoration\&. Fullscreen modes automatically have this flag set\&. |
| .PP |
| .RS |
| \fBNote: |
| .PP |
| Whatever \fBflags\fR \fBSDL_SetVideoMode\fP could satisfy are set in the \fBflags\fR member of the returned surface\&. |
| .RE |
| .PP |
| .RS |
| \fBNote: |
| .PP |
| The \fBbpp\fR parameter is the number of bits per pixel, so a \fBbpp\fR of 24 uses the packed representation of 3 bytes/pixel\&. For the more common 4 bytes/pixel mode, use a \fBbpp\fR of 32\&. Somewhat oddly, both 15 and 16 will request a 2 bytes/pixel mode, but different pixel formats\&. |
| .RE |
| .SH "RETURN VALUE" |
| .PP |
| The framebuffer surface, or \fBNULL\fR if it fails\&. The surface returned is freed by SDL_Quit() and should nt be freed by the caller\&. |
| .SH "SEE ALSO" |
| .PP |
| \fI\fBSDL_LockSurface\fP\fR, \fI\fBSDL_SetColors\fP\fR, \fI\fBSDL_Flip\fP\fR, \fI\fBSDL_Surface\fR\fR |
| .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |