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| >SDL_GL_GetAttribute</H1 |
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| >SDL_GL_GetAttribute -- Get the value of a special SDL/OpenGL attribute</DIV |
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| >#include "SDL.h"</PRE |
| ><P |
| ><CODE |
| ><CODE |
| CLASS="FUNCDEF" |
| >int <B |
| CLASS="FSFUNC" |
| >SDL_GL_GetAttribute</B |
| ></CODE |
| >(SDLGLattr attr, int *value);</CODE |
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| >Places the value of the SDL/OpenGL <A |
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| >attribute</A |
| > <TT |
| CLASS="PARAMETER" |
| ><I |
| >attr</I |
| ></TT |
| > into <TT |
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| >value</I |
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| >. This is useful after a call to <A |
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| ><TT |
| CLASS="FUNCTION" |
| >SDL_SetVideoMode</TT |
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| > to check whether your attributes have been <A |
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| >set</A |
| > as you expected.</P |
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| >Returns <SPAN |
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| > on success, or <SPAN |
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| >-1</SPAN |
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| >See Also</H2 |
| ><P |
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| HREF="sdlglsetattribute.html" |
| ><TT |
| CLASS="FUNCTION" |
| >SDL_GL_SetAttribute</TT |
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| >, |
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| >GL Attributes</A |
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