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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef _SDL_fbvideo_h
#define _SDL_fbvideo_h
#include <sys/types.h>
#include <termios.h>
#include <linux/fb.h>
#include "SDL_mouse.h"
#include "SDL_mutex.h"
#include "../SDL_sysvideo.h"
#if SDL_INPUT_TSLIB
#include "tslib.h"
#endif
/* Hidden "this" pointer for the video functions */
#define _THIS SDL_VideoDevice *this
typedef void FB_bitBlit(
Uint8 *src_pos,
int src_right_delta, /* pixels, not bytes */
int src_down_delta, /* pixels, not bytes */
Uint8 *dst_pos,
int dst_linebytes,
int width,
int height);
/* This is the structure we use to keep track of video memory */
typedef struct vidmem_bucket {
struct vidmem_bucket *prev;
int used;
int dirty;
char *base;
unsigned int size;
struct vidmem_bucket *next;
} vidmem_bucket;
/* Private display data */
struct SDL_PrivateVideoData {
int console_fd;
struct fb_var_screeninfo cache_vinfo;
struct fb_var_screeninfo saved_vinfo;
int saved_cmaplen;
__u16 *saved_cmap;
int current_vt;
int saved_vt;
int keyboard_fd;
int saved_kbd_mode;
struct termios saved_kbd_termios;
int mouse_fd;
#if SDL_INPUT_TSLIB
struct tsdev *ts_dev;
#endif
char *mapped_mem;
char *shadow_mem;
int mapped_memlen;
int mapped_offset;
char *mapped_io;
long mapped_iolen;
int flip_page;
char *flip_address[2];
int rotate;
int shadow_fb; /* Tells whether a shadow is being used. */
FB_bitBlit *blitFunc;
int physlinebytes; /* Length of a line in bytes in physical fb */
#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
int SDL_nummodes[NUM_MODELISTS];
SDL_Rect **SDL_modelist[NUM_MODELISTS];
vidmem_bucket surfaces;
int surfaces_memtotal;
int surfaces_memleft;
SDL_mutex *hw_lock;
int switched_away;
struct fb_var_screeninfo screen_vinfo;
Uint32 screen_arealen;
Uint8 *screen_contents;
__u16 screen_palette[3*256];
void (*wait_vbl)(_THIS);
void (*wait_idle)(_THIS);
};
/* Old variable names */
#define console_fd (this->hidden->console_fd)
#define current_vt (this->hidden->current_vt)
#define saved_vt (this->hidden->saved_vt)
#define keyboard_fd (this->hidden->keyboard_fd)
#define saved_kbd_mode (this->hidden->saved_kbd_mode)
#define saved_kbd_termios (this->hidden->saved_kbd_termios)
#define mouse_fd (this->hidden->mouse_fd)
#if SDL_INPUT_TSLIB
#define ts_dev (this->hidden->ts_dev)
#endif
#define cache_vinfo (this->hidden->cache_vinfo)
#define saved_vinfo (this->hidden->saved_vinfo)
#define saved_cmaplen (this->hidden->saved_cmaplen)
#define saved_cmap (this->hidden->saved_cmap)
#define mapped_mem (this->hidden->mapped_mem)
#define shadow_mem (this->hidden->shadow_mem)
#define mapped_memlen (this->hidden->mapped_memlen)
#define mapped_offset (this->hidden->mapped_offset)
#define mapped_io (this->hidden->mapped_io)
#define mapped_iolen (this->hidden->mapped_iolen)
#define flip_page (this->hidden->flip_page)
#define flip_address (this->hidden->flip_address)
#define rotate (this->hidden->rotate)
#define shadow_fb (this->hidden->shadow_fb)
#define blitFunc (this->hidden->blitFunc)
#define physlinebytes (this->hidden->physlinebytes)
#define SDL_nummodes (this->hidden->SDL_nummodes)
#define SDL_modelist (this->hidden->SDL_modelist)
#define surfaces (this->hidden->surfaces)
#define surfaces_memtotal (this->hidden->surfaces_memtotal)
#define surfaces_memleft (this->hidden->surfaces_memleft)
#define hw_lock (this->hidden->hw_lock)
#define switched_away (this->hidden->switched_away)
#define screen_vinfo (this->hidden->screen_vinfo)
#define screen_arealen (this->hidden->screen_arealen)
#define screen_contents (this->hidden->screen_contents)
#define screen_palette (this->hidden->screen_palette)
#define wait_vbl (this->hidden->wait_vbl)
#define wait_idle (this->hidden->wait_idle)
/* Accelerator types that are supported by the driver, but are not
necessarily in the kernel headers on the system we compile on.
*/
#ifndef FB_ACCEL_MATROX_MGAG400
#define FB_ACCEL_MATROX_MGAG400 26 /* Matrox G400 */
#endif
#ifndef FB_ACCEL_3DFX_BANSHEE
#define FB_ACCEL_3DFX_BANSHEE 31 /* 3Dfx Banshee */
#endif
/* These functions are defined in SDL_fbvideo.c */
extern void FB_SavePaletteTo(_THIS, int palette_len, __u16 *area);
extern void FB_RestorePaletteFrom(_THIS, int palette_len, __u16 *area);
/* These are utility functions for working with video surfaces */
static __inline__ void FB_AddBusySurface(SDL_Surface *surface)
{
((vidmem_bucket *)surface->hwdata)->dirty = 1;
}
static __inline__ int FB_IsSurfaceBusy(SDL_Surface *surface)
{
return ((vidmem_bucket *)surface->hwdata)->dirty;
}
static __inline__ void FB_WaitBusySurfaces(_THIS)
{
vidmem_bucket *bucket;
/* Wait for graphic operations to complete */
wait_idle(this);
/* Clear all surface dirty bits */
for ( bucket=&surfaces; bucket; bucket=bucket->next ) {
bucket->dirty = 0;
}
}
static __inline__ void FB_dst_to_xy(_THIS, SDL_Surface *dst, int *x, int *y)
{
*x = (long)((char *)dst->pixels - mapped_mem)%this->screen->pitch;
*y = (long)((char *)dst->pixels - mapped_mem)/this->screen->pitch;
if ( dst == this->screen ) {
*x += this->offset_x;
*y += this->offset_y;
}
}
#endif /* _SDL_fbvideo_h */