| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2012 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| |
| /** |
| * @file SDL_events.h |
| * Include file for SDL event handling |
| */ |
| |
| #ifndef _SDL_events_h |
| #define _SDL_events_h |
| |
| #include "SDL_stdinc.h" |
| #include "SDL_error.h" |
| #include "SDL_active.h" |
| #include "SDL_keyboard.h" |
| #include "SDL_mouse.h" |
| #include "SDL_joystick.h" |
| #include "SDL_quit.h" |
| |
| #include "begin_code.h" |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /** @name General keyboard/mouse state definitions */ |
| /*@{*/ |
| #define SDL_RELEASED 0 |
| #define SDL_PRESSED 1 |
| /*@}*/ |
| |
| /** Event enumerations */ |
| typedef enum { |
| SDL_NOEVENT = 0, /**< Unused (do not remove) */ |
| SDL_ACTIVEEVENT, /**< Application loses/gains visibility */ |
| SDL_KEYDOWN, /**< Keys pressed */ |
| SDL_KEYUP, /**< Keys released */ |
| SDL_MOUSEMOTION, /**< Mouse moved */ |
| SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ |
| SDL_MOUSEBUTTONUP, /**< Mouse button released */ |
| SDL_JOYAXISMOTION, /**< Joystick axis motion */ |
| SDL_JOYBALLMOTION, /**< Joystick trackball motion */ |
| SDL_JOYHATMOTION, /**< Joystick hat position change */ |
| SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ |
| SDL_JOYBUTTONUP, /**< Joystick button released */ |
| SDL_QUIT, /**< User-requested quit */ |
| SDL_SYSWMEVENT, /**< System specific event */ |
| SDL_EVENT_RESERVEDA, /**< Reserved for future use.. */ |
| SDL_EVENT_RESERVEDB, /**< Reserved for future use.. */ |
| SDL_VIDEORESIZE, /**< User resized video mode */ |
| SDL_VIDEOEXPOSE, /**< Screen needs to be redrawn */ |
| SDL_EVENT_RESERVED2, /**< Reserved for future use.. */ |
| SDL_EVENT_RESERVED3, /**< Reserved for future use.. */ |
| SDL_EVENT_RESERVED4, /**< Reserved for future use.. */ |
| SDL_EVENT_RESERVED5, /**< Reserved for future use.. */ |
| SDL_EVENT_RESERVED6, /**< Reserved for future use.. */ |
| SDL_EVENT_RESERVED7, /**< Reserved for future use.. */ |
| /** Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */ |
| SDL_USEREVENT = 24, |
| /** This last event is only for bounding internal arrays |
| * It is the number of bits in the event mask datatype -- Uint32 |
| */ |
| SDL_NUMEVENTS = 32 |
| } SDL_EventType; |
| |
| /** @name Predefined event masks */ |
| /*@{*/ |
| #define SDL_EVENTMASK(X) (1<<(X)) |
| typedef enum { |
| SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), |
| SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), |
| SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), |
| SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)| |
| SDL_EVENTMASK(SDL_KEYUP), |
| SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), |
| SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN), |
| SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP), |
| SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| |
| SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)| |
| SDL_EVENTMASK(SDL_MOUSEBUTTONUP), |
| SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION), |
| SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), |
| SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION), |
| SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN), |
| SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), |
| SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| |
| SDL_EVENTMASK(SDL_JOYBALLMOTION)| |
| SDL_EVENTMASK(SDL_JOYHATMOTION)| |
| SDL_EVENTMASK(SDL_JOYBUTTONDOWN)| |
| SDL_EVENTMASK(SDL_JOYBUTTONUP), |
| SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE), |
| SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE), |
| SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), |
| SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT) |
| } SDL_EventMask ; |
| #define SDL_ALLEVENTS 0xFFFFFFFF |
| /*@}*/ |
| |
| /** Application visibility event structure */ |
| typedef struct SDL_ActiveEvent { |
| Uint8 type; /**< SDL_ACTIVEEVENT */ |
| Uint8 gain; /**< Whether given states were gained or lost (1/0) */ |
| Uint8 state; /**< A mask of the focus states */ |
| } SDL_ActiveEvent; |
| |
| /** Keyboard event structure */ |
| typedef struct SDL_KeyboardEvent { |
| Uint8 type; /**< SDL_KEYDOWN or SDL_KEYUP */ |
| Uint8 which; /**< The keyboard device index */ |
| Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ |
| SDL_keysym keysym; |
| } SDL_KeyboardEvent; |
| |
| /** Mouse motion event structure */ |
| typedef struct SDL_MouseMotionEvent { |
| Uint8 type; /**< SDL_MOUSEMOTION */ |
| Uint8 which; /**< The mouse device index */ |
| Uint8 state; /**< The current button state */ |
| Uint16 x, y; /**< The X/Y coordinates of the mouse */ |
| Sint16 xrel; /**< The relative motion in the X direction */ |
| Sint16 yrel; /**< The relative motion in the Y direction */ |
| } SDL_MouseMotionEvent; |
| |
| /** Mouse button event structure */ |
| typedef struct SDL_MouseButtonEvent { |
| Uint8 type; /**< SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */ |
| Uint8 which; /**< The mouse device index */ |
| Uint8 button; /**< The mouse button index */ |
| Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ |
| Uint16 x, y; /**< The X/Y coordinates of the mouse at press time */ |
| } SDL_MouseButtonEvent; |
| |
| /** Joystick axis motion event structure */ |
| typedef struct SDL_JoyAxisEvent { |
| Uint8 type; /**< SDL_JOYAXISMOTION */ |
| Uint8 which; /**< The joystick device index */ |
| Uint8 axis; /**< The joystick axis index */ |
| Sint16 value; /**< The axis value (range: -32768 to 32767) */ |
| } SDL_JoyAxisEvent; |
| |
| /** Joystick trackball motion event structure */ |
| typedef struct SDL_JoyBallEvent { |
| Uint8 type; /**< SDL_JOYBALLMOTION */ |
| Uint8 which; /**< The joystick device index */ |
| Uint8 ball; /**< The joystick trackball index */ |
| Sint16 xrel; /**< The relative motion in the X direction */ |
| Sint16 yrel; /**< The relative motion in the Y direction */ |
| } SDL_JoyBallEvent; |
| |
| /** Joystick hat position change event structure */ |
| typedef struct SDL_JoyHatEvent { |
| Uint8 type; /**< SDL_JOYHATMOTION */ |
| Uint8 which; /**< The joystick device index */ |
| Uint8 hat; /**< The joystick hat index */ |
| Uint8 value; /**< The hat position value: |
| * SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP |
| * SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT |
| * SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN |
| * Note that zero means the POV is centered. |
| */ |
| } SDL_JoyHatEvent; |
| |
| /** Joystick button event structure */ |
| typedef struct SDL_JoyButtonEvent { |
| Uint8 type; /**< SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */ |
| Uint8 which; /**< The joystick device index */ |
| Uint8 button; /**< The joystick button index */ |
| Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ |
| } SDL_JoyButtonEvent; |
| |
| /** The "window resized" event |
| * When you get this event, you are responsible for setting a new video |
| * mode with the new width and height. |
| */ |
| typedef struct SDL_ResizeEvent { |
| Uint8 type; /**< SDL_VIDEORESIZE */ |
| int w; /**< New width */ |
| int h; /**< New height */ |
| } SDL_ResizeEvent; |
| |
| /** The "screen redraw" event */ |
| typedef struct SDL_ExposeEvent { |
| Uint8 type; /**< SDL_VIDEOEXPOSE */ |
| } SDL_ExposeEvent; |
| |
| /** The "quit requested" event */ |
| typedef struct SDL_QuitEvent { |
| Uint8 type; /**< SDL_QUIT */ |
| } SDL_QuitEvent; |
| |
| /** A user-defined event type */ |
| typedef struct SDL_UserEvent { |
| Uint8 type; /**< SDL_USEREVENT through SDL_NUMEVENTS-1 */ |
| int code; /**< User defined event code */ |
| void *data1; /**< User defined data pointer */ |
| void *data2; /**< User defined data pointer */ |
| } SDL_UserEvent; |
| |
| /** If you want to use this event, you should include SDL_syswm.h */ |
| struct SDL_SysWMmsg; |
| typedef struct SDL_SysWMmsg SDL_SysWMmsg; |
| typedef struct SDL_SysWMEvent { |
| Uint8 type; |
| SDL_SysWMmsg *msg; |
| } SDL_SysWMEvent; |
| |
| /** General event structure */ |
| typedef union SDL_Event { |
| Uint8 type; |
| SDL_ActiveEvent active; |
| SDL_KeyboardEvent key; |
| SDL_MouseMotionEvent motion; |
| SDL_MouseButtonEvent button; |
| SDL_JoyAxisEvent jaxis; |
| SDL_JoyBallEvent jball; |
| SDL_JoyHatEvent jhat; |
| SDL_JoyButtonEvent jbutton; |
| SDL_ResizeEvent resize; |
| SDL_ExposeEvent expose; |
| SDL_QuitEvent quit; |
| SDL_UserEvent user; |
| SDL_SysWMEvent syswm; |
| } SDL_Event; |
| |
| |
| /* Function prototypes */ |
| |
| /** Pumps the event loop, gathering events from the input devices. |
| * This function updates the event queue and internal input device state. |
| * This should only be run in the thread that sets the video mode. |
| */ |
| extern DECLSPEC void SDLCALL SDL_PumpEvents(void); |
| |
| typedef enum { |
| SDL_ADDEVENT, |
| SDL_PEEKEVENT, |
| SDL_GETEVENT |
| } SDL_eventaction; |
| |
| /** |
| * Checks the event queue for messages and optionally returns them. |
| * |
| * If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to |
| * the back of the event queue. |
| * If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front |
| * of the event queue, matching 'mask', will be returned and will not |
| * be removed from the queue. |
| * If 'action' is SDL_GETEVENT, up to 'numevents' events at the front |
| * of the event queue, matching 'mask', will be returned and will be |
| * removed from the queue. |
| * |
| * @return |
| * This function returns the number of events actually stored, or -1 |
| * if there was an error. |
| * |
| * This function is thread-safe. |
| */ |
| extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents, |
| SDL_eventaction action, Uint32 mask); |
| |
| /** Polls for currently pending events, and returns 1 if there are any pending |
| * events, or 0 if there are none available. If 'event' is not NULL, the next |
| * event is removed from the queue and stored in that area. |
| */ |
| extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event); |
| |
| /** Waits indefinitely for the next available event, returning 1, or 0 if there |
| * was an error while waiting for events. If 'event' is not NULL, the next |
| * event is removed from the queue and stored in that area. |
| */ |
| extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event); |
| |
| /** Add an event to the event queue. |
| * This function returns 0 on success, or -1 if the event queue was full |
| * or there was some other error. |
| */ |
| extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event); |
| |
| /** @name Event Filtering */ |
| /*@{*/ |
| typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event); |
| /** |
| * This function sets up a filter to process all events before they |
| * change internal state and are posted to the internal event queue. |
| * |
| * The filter is protypted as: |
| * @code typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event); @endcode |
| * |
| * If the filter returns 1, then the event will be added to the internal queue. |
| * If it returns 0, then the event will be dropped from the queue, but the |
| * internal state will still be updated. This allows selective filtering of |
| * dynamically arriving events. |
| * |
| * @warning Be very careful of what you do in the event filter function, as |
| * it may run in a different thread! |
| * |
| * There is one caveat when dealing with the SDL_QUITEVENT event type. The |
| * event filter is only called when the window manager desires to close the |
| * application window. If the event filter returns 1, then the window will |
| * be closed, otherwise the window will remain open if possible. |
| * If the quit event is generated by an interrupt signal, it will bypass the |
| * internal queue and be delivered to the application at the next event poll. |
| */ |
| extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter); |
| |
| /** |
| * Return the current event filter - can be used to "chain" filters. |
| * If there is no event filter set, this function returns NULL. |
| */ |
| extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void); |
| /*@}*/ |
| |
| /** @name Event State */ |
| /*@{*/ |
| #define SDL_QUERY -1 |
| #define SDL_IGNORE 0 |
| #define SDL_DISABLE 0 |
| #define SDL_ENABLE 1 |
| /*@}*/ |
| |
| /** |
| * This function allows you to set the state of processing certain events. |
| * If 'state' is set to SDL_IGNORE, that event will be automatically dropped |
| * from the event queue and will not event be filtered. |
| * If 'state' is set to SDL_ENABLE, that event will be processed normally. |
| * If 'state' is set to SDL_QUERY, SDL_EventState() will return the |
| * current processing state of the specified event. |
| */ |
| extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state); |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include "close_code.h" |
| |
| #endif /* _SDL_events_h */ |