| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2012 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Library General Public |
| License as published by the Free Software Foundation; either |
| version 2 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Library General Public License for more details. |
| |
| You should have received a copy of the GNU Library General Public |
| License along with this library; if not, write to the Free |
| Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| #include "SDL_config.h" |
| |
| /* |
| @file SDL_QuartzVideo.h |
| @author Darrell Walisser, Max Horn, et al. |
| |
| @abstract SDL video driver for Mac OS X. |
| |
| @discussion |
| |
| TODO |
| - Hardware Cursor support with NSCursor instead of Carbon |
| - Keyboard repeat/mouse speed adjust (if needed) |
| - Multiple monitor support (currently only main display) |
| - Accelerated blitting support |
| - Fix white OpenGL window on minimize (fixed) (update: broken again on 10.2) |
| - Find out what events should be sent/ignored if window is minimized |
| - Find a way to deal with external resolution/depth switch while app is running |
| - Check accuracy of QZ_SetGamma() |
| Problems: |
| - OGL not working in full screen with software renderer |
| - SetColors sets palette correctly but clears framebuffer |
| - Crash in CG after several mode switches (I think this has been fixed) |
| - Retained windows don't draw their title bar quite right (OS Bug) (not using retained windows) |
| - Cursor in 8 bit modes is screwy (might just be Radeon PCI bug) (update: not just Radeon) |
| - Warping cursor delays mouse events for a fraction of a second, |
| there is a hack around this that helps a bit |
| */ |
| |
| /* Needs to be first, so QuickTime.h doesn't include glext.h (10.4) */ |
| #include "SDL_opengl.h" |
| |
| #include <Cocoa/Cocoa.h> |
| #include <Carbon/Carbon.h> |
| #include <OpenGL/OpenGL.h> /* For CGL functions and types */ |
| #include <IOKit/IOKitLib.h> /* For powersave handling */ |
| #include <pthread.h> |
| |
| #include "SDL_thread.h" |
| #include "SDL_video.h" |
| #include "SDL_error.h" |
| #include "SDL_timer.h" |
| #include "SDL_loadso.h" |
| #include "SDL_syswm.h" |
| #include "../SDL_sysvideo.h" |
| #include "../SDL_pixels_c.h" |
| #include "../../events/SDL_events_c.h" |
| |
| |
| #ifdef __powerpc__ |
| /* |
| This is a workaround to directly access NSOpenGLContext's CGL context |
| We need this to check for errors NSOpenGLContext doesn't support |
| Please note this is only used on PowerPC (Intel Macs are guaranteed to |
| have a better API for this, since it showed up in Mac OS X 10.3). |
| */ |
| @interface NSOpenGLContext (CGLContextAccess) |
| - (CGLContextObj) cglContext; |
| @end |
| #endif |
| |
| /* use this to get the CGLContext; it handles Cocoa interface changes. */ |
| CGLContextObj QZ_GetCGLContextObj(NSOpenGLContext *nsctx); |
| |
| |
| /* Main driver structure to store required state information */ |
| typedef struct SDL_PrivateVideoData { |
| BOOL use_new_mode_apis; /* 1 == >= 10.6 APIs available */ |
| BOOL allow_screensaver; /* 0 == disable screensaver */ |
| CGDirectDisplayID display; /* 0 == main display (only support single display) */ |
| const void *mode; /* current mode of the display */ |
| const void *save_mode; /* original mode of the display */ |
| CGDirectPaletteRef palette; /* palette of an 8-bit display */ |
| NSOpenGLContext *gl_context; /* OpenGL rendering context */ |
| NSGraphicsContext *nsgfx_context; /* Cocoa graphics context */ |
| Uint32 width, height, bpp; /* frequently used data about the display */ |
| Uint32 flags; /* flags for current mode, for teardown purposes */ |
| Uint32 video_set; /* boolean; indicates if video was set correctly */ |
| Uint32 warp_flag; /* boolean; notify to event loop that a warp just occured */ |
| Uint32 warp_ticks; /* timestamp when the warp occured */ |
| NSWindow *window; /* Cocoa window to implement the SDL window */ |
| NSView *view; /* the window's view; draw 2D and OpenGL into this view */ |
| CGContextRef cg_context; /* CoreGraphics rendering context */ |
| SDL_Surface *resize_icon; /* icon for the resize badge, we have to draw it by hand */ |
| SDL_GrabMode current_grab_mode; /* default value is SDL_GRAB_OFF */ |
| SDL_Rect **client_mode_list; /* resolution list to pass back to client */ |
| SDLKey keymap[256]; /* Mac OS X to SDL key mapping */ |
| Uint32 current_mods; /* current keyboard modifiers, to track modifier state */ |
| NSText *field_edit; /* a field editor for keyboard composition processing */ |
| Uint32 last_virtual_button;/* last virtual mouse button pressed */ |
| io_connect_t power_connection; /* used with IOKit to detect wake from sleep */ |
| Uint8 expect_mouse_up; /* used to determine when to send mouse up events */ |
| Uint8 grab_state; /* used to manage grab behavior */ |
| NSPoint cursor_loc; /* saved cursor coords, for activate/deactivate when grabbed */ |
| BOOL cursor_should_be_visible; /* tells if cursor is supposed to be visible (SDL_ShowCursor) */ |
| BOOL cursor_visible; /* tells if cursor is *actually* visible or not */ |
| Uint8* sw_buffers[2]; /* pointers to the two software buffers for double-buffer emulation */ |
| SDL_Thread *thread; /* thread for async updates to the screen */ |
| SDL_sem *sem1, *sem2; /* synchronization for async screen updates */ |
| Uint8 *current_buffer; /* the buffer being copied to the screen */ |
| BOOL quit_thread; /* used to quit the async blitting thread */ |
| SInt32 system_version; /* used to dis-/enable workarounds depending on the system version */ |
| |
| void *opengl_library; /* dynamically loaded OpenGL library. */ |
| } SDL_PrivateVideoData; |
| |
| #define _THIS SDL_VideoDevice *this |
| #define display_id (this->hidden->display) |
| #define mode (this->hidden->mode) |
| #define save_mode (this->hidden->save_mode) |
| #define use_new_mode_apis (this->hidden->use_new_mode_apis) |
| #define allow_screensaver (this->hidden->allow_screensaver) |
| #define palette (this->hidden->palette) |
| #define gl_context (this->hidden->gl_context) |
| #define nsgfx_context (this->hidden->nsgfx_context) |
| #define device_width (this->hidden->width) |
| #define device_height (this->hidden->height) |
| #define device_bpp (this->hidden->bpp) |
| #define mode_flags (this->hidden->flags) |
| #define qz_window (this->hidden->window) |
| #define window_view (this->hidden->view) |
| #define cg_context (this->hidden->cg_context) |
| #define video_set (this->hidden->video_set) |
| #define warp_ticks (this->hidden->warp_ticks) |
| #define warp_flag (this->hidden->warp_flag) |
| #define resize_icon (this->hidden->resize_icon) |
| #define current_grab_mode (this->hidden->current_grab_mode) |
| #define client_mode_list (this->hidden->client_mode_list) |
| #define keymap (this->hidden->keymap) |
| #define current_mods (this->hidden->current_mods) |
| #define field_edit (this->hidden->field_edit) |
| #define last_virtual_button (this->hidden->last_virtual_button) |
| #define power_connection (this->hidden->power_connection) |
| #define expect_mouse_up (this->hidden->expect_mouse_up) |
| #define grab_state (this->hidden->grab_state) |
| #define cursor_loc (this->hidden->cursor_loc) |
| #define cursor_should_be_visible (this->hidden->cursor_should_be_visible) |
| #define cursor_visible (this->hidden->cursor_visible) |
| #define sw_buffers (this->hidden->sw_buffers) |
| #define sw_contexts (this->hidden->sw_contexts) |
| #define thread (this->hidden->thread) |
| #define sem1 (this->hidden->sem1) |
| #define sem2 (this->hidden->sem2) |
| #define current_buffer (this->hidden->current_buffer) |
| #define quit_thread (this->hidden->quit_thread) |
| #define system_version (this->hidden->system_version) |
| #define opengl_library (this->hidden->opengl_library) |
| |
| /* grab states - the input is in one of these states */ |
| enum { |
| QZ_UNGRABBED = 0, |
| QZ_VISIBLE_GRAB, |
| QZ_INVISIBLE_GRAB |
| }; |
| |
| /* grab actions - these can change the grabbed state */ |
| enum { |
| QZ_ENABLE_GRAB = 0, |
| QZ_DISABLE_GRAB, |
| QZ_HIDECURSOR, |
| QZ_SHOWCURSOR |
| }; |
| |
| /* Gamma Functions */ |
| int QZ_SetGamma (_THIS, float red, float green, float blue); |
| int QZ_GetGamma (_THIS, float *red, float *green, float *blue); |
| int QZ_SetGammaRamp (_THIS, Uint16 *ramp); |
| int QZ_GetGammaRamp (_THIS, Uint16 *ramp); |
| |
| /* OpenGL functions */ |
| int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags); |
| void QZ_TearDownOpenGL (_THIS); |
| void* QZ_GL_GetProcAddress (_THIS, const char *proc); |
| int QZ_GL_GetAttribute (_THIS, SDL_GLattr attrib, int* value); |
| int QZ_GL_MakeCurrent (_THIS); |
| void QZ_GL_SwapBuffers (_THIS); |
| int QZ_GL_LoadLibrary (_THIS, const char *location); |
| |
| /* Cursor and Mouse functions */ |
| void QZ_FreeWMCursor (_THIS, WMcursor *cursor); |
| WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask, |
| int w, int h, int hot_x, int hot_y); |
| int QZ_ShowWMCursor (_THIS, WMcursor *cursor); |
| void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y); |
| void QZ_MoveWMCursor (_THIS, int x, int y); |
| void QZ_CheckMouseMode (_THIS); |
| void QZ_UpdateMouse (_THIS); |
| |
| /* Event functions */ |
| void QZ_InitOSKeymap (_THIS); |
| void QZ_PumpEvents (_THIS); |
| |
| /* Window Manager functions */ |
| void QZ_SetCaption (_THIS, const char *title, const char *icon); |
| void QZ_SetIcon (_THIS, SDL_Surface *icon, Uint8 *mask); |
| int QZ_IconifyWindow (_THIS); |
| void QZ_SetWindowPos (_THIS, int x, int y); |
| void QZ_GetWindowPos (_THIS, int *px, int *py); |
| int QZ_IsWindowVisible (_THIS, int recenter); |
| int QZ_GetMonitorDPI (_THIS, int *xDpi, int *yDpi); |
| int QZ_GetMonitorRect (_THIS, SDL_Rect *rect); |
| |
| SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode); |
| /*int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info);*/ |
| |
| /* Private functions (used internally) */ |
| void QZ_PrivateWarpCursor (_THIS, int x, int y); |
| void QZ_ChangeGrabState (_THIS, int action); |
| void QZ_RegisterForSleepNotifications (_THIS); |
| void QZ_PrivateGlobalToLocal (_THIS, NSPoint *p); |
| void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p); |
| BOOL QZ_IsMouseInWindow (_THIS); |
| void QZ_DoActivate (_THIS); |
| void QZ_DoDeactivate (_THIS); |