| |
| * Porting To A New Platform |
| |
| The first thing you have to do when porting to a new platform, is look at |
| include/SDL_platform.h and create an entry there for your operating system. |
| The standard format is __PLATFORM__, where PLATFORM is the name of the OS. |
| Ideally SDL_platform.h will be able to auto-detect the system it's building |
| on based on C preprocessor symbols. |
| |
| There are two basic ways of building SDL at the moment: |
| |
| 1. The "UNIX" way: ./configure; make; make install |
| |
| If you have a GNUish system, then you might try this. Edit configure.in, |
| take a look at the large section labelled: |
| "Set up the configuration based on the target platform!" |
| Add a section for your platform, and then re-run autogen.sh and build! |
| |
| 2. Using an IDE: |
| |
| If you're using an IDE or other non-configure build system, you'll probably |
| want to create a custom SDL_config.h for your platform. Edit SDL_config.h, |
| add a section for your platform, and create a custom SDL_config_{platform}.h, |
| based on SDL_config.h.minimal and SDL_config.h.in |
| |
| Add the top level include directory to the header search path, and then add |
| the following sources to the project: |
| src/*.c |
| src/audio/*.c |
| src/cdrom/*.c |
| src/cpuinfo/*.c |
| src/events/*.c |
| src/file/*.c |
| src/joystick/*.c |
| src/stdlib/*.c |
| src/thread/*.c |
| src/timer/*.c |
| src/video/*.c |
| src/audio/disk/*.c |
| src/video/dummy/*.c |
| src/joystick/dummy/*.c |
| src/cdrom/dummy/*.c |
| src/thread/generic/*.c |
| src/timer/dummy/*.c |
| src/loadso/dummy/*.c |
| |
| |
| Once you have a working library without any drivers, you can go back to each |
| of the major subsystems and start implementing drivers for your platform. |
| |
| If you have any questions, don't hesitate to ask on the SDL mailing list: |
| http://www.libsdl.org/mailing-list.php |
| |
| Enjoy! |
| Sam Lantinga (slouken@libsdl.org) |
| |