| This tries to document the mess that is DisplayState in QEMU. |
| See "console.h" for the main definitions, and below for some |
| explanations: |
| |
| |
| DISPLAY STATE OBJECTS: |
| ====================== |
| |
| A DisplayState holds state for stuff to be displayed on QEMU. More |
| precisely: |
| |
| - A DisplayState owns a 'DisplaySurface' which is nothing more than a |
| pixel buffer with specific dimensions, pitch and format plus bytes |
| to carry its content. |
| |
| - A DisplayState also holds a 'DisplayAllocator' which allows it to |
| allocate its surface through a proper API. For example, this is |
| used in the upstream sdl UI backend to allocate the surface pixels |
| through SDL_SetVideoMode(). The default allocator simply uses |
| 'malloc' to do the allocation (with 32-bits/pixel). |
| |
| - A DisplayState also holds a list of DisplayChangeListener object. |
| Each listener contains a small set of callbacks that will be called |
| whenever an "event" happens on the display state. Events examples |
| are: |
| |
| dpy_update: a rectangular portion of the surface has been updated. |
| dpy_resize: the hardware decided to resize the framebuffer. |
| dpy_refresh: called periodically by the GUI timer. |
| dpy_copy: the hardware performed a rectangular copy operation. |
| dpy_fill: the hardware performed a rectangular fill operation. |
| dpy_setdata: the hardware decided to change the framebuffer address. |
| dpy_text_cursor: the hardware placed the text cursor at a given (x,y). |
| |
| NOTE: dpy_setdata is essentially the same than dpy_resize except that |
| there is a guarantee that the size didn't change. |
| |
| More on DisplayChangeListeners below. |
| |
| - The file "console.h" provides many helper functions to call all listeners |
| registered for a given DisplayState. For example, dpy_update(ds,x,y,w,h) |
| will call the 'dpy_update' callback of all listeners for the display |
| state 'ds'. |
| |
| |
| CONSOLES: |
| ========= |
| |
| A "console" is something that can write pixels into a DisplayState. |
| There are two kinds of consoles, and they're fairly different in usage. |
| |
| GRAPHICAL CONSOLE: |
| ------------------ |
| |
| A "Graphical console" creates and owns a DisplayState. It is used when one |
| needs to write directly to the DisplaySurface pixel buffer. A typical |
| hardware framebuffer emulator (e.g. hw/vga-pic.c) will call the |
| function graphic_console_init() to create the DisplayState. Note that |
| this functions accepts several callbacks and is defined as: |
| |
| typedef void (*vga_hw_update_ptr)(void *); |
| typedef void (*vga_hw_invalidate_ptr)(void *); |
| typedef void (*vga_hw_screen_dump_ptr)(void *, const char *); |
| typedef void (*vga_hw_text_update_ptr)(void *, console_ch_t *); |
| |
| DisplayState *graphic_console_init(vga_hw_update_ptr update, |
| vga_hw_invalidate_ptr invalidate, |
| vga_hw_screen_dump_ptr screen_dump, |
| vga_hw_text_update_ptr text_update, |
| void *opaque); |
| |
| The update/invalidate/screen_dump/text_update functions must be provided |
| by the hardware framebuffer emulation, and will be called under various |
| circumstances: |
| |
| 'update' is called periodically to check for any hw framebuffer |
| updates (and then copy them to the DisplayState, to finally send |
| them through dpy_update() to the listeners). |
| |
| 'invalidate' is called to indicate that the next call to 'update' |
| should send the content of _all_ the framebuffer, instead of only |
| the smallest possible update. |
| |
| 'screen_dump' is called to force a screen dump (i.e. print the |
| content of the framebuffer to a ppm file, which name is passed as |
| a parameter). |
| |
| 'text_update' is called to display one single character. XXX: Code is |
| not very clear, but probably related to text console. |
| |
| |
| TEXT CONSOLES: |
| -------------- |
| |
| A "Text console" attaches to an existing DisplayState, and is able to |
| take over its rendering in order to display a text *terminal*. It's not |
| sure whether this emulates VT101 or something else (see the code inside |
| the console_putchar() for all the gory details), but the main idea is |
| that you create a console with a call to: |
| |
| CharDriverState* text_console_init(const char* p); |
| |
| The function returns a CharDriverState* (see docs/CHAR-DEVICES.TXT) that |
| will be connected to a host device identified by the string in 'p'. This |
| allows you, for example, to connect the console to stdio. |
| |
| The text console code is capable of producing a bitmap each time you update |
| its content (i.e. it includes code to manage fixed-size font rendering, |
| scrolling, escape sequences, color, blinking cursor, etc...). |
| |
| - By default, the graphics console writes to its DisplayState, but you can |
| use console_select() to change that at runtime. This function can be used |
| to force switching between virtual terminals and the graphics display. |
| There can be several text consoles associated to a single DisplayState |
| object. |
| |
| |
| DISPLAY CHANGE LISTENERES: |
| ========================== |
| |
| There QEMU sources provide the implementation for various |
| DisplayChangeListeners, most notables are the following: |
| |
| - In sdl.c: This one uses the SDL library to display the content of a |
| DisplaySurface through a SDL_Window. The implementation also supports |
| zooming the output to an arbitrary size (using SDL functions). |
| |
| - In vnc.c: This listener implements a VNC Server that can be used to |
| display the DisplaySurface remotely through the RDP protocol. |
| |
| - In curses.c: This listener is used to display text consoles through the |
| "curses" library on Unix systems. It cannot be used to display any |
| graphics though. |
| |
| NOTE: The initialization sequence in vl.c only allows for a single listener |
| on the main display state, but the rest of the code deals with several |
| listeners per DisplayState just fine. |
| |
| Each DisplayChangeListener can specify a refresh period (e.g. every 1/60th |
| of second). QEMU will then create a timer that will be programmed to called |
| the listener's 'dpy_refresh' callback periodically. The point of this |
| callback is to perform the following: |
| |
| - poll for new user input events from the underlying UI (e.g. from the SDL |
| event loop, or from the network for VNC). These should be translated into |
| guest event codes with functions like 'kbd_put_keycode' or 'kbd_mouse_event'. |
| |
| - call the global vga_hw_update() function. It will, if the graphics console |
| is being displayed, call the 'update' callback that was passed to |
| graphic_console_init(). If a text console is being displayed, the does |
| nothing. |
| |
| - eventually call the global vga_hw_invalidate() to indicate that the whole |
| framebuffer content should be resent as an update. This can happen when a |
| UI window was minimized and is made visible again, for example. |
| |
| |
| INITIALIZATION AND RUNTIME EXECUTION: |
| ===================================== |
| |
| Initialization happens in the qemu main() function in the vl.c source file. |
| |
| First, the hardware machine is initialized. The hardware fraembuffer emulation |
| shall call graphic_console_init() to create a new DisplayState. Note that the |
| object returned by this function has a default DisplaySurface of 640x480 pixels |
| allocated through malloc(). In other words, the hardware emulation does not |
| set the size of the display state by default! |
| |
| After that, the listener's initialization function (e.g. sdl_display_init) |
| is called. It is passed the DisplayState object and can replace the |
| corresponding DisplaySurface with another one with proper dimensions, and |
| eventually created with a different DisplayAllocator. It also registers a |
| DisplayChangeListener to receive later state changes. |
| |
| Note that the VNC listener doesn't change the dimension of the DisplayState |
| surface it is initialized with. However, it will react to dpy_resize events |
| accordingly. |
| |
| NOTE: dpy_resize()s are currently only generated when switching between |
| consoles, or when the framebuffer's size is modified by the guest kernel. |
| |
| |
| The GUI timer, corresponding to the first listener than has one refresh |
| period, drives the whole update process (if no listener provides a refresh |
| period, a default 'no_graphic' timer is setup with a default refresh period |
| of 30 frame/s). |
| |
| Things happen in this order: |
| |
| - the GUI timer kicks in, and calls the 'dpy_refresh()' callback of |
| the listener (each listener has its own timer, btw). |
| |
| - the listener callback polls for user events, and calls vga_hw_update() |
| to see if there are hardware framebuffer updates. |
| |
| - vga_hw_update() checks that the graphics console is displayed (otherwise |
| it exits) |
| |
| - it then calls the graphics console's 'update' callback |
| |
| - the callback, implemented by the framebuffer hw emulation, checks for |
| dirty pages in order to detect what changed since it was invoked. |
| |
| For every rectangle of the hw framebuffer that was modified, it copies |
| the pixels from VRAM into the DisplayState's surface buffer (eventually |
| performing format conversion at the same time). |
| |
| After that, it calls dpy_update() to send the update to all registered |
| listeners for the DisplayState. |
| |
| - The listener's 'dpy_update' callback is called and receives a pointer |
| to the DisplayState, and the rectangle corresponding to the update. Its |
| implementation can then update the content of the screen (or the internal |
| VNC framebuffer). |
| |
| Eventually, hardware emulation can also trigger other dpy_xxxx events (e.g. |
| dpy_resize, dpy_copy, dpy_fill....) |
| |
| Here's a simplified diagram of what happens in the typical case: |
| |
| _____________ |
| | | |
| | hardware | |
| | framebuffer |-------+ |
| | | | |
| |_____________| | |
| ^ | |
| | | |
| | 3/ ds.update() | 4/ dpy_update(ds,x,y,w,h) |
| | | |
| | | |
| _____________ | |
| | | | |
| | Display | <-----+ |
| | State | |
| | | ----------+ |
| |_____________| | |
| ^ | |
| | | |
| | 2/ vga_hw_update() | |
| | | |
| | | |
| | | |
| | +---------------+ |
| | | | |
| | | 5/listener.dpy_update(ds,x,y,w,h) |
| | | | |
| | | | 6/listener.dpy_update(...) |
| | | | |
| | v v |
| _____________ _____________ |
| | | | | |
| | SDL | | VNC | |
| | Listener | | Listener | |
| | | | | |
| |_____________| |_____________| |
| ^ |
| | |
| | 1/ listener.dpy_refresh() |
| | |
| |
| GUI timer |
| |