| .TH "SDL_KeyboardEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
| .SH "NAME" |
| SDL_KeyboardEvent \- Keyboard event structure |
| .SH "STRUCTURE DEFINITION" |
| .PP |
| .nf |
| \f(CWtypedef struct{ |
| Uint8 type; |
| Uint8 state; |
| SDL_keysym keysym; |
| } SDL_KeyboardEvent;\fR |
| .fi |
| .PP |
| .SH "STRUCTURE DATA" |
| .TP 20 |
| \fBtype\fR |
| \fBSDL_KEYDOWN\fP or \fBSDL_KEYUP\fP |
| .TP 20 |
| \fBstate\fR |
| \fBSDL_PRESSED\fP or \fBSDL_RELEASED\fP |
| .TP 20 |
| \fBkeysym\fR |
| Contains key press information |
| .SH "DESCRIPTION" |
| .PP |
| \fBSDL_KeyboardEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_KEYDOWN\fP or \fBSDL_KEYUP\fP is reported\&. |
| .PP |
| The \fBtype\fR and \fBstate\fR actually report the same information, they just use different values to do it! A keyboard event occurs when a key is released (\fBtype\fR=\fBSDK_KEYUP\fP or \fBstate\fR=\fBSDL_RELEASED\fP) and when a key is pressed (\fBtype\fR=\fBSDL_KEYDOWN\fP or \fBstate\fR=\fBSDL_PRESSED\fP)\&. The information on what key was pressed or released is in the \fI\fBkeysym\fR\fR structure\&. |
| .PP |
| .RS |
| \fBNote: |
| .PP |
| Repeating \fBSDL_KEYDOWN\fP events will occur if key repeat is enabled (see \fI\fBSDL_EnableKeyRepeat\fP\fR)\&. |
| .RE |
| .SH "SEE ALSO" |
| .PP |
| \fI\fBSDL_Event\fR\fR, \fI\fBSDL_keysym\fR\fR, \fI\fBSDL_EnableKeyRepeat\fP\fR, \fI\fBSDL_EnableUNICODE\fP\fR |
| .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |