| .TH "SDL_ActiveEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
| .SH "NAME" |
| SDL_ActiveEvent \- Application visibility event structure |
| .SH "STRUCTURE DEFINITION" |
| .PP |
| .nf |
| \f(CWtypedef struct{ |
| Uint8 type; |
| Uint8 gain; |
| Uint8 state; |
| } SDL_ActiveEvent;\fR |
| .fi |
| .PP |
| .SH "STRUCTURE DATA" |
| .TP 20 |
| \fBtype\fR |
| \fBSDL_ACTIVEEVENT\&.\fP |
| .TP 20 |
| \fBgain\fR |
| 0 if the event is a loss or 1 if it is a gain\&. |
| .TP 20 |
| \fBstate\fR |
| \fBSDL_APPMOUSEFOCUS\fP if mouse focus was gained or lost, \fBSDL_APPINPUTFOCUS\fP if input focus was gained or lost, or \fBSDL_APPACTIVE\fP if the application was iconified (\fBgain\fR=0) or restored(\fBgain\fR=1)\&. |
| .SH "DESCRIPTION" |
| .PP |
| \fBSDL_ActiveEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_ACTIVEEVENT\fP is reported\&. |
| .PP |
| When the mouse leaves or enters the window area a \fBSDL_APPMOUSEFOCUS\fP type activation event occurs, if the mouse entered the window then \fBgain\fR will be 1, otherwise \fBgain\fR will be 0\&. A \fBSDL_APPINPUTFOCUS\fP type activation event occurs when the application loses or gains keyboard focus\&. This usually occurs when another application is made active\&. Finally, a \fBSDL_APPACTIVE\fP type event occurs when the application is either minimised/iconified (\fBgain\fR=0) or restored\&. |
| .PP |
| .RS |
| \fBNote: |
| .PP |
| This event does not occur when an application window is first created\&. |
| .RE |
| .SH "SEE ALSO" |
| .PP |
| \fI\fBSDL_Event\fR\fR, \fI\fBSDL_GetAppState\fP\fR |
| .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |