| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2012 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| #include "SDL_config.h" |
| |
| /* Useful functions and variables from SDL_events.c */ |
| #include "SDL_events.h" |
| |
| /* Start and stop the event processing loop */ |
| extern int SDL_StartEventLoop(Uint32 flags); |
| extern void SDL_StopEventLoop(void); |
| extern void SDL_QuitInterrupt(void); |
| |
| extern void SDL_Lock_EventThread(void); |
| extern void SDL_Unlock_EventThread(void); |
| extern Uint32 SDL_EventThreadID(void); |
| |
| /* Event handler init routines */ |
| extern int SDL_AppActiveInit(void); |
| extern int SDL_KeyboardInit(void); |
| extern int SDL_MouseInit(void); |
| extern int SDL_QuitInit(void); |
| |
| /* Event handler quit routines */ |
| extern void SDL_AppActiveQuit(void); |
| extern void SDL_KeyboardQuit(void); |
| extern void SDL_MouseQuit(void); |
| extern void SDL_QuitQuit(void); |
| |
| /* The event filter function */ |
| extern SDL_EventFilter SDL_EventOK; |
| |
| /* The array of event processing states */ |
| extern Uint8 SDL_ProcessEvents[SDL_NUMEVENTS]; |
| |
| /* Internal event queueing functions |
| (from SDL_active.c, SDL_mouse.c, SDL_keyboard.c, SDL_quit.c, SDL_events.c) |
| */ |
| extern int SDL_PrivateAppActive(Uint8 gain, Uint8 state); |
| extern int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative, |
| Sint16 x, Sint16 y); |
| extern int SDL_PrivateMouseButton(Uint8 state, Uint8 button,Sint16 x,Sint16 y); |
| extern int SDL_PrivateKeyboard(Uint8 state, SDL_keysym *key); |
| extern int SDL_PrivateResize(int w, int h); |
| extern int SDL_PrivateExpose(void); |
| extern int SDL_PrivateQuit(void); |
| extern int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message); |
| |
| /* Used to clamp the mouse coordinates separately from the video surface */ |
| extern void SDL_SetMouseRange(int maxX, int maxY); |
| |
| /* Used by the activity event handler to remove mouse focus */ |
| extern void SDL_ResetMouse(void); |
| |
| /* Used by the activity event handler to remove keyboard focus */ |
| extern void SDL_ResetKeyboard(void); |
| |
| /* Used by the event loop to queue pending keyboard repeat events */ |
| extern void SDL_CheckKeyRepeat(void); |
| |
| /* Used by the OS keyboard code to detect whether or not to do UNICODE */ |
| #ifndef DEFAULT_UNICODE_TRANSLATION |
| #define DEFAULT_UNICODE_TRANSLATION 0 /* Default off because of overhead */ |
| #endif |
| extern int SDL_TranslateUNICODE; |