| /* Copyright (C) 2011 The Android Open Source Project |
| ** |
| ** This software is licensed under the terms of the GNU General Public |
| ** License version 2, as published by the Free Software Foundation, and |
| ** may be copied, distributed, and modified under those terms. |
| ** |
| ** This program is distributed in the hope that it will be useful, |
| ** but WITHOUT ANY WARRANTY; without even the implied warranty of |
| ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| ** GNU General Public License for more details. |
| */ |
| #ifndef ANDROID_UTILS_DLL_H |
| #define ANDROID_UTILS_DLL_H |
| |
| /* Opaque type to model a dynamic library handle */ |
| typedef struct ADynamicLibrary ADynamicLibrary; |
| |
| /* Try to load/open a dynamic library named 'libraryName', looking for |
| * it in the optional paths listed by 'libraryPaths'. |
| * |
| * Once opened, you can use adynamicLibrary_findSymbol() and |
| * adynamicLibrary_close() on it. |
| * |
| * libraryName :: library name, if no extension is provided, then '.so' |
| * will be appended on Unix systems, or '.dll' on Windows. |
| * |
| * pError :: On success, '*pError' will be set to NULL. On error, it will |
| * point to a string describing the error, which must be freed by |
| * the caller. |
| * |
| * returns an ADynamicLibrary pointer. |
| */ |
| ADynamicLibrary* adynamicLibrary_open( const char* libraryName, |
| char** pError); |
| |
| /* Find a symbol inside a dynamic library. */ |
| void* adynamicLibrary_findSymbol( ADynamicLibrary* lib, |
| const char* symbolName, |
| char** pError); |
| |
| /* Close/unload a given dynamic library */ |
| void adynamicLibrary_close( ADynamicLibrary* lib ); |
| |
| #endif /* ANDROID_UTILS_DLL_H */ |