| <HTML> |
| <HEAD> |
| <TITLE>Using SDL with Microsoft Visual C++</TITLE> |
| </HEAD> |
| <BODY> |
| <H1> |
| Using SDL with Microsoft Visual C++ 5,6 and 7 |
| </H1> |
| <H3> |
| by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net"> |
| James Turk</A> |
| </H3> |
| <p> |
| You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> |
| the SDL Download web site </A>, or you can build SDL yourself. |
| </p> |
| <H3> |
| Building SDL |
| </H3> |
| <P> |
| Go into the VisualC |
| directory that is created, and double-click on the VC++ file "<CODE>SDL.dsw</CODE>"<STRONG><FONT color="#009900"> |
| ("<CODE>SDL.sln</CODE>").</FONT></STRONG> This should open up the IDE. |
| </P> |
| <P> |
| You may be prompted at this point to upgrade the workspace, should you be using |
| a more recent version of Visual C++. If so, allow the workspace to be upgraded. |
| </P> |
| <P> |
| Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files. |
| </P> |
| <P> |
| This is done by right clicking on each project in turn (Projects are listed in |
| the Workspace panel in the FileView tab), and selecting "Build". |
| </P> |
| <P> |
| If you get an error about SDL_config.h being missing, you should |
| copy include/SDL_config.h.default to include/SDL_config.h and try again. |
| </P> |
| <P> |
| You may get a few warnings, but you should not get any errors. You do have to |
| have at least the DirectX 5 SDK installed, however. The latest |
| version of DirectX can be downloaded or purchased on a cheap CD (my |
| recommendation) from <A HREF="http://www.microsoft.com">Microsoft </A>. |
| </P> |
| <P> |
| Later, we will refer to the following .lib and .dll files that have just been |
| generated: |
| </P> |
| <ul> |
| <li> SDL.dll</li> |
| <li> SDL.lib</li> |
| <li> SDLmain.lib</li> |
| </ul> |
| <P> |
| Search for these using the Windows Find (Windows-F) utility, if you don't |
| already know where they should be. For those of you with a clue, look inside |
| the Debug or Release directories of the subdirectories of the Project folder. |
| (It might be easier to just use Windows Find if this sounds confusing. And |
| don't worry about needing a clue; we all need visits from the clue fairy |
| frequently.) |
| </P> |
| <H3> |
| Creating a Project with SDL |
| </H3> |
| <P> |
| Create a project as a Win32 Application. |
| </P> |
| <P> |
| Create a C++ file for your project. |
| </P> |
| <P> |
| Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++ |
| tab|Code Generation|Runtime Library </CODE>. |
| </P> |
| <P> |
| Add the SDL <CODE>include</CODE> directory to your list of includes in the |
| menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE> |
| . |
| <br> |
| <STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to |
| add the include and library directories to the list that VC7 keeps. Do this by |
| selecting Tools|Options|Projects|VC++ Directories and under the "Show |
| Directories For:" dropbox select "Include Files", and click the "New Directory |
| Icon" and add the [SDLROOT]\include directory (ex. If you installed to |
| c:\SDL-1.2.5\ add c:\SDL-1.2.5\include). Proceed to change the |
| dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG> |
| </P> |
| <P> |
| The "include directory" I am referring to is the <CODE>include</CODE> folder |
| within the main SDL directory (the one that this HTML file located within). |
| </P> |
| <P> |
| Now we're going to use the files that we had created earlier in the Build SDL |
| step. |
| </P> |
| <P> |
| Copy the following files into your Project directory: |
| </P> |
| <ul> |
| <li> SDL.dll</li> |
| </ul> |
| <P> |
| Add the following files to your project (It is not necessary to copy them to |
| your project directory): |
| </P> |
| <ul> |
| <li> SDL.lib </li> |
| <li> SDLmain.lib</li> |
| </ul> |
| <P> |
| (To add them to your project, right click on your project, and select "Add |
| files to project") |
| </P> |
| <P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more |
| desireable to add them to the linker options: Project|Properties|Linker|Command |
| Line and type the names of the libraries to link with in the "Additional |
| Options:" box. Note: This must be done for each build |
| configuration (eg. Release,Debug).</FONT></STRONG></P> |
| <H3> |
| SDL 101, First Day of Class |
| </H3> |
| <P> |
| Now create the basic body of your project. The body of your program should take |
| the following form: <CODE> |
| <PRE> |
| #include "SDL.h" |
| |
| int main( int argc, char* argv[] ) |
| { |
| // Body of the program goes here. |
| return 0; |
| } |
| </PRE> |
| </CODE> |
| <P></P> |
| <H3> |
| That's it! |
| </H3> |
| <P> |
| I hope that this document has helped you get through the most difficult part of |
| using the SDL: installing it. Suggestions for improvements to this document |
| should be sent to the writers of this document. |
| </P> |
| <P> |
| Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port. |
| </P> |
| <P> |
| This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org"> |
| Sam Lantinga</A>. |
| </P> |
| <P> |
| Later, it was converted to HTML and expanded into the document that you see |
| today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>. |
| </P> |
| <P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A> |
| </P> |
| </BODY> |
| </HTML> |