| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2012 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| #include "SDL_config.h" |
| |
| #include "SDL_QWin.h" |
| #include <qapplication.h> |
| #include <qdirectpainter_qws.h> |
| |
| screenRotationT screenRotation = SDL_QT_NO_ROTATION; |
| |
| SDL_QWin::SDL_QWin(const QSize& size) |
| : QWidget(0, "SDL_main"), my_painter(0), my_image(0), |
| my_inhibit_resize(false), my_mouse_pos(-1,-1), my_flags(0), |
| my_has_fullscreen(false), my_locked(0) |
| { |
| setBackgroundMode(NoBackground); |
| } |
| |
| SDL_QWin::~SDL_QWin() { |
| // Nothing to do yet. |
| if(my_image) { |
| delete my_image; |
| } |
| } |
| |
| void SDL_QWin::setImage(QImage *image) { |
| if ( my_image ) { |
| delete my_image; |
| } |
| my_image = image; |
| // setFixedSize(image->size()); |
| } |
| |
| void SDL_QWin::resizeEvent(QResizeEvent *e) { |
| if(size() != qApp->desktop()->size()) { |
| // Widget is not the correct size, so do the fullscreen magic |
| my_has_fullscreen = false; |
| enableFullscreen(); |
| } |
| if(my_inhibit_resize) { |
| my_inhibit_resize = false; |
| } else { |
| SDL_PrivateResize(e->size().width(), e->size().height()); |
| } |
| } |
| |
| void SDL_QWin::focusInEvent(QFocusEvent *) { |
| // Always do it here, no matter the size. |
| enableFullscreen(); |
| SDL_PrivateAppActive(true, SDL_APPINPUTFOCUS); |
| } |
| |
| void SDL_QWin::focusOutEvent(QFocusEvent *) { |
| my_has_fullscreen = false; |
| SDL_PrivateAppActive(false, SDL_APPINPUTFOCUS); |
| } |
| |
| void SDL_QWin::closeEvent(QCloseEvent *e) { |
| SDL_PrivateQuit(); |
| e->ignore(); |
| } |
| |
| void SDL_QWin::setMousePos(const QPoint &pos) { |
| if(my_image->width() == height()) { |
| if (screenRotation == SDL_QT_ROTATION_90) |
| my_mouse_pos = QPoint(height()-pos.y(), pos.x()); |
| else if (screenRotation == SDL_QT_ROTATION_270) |
| my_mouse_pos = QPoint(pos.y(), width()-pos.x()); |
| } else { |
| my_mouse_pos = pos; |
| } |
| } |
| |
| void SDL_QWin::mouseMoveEvent(QMouseEvent *e) { |
| Qt::ButtonState button = e->button(); |
| int sdlstate = 0; |
| if( (button & Qt::LeftButton)) { |
| sdlstate |= SDL_BUTTON_LMASK; |
| } |
| if( (button & Qt::RightButton)) { |
| sdlstate |= SDL_BUTTON_RMASK; |
| } |
| if( (button & Qt::MidButton)) { |
| sdlstate |= SDL_BUTTON_MMASK; |
| } |
| setMousePos(e->pos()); |
| SDL_PrivateMouseMotion(sdlstate, 0, my_mouse_pos.x(), my_mouse_pos.y()); |
| } |
| |
| void SDL_QWin::mousePressEvent(QMouseEvent *e) { |
| mouseMoveEvent(e); |
| Qt::ButtonState button = e->button(); |
| SDL_PrivateMouseButton(SDL_PRESSED, |
| (button & Qt::LeftButton) ? 1 : |
| ((button & Qt::RightButton) ? 2 : 3), |
| my_mouse_pos.x(), my_mouse_pos.y()); |
| } |
| |
| void SDL_QWin::mouseReleaseEvent(QMouseEvent *e) { |
| setMousePos(e->pos()); |
| Qt::ButtonState button = e->button(); |
| SDL_PrivateMouseButton(SDL_RELEASED, |
| (button & Qt::LeftButton) ? 1 : |
| ((button & Qt::RightButton) ? 2 : 3), |
| my_mouse_pos.x(), my_mouse_pos.y()); |
| my_mouse_pos = QPoint(-1, -1); |
| } |
| |
| static inline void |
| gs_fastRotateBlit_3 ( unsigned short *fb, |
| unsigned short *bits, |
| const QRect& rect ) |
| { |
| // FIXME: this only works correctly for 240x320 displays |
| int startx, starty; |
| int width, height; |
| |
| startx = rect.left() >> 1; |
| starty = rect.top() >> 1; |
| width = ((rect.right() - rect.left()) >> 1) + 2; |
| height = ((rect.bottom() - rect.top()) >> 1) + 2; |
| |
| if((startx+width) > 120) { |
| width = 120 - startx; // avoid horizontal overflow |
| } |
| if((starty+height) > 160) { |
| height = 160 - starty; // avoid vertical overflow |
| } |
| |
| ulong *sp1, *sp2, *dp1, *dp2; |
| ulong stop, sbot, dtop, dbot; |
| |
| sp1 = (ulong*)bits + startx + starty*240; |
| sp2 = sp1 + 120; |
| dp1 = (ulong *)fb + (159 - starty) + startx*320; |
| dp2 = dp1 + 160; |
| int rowadd = (-320*width) - 1; |
| int rowadd2 = 240 - width; |
| // transfer in cells of 2x2 pixels in words |
| for (int y=0; y<height; y++) { |
| for (int x=0; x<width; x++) { |
| // read source pixels |
| stop = *sp1; |
| sbot = *sp2; |
| // rotate pixels |
| dtop = (sbot & 0xffff) + ((stop & 0xffff)<<16); |
| dbot = ((sbot & 0xffff0000)>>16) + (stop & 0xffff0000); |
| // write to framebuffer |
| *dp1 = dtop; |
| *dp2 = dbot; |
| // update source ptrs |
| sp1++; sp2++; |
| // update dest ptrs - 2 pix at a time |
| dp1 += 320; |
| dp2 += 320; |
| } |
| // adjust src ptrs - skip a row as we work in pairs |
| sp1 += rowadd2; |
| sp2 += rowadd2; |
| // adjust dest ptrs for rotation |
| dp1 += rowadd; |
| dp2 += rowadd; |
| } |
| } |
| |
| static inline void |
| gs_fastRotateBlit_1 ( unsigned short *fb, |
| unsigned short *bits, |
| const QRect& rect ) { |
| // FIXME: this only works correctly for 240x320 displays |
| int startx, starty; |
| int width, height; |
| |
| startx = rect.left() >> 1; |
| starty = rect.top() >> 1; |
| width = ((rect.right() - rect.left()) >> 1) + 2; |
| height = ((rect.bottom() - rect.top()) >> 1) + 2; |
| |
| if((startx+width) > 120) { |
| width = 120 - startx; // avoid horizontal overflow |
| } |
| if((starty+height) > 160) { |
| height = 160 - starty; // avoid vertical overflow |
| } |
| |
| ulong *sp1, *sp2, *dp1, *dp2; |
| ulong stop, sbot, dtop, dbot; |
| fb += 320*239; // Move "fb" to top left corner |
| sp1 = (ulong*)bits + startx + starty*240; |
| sp2 = sp1 + 120; |
| dp1 = (ulong*)fb - startx * 320 - starty; |
| dp2 = dp1 - 160; |
| int rowadd = (320*width) + 1; |
| int rowadd2 = 240 - width; |
| // transfer in cells of 2x2 pixels in words |
| for (int y=0; y<height; y++) { |
| for (int x=0; x<width; x++) { |
| // read |
| stop = *sp1; |
| sbot = *sp2; |
| // rotate |
| dtop = (stop & 0xffff) + ((sbot & 0xffff)<<16); |
| dbot = ((stop & 0xffff0000)>>16) + (sbot & 0xffff0000); |
| // write |
| *dp1 = dtop; |
| *dp2 = dbot; |
| // update source ptrs |
| sp1++; sp2++; |
| // update dest ptrs - 2 pix at a time |
| dp1 -= 320; |
| dp2 -= 320; |
| } |
| // adjust src ptrs - skip a row as we work in pairs |
| sp1 += rowadd2; |
| sp2 += rowadd2; |
| // adjust dest ptrs for rotation |
| dp1 += rowadd; |
| dp2 += rowadd; |
| } |
| } |
| |
| // desktop, SL-A300 etc |
| bool SDL_QWin::repaintRotation0(const QRect& rect) { |
| if(my_image->width() == width()) { |
| uchar *fb = (uchar*)my_painter->frameBuffer(); |
| uchar *buf = (uchar*)my_image->bits(); |
| if(rect == my_image->rect()) { |
| SDL_memcpy(fb, buf, width()*height()*2); |
| } else { |
| int h = rect.height(); |
| int wd = rect.width()<<1; |
| int fblineadd = my_painter->lineStep(); |
| int buflineadd = my_image->bytesPerLine(); |
| fb += (rect.left()<<1) + rect.top() * my_painter->lineStep(); |
| buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine(); |
| while(h--) { |
| SDL_memcpy(fb, buf, wd); |
| fb += fblineadd; |
| buf += buflineadd; |
| } |
| } |
| } else { |
| return false; // FIXME: Landscape |
| } |
| #ifdef __i386__ |
| my_painter->fillRect( rect, QBrush( Qt::NoBrush ) ); |
| #endif |
| return true; |
| } |
| |
| |
| // Sharp Zaurus SL-5500 etc |
| bool SDL_QWin::repaintRotation3(const QRect& rect) { |
| if(my_image->width() == width()) { |
| ushort *fb = (ushort*)my_painter->frameBuffer(); |
| ushort *buf = (ushort*)my_image->bits(); |
| gs_fastRotateBlit_3(fb, buf, rect); |
| } else { |
| // landscape mode |
| if (screenRotation == SDL_QT_ROTATION_90) { |
| uchar *fb = (uchar*)my_painter->frameBuffer(); |
| uchar *buf = (uchar*)my_image->bits(); |
| if(rect == my_image->rect()) { |
| SDL_memcpy(fb, buf, width()*height()*2); |
| } else { |
| int h = rect.height(); |
| int wd = rect.width()<<1; |
| int fblineadd = my_painter->lineStep(); |
| int buflineadd = my_image->bytesPerLine(); |
| fb += (rect.left()<<1) + rect.top() * my_painter->lineStep(); |
| buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine(); |
| while(h--) { |
| SDL_memcpy(fb, buf, wd); |
| fb += fblineadd; |
| buf += buflineadd; |
| } |
| } |
| } else if (screenRotation == SDL_QT_ROTATION_270) { |
| int h = rect.height(); |
| int wd = rect.width(); |
| int fblineadd = my_painter->lineStep() - (rect.width() << 1); |
| int buflineadd = my_image->bytesPerLine() - (rect.width() << 1); |
| int w; |
| |
| uchar *fb = (uchar*)my_painter->frameBuffer(); |
| uchar *buf = (uchar*)my_image->bits(); |
| |
| fb += ((my_painter->width() - (rect.top() + rect.height())) * |
| my_painter->lineStep()) + ((my_painter->height() - ((rect.left() + |
| rect.width()))) << 1); |
| |
| buf += my_image->bytesPerLine() * (rect.top() + rect.height()) - |
| (((my_image->width() - (rect.left() + rect.width())) << 1) + 2); |
| |
| while(h--) { |
| w = wd; |
| while(w--) *((unsigned short*)fb)++ = *((unsigned short*)buf)--; |
| fb += fblineadd; |
| buf -= buflineadd; |
| } |
| } |
| } |
| return true; |
| } |
| |
| // ipaq 3800... |
| bool SDL_QWin::repaintRotation1(const QRect& rect) { |
| if(my_image->width() == width()) { |
| ushort *fb = (ushort*)my_painter->frameBuffer(); |
| ushort *buf = (ushort*)my_image->bits(); |
| gs_fastRotateBlit_1(fb, buf, rect); |
| } else { |
| return false; // FIXME: landscape mode |
| } |
| return true; |
| } |
| |
| void SDL_QWin::repaintRect(const QRect& rect) { |
| if(!my_painter || !rect.width() || !rect.height()) { |
| return; |
| } |
| |
| if(QPixmap::defaultDepth() == 16) { |
| switch(my_painter->transformOrientation()) { |
| case 3: |
| if(repaintRotation3(rect)) { return; } |
| break; |
| case 1: |
| if(repaintRotation1(rect)) { return; } |
| break; |
| case 0: |
| if(repaintRotation0(rect)) { return; } |
| break; |
| } |
| } |
| my_painter->drawImage(rect.topLeft(), *my_image, rect); |
| } |
| |
| // This paints the current buffer to the screen, when desired. |
| void SDL_QWin::paintEvent(QPaintEvent *ev) { |
| if(my_image) { |
| lockScreen(true); |
| repaintRect(ev->rect()); |
| unlockScreen(); |
| } |
| } |
| |
| /* Function to translate a keyboard transition and queue the key event |
| * This should probably be a table although this method isn't exactly |
| * slow. |
| */ |
| void SDL_QWin::QueueKey(QKeyEvent *e, int pressed) |
| { |
| SDL_keysym keysym; |
| int scancode = e->key(); |
| /* Set the keysym information */ |
| if(scancode >= 'A' && scancode <= 'Z') { |
| // Qt sends uppercase, SDL wants lowercase |
| keysym.sym = static_cast<SDLKey>(scancode + 32); |
| } else if(scancode >= 0x1000) { |
| // Special keys |
| switch(scancode) { |
| case Qt::Key_Escape: scancode = SDLK_ESCAPE; break; |
| case Qt::Key_Tab: scancode = SDLK_TAB; break; |
| case Qt::Key_Backspace: scancode = SDLK_BACKSPACE; break; |
| case Qt::Key_Return: scancode = SDLK_RETURN; break; |
| case Qt::Key_Enter: scancode = SDLK_KP_ENTER; break; |
| case Qt::Key_Insert: scancode = SDLK_INSERT; break; |
| case Qt::Key_Delete: scancode = SDLK_DELETE; break; |
| case Qt::Key_Pause: scancode = SDLK_PAUSE; break; |
| case Qt::Key_Print: scancode = SDLK_PRINT; break; |
| case Qt::Key_SysReq: scancode = SDLK_SYSREQ; break; |
| case Qt::Key_Home: scancode = SDLK_HOME; break; |
| case Qt::Key_End: scancode = SDLK_END; break; |
| // We want the control keys to rotate with the screen |
| case Qt::Key_Left: |
| if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_UP; |
| else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_DOWN; |
| else scancode = SDLK_LEFT; |
| break; |
| case Qt::Key_Up: |
| if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_RIGHT; |
| else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_LEFT; |
| else scancode = SDLK_UP; |
| break; |
| case Qt::Key_Right: |
| if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_DOWN; |
| else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_UP; |
| else scancode = SDLK_RIGHT; |
| break; |
| case Qt::Key_Down: |
| if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_LEFT; |
| else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_RIGHT; |
| else scancode = SDLK_DOWN; |
| break; |
| case Qt::Key_Prior: scancode = SDLK_PAGEUP; break; |
| case Qt::Key_Next: scancode = SDLK_PAGEDOWN; break; |
| case Qt::Key_Shift: scancode = SDLK_LSHIFT; break; |
| case Qt::Key_Control: scancode = SDLK_LCTRL; break; |
| case Qt::Key_Meta: scancode = SDLK_LMETA; break; |
| case Qt::Key_Alt: scancode = SDLK_LALT; break; |
| case Qt::Key_CapsLock: scancode = SDLK_CAPSLOCK; break; |
| case Qt::Key_NumLock: scancode = SDLK_NUMLOCK; break; |
| case Qt::Key_ScrollLock: scancode = SDLK_SCROLLOCK; break; |
| case Qt::Key_F1: scancode = SDLK_F1; break; |
| case Qt::Key_F2: scancode = SDLK_F2; break; |
| case Qt::Key_F3: scancode = SDLK_F3; break; |
| case Qt::Key_F4: scancode = SDLK_F4; break; |
| case Qt::Key_F5: scancode = SDLK_F5; break; |
| case Qt::Key_F6: scancode = SDLK_F6; break; |
| case Qt::Key_F7: scancode = SDLK_F7; break; |
| case Qt::Key_F8: scancode = SDLK_F8; break; |
| case Qt::Key_F9: scancode = SDLK_F9; break; |
| case Qt::Key_F10: scancode = SDLK_F10; break; |
| case Qt::Key_F11: scancode = SDLK_F11; break; |
| case Qt::Key_F12: scancode = SDLK_F12; break; |
| case Qt::Key_F13: scancode = SDLK_F13; break; |
| case Qt::Key_F14: scancode = SDLK_F14; break; |
| case Qt::Key_F15: scancode = SDLK_F15; break; |
| case Qt::Key_Super_L: scancode = SDLK_LSUPER; break; |
| case Qt::Key_Super_R: scancode = SDLK_RSUPER; break; |
| case Qt::Key_Menu: scancode = SDLK_MENU; break; |
| case Qt::Key_Help: scancode = SDLK_HELP; break; |
| |
| case Qt::Key_F33: |
| // FIXME: This is a hack to enable the OK key on |
| // Zaurii devices. SDLK_RETURN is a suitable key to use |
| // since it often is used as such. |
| // david@hedbor.org |
| scancode = SDLK_RETURN; |
| break; |
| default: |
| scancode = SDLK_UNKNOWN; |
| break; |
| } |
| keysym.sym = static_cast<SDLKey>(scancode); |
| } else { |
| keysym.sym = static_cast<SDLKey>(scancode); |
| } |
| keysym.scancode = scancode; |
| keysym.mod = KMOD_NONE; |
| ButtonState st = e->state(); |
| if( (st & ShiftButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LSHIFT); } |
| if( (st & ControlButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LCTRL); } |
| if( (st & AltButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LALT); } |
| if ( SDL_TranslateUNICODE ) { |
| QChar qchar = e->text()[0]; |
| keysym.unicode = qchar.unicode(); |
| } else { |
| keysym.unicode = 0; |
| } |
| |
| /* NUMLOCK and CAPSLOCK are implemented as double-presses in reality */ |
| // if ( (keysym.sym == SDLK_NUMLOCK) || (keysym.sym == SDLK_CAPSLOCK) ) { |
| // pressed = 1; |
| // } |
| |
| /* Queue the key event */ |
| if ( pressed ) { |
| SDL_PrivateKeyboard(SDL_PRESSED, &keysym); |
| } else { |
| SDL_PrivateKeyboard(SDL_RELEASED, &keysym); |
| } |
| } |
| |
| void SDL_QWin::setFullscreen(bool fs_on) { |
| my_has_fullscreen = false; |
| enableFullscreen(); |
| } |
| |
| void SDL_QWin::enableFullscreen() { |
| // Make sure size is correct |
| if(!my_has_fullscreen) { |
| setFixedSize(qApp->desktop()->size()); |
| // This call is needed because showFullScreen won't work |
| // correctly if the widget already considers itself to be fullscreen. |
| showNormal(); |
| // This is needed because showNormal() forcefully changes the window |
| // style to WSTyle_TopLevel. |
| setWFlags(WStyle_Customize | WStyle_NoBorder); |
| // Enable fullscreen. |
| showFullScreen(); |
| my_has_fullscreen = true; |
| } |
| } |
| |
| bool SDL_QWin::lockScreen(bool force) { |
| if(!my_painter) { |
| if(force || (isVisible() && isActiveWindow())) { |
| my_painter = new QDirectPainter(this); |
| } else { |
| return false; |
| } |
| } |
| my_locked++; // Increate lock refcount |
| return true; |
| } |
| |
| void SDL_QWin::unlockScreen() { |
| if(my_locked > 0) { |
| my_locked--; // decrease lock refcount; |
| } |
| if(!my_locked && my_painter) { |
| my_painter->end(); |
| delete my_painter; |
| my_painter = 0; |
| } |
| } |