| |
| This is a list of API changes in SDL's version history. |
| |
| Version 1.0: |
| |
| 1.2.14: |
| Added cast macros for correct usage with C++: |
| SDL_reinterpret_cast(type, expression) |
| SDL_static_cast(type, expression) |
| |
| Added SDL_VIDEO_FULLSCREEN_DISPLAY as a preferred synonym for |
| SDL_VIDEO_FULLSCREEN_HEAD on X11. |
| |
| Added SDL_DISABLE_LOCK_KEYS environment variable to enable normal |
| up/down events for Caps-Lock and Num-Lock keys. |
| |
| 1.2.13: |
| Added SDL_BUTTON_X1 and SDL_BUTTON_X2 constants. |
| |
| 1.2.12: |
| Added SDL_VIDEO_ALLOW_SCREENSAVER to override SDL's disabling |
| of the screensaver on Mac OS X and X11. |
| |
| 1.2.10: |
| If SDL_OpenAudio() is passed zero for the desired format |
| fields, the following environment variables will be used |
| to fill them in: |
| SDL_AUDIO_FREQUENCY |
| SDL_AUDIO_FORMAT |
| SDL_AUDIO_CHANNELS |
| SDL_AUDIO_SAMPLES |
| If an environment variable is not specified, it will be set |
| to a reasonable default value. |
| |
| Added support for the SDL_VIDEO_FULLSCREEN_HEAD environment |
| variable, currently supported on X11 Xinerama configurations. |
| |
| Added SDL_GL_SWAP_CONTROL to wait for vsync in OpenGL applications. |
| |
| Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration. |
| |
| Added current_w and current_h to the SDL_VideoInfo structure, |
| which is set to the desktop resolution during video intialization, |
| and then set to the current resolution when a video mode is set. |
| |
| SDL_SetVideoMode() now accepts 0 for width or height and will use |
| the current video mode (or the desktop mode if no mode has been set.) |
| |
| Added SDL_GetKeyRepeat() |
| |
| Added SDL_config.h, with defaults for various build environments. |
| |
| 1.2.7: |
| Added CPU feature detection functions to SDL_cpuinfo.h: |
| SDL_HasRDTSC(), SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE(), |
| SDL_HasAltiVec() |
| Added function to create RWops from const memory: SDL_RWFromConstMem() |
| |
| 1.2.6: |
| Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject() |
| |
| Added SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES for FSAA |
| |
| 1.2.5: |
| Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5) |
| |
| Added SDL_GL_STEREO for stereoscopic OpenGL contexts |
| |
| 1.2.0: |
| Added SDL_VIDEOEXPOSE event to signal that the screen needs to |
| be redrawn. This is currently only delivered to OpenGL windows |
| on X11, though it may be delivered in the future when the video |
| memory is lost under DirectX. |
| |
| 1.1.8: |
| You can pass SDL_NOFRAME to SDL_VideoMode() to create a window |
| that has no title bar or frame decoration. Fullscreen video |
| modes automatically have this flag set. |
| |
| Added a function to query the clipping rectangle for a surface: |
| void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect) |
| |
| Added a function to query the current event filter: |
| SDL_EventFilter SDL_GetEventFilter(void) |
| |
| If you pass -1 to SDL_ShowCursor(), it won't change the current |
| cursor visibility state, but will still return it. |
| |
| SDL_LockSurface() and SDL_UnlockSurface() are recursive, meaning |
| you can nest them as deep as you want, as long as each lock call |
| has a matching unlock call. The surface remains locked until the |
| last matching unlock call. |
| |
| Note that you may not blit to or from a locked surface. |
| |
| 1.1.7: |
| The SDL_SetGammaRamp() and SDL_GetGammaRamp() functions now take |
| arrays of Uint16 values instead of Uint8 values. For the most part, |
| you can just take your old values and shift them up 8 bits to get |
| new correct values for your gamma ramps. |
| |
| You can pass SDL_RLEACCEL in flags passed to SDL_ConvertSurface() |
| and SDL will try to RLE accelerate colorkey and alpha blits in the |
| resulting surface. |
| |
| 1.1.6: |
| Added a function to return the thread ID of a specific thread: |
| Uint32 SDL_GetThreadID(SDL_Thread *thread) |
| If 'thread' is NULL, this function returns the id for this thread. |
| |
| 1.1.5: |
| The YUV overlay structure has been changed to use an array of |
| pitches and pixels representing the planes of a YUV image, to |
| better enable hardware acceleration. The YV12 and IYUV formats |
| each have three planes, corresponding to the Y, U, and V portions |
| of the image, while packed pixel YUV formats just have one plane. |
| |
| For palettized mode (8bpp), the screen colormap is now split in |
| a physical and a logical palette. The physical palette determines |
| what colours the screen pixels will get when displayed, and the |
| logical palette controls the mapping from blits to/from the screen. |
| A new function, SDL_SetPalette() has been added to change |
| logical and physical palettes separately. SDL_SetColors() works |
| just as before, and is equivalent to calling SDL_SetPalette() with |
| a flag argument of (SDL_LOGPAL|SDL_PHYSPAL). |
| |
| SDL_BlitSurface() no longer modifies the source rectangle, only the |
| destination rectangle. The width/height members of the destination |
| rectangle are ignored, only the position is used. |
| |
| The old source clipping function SDL_SetClipping() has been replaced |
| with a more useful function to set the destination clipping rectangle: |
| SDL_bool SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect) |
| |
| Added a function to see what subsystems have been initialized: |
| Uint32 SDL_WasInit(Uint32 flags) |
| |
| The Big Alpha Flip: SDL now treats alpha as opacity like everybody |
| else, and not as transparency: |
| |
| A new cpp symbol: SDL_ALPHA_OPAQUE is defined as 255 |
| A new cpp symbol: SDL_ALPHA_TRANSPARENT is defined as 0 |
| Values between 0 and 255 vary from fully transparent to fully opaque. |
| |
| New functions: |
| SDL_DisplayFormatAlpha() |
| Returns a surface converted to a format with alpha-channel |
| that can be blit efficiently to the screen. (In other words, |
| like SDL_DisplayFormat() but the resulting surface has |
| an alpha channel.) This is useful for surfaces with alpha. |
| SDL_MapRGBA() |
| Works as SDL_MapRGB() but takes an additional alpha parameter. |
| SDL_GetRGBA() |
| Works as SDL_GetRGB() but also returns the alpha value |
| (SDL_ALPHA_OPAQUE for formats without an alpha channel) |
| |
| Both SDL_GetRGB() and SDL_GetRGBA() now always return values in |
| the [0..255] interval. Previously, SDL_GetRGB() would return |
| (0xf8, 0xfc, 0xf8) for a completely white pixel in RGB565 format. |
| (N.B.: This is broken for bit fields < 3 bits.) |
| |
| SDL_MapRGB() returns pixels in which the alpha channel is set opaque. |
| |
| SDL_SetAlpha() can now be used for both setting the per-surface |
| alpha, using the new way of thinking of alpha, and also to enable |
| and disable per-pixel alpha blending for surfaces with an alpha |
| channel: |
| To disable alpha blending: |
| SDL_SetAlpha(surface, 0, 0); |
| To re-enable alpha blending: |
| SDL_SetAlpha(surface, SDL_SRCALPHA, 0); |
| Surfaces with an alpha channel have blending enabled by default. |
| |
| SDL_SetAlpha() now accepts SDL_RLEACCEL as a flag, which requests |
| RLE acceleration of blits, just as like with SDL_SetColorKey(). |
| This flag can be set for both surfaces with an alpha channel |
| and surfaces with an alpha value set by SDL_SetAlpha(). |
| As always, RLE surfaces must be locked before pixel access is |
| allowed, and unlocked before any other SDL operations are done |
| on it. |
| |
| The blit semantics for surfaces with and without alpha and colorkey |
| have now been defined: |
| |
| RGBA->RGB: |
| SDL_SRCALPHA set: |
| alpha-blend (using alpha-channel). |
| SDL_SRCCOLORKEY ignored. |
| SDL_SRCALPHA not set: |
| copy RGB. |
| if SDL_SRCCOLORKEY set, only copy the pixels matching the |
| RGB values of the source colour key, ignoring alpha in the |
| comparison. |
| |
| RGB->RGBA: |
| SDL_SRCALPHA set: |
| alpha-blend (using the source per-surface alpha value); |
| set destination alpha to opaque. |
| SDL_SRCALPHA not set: |
| copy RGB, set destination alpha to opaque. |
| both: |
| if SDL_SRCCOLORKEY set, only copy the pixels matching the |
| source colour key. |
| |
| RGBA->RGBA: |
| SDL_SRCALPHA set: |
| alpha-blend (using the source alpha channel) the RGB values; |
| leave destination alpha untouched. [Note: is this correct?] |
| SDL_SRCCOLORKEY ignored. |
| SDL_SRCALPHA not set: |
| copy all of RGBA to the destination. |
| if SDL_SRCCOLORKEY set, only copy the pixels matching the |
| RGB values of the source colour key, ignoring alpha in the |
| comparison. |
| |
| RGB->RGB: |
| SDL_SRCALPHA set: |
| alpha-blend (using the source per-surface alpha value). |
| SDL_SRCALPHA not set: |
| copy RGB. |
| both: |
| if SDL_SRCCOLORKEY set, only copy the pixels matching the |
| source colour key. |
| |
| As a special case, blits from surfaces with per-surface alpha |
| value of 128 (50% transparency) are optimised and much faster |
| than other alpha values. This does not apply to surfaces with |
| alpha channels (per-pixel alpha). |
| |
| New functions for manipulating the gamma of the display have |
| been added: |
| int SDL_SetGamma(float red, float green, float blue); |
| int SDL_SetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue); |
| int SDL_GetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue); |
| Gamma ramps are tables with 256 entries which map the screen color |
| components into actually displayed colors. For an example of |
| implementing gamma correction and gamma fades, see test/testgamma.c |
| Gamma control is not supported on all hardware. |
| |
| 1.1.4: |
| The size of the SDL_CDtrack structure changed from 8 to 12 bytes |
| as the size of the length member was extended to 32 bits. |
| |
| You can now use SDL for 2D blitting with a GL mode by passing the |
| SDL_OPENGLBLIT flag to SDL_SetVideoMode(). You can specify 16 or |
| 32 bpp, and the data in the framebuffer is put into the GL scene |
| when you call SDL_UpdateRects(), and the scene will be visible |
| when you call SDL_GL_SwapBuffers(). |
| |
| Run the "testgl" test program with the -logo command line option |
| to see an example of this blending of 2D and 3D in SDL. |
| |
| 1.1.3: |
| Added SDL_FreeRW() to the API, to complement SDL_AllocRW() |
| |
| Added resizable window support - just add SDL_RESIZABLE to the |
| SDL_SetVideoMode() flags, and then wait for SDL_VIDEORESIZE events. |
| See SDL_events.h for details on the new SDL_ResizeEvent structure. |
| |
| Added condition variable support, based on mutexes and semaphores. |
| SDL_CreateCond() |
| SDL_DestroyCond() |
| SDL_CondSignal() |
| SDL_CondBroadcast() |
| SDL_CondWait() |
| SDL_CondTimedWait() |
| The new function prototypes are in SDL_mutex.h |
| |
| Added counting semaphore support, based on the mutex primitive. |
| SDL_CreateSemaphore() |
| SDL_DestroySemaphore() |
| SDL_SemWait() |
| SDL_SemTryWait() |
| SDL_SemWaitTimeout() |
| SDL_SemPost() |
| SDL_SemValue() |
| The new function prototypes are in SDL_mutex.h |
| |
| Added support for asynchronous blitting. To take advantage of this, |
| you must set the SDL_ASYNCBLIT flag when setting the video mode and |
| creating surfaces that you want accelerated in this way. You must |
| lock surfaces that have this flag set, and the lock will block until |
| any queued blits have completed. |
| |
| Added YUV video overlay support. |
| The supported YUV formats are: YV12, IYUV, YUY2, UYVY, and YVYU. |
| This function creates an overlay surface: |
| SDL_CreateYUVOverlay() |
| You must lock and unlock the overlay to get access to the data: |
| SDL_LockYUVOverlay() SDL_UnlockYUVOverlay() |
| You can then display the overlay: |
| SDL_DisplayYUVOverlay() |
| You must free the overlay when you are done using it: |
| SDL_FreeYUVOverlay() |
| See SDL_video.h for the full function prototypes. |
| |
| The joystick hat position constants have been changed: |
| Old constant New constant |
| ------------ ------------ |
| 0 SDL_HAT_CENTERED |
| 1 SDL_HAT_UP |
| 2 SDL_HAT_RIGHTUP |
| 3 SDL_HAT_RIGHT |
| 4 SDL_HAT_RIGHTDOWN |
| 5 SDL_HAT_DOWN |
| 6 SDL_HAT_LEFTDOWN |
| 7 SDL_HAT_LEFT |
| 8 SDL_HAT_LEFTUP |
| The new constants are bitmasks, so you can check for the |
| individual axes like this: |
| if ( hat_position & SDL_HAT_UP ) { |
| } |
| and you'll catch left-up, up, and right-up. |
| |
| 1.1.2: |
| Added multiple timer support: |
| SDL_AddTimer() and SDL_RemoveTimer() |
| |
| SDL_WM_SetIcon() now respects the icon colorkey if mask is NULL. |
| |
| 1.1.0: |
| Added initial OpenGL support. |
| First set GL attributes (such as RGB depth, alpha depth, etc.) |
| SDL_GL_SetAttribute() |
| Then call SDL_SetVideoMode() with the SDL_OPENGL flag. |
| Perform all of your normal GL drawing. |
| Finally swap the buffers with the new SDL function: |
| SDL_GL_SwapBuffers() |
| See the new 'testgl' test program for an example of using GL with SDL. |
| |
| You can load GL extension functions by using the function: |
| SDL_GL_LoadProcAddress() |
| |
| Added functions to initialize and cleanup specific SDL subsystems: |
| SDL_InitSubSystem() and SDL_QuitSubSystem() |
| |
| Added user-defined event type: |
| typedef struct { |
| Uint8 type; |
| int code; |
| void *data1; |
| void *data2; |
| } SDL_UserEvent; |
| This structure is in the "user" member of an SDL_Event. |
| |
| Added a function to push events into the event queue: |
| SDL_PushEvent() |
| |
| Example of using the new SDL user-defined events: |
| { |
| SDL_Event event; |
| |
| event.type = SDL_USEREVENT; |
| event.user.code = my_event_code; |
| event.user.data1 = significant_data; |
| event.user.data2 = 0; |
| SDL_PushEvent(&event); |
| } |
| |
| Added a function to get mouse deltas since last query: |
| SDL_GetRelativeMouseState() |
| |
| Added a boolean datatype to SDL_types.h: |
| SDL_bool = { SDL_TRUE, SDL_FALSE } |
| |
| Added a function to get the current audio status: |
| SDL_GetAudioState(); |
| It returns one of: |
| SDL_AUDIO_STOPPED, |
| SDL_AUDIO_PLAYING, |
| SDL_AUDIO_PAUSED |
| |
| Added an AAlib driver (ASCII Art) - by Stephane Peter. |
| |
| 1.0.6: |
| The input grab state is reset after each call to SDL_SetVideoMode(). |
| The input is grabbed by default in fullscreen mode, and ungrabbed in |
| windowed mode. If you want to set input grab to a particular value, |
| you should set it after each call to SDL_SetVideoMode(). |
| |
| 1.0.5: |
| Exposed SDL_AudioInit(), SDL_VideoInit() |
| Added SDL_AudioDriverName() and SDL_VideoDriverName() |
| |
| Added new window manager function: |
| SDL_WM_ToggleFullScreen() |
| This is currently implemented only on Linux |
| |
| The ALT-ENTER code has been removed - it's not appropriate for a |
| lib to bind keys when they aren't even emergency escape sequences. |
| |
| ALT-ENTER functionality can be implemented with the following code: |
| |
| int Handle_AltEnter(const SDL_Event *event) |
| { |
| if ( event->type == SDL_KEYDOWN ) { |
| if ( (event->key.keysym.sym == SDLK_RETURN) && |
| (event->key.keysym.mod & KMOD_ALT) ) { |
| SDL_WM_ToggleFullScreen(SDL_GetVideoSurface()); |
| return(0); |
| } |
| } |
| return(1); |
| } |
| SDL_SetEventFilter(Handle_AltEnter); |
| |
| 1.0.3: |
| Under X11, if you grab the input and hide the mouse cursor, |
| the mouse will go into a "relative motion" mode where you |
| will always get relative motion events no matter how far in |
| each direction you move the mouse - relative motion is not |
| bounded by the edges of the window (though the absolute values |
| of the mouse positions are clamped by the size of the window). |
| The SVGAlib, framebuffer console, and DirectInput drivers all |
| have this behavior naturally, and the GDI and BWindow drivers |
| never go into "relative motion" mode. |
| |
| 1.0.2: |
| Added a function to enable keyboard repeat: |
| SDL_EnableKeyRepeat() |
| |
| Added a function to grab the mouse and keyboard input |
| SDL_WM_GrabInput() |
| |
| Added a function to iconify the window. |
| SDL_WM_IconifyWindow() |
| If this function succeeds, the application will receive an event |
| signaling SDL_APPACTIVE event |
| |
| 1.0.1: |
| Added constants to SDL_audio.h for 16-bit native byte ordering: |
| AUDIO_U16SYS, AUDIO_S16SYS |
| |
| 1.0.0: |
| New public release |
| |
| Version 0.11: |
| |
| 0.11.5: |
| A new function SDL_GetVideoSurface() has been added, and returns |
| a pointer to the current display surface. |
| |
| SDL_AllocSurface() has been renamed SDL_CreateRGBSurface(), and |
| a new function SDL_CreateRGBSurfaceFrom() has been added to allow |
| creating an SDL surface from an existing pixel data buffer. |
| |
| Added SDL_GetRGB() to the headers and documentation. |
| |
| 0.11.4: |
| SDL_SetLibraryPath() is no longer meaningful, and has been removed. |
| |
| 0.11.3: |
| A new flag for SDL_Init(), SDL_INIT_NOPARACHUTE, prevents SDL from |
| installing fatal signal handlers on operating systems that support |
| them. |
| |
| Version 0.9: |
| |
| 0.9.15: |
| SDL_CreateColorCursor() has been removed. Color cursors should |
| be implemented as sprites, blitted by the application when the |
| cursor moves. To get smooth color cursor updates when the app |
| is busy, pass the SDL_INIT_EVENTTHREAD flag to SDL_Init(). This |
| allows you to handle the mouse motion in another thread from an |
| event filter function, but is currently only supported by Linux |
| and BeOS. Note that you'll have to protect the display surface |
| from multi-threaded access by using mutexes if you do this. |
| |
| Thread-safe surface support has been removed from SDL. |
| This makes blitting somewhat faster, by removing SDL_MiddleBlit(). |
| Code that used SDL_MiddleBlit() should use SDL_LowerBlit() instead. |
| You can make your surfaces thread-safe by allocating your own |
| mutex and making lock/unlock calls around accesses to your surface. |
| |
| 0.9.14: |
| SDL_GetMouseState() now takes pointers to int rather than Uint16. |
| |
| If you set the SDL_WINDOWID environment variable under UNIX X11, |
| SDL will use that as the main window instead of creating it's own. |
| This is an unsupported extension to SDL, and not portable at all. |
| |
| 0.9.13: |
| Added a function SDL_SetLibraryPath() which can be used to specify |
| the directory containing the SDL dynamic libraries. This is useful |
| for commercial applications which ship with particular versions |
| of the libraries, and for security on multi-user systems. |
| If this function is not used, the default system directories are |
| searched using the native dynamic object loading mechanism. |
| |
| In order to support C linkage under Visual C++, you must declare |
| main() without any return type: |
| main(int argc, char *argv[]) { |
| /* Do the program... */ |
| return(0); |
| } |
| C++ programs should also return a value if compiled under VC++. |
| |
| The blit_endian member of the SDL_VideoInfo struct has been removed. |
| |
| SDL_SymToASCII() has been replaced with SDL_GetKeyName(), so there |
| is now no longer any function to translate a keysym to a character. |
| |
| The SDL_keysym structure has been extended with a 'scancode' and |
| 'unicode' member. The 'scancode' is a hardware specific scancode |
| for the key that was pressed, and may be 0. The 'unicode' member |
| is a 16-bit UNICODE translation of the key that was pressed along |
| with any modifiers or compose keys that have been pressed. |
| If no UNICODE translation exists for the key, 'unicode' will be 0. |
| |
| Added a function SDL_EnableUNICODE() to enable/disable UNICODE |
| translation of character keypresses. Translation defaults off. |
| |
| To convert existing code to use the new API, change code which |
| uses SDL_SymToASCII() to get the keyname to use SDL_GetKeyName(), |
| and change code which uses it to get the ASCII value of a sym to |
| use the 'unicode' member of the event keysym. |
| |
| 0.9.12: |
| There is partial support for 64-bit datatypes. I don't recommend |
| you use this if you have a choice, because 64-bit datatypes are not |
| supported on many platforms. On platforms for which it is supported, |
| the SDL_HAS_64BIT_TYPE C preprocessor define will be enabled, and |
| you can use the Uint64 and Sint64 datatypes. |
| |
| Added functions to SDL_endian.h to support 64-bit datatypes: |
| SDL_SwapLE64(), SDL_SwapBE64(), |
| SDL_ReadLE64(), SDL_ReadBE64(), SDL_WriteLE64(), SDL_WriteBE64() |
| |
| A new member "len_ratio" has been added to the SDL_AudioCVT structure, |
| and allows you to determine either the original buffer length or the |
| converted buffer length, given the other. |
| |
| A new function SDL_FreeWAV() has been added to the API to free data |
| allocated by SDL_LoadWAV_RW(). This is necessary under Win32 since |
| the gcc compiled DLL uses a different heap than VC++ compiled apps. |
| |
| SDL now has initial support for international keyboards using the |
| Latin character set. |
| If a particular mapping is desired, you can set the DEFAULT_KEYBOARD |
| compile-time variable, or you can set the environment variable |
| "SDL_KEYBOARD" to a string identifying the keyboard mapping you desire. |
| The valid values for these variables can be found in SDL_keyboard.c |
| |
| Full support for German and French keyboards under X11 is implemented. |
| |
| 0.9.11: |
| The THREADED_EVENTS compile-time define has been replaced with the |
| SDL_INIT_EVENTTHREAD flag. If this flag is passed to SDL_Init(), |
| SDL will create a separate thread to perform input event handling. |
| If this flag is passed to SDL_Init(), and the OS doesn't support |
| event handling in a separate thread, SDL_Init() will fail. |
| Be sure to add calls to SDL_Delay() in your main thread to allow |
| the OS to schedule your event thread, or it may starve, leading |
| to slow event delivery and/or dropped events. |
| Currently MacOS and Win32 do not support this flag, while BeOS |
| and Linux do support it. I recommend that your application only |
| use this flag if absolutely necessary. |
| |
| The SDL thread function passed to SDL_CreateThread() now returns a |
| status. This status can be retrieved by passing a non-NULL pointer |
| as the 'status' argument to SDL_WaitThread(). |
| |
| The volume parameter to SDL_MixAudio() has been increased in range |
| from (0-8) to (0-128) |
| |
| SDL now has a data source abstraction which can encompass a file, |
| an area of memory, or any custom object you can envision. It uses |
| these abstractions, SDL_RWops, in the endian read/write functions, |
| and the built-in WAV and BMP file loaders. This means you can load |
| WAV chunks from memory mapped files, compressed archives, network |
| pipes, or anything else that has a data read abstraction. |
| |
| There are three built-in data source abstractions: |
| SDL_RWFromFile(), SDL_RWFromFP(), SDL_RWFromMem() |
| along with a generic data source allocation function: |
| SDL_AllocRW() |
| These data sources can be used like stdio file pointers with the |
| following convenience functions: |
| SDL_RWseek(), SDL_RWread(), SDL_RWwrite(), SDL_RWclose() |
| These functions are defined in the new header file "SDL_rwops.h" |
| |
| The endian swapping functions have been turned into macros for speed |
| and SDL_CalculateEndian() has been removed. SDL_endian.h now defines |
| SDL_BYTEORDER as either SDL_BIG_ENDIAN or SDL_LIL_ENDIAN depending on |
| the endianness of the host system. |
| |
| The endian read/write functions now take an SDL_RWops pointer |
| instead of a stdio FILE pointer, to support the new data source |
| abstraction. |
| |
| The SDL_*LoadWAV() functions have been replaced with a single |
| SDL_LoadWAV_RW() function that takes a SDL_RWops pointer as it's |
| first parameter, and a flag whether or not to automatically |
| free it as the second parameter. SDL_LoadWAV() is a macro for |
| backward compatibility and convenience: |
| SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); |
| |
| The SDL_*LoadBMP()/SDL_*SaveBMP() functions have each been replaced |
| with a single function that takes a SDL_RWops pointer as it's |
| first parameter, and a flag whether or not to automatically |
| free it as the second parameter. SDL_LoadBMP() and SDL_SaveBMP() |
| are macros for backward compatibility and convenience: |
| SDL_LoadBMP_RW(SDL_RWFromFile("sample.bmp", "rb"), 1, ...); |
| SDL_SaveBMP_RW(SDL_RWFromFile("sample.bmp", "wb"), 1, ...); |
| Note that these functions use SDL_RWseek() extensively, and should |
| not be used on pipes or other non-seekable data sources. |
| |
| 0.9.10: |
| The Linux SDL_SysWMInfo and SDL_SysWMMsg structures have been |
| extended to support multiple types of display drivers, as well as |
| safe access to the X11 display when THREADED_EVENTS is enabled. |
| The new structures are documented in the SDL_syswm.h header file. |
| |
| Thanks to John Elliott <jce@seasip.demon.co.uk>, the UK keyboard |
| should now work properly, as well as the "Windows" keys on US |
| keyboards. |
| |
| The Linux CD-ROM code now reads the CD-ROM devices from /etc/fstab |
| instead of trying to open each block device on the system. |
| The CD must be listed in /etc/fstab as using the iso9660 filesystem. |
| |
| On Linux, if you define THREADED_EVENTS at compile time, a separate |
| thread will be spawned to gather X events asynchronously from the |
| graphics updates. This hasn't been extensively tested, but it does |
| provide a means of handling keyboard and mouse input in a separate |
| thread from the graphics thread. (This is now enabled by default.) |
| |
| A special access function SDL_PeepEvents() allows you to manipulate |
| the event queue in a thread-safe manner, including peeking at events, |
| removing events of a specified type, and adding new events of arbitrary |
| type to the queue (use the new 'user' member of the SDL_Event type). |
| |
| If you use SDL_PeepEvents() to gather events, then the main graphics |
| thread needs to call SDL_PumpEvents() periodically to drive the event |
| loop and generate input events. This is not necessary if SDL has been |
| compiled with THREADED_EVENTS defined, but doesn't hurt. |
| |
| A new function SDL_ThreadID() returns the identifier associated with |
| the current thread. |
| |
| 0.9.9: |
| The AUDIO_STEREO format flag has been replaced with a new 'channels' |
| member of the SDL_AudioSpec structure. The channels are 1 for mono |
| audio, and 2 for stereo audio. In the future more channels may be |
| supported for 3D surround sound. |
| |
| The SDL_MixAudio() function now takes an additional volume parameter, |
| which should be set to SDL_MIX_MAXVOLUME for compatibility with the |
| original function. |
| |
| The CD-ROM functions which take a 'cdrom' parameter can now be |
| passed NULL, and will act on the last successfully opened CD-ROM. |
| |
| 0.9.8: |
| No changes, bugfixes only. |
| |
| 0.9.7: |
| No changes, bugfixes only. |
| |
| 0.9.6: |
| Added a fast rectangle fill function: SDL_FillRect() |
| |
| Addition of a useful function for getting info on the video hardware: |
| const SDL_VideoInfo *SDL_GetVideoInfo(void) |
| This function replaces SDL_GetDisplayFormat(). |
| |
| Initial support for double-buffering: |
| Use the SDL_DOUBLEBUF flag in SDL_SetVideoMode() |
| Update the screen with a new function: SDL_Flip() |
| |
| SDL_AllocSurface() takes two new flags: |
| SDL_SRCCOLORKEY means that the surface will be used for colorkey blits |
| and if the hardware supports hardware acceleration of colorkey blits |
| between two surfaces in video memory, to place the surface in video |
| memory if possible, otherwise it will be placed in system memory. |
| SDL_SRCALPHA means that the surface will be used for alpha blits and |
| if the hardware supports hardware acceleration of alpha blits between |
| two surfaces in video memory, to place the surface in video memory |
| if possible, otherwise it will be placed in system memory. |
| SDL_HWSURFACE now means that the surface will be created with the |
| same format as the display surface, since having surfaces in video |
| memory is only useful for fast blitting to the screen, and you can't |
| blit surfaces with different surface formats in video memory. |
| |
| 0.9.5: |
| You can now pass a NULL mask to SDL_WM_SetIcon(), and it will assume |
| that the icon consists of the entire image. |
| |
| SDL_LowerBlit() is back -- but don't use it on the display surface. |
| It is exactly the same as SDL_MiddleBlit(), but doesn't check for |
| thread safety. |
| |
| Added SDL_FPLoadBMP(), SDL_FPSaveBMP(), SDL_FPLoadWAV(), which take |
| a FILE pointer instead of a file name. |
| |
| Added CD-ROM audio control API: |
| SDL_CDNumDrives() |
| SDL_CDName() |
| SDL_CDOpen() |
| SDL_CDStatus() |
| SDL_CDPlayTracks() |
| SDL_CDPlay() |
| SDL_CDPause() |
| SDL_CDResume() |
| SDL_CDStop() |
| SDL_CDEject() |
| SDL_CDClose() |
| |
| 0.9.4: |
| No changes, bugfixes only. |
| |
| 0.9.3: |
| Mouse motion event now includes relative motion information: |
| Sint16 event->motion.xrel, Sint16 event->motion.yrel |
| |
| X11 keyrepeat handling can be disabled by defining IGNORE_X_KEYREPEAT |
| (Add -DIGNORE_X_KEYREPEAT to CFLAGS line in obj/x11Makefile) |
| |
| 0.9.2: |
| No changes, bugfixes only. |
| |
| 0.9.1: |
| Removed SDL_MapSurface() and SDL_UnmapSurface() -- surfaces are now |
| automatically mapped on blit. |
| |
| 0.8.0: |
| SDL stable release |