blob: fb8ac47c5e8eb7fdf1287d2348cff61294365dd9 [file] [log] [blame]
#!/bin/sh
#
# this script is used to rebuild the Android emulator from sources
# in the current directory. It also contains logic to speed up the
# rebuild if it detects that you're using the Android build system
#
# here's the list of environment variables you can define before
# calling this script to control it (besides options):
#
#
# first, let's see which system we're running this on
cd `dirname $0`
# source common functions definitions
. android/build/common.sh
# Parse options
OPTION_TARGETS=""
OPTION_DEBUG=no
OPTION_IGNORE_AUDIO=no
OPTION_NO_PREBUILTS=no
OPTION_OUT_DIR=
OPTION_HELP=no
OPTION_STATIC=no
OPTION_MINGW=no
GLES_DIR=
GLES_SUPPORT=no
GLES_PROBE=yes
PCBIOS_PROBE=yes
HOST_CC=${CC:-gcc}
OPTION_CC=
for opt do
optarg=`expr "x$opt" : 'x[^=]*=\(.*\)'`
case "$opt" in
--help|-h|-\?) OPTION_HELP=yes
;;
--verbose)
if [ "$VERBOSE" = "yes" ] ; then
VERBOSE2=yes
else
VERBOSE=yes
fi
;;
--debug) OPTION_DEBUG=yes
;;
--install=*) OPTION_TARGETS="$OPTION_TARGETS $optarg";
;;
--sdl-config=*) SDL_CONFIG=$optarg
;;
--mingw) OPTION_MINGW=yes
;;
--cc=*) OPTION_CC="$optarg"
;;
--no-strip) OPTION_NO_STRIP=yes
;;
--out-dir=*) OPTION_OUT_DIR=$optarg
;;
--ignore-audio) OPTION_IGNORE_AUDIO=yes
;;
--no-prebuilts) OPTION_NO_PREBUILTS=yes
;;
--static) OPTION_STATIC=yes
;;
--gles-dir=*) GLES_DIR=$optarg
;;
--no-gles) GLES_PROBE=no
;;
--no-pcbios) PCBIOS_PROBE=no
;;
--no-tests)
# Ignore this option, only used by android-rebuild.sh
;;
*)
echo "unknown option '$opt', use --help"
exit 1
esac
done
# Print the help message
#
if [ "$OPTION_HELP" = "yes" ] ; then
cat << EOF
Usage: rebuild.sh [options]
Options: [defaults in brackets after descriptions]
EOF
echo "Standard options:"
echo " --help print this message"
echo " --install=FILEPATH copy emulator executable to FILEPATH [$TARGETS]"
echo " --cc=PATH specify C compiler [$HOST_CC]"
echo " --sdl-config=FILE use specific sdl-config script [$SDL_CONFIG]"
echo " --no-strip do not strip emulator executable"
echo " --debug enable debug (-O0 -g) build"
echo " --ignore-audio ignore audio messages (may build sound-less emulator)"
echo " --no-prebuilts do not use prebuilt libraries and compiler"
echo " --out-dir=<path> use specific output directory [objs/]"
echo " --mingw build Windows executable on Linux"
echo " --static build a completely static executable"
echo " --verbose verbose configuration"
echo " --debug build debug version of the emulator"
echo " --gles-dir=PATH specify path to GLES host emulation sources [auto-detected]"
echo " --no-gles disable GLES emulation support"
echo " --no-pcbios disable copying of PC Bios files"
echo " --no-tests don't run unit test suite"
echo ""
exit 1
fi
# On Linux, try to use our prebuilt toolchain to generate binaries
# that are compatible with Ubuntu 8.04
if [ -z "$CC" -a -z "$OPTION_CC" -a "$HOST_OS" = linux ] ; then
PROBE_HOST_CC=`dirname $0`/../../prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.6/bin/x86_64-linux-gcc
if [ ! -f "$PROBE_HOST_CC" ] ; then
PROBE_HOST_CC=`dirname $0`/../../prebuilts/tools/gcc-sdk/gcc
fi
if [ -f "$PROBE_HOST_CC" ] ; then
echo "Using prebuilt toolchain: $PROBE_HOST_CC"
CC="$PROBE_HOST_CC"
fi
fi
if [ -n "$OPTION_CC" ]; then
echo "Using specified C compiler: $OPTION_CC"
CC="$OPTION_CC"
fi
if [ -z "$CC" ]; then
CC=$HOST_CC
fi
# By default, generate 32-bit binaries, the Makefile have targets that
# generate 64-bit ones by using -m64 on the command-line.
force_32bit_binaries
case $OS in
linux-*)
TARGET_DLL_SUFFIX=.so
;;
darwin-*)
TARGET_DLL_SUFFIX=.dylib
;;
windows*)
TARGET_DLL_SUFFIX=.dll
esac
TARGET_OS=$OS
setup_toolchain
BUILD_AR=$AR
BUILD_CC=$CC
BUILD_CXX=$CC
BUILD_LD=$LD
BUILD_AR=$AR
BUILD_CFLAGS=$CFLAGS
BUILD_CXXFLAGS=$CXXFLAGS
BUILD_LDFLAGS=$LDFLAGS
if [ "$OPTION_MINGW" = "yes" ] ; then
enable_linux_mingw
TARGET_OS=windows
TARGET_DLL_SUFFIX=.dll
else
enable_cygwin
fi
if [ "$OPTION_OUT_DIR" ]; then
OUT_DIR="$OPTION_OUT_DIR"
mkdir -p "$OUT_DIR" || panic "Could not create output directory: $OUT_DIR"
else
OUT_DIR=objs
log "Auto-config: --out-dir=objs"
fi
# Are we running in the Android build system ?
check_android_build
# Adjust a few things when we're building within the Android build
# system:
# - locate prebuilt directory
# - locate and use prebuilt libraries
# - copy the new binary to the correct location
#
if [ "$OPTION_NO_PREBUILTS" = "yes" ] ; then
IN_ANDROID_BUILD=no
fi
if [ "$IN_ANDROID_BUILD" = "yes" ] ; then
locate_android_prebuilt
# use ccache if USE_CCACHE is defined and the corresponding
# binary is available.
#
if [ -n "$USE_CCACHE" ] ; then
CCACHE="$ANDROID_PREBUILT/ccache/ccache$EXE"
if [ ! -f $CCACHE ] ; then
CCACHE="$ANDROID_PREBUILTS/ccache/ccache$EXE"
fi
fi
# finally ensure that our new binary is copied to the 'out'
# subdirectory as 'emulator'
HOST_BIN=$(get_android_abs_build_var HOST_OUT_EXECUTABLES)
if [ "$TARGET_OS" = "windows" ]; then
HOST_BIN=$(echo $HOST_BIN | sed "s%$OS/bin%windows/bin%")
fi
if [ -n "$HOST_BIN" ] ; then
OPTION_TARGETS="$OPTION_TARGETS $HOST_BIN/emulator$EXE"
log "Targets : TARGETS=$OPTION_TARGETS"
fi
# find the Android SDK Tools revision number
TOOLS_PROPS=$ANDROID_TOP/sdk/files/tools_source.properties
if [ -f $TOOLS_PROPS ] ; then
ANDROID_SDK_TOOLS_REVISION=`awk -F= '/Pkg.Revision/ { print $2; }' $TOOLS_PROPS 2> /dev/null`
log "Tools : Found tools revision number $ANDROID_SDK_TOOLS_REVISION"
else
log "Tools : Could not locate $TOOLS_PROPS !?"
fi
else
if [ "$USE_CCACHE" != 0 ]; then
CCACHE=$(which ccache 2>/dev/null)
fi
fi # IN_ANDROID_BUILD = no
if [ -n "$CCACHE" -a -f "$CCACHE" ] ; then
CC="$CCACHE $CC"
log "Prebuilt : CCACHE=$CCACHE"
else
log "Prebuilt : CCACHE can't be found"
CCACHE=
fi
# Try to find the GLES emulation headers and libraries automatically
if [ "$GLES_PROBE" = "yes" ]; then
GLES_SUPPORT=yes
if [ -z "$GLES_DIR" ]; then
GLES_DIR=../../sdk/emulator/opengl
log2 "GLES : Probing source dir: $GLES_DIR"
if [ ! -d "$GLES_DIR" ]; then
GLES_DIR=../opengl
log2 "GLES : Probing source dir: $GLES_DIR"
if [ ! -d "$GLES_DIR" ]; then
GLES_DIR=
fi
fi
if [ -z "$GLES_DIR" ]; then
echo "GLES : Could not find GPU emulation sources!"
GLES_SUPPORT=no
else
echo "GLES : Found GPU emulation sources: $GLES_DIR"
GLES_SUPPORT=yes
fi
fi
fi
if [ "$PCBIOS_PROBE" = "yes" ]; then
PCBIOS_DIR=$(dirname "$0")/../../prebuilts/qemu-kernel/x86/pc-bios
if [ ! -d "$PCBIOS_DIR" ]; then
log2 "PC Bios : Probing $PCBIOS_DIR (missing)"
PCBIOS_DIR=../pc-bios
fi
log2 "PC Bios : Probing $PCBIOS_DIR"
if [ ! -d "$PCBIOS_DIR" ]; then
log "PC Bios : Could not find prebuilts directory."
else
mkdir -p $OUT_DIR/lib/pc-bios
for BIOS_FILE in bios.bin vgabios-cirrus.bin; do
log "PC Bios : Copying $BIOS_FILE"
cp -f $PCBIOS_DIR/$BIOS_FILE $OUT_DIR/lib/pc-bios/$BIOS_FILE
done
fi
fi
# For OS X, detect the location of the SDK to use.
if [ "$HOST_OS" = darwin ]; then
OSX_VERSION=$(sw_vers -productVersion)
OSX_SDK_SUPPORTED="10.6 10.7 10.8"
OSX_SDK_INSTALLED_LIST=$(xcodebuild -showsdks 2>/dev/null | grep macosx | sed -e "s/.*macosx//g" | sort -n)
if [ -z "$OSX_SDK_INSTALLED_LIST" ]; then
echo "ERROR: Please install XCode on this machine!"
exit 1
fi
log "OSX: Installed SDKs: $OSX_SDK_INSTALLED_LIST"
OSX_SDK_VERSION=$(echo "$OSX_SDK_INSTALLED_LIST" | tr ' ' '\n' | head -1)
log "OSX: Using SDK version $OSX_SDK_VERSION"
XCODE_PATH=$(xcode-select -print-path 2>/dev/null)
log "OSX: XCode path: $XCODE_PATH"
OSX_SDK_ROOT=$XCODE_PATH/Platforms/MacOSX.platform/Developer/SDKs/MacOSX${OSX_SDK_VERSION}.sdk
log "OSX: Looking for $OSX_SDK_ROOT"
if [ ! -d "$OSX_SDK_ROOT" ]; then
OSX_SDK_ROOT=/Developer/SDKs/MaxOSX${OSX_SDK_VERSION}.sdk
log "OSX: Looking for $OSX_SDK_ROOT"
if [ ! -d "$OSX_SDK_ROOT" ]; then
echo "ERROR: Could not find SDK $OSX_SDK_VERSION at $OSX_SDK_ROOT"
exit 1
fi
fi
echo "OSX SDK : Found at $OSX_SDK_ROOT"
fi
# we can build the emulator with Cygwin, so enable it
enable_cygwin
setup_toolchain
###
### SDL Probe
###
if [ -n "$SDL_CONFIG" ] ; then
# check that we can link statically with the library.
#
SDL_CFLAGS=`$SDL_CONFIG --cflags`
SDL_LIBS=`$SDL_CONFIG --static-libs`
# quick hack, remove the -D_GNU_SOURCE=1 of some SDL Cflags
# since they break recent Mingw releases
SDL_CFLAGS=`echo $SDL_CFLAGS | sed -e s/-D_GNU_SOURCE=1//g`
log "SDL-probe : SDL_CFLAGS = $SDL_CFLAGS"
log "SDL-probe : SDL_LIBS = $SDL_LIBS"
EXTRA_CFLAGS="$SDL_CFLAGS"
EXTRA_LDFLAGS="$SDL_LIBS"
case "$OS" in
freebsd-*)
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lm -lpthread"
;;
esac
cat > $TMPC << EOF
#include <SDL.h>
#undef main
int main( int argc, char** argv ) {
return SDL_Init (SDL_INIT_VIDEO);
}
EOF
feature_check_link SDL_LINKING
if [ $SDL_LINKING != "yes" ] ; then
echo "You provided an explicit sdl-config script, but the corresponding library"
echo "cannot be statically linked with the Android emulator directly."
echo "Error message:"
cat $TMPL
clean_exit
fi
log "SDL-probe : static linking ok"
# now, let's check that the SDL library has the special functions
# we added to our own sources
#
cat > $TMPC << EOF
#include <SDL.h>
#undef main
int main( int argc, char** argv ) {
int x, y;
SDL_Rect r;
SDL_WM_GetPos(&x, &y);
SDL_WM_SetPos(x, y);
SDL_WM_GetMonitorDPI(&x, &y);
SDL_WM_GetMonitorRect(&r);
return SDL_Init (SDL_INIT_VIDEO);
}
EOF
feature_check_link SDL_LINKING
if [ $SDL_LINKING != "yes" ] ; then
echo "You provided an explicit sdl-config script in SDL_CONFIG, but the"
echo "corresponding library doesn't have the patches required to link"
echo "with the Android emulator. Unsetting SDL_CONFIG will use the"
echo "sources bundled with the emulator instead"
echo "Error:"
cat $TMPL
clean_exit
fi
log "SDL-probe : extra features ok"
clean_temp
EXTRA_CFLAGS=
EXTRA_LDFLAGS=
fi
###
### Audio subsystems probes
###
PROBE_COREAUDIO=no
PROBE_ALSA=no
PROBE_OSS=no
PROBE_ESD=no
PROBE_PULSEAUDIO=no
PROBE_WINAUDIO=no
case "$TARGET_OS" in
darwin*) PROBE_COREAUDIO=yes;
;;
linux-*) PROBE_ALSA=yes; PROBE_OSS=yes; PROBE_ESD=yes; PROBE_PULSEAUDIO=yes;
;;
freebsd-*) PROBE_OSS=yes;
;;
windows) PROBE_WINAUDIO=yes
;;
esac
ORG_CFLAGS=$CFLAGS
ORG_LDFLAGS=$LDFLAGS
if [ "$OPTION_IGNORE_AUDIO" = "yes" ] ; then
PROBE_ESD_ESD=no
PROBE_ALSA=no
PROBE_PULSEAUDIO=no
fi
# Probe a system library
#
# $1: Variable name (e.g. PROBE_ESD)
# $2: Library name (e.g. "Alsa")
# $3: Path to source file for probe program (e.g. android/config/check-alsa.c)
# $4: Package name (e.g. libasound-dev)
#
probe_system_library ()
{
if [ `var_value $1` = yes ] ; then
CFLAGS="$ORG_CFLAGS"
LDFLAGS="$ORG_LDFLAGS -ldl"
cp -f android/config/check-esd.c $TMPC
compile
if [ $? = 0 ] ; then
log "AudioProbe : $2 seems to be usable on this system"
else
if [ "$OPTION_IGNORE_AUDIO" = no ] ; then
echo "The $2 development files do not seem to be installed on this system"
echo "Are you missing the $4 package ?"
echo "You can ignore this error with --ignore-audio, otherwise correct"
echo "the issue(s) below and try again:"
cat $TMPL
clean_exit
fi
eval $1=no
log "AudioProbe : $2 seems to be UNUSABLE on this system !!"
fi
clean_temp
fi
}
probe_system_library PROBE_ESD ESounD android/config/check-esd.c libesd-dev
probe_system_library PROBE_ALSA Alsa android/config/check-alsa.c libasound-dev
probe_system_library PROBE_PULSEAUDIO PulseAudio android/config/check-pulseaudio.c libpulse-dev
CFLAGS=$ORG_CFLAGS
LDFLAGS=$ORG_LDFLAGS
# create the objs directory that is going to contain all generated files
# including the configuration ones
#
mkdir -p $OUT_DIR
###
### Compiler probe
###
####
#### Host system probe
####
# because the previous version could be read-only
clean_temp
# check host endianess
#
HOST_BIGENDIAN=no
if [ "$TARGET_OS" = "$OS" ] ; then
cat > $TMPC << EOF
#include <inttypes.h>
int main(int argc, char ** argv){
volatile uint32_t i=0x01234567;
return (*((uint8_t*)(&i))) == 0x01;
}
EOF
feature_run_exec HOST_BIGENDIAN
fi
# check size of host long bits
HOST_LONGBITS=32
if [ "$TARGET_OS" = "$OS" ] ; then
cat > $TMPC << EOF
int main(void) {
return sizeof(void*)*8;
}
EOF
feature_run_exec HOST_LONGBITS
fi
# check whether we have <byteswap.h>
#
feature_check_header HAVE_BYTESWAP_H "<byteswap.h>"
feature_check_header HAVE_MACHINE_BSWAP_H "<machine/bswap.h>"
feature_check_header HAVE_FNMATCH_H "<fnmatch.h>"
# Build the config.make file
#
case $OS in
windows)
HOST_EXEEXT=.exe
HOST_DLLEXT=.dll
;;
darwin)
HOST_EXEEXT=
HOST_DLLEXT=.dylib
;;
*)
HOST_EXEEXT=
HOST_DLLEXT=
;;
esac
case $TARGET_OS in
windows)
TARGET_EXEEXT=.exe
TARGET_DLLEXT=.dll
;;
darwin)
TARGET_EXEXT=
TARGET_DLLEXT=.dylib
;;
*)
TARGET_EXEEXT=
TARGET_DLLEXT=.so
;;
esac
# Strip executables and shared libraries unless --debug is used.
if [ "$OPTION_DEBUG" != "yes" -a "$OPTION_NO_STRIP" != "yes" ]; then
case $HOST_OS in
darwin)
LDFLAGS="$LDFLAGS -Wl,-S"
;;
*)
LDFLAGS="$LDFLAGS -Wl,--strip-all"
;;
esac
fi
create_config_mk "$OUT_DIR"
echo "" >> $config_mk
echo "HOST_PREBUILT_TAG := $TARGET_OS" >> $config_mk
echo "HOST_EXEEXT := $TARGET_EXEEXT" >> $config_mk
echo "HOST_DLLEXT := $TARGET_DLLEXT" >> $config_mk
echo "PREBUILT := $ANDROID_PREBUILT" >> $config_mk
echo "PREBUILTS := $ANDROID_PREBUILTS" >> $config_mk
echo "" >> $config_mk
echo "BUILD_OS := $HOST_OS" >> $config_mk
echo "BUILD_ARCH := $HOST_ARCH" >> $config_mk
echo "BUILD_EXEEXT := $HOST_EXEEXT" >> $config_mk
echo "BUILD_DLLEXT := $HOST_DLLEXT" >> $config_mk
echo "BUILD_AR := $BUILD_AR" >> $config_mk
echo "BUILD_CC := $BUILD_CC" >> $config_mk
echo "BUILD_CXX := $BUILD_CXX" >> $config_mk
echo "BUILD_LD := $BUILD_LD" >> $config_mk
echo "BUILD_CFLAGS := $BUILD_CFLAGS" >> $config_mk
echo "BUILD_LDFLAGS := $BUILD_LDFLAGS" >> $config_mk
PWD=`pwd`
echo "SRC_PATH := $PWD" >> $config_mk
if [ -n "$SDL_CONFIG" ] ; then
echo "QEMU_SDL_CONFIG := $SDL_CONFIG" >> $config_mk
fi
echo "CONFIG_COREAUDIO := $PROBE_COREAUDIO" >> $config_mk
echo "CONFIG_WINAUDIO := $PROBE_WINAUDIO" >> $config_mk
echo "CONFIG_ESD := $PROBE_ESD" >> $config_mk
echo "CONFIG_ALSA := $PROBE_ALSA" >> $config_mk
echo "CONFIG_OSS := $PROBE_OSS" >> $config_mk
echo "CONFIG_PULSEAUDIO := $PROBE_PULSEAUDIO" >> $config_mk
echo "BUILD_STANDALONE_EMULATOR := true" >> $config_mk
if [ $OPTION_DEBUG = yes ] ; then
echo "BUILD_DEBUG_EMULATOR := true" >> $config_mk
fi
if [ $OPTION_STATIC = yes ] ; then
echo "CONFIG_STATIC_EXECUTABLE := true" >> $config_mk
fi
if [ "$GLES_SUPPORT" = "yes" ]; then
echo "EMULATOR_BUILD_EMUGL := true" >> $config_mk
echo "EMULATOR_EMUGL_SOURCES_DIR := $GLES_DIR" >> $config_mk
fi
if [ -n "$ANDROID_SDK_TOOLS_REVISION" ] ; then
echo "ANDROID_SDK_TOOLS_REVISION := $ANDROID_SDK_TOOLS_REVISION" >> $config_mk
fi
if [ "$OPTION_MINGW" = "yes" ] ; then
echo "" >> $config_mk
echo "USE_MINGW := 1" >> $config_mk
echo "HOST_OS := windows" >> $config_mk
fi
if [ "$HOST_OS" = "darwin" ]; then
echo "mac_sdk_root := $OSX_SDK_ROOT" >> $config_mk
echo "mac_sdk_version := $OSX_SDK_VERSION" >> $config_mk
fi
# Build the config-host.h file
#
config_h=$OUT_DIR/config-host.h
cat > $config_h <<EOF
/* This file was autogenerated by '$PROGNAME' */
#define CONFIG_QEMU_SHAREDIR "/usr/local/share/qemu"
#if defined(__x86_64__)
#define HOST_X86_64 1
#define HOST_LONG_BITS 64
#elif defined(__i386__)
#define HOST_I386 1
#define HOST_LONG_BITS 32
#else
#error Unknown architecture for codegen
#endif
EOF
if [ "$HAVE_BYTESWAP_H" = "yes" ] ; then
echo "#define CONFIG_BYTESWAP_H 1" >> $config_h
fi
if [ "$HAVE_MACHINE_BYTESWAP_H" = "yes" ] ; then
echo "#define CONFIG_MACHINE_BSWAP_H 1" >> $config_h
fi
if [ "$HAVE_FNMATCH_H" = "yes" ] ; then
echo "#define CONFIG_FNMATCH 1" >> $config_h
fi
echo "#define CONFIG_GDBSTUB 1" >> $config_h
echo "#define CONFIG_SLIRP 1" >> $config_h
echo "#define CONFIG_SKINS 1" >> $config_h
echo "#define CONFIG_TRACE 1" >> $config_h
case "$TARGET_OS" in
windows)
echo "#define CONFIG_WIN32 1" >> $config_h
;;
*)
echo "#define CONFIG_POSIX 1" >> $config_h
;;
esac
case "$TARGET_OS" in
linux-*)
echo "#define CONFIG_KVM_GS_RESTORE 1" >> $config_h
;;
esac
# only Linux has fdatasync()
case "$TARGET_OS" in
linux-*)
echo "#define CONFIG_FDATASYNC 1" >> $config_h
;;
esac
case "$TARGET_OS" in
linux-*|darwin-*)
echo "#define CONFIG_MADVISE 1" >> $config_h
;;
esac
# the -nand-limits options can only work on non-windows systems
if [ "$TARGET_OS" != "windows" ] ; then
echo "#define CONFIG_NAND_LIMITS 1" >> $config_h
fi
echo "#define QEMU_VERSION \"0.10.50\"" >> $config_h
echo "#define QEMU_PKGVERSION \"Android\"" >> $config_h
case "$CPU" in
x86) CONFIG_CPU=I386
;;
ppc) CONFIG_CPU=PPC
;;
x86_64) CONFIG_CPU=X86_64
;;
*) CONFIG_CPU=$CPU
;;
esac
if [ "$HOST_BIGENDIAN" = "1" ] ; then
echo "#define HOST_WORDS_BIGENDIAN 1" >> $config_h
fi
BSD=0
case "$TARGET_OS" in
linux-*) CONFIG_OS=LINUX
;;
darwin-*) CONFIG_OS=DARWIN
BSD=1
;;
freebsd-*) CONFIG_OS=FREEBSD
BSD=1
;;
windows*) CONFIG_OS=WIN32
;;
*) CONFIG_OS=$OS
esac
if [ "$OPTION_STATIC" = "yes" ] ; then
echo "CONFIG_STATIC_EXECUTABLE := true" >> $config_mk
echo "#define CONFIG_STATIC_EXECUTABLE 1" >> $config_h
fi
case $TARGET_OS in
linux-*|darwin-*)
echo "#define CONFIG_IOVEC 1" >> $config_h
;;
esac
echo "#define CONFIG_$CONFIG_OS 1" >> $config_h
if [ $BSD = 1 ] ; then
echo "#define CONFIG_BSD 1" >> $config_h
echo "#define O_LARGEFILE 0" >> $config_h
echo "#define MAP_ANONYMOUS MAP_ANON" >> $config_h
fi
case "$TARGET_OS" in
linux-*)
echo "#define CONFIG_SIGNALFD 1" >> $config_h
;;
esac
echo "#define CONFIG_ANDROID 1" >> $config_h
log "Generate : $config_h"
# Generate the QAPI headers and sources from qapi-schema.json
# Ideally, this would be done in our Makefiles, but as far as I
# understand, the platform build doesn't support a single tool
# that generates several sources files, nor the standalone one.
export PYTHONDONTWRITEBYTECODE=1
AUTOGENERATED_DIR=qapi-auto-generated
python scripts/qapi-types.py qapi.types --output-dir=$AUTOGENERATED_DIR -b < qapi-schema.json
python scripts/qapi-visit.py --output-dir=$AUTOGENERATED_DIR -b < qapi-schema.json
python scripts/qapi-commands.py --output-dir=$AUTOGENERATED_DIR -m < qapi-schema.json
log "Generate : $AUTOGENERATED_DIR"
clean_temp
echo "Ready to go. Type 'make' to build emulator"