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| ><H2 |
| >Name</H2 |
| >SDL_InitSubSystem -- Initialize subsystems</DIV |
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| NAME="AEN513" |
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| >Synopsis</H2 |
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| ><PRE |
| CLASS="FUNCSYNOPSISINFO" |
| >#include "SDL.h"</PRE |
| ><P |
| ><CODE |
| ><CODE |
| CLASS="FUNCDEF" |
| >int <B |
| CLASS="FSFUNC" |
| >SDL_InitSubSystem</B |
| ></CODE |
| >(Uint32 flags);</CODE |
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| >Description</H2 |
| ><P |
| >After SDL has been initialized with <A |
| HREF="sdlinit.html" |
| ><TT |
| CLASS="FUNCTION" |
| >SDL_Init</TT |
| ></A |
| > you may initialize uninitialized subsystems with <TT |
| CLASS="FUNCTION" |
| >SDL_InitSubSystem</TT |
| >. The <TT |
| CLASS="PARAMETER" |
| ><I |
| >flags</I |
| ></TT |
| > parameter is the same as that used in <A |
| HREF="sdlinit.html" |
| ><TT |
| CLASS="FUNCTION" |
| >SDL_Init</TT |
| ></A |
| >.</P |
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| NAME="AEN529" |
| ></A |
| ><H2 |
| >Examples</H2 |
| ><PRE |
| CLASS="PROGRAMLISTING" |
| >/* Seperating Joystick and Video initialization. */ |
| SDL_Init(SDL_INIT_VIDEO); |
| . |
| . |
| SDL_SetVideoMode(640, 480, 16, SDL_DOUBLEBUF|SDL_FULLSCREEN); |
| . |
| /* Do Some Video stuff */ |
| . |
| . |
| /* Initialize the joystick subsystem */ |
| SDL_InitSubSystem(SDL_INIT_JOYSTICK); |
| |
| /* Do some stuff with video and joystick */ |
| . |
| . |
| . |
| /* Shut them both down */ |
| SDL_Quit();</PRE |
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| ></A |
| ><H2 |
| >Return Value</H2 |
| ><P |
| >Returns <SPAN |
| CLASS="RETURNVALUE" |
| >-1</SPAN |
| > on an error or <SPAN |
| CLASS="RETURNVALUE" |
| >0</SPAN |
| > on success.</P |
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| ></A |
| ><H2 |
| >See Also</H2 |
| ><P |
| ><A |
| HREF="sdlinit.html" |
| ><TT |
| CLASS="FUNCTION" |
| >SDL_Init</TT |
| ></A |
| >, |
| <A |
| HREF="sdlquit.html" |
| ><TT |
| CLASS="FUNCTION" |
| >SDL_Quit</TT |
| ></A |
| >, |
| <A |
| HREF="sdlquitsubsystem.html" |
| ><TT |
| CLASS="FUNCTION" |
| >SDL_QuitSubSystem</TT |
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