| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2012 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| #include "SDL_config.h" |
| |
| /* Gamma correction support */ |
| |
| #ifdef HAVE_MATH_H |
| #include <math.h> /* Used for calculating gamma ramps */ |
| #else |
| /* Math routines from uClibc: http://www.uclibc.org */ |
| #include "math_private.h" |
| #include "e_sqrt.h" |
| #include "e_pow.h" |
| #include "e_log.h" |
| #define pow(x, y) __ieee754_pow(x, y) |
| #define log(x) __ieee754_log(x) |
| #endif |
| |
| #include "SDL_sysvideo.h" |
| |
| |
| static void CalculateGammaRamp(float gamma, Uint16 *ramp) |
| { |
| int i; |
| |
| /* 0.0 gamma is all black */ |
| if ( gamma <= 0.0f ) { |
| for ( i=0; i<256; ++i ) { |
| ramp[i] = 0; |
| } |
| return; |
| } else |
| /* 1.0 gamma is identity */ |
| if ( gamma == 1.0f ) { |
| for ( i=0; i<256; ++i ) { |
| ramp[i] = (i << 8) | i; |
| } |
| return; |
| } else |
| /* Calculate a real gamma ramp */ |
| { int value; |
| gamma = 1.0f / gamma; |
| for ( i=0; i<256; ++i ) { |
| value = (int)(pow((double)i/256.0, gamma)*65535.0+0.5); |
| if ( value > 65535 ) { |
| value = 65535; |
| } |
| ramp[i] = (Uint16)value; |
| } |
| } |
| } |
| static void CalculateGammaFromRamp(float *gamma, Uint16 *ramp) |
| { |
| /* The following is adapted from a post by Garrett Bass on OpenGL |
| Gamedev list, March 4, 2000. |
| */ |
| float sum = 0.0f; |
| int i, count = 0; |
| |
| *gamma = 1.0; |
| for ( i = 1; i < 256; ++i ) { |
| if ( (ramp[i] != 0) && (ramp[i] != 65535) ) { |
| double B = (double)i / 256.0; |
| double A = ramp[i] / 65535.0; |
| sum += (float) ( log(A) / log(B) ); |
| count++; |
| } |
| } |
| if ( count && sum > 0.0f ) { |
| *gamma = 1.0f / (sum / count); |
| } |
| } |
| |
| int SDL_SetGamma(float red, float green, float blue) |
| { |
| int succeeded; |
| SDL_VideoDevice *video = current_video; |
| SDL_VideoDevice *this = current_video; |
| |
| succeeded = -1; |
| /* Prefer using SetGammaRamp(), as it's more flexible */ |
| { |
| Uint16 ramp[3][256]; |
| |
| CalculateGammaRamp(red, ramp[0]); |
| CalculateGammaRamp(green, ramp[1]); |
| CalculateGammaRamp(blue, ramp[2]); |
| succeeded = SDL_SetGammaRamp(ramp[0], ramp[1], ramp[2]); |
| } |
| if ( (succeeded < 0) && video->SetGamma ) { |
| SDL_ClearError(); |
| succeeded = video->SetGamma(this, red, green, blue); |
| } |
| return succeeded; |
| } |
| |
| /* Calculating the gamma by integrating the gamma ramps isn't exact, |
| so this function isn't officially supported. |
| */ |
| int SDL_GetGamma(float *red, float *green, float *blue) |
| { |
| int succeeded; |
| SDL_VideoDevice *video = current_video; |
| SDL_VideoDevice *this = current_video; |
| |
| succeeded = -1; |
| /* Prefer using GetGammaRamp(), as it's more flexible */ |
| { |
| Uint16 ramp[3][256]; |
| |
| succeeded = SDL_GetGammaRamp(ramp[0], ramp[1], ramp[2]); |
| if ( succeeded >= 0 ) { |
| CalculateGammaFromRamp(red, ramp[0]); |
| CalculateGammaFromRamp(green, ramp[1]); |
| CalculateGammaFromRamp(blue, ramp[2]); |
| } |
| } |
| if ( (succeeded < 0) && video->GetGamma ) { |
| SDL_ClearError(); |
| succeeded = video->GetGamma(this, red, green, blue); |
| } |
| return succeeded; |
| } |
| |
| int SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue) |
| { |
| int succeeded; |
| SDL_VideoDevice *video = current_video; |
| SDL_VideoDevice *this = current_video; |
| SDL_Surface *screen = SDL_PublicSurface; |
| |
| /* Verify the screen parameter */ |
| if ( !screen ) { |
| SDL_SetError("No video mode has been set"); |
| return -1; |
| } |
| |
| /* Lazily allocate the gamma tables */ |
| if ( ! video->gamma ) { |
| SDL_GetGammaRamp(0, 0, 0); |
| } |
| |
| /* Fill the gamma table with the new values */ |
| if ( red ) { |
| SDL_memcpy(&video->gamma[0*256], red, 256*sizeof(*video->gamma)); |
| } |
| if ( green ) { |
| SDL_memcpy(&video->gamma[1*256], green, 256*sizeof(*video->gamma)); |
| } |
| if ( blue ) { |
| SDL_memcpy(&video->gamma[2*256], blue, 256*sizeof(*video->gamma)); |
| } |
| |
| /* Gamma correction always possible on split palettes */ |
| if ( (screen->flags & SDL_HWPALETTE) == SDL_HWPALETTE ) { |
| SDL_Palette *pal = screen->format->palette; |
| |
| /* If physical palette has been set independently, use it */ |
| if(video->physpal) |
| pal = video->physpal; |
| |
| SDL_SetPalette(screen, SDL_PHYSPAL, |
| pal->colors, 0, pal->ncolors); |
| return 0; |
| } |
| |
| /* Try to set the gamma ramp in the driver */ |
| succeeded = -1; |
| if ( video->SetGammaRamp ) { |
| succeeded = video->SetGammaRamp(this, video->gamma); |
| } else { |
| SDL_SetError("Gamma ramp manipulation not supported"); |
| } |
| return succeeded; |
| } |
| |
| int SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue) |
| { |
| SDL_VideoDevice *video = current_video; |
| SDL_VideoDevice *this = current_video; |
| |
| /* Lazily allocate the gamma table */ |
| if ( ! video->gamma ) { |
| video->gamma = SDL_malloc(3*256*sizeof(*video->gamma)); |
| if ( ! video->gamma ) { |
| SDL_OutOfMemory(); |
| return -1; |
| } |
| if ( video->GetGammaRamp ) { |
| /* Get the real hardware gamma */ |
| video->GetGammaRamp(this, video->gamma); |
| } else { |
| /* Assume an identity gamma */ |
| int i; |
| for ( i=0; i<256; ++i ) { |
| video->gamma[0*256+i] = (i << 8) | i; |
| video->gamma[1*256+i] = (i << 8) | i; |
| video->gamma[2*256+i] = (i << 8) | i; |
| } |
| } |
| } |
| |
| /* Just copy from our internal table */ |
| if ( red ) { |
| SDL_memcpy(red, &video->gamma[0*256], 256*sizeof(*red)); |
| } |
| if ( green ) { |
| SDL_memcpy(green, &video->gamma[1*256], 256*sizeof(*green)); |
| } |
| if ( blue ) { |
| SDL_memcpy(blue, &video->gamma[2*256], 256*sizeof(*blue)); |
| } |
| return 0; |
| } |