| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2012 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| #include "SDL_config.h" |
| |
| /* An implementation of condition variables using semaphores and mutexes */ |
| /* |
| This implementation borrows heavily from the BeOS condition variable |
| implementation, written by Christopher Tate and Owen Smith. Thanks! |
| */ |
| |
| #include "SDL_thread.h" |
| |
| struct SDL_cond |
| { |
| SDL_mutex *lock; |
| int waiting; |
| int signals; |
| SDL_sem *wait_sem; |
| SDL_sem *wait_done; |
| }; |
| |
| /* Create a condition variable */ |
| DECLSPEC SDL_cond * SDLCALL SDL_CreateCond(void) |
| { |
| SDL_cond *cond; |
| |
| cond = (SDL_cond *) SDL_malloc(sizeof(SDL_cond)); |
| if ( cond ) { |
| cond->lock = SDL_CreateMutex(); |
| cond->wait_sem = SDL_CreateSemaphore(0); |
| cond->wait_done = SDL_CreateSemaphore(0); |
| cond->waiting = cond->signals = 0; |
| if ( ! cond->lock || ! cond->wait_sem || ! cond->wait_done ) { |
| SDL_DestroyCond(cond); |
| cond = NULL; |
| } |
| } else { |
| SDL_OutOfMemory(); |
| } |
| return(cond); |
| } |
| |
| /* Destroy a condition variable */ |
| DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond *cond) |
| { |
| if ( cond ) { |
| if ( cond->wait_sem ) { |
| SDL_DestroySemaphore(cond->wait_sem); |
| } |
| if ( cond->wait_done ) { |
| SDL_DestroySemaphore(cond->wait_done); |
| } |
| if ( cond->lock ) { |
| SDL_DestroyMutex(cond->lock); |
| } |
| SDL_free(cond); |
| } |
| } |
| |
| /* Restart one of the threads that are waiting on the condition variable */ |
| DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond *cond) |
| { |
| if ( ! cond ) { |
| SDL_SetError("Passed a NULL condition variable"); |
| return -1; |
| } |
| |
| /* If there are waiting threads not already signalled, then |
| signal the condition and wait for the thread to respond. |
| */ |
| SDL_LockMutex(cond->lock); |
| if ( cond->waiting > cond->signals ) { |
| ++cond->signals; |
| SDL_SemPost(cond->wait_sem); |
| SDL_UnlockMutex(cond->lock); |
| SDL_SemWait(cond->wait_done); |
| } else { |
| SDL_UnlockMutex(cond->lock); |
| } |
| |
| return 0; |
| } |
| |
| /* Restart all threads that are waiting on the condition variable */ |
| DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond *cond) |
| { |
| if ( ! cond ) { |
| SDL_SetError("Passed a NULL condition variable"); |
| return -1; |
| } |
| |
| /* If there are waiting threads not already signalled, then |
| signal the condition and wait for the thread to respond. |
| */ |
| SDL_LockMutex(cond->lock); |
| if ( cond->waiting > cond->signals ) { |
| int i, num_waiting; |
| |
| num_waiting = (cond->waiting - cond->signals); |
| cond->signals = cond->waiting; |
| for ( i=0; i<num_waiting; ++i ) { |
| SDL_SemPost(cond->wait_sem); |
| } |
| /* Now all released threads are blocked here, waiting for us. |
| Collect them all (and win fabulous prizes!) :-) |
| */ |
| SDL_UnlockMutex(cond->lock); |
| for ( i=0; i<num_waiting; ++i ) { |
| SDL_SemWait(cond->wait_done); |
| } |
| } else { |
| SDL_UnlockMutex(cond->lock); |
| } |
| |
| return 0; |
| } |
| |
| /* Wait on the condition variable for at most 'ms' milliseconds. |
| The mutex must be locked before entering this function! |
| The mutex is unlocked during the wait, and locked again after the wait. |
| |
| Typical use: |
| |
| Thread A: |
| SDL_LockMutex(lock); |
| while ( ! condition ) { |
| SDL_CondWait(cond); |
| } |
| SDL_UnlockMutex(lock); |
| |
| Thread B: |
| SDL_LockMutex(lock); |
| ... |
| condition = true; |
| ... |
| SDL_UnlockMutex(lock); |
| */ |
| DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms) |
| { |
| int retval; |
| |
| if ( ! cond ) { |
| SDL_SetError("Passed a NULL condition variable"); |
| return -1; |
| } |
| |
| /* Obtain the protection mutex, and increment the number of waiters. |
| This allows the signal mechanism to only perform a signal if there |
| are waiting threads. |
| */ |
| SDL_LockMutex(cond->lock); |
| ++cond->waiting; |
| SDL_UnlockMutex(cond->lock); |
| |
| /* Unlock the mutex, as is required by condition variable semantics */ |
| SDL_UnlockMutex(mutex); |
| |
| /* Wait for a signal */ |
| if ( ms == SDL_MUTEX_MAXWAIT ) { |
| retval = SDL_SemWait(cond->wait_sem); |
| } else { |
| retval = SDL_SemWaitTimeout(cond->wait_sem, ms); |
| } |
| |
| /* Let the signaler know we have completed the wait, otherwise |
| the signaler can race ahead and get the condition semaphore |
| if we are stopped between the mutex unlock and semaphore wait, |
| giving a deadlock. See the following URL for details: |
| http://www-classic.be.com/aboutbe/benewsletter/volume_III/Issue40.html |
| */ |
| SDL_LockMutex(cond->lock); |
| if ( cond->signals > 0 ) { |
| /* If we timed out, we need to eat a condition signal */ |
| if ( retval > 0 ) { |
| SDL_SemWait(cond->wait_sem); |
| } |
| /* We always notify the signal thread that we are done */ |
| SDL_SemPost(cond->wait_done); |
| |
| /* Signal handshake complete */ |
| --cond->signals; |
| } |
| --cond->waiting; |
| SDL_UnlockMutex(cond->lock); |
| |
| /* Lock the mutex, as is required by condition variable semantics */ |
| SDL_LockMutex(mutex); |
| |
| return retval; |
| } |
| |
| /* Wait on the condition variable forever */ |
| DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mutex) |
| { |
| return SDL_CondWaitTimeout(cond, mutex, SDL_MUTEX_MAXWAIT); |
| } |