blob: 5689a111dd903316cf0f911c6178a622156a0ded [file] [log] [blame]
/* Copyright (C) 2011 The Android Open Source Project
**
** This software is licensed under the terms of the GNU General Public
** License version 2, as published by the Free Software Foundation, and
** may be copied, distributed, and modified under those terms.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
*/
#include <SDL.h>
#include <SDL_syswm.h>
#include "android/avd/util.h"
#include "android/globals.h"
#include "android/main-common.h"
#include "android/qemulator.h"
#include "android/display.h"
#include "android/resource.h"
#include "android/skin/image.h"
#include "android/skin/trackball.h"
#include "android/skin/keyboard.h"
#include "android/skin/file.h"
#include "android/skin/window.h"
#include "android/user-config.h"
#include "android/utils/bufprint.h"
#include "android/utils/debug.h"
#include "android/utils/eintr_wrapper.h"
#include "android/utils/path.h"
#include "ui/console.h"
#include <stdlib.h>
#define D(...) do { if (VERBOSE_CHECK(init)) dprint(__VA_ARGS__); } while (0)
/*** CONFIGURATION
***/
static AUserConfig* userConfig;
void
user_config_init( void )
{
userConfig = auserConfig_new( android_avdInfo );
}
/* only call this function on normal exits, so that ^C doesn't save the configuration */
void
user_config_done( void )
{
int win_x, win_y;
if (!userConfig) {
D("no user configuration?");
return;
}
SDL_WM_GetPos( &win_x, &win_y );
auserConfig_setWindowPos(userConfig, win_x, win_y);
auserConfig_save(userConfig);
}
void
user_config_get_window_pos( int *window_x, int *window_y )
{
*window_x = *window_y = 10;
if (userConfig)
auserConfig_getWindowPos(userConfig, window_x, window_y);
}
/***********************************************************************/
/***********************************************************************/
/***** *****/
/***** K E Y S E T R O U T I N E S *****/
/***** *****/
/***********************************************************************/
/***********************************************************************/
#define KEYSET_FILE "default.keyset"
SkinKeyset* android_keyset = NULL;
static int
load_keyset(const char* path)
{
if (path_can_read(path)) {
AConfig* root = aconfig_node("","");
if (!aconfig_load_file(root, path)) {
android_keyset = skin_keyset_new(root);
if (android_keyset != NULL) {
D( "keyset loaded from: %s", path);
return 0;
}
}
}
return -1;
}
void
parse_keyset(const char* keyset, AndroidOptions* opts)
{
char kname[MAX_PATH];
char temp[MAX_PATH];
char* p;
char* end;
/* append .keyset suffix if needed */
if (strchr(keyset, '.') == NULL) {
p = kname;
end = p + sizeof(kname);
p = bufprint(p, end, "%s.keyset", keyset);
if (p >= end) {
derror( "keyset name too long: '%s'\n", keyset);
exit(1);
}
keyset = kname;
}
/* look for a the keyset file */
p = temp;
end = p + sizeof(temp);
p = bufprint_config_file(p, end, keyset);
if (p < end && load_keyset(temp) == 0)
return;
p = temp;
p = bufprint(p, end, "%s" PATH_SEP "keysets" PATH_SEP "%s", opts->sysdir, keyset);
if (p < end && load_keyset(temp) == 0)
return;
p = temp;
p = bufprint_app_dir(p, end);
p = bufprint(p, end, PATH_SEP "keysets" PATH_SEP "%s", keyset);
if (p < end && load_keyset(temp) == 0)
return;
return;
}
void
write_default_keyset( void )
{
char path[MAX_PATH];
bufprint_config_file( path, path+sizeof(path), KEYSET_FILE );
/* only write if there is no file here */
if (!path_exists(path)) {
int fd = open( path, O_WRONLY | O_CREAT, 0666 );
const char* ks = skin_keyset_get_default();
D( "writing default keyset file to %s", path );
if (fd < 0) {
D( "%s: could not create file: %s", __FUNCTION__, strerror(errno) );
return;
}
HANDLE_EINTR(write(fd, ks, strlen(ks)));
IGNORE_EINTR(close(fd));
}
}
/***********************************************************************/
/***********************************************************************/
/***** *****/
/***** S D L S U P P O R T *****/
/***** *****/
/***********************************************************************/
/***********************************************************************/
void *readpng(const unsigned char* base, size_t size, unsigned *_width, unsigned *_height);
#ifdef CONFIG_DARWIN
# define ANDROID_ICON_PNG "android_icon_256.png"
#else
# define ANDROID_ICON_PNG "android_icon_16.png"
#endif
static void
sdl_set_window_icon( void )
{
static int window_icon_set;
if (!window_icon_set)
{
#ifdef _WIN32
HANDLE handle = GetModuleHandle( NULL );
HICON icon = LoadIcon( handle, MAKEINTRESOURCE(1) );
SDL_SysWMinfo wminfo;
SDL_GetWMInfo(&wminfo);
SetClassLongPtr( wminfo.window, GCLP_HICON, (LONG)icon );
#else /* !_WIN32 */
unsigned icon_w, icon_h;
size_t icon_bytes;
const unsigned char* icon_data;
void* icon_pixels;
window_icon_set = 1;
icon_data = android_icon_find( ANDROID_ICON_PNG, &icon_bytes );
if ( !icon_data )
return;
icon_pixels = readpng( icon_data, icon_bytes, &icon_w, &icon_h );
if ( !icon_pixels )
return;
/* the data is loaded into memory as RGBA bytes by libpng. we want to manage
* the values as 32-bit ARGB pixels, so swap the bytes accordingly depending
* on our CPU endianess
*/
{
unsigned* d = icon_pixels;
unsigned* d_end = d + icon_w*icon_h;
for ( ; d < d_end; d++ ) {
unsigned pix = d[0];
#if HOST_WORDS_BIGENDIAN
/* R,G,B,A read as RGBA => ARGB */
pix = ((pix >> 8) & 0xffffff) | (pix << 24);
#else
/* R,G,B,A read as ABGR => ARGB */
pix = (pix & 0xff00ff00) | ((pix >> 16) & 0xff) | ((pix & 0xff) << 16);
#endif
d[0] = pix;
}
}
SDL_Surface* icon = sdl_surface_from_argb32( icon_pixels, icon_w, icon_h );
if (icon != NULL) {
SDL_WM_SetIcon(icon, NULL);
SDL_FreeSurface(icon);
free( icon_pixels );
}
#endif /* !_WIN32 */
}
}
/***********************************************************************/
/***********************************************************************/
/***** *****/
/***** S K I N S U P P O R T *****/
/***** *****/
/***********************************************************************/
/***********************************************************************/
const char* skin_network_speed = NULL;
const char* skin_network_delay = NULL;
static void sdl_at_exit(void)
{
user_config_done();
qemulator_done(qemulator_get());
SDL_Quit();
}
void sdl_display_init(DisplayState *ds, int full_screen, int no_frame)
{
QEmulator* emulator = qemulator_get();
SkinDisplay* disp = skin_layout_get_display(emulator->layout);
int width, height;
char buf[128];
if (disp->rotation & 1) {
width = disp->rect.size.h;
height = disp->rect.size.w;
} else {
width = disp->rect.size.w;
height = disp->rect.size.h;
}
snprintf(buf, sizeof buf, "width=%d,height=%d", width, height);
android_display_init(ds, qframebuffer_fifo_get());
}
typedef struct part_properties part_properties;
struct part_properties {
const char* name;
int width;
int height;
part_properties* next;
};
part_properties*
read_all_part_properties(AConfig* parts)
{
part_properties* head = NULL;
part_properties* prev = NULL;
AConfig *node = parts->first_child;
while (node) {
part_properties* t = calloc(1, sizeof(part_properties));
t->name = node->name;
AConfig* bg = aconfig_find(node, "background");
if (bg != NULL) {
t->width = aconfig_int(bg, "width", 0);
t->height = aconfig_int(bg, "height", 0);
}
if (prev == NULL) {
head = t;
} else {
prev->next = t;
}
prev = t;
node = node->next;
}
return head;
}
void
free_all_part_properties(part_properties* head)
{
part_properties* prev = head;
while (head) {
prev = head;
head = head->next;
free(prev);
}
}
part_properties*
get_part_properties(part_properties* allparts, char *partname)
{
part_properties* p;
for (p = allparts; p != NULL; p = p->next) {
if (!strcmp(partname, p->name))
return p;
}
return NULL;
}
void
add_parts_to_layout(AConfig* layout,
char* parts[],
int n_parts,
part_properties *props,
int xoffset,
int x_margin,
int y_margin)
{
int i;
int y = 10;
char tmp[512];
for (i = 0; i < n_parts; i++) {
part_properties *p = get_part_properties(props, parts[i]);
snprintf(tmp, sizeof tmp,
"part%d {\n \
name %s\n \
x %d\n \
y %d\n \
}",
i + 2, // layout already has the device part as part1, so start from part2
p->name,
xoffset + x_margin,
y
);
y += p->height + y_margin;
aconfig_load(layout, strdup(tmp));
}
}
int
load_dynamic_skin(AndroidHwConfig* hwConfig,
char** skinDirPath,
int width,
int height,
AConfig* root)
{
char tmp[1024];
AConfig* node;
int i;
int max_part_width;
*skinDirPath = avdInfo_getDynamicSkinPath(android_avdInfo);
if (*skinDirPath == NULL) {
dwarning("Unable to locate dynamic skin directory. Will not use dynamic skin.");
return 0;
}
snprintf(tmp, sizeof(tmp), "%s/layout", *skinDirPath);
D("trying to load skin file '%s'", tmp);
if(aconfig_load_file(root, tmp) < 0) {
dwarning("could not load skin file '%s', won't use a skin\n", tmp);
return 0;
}
/* Fix the width and height specified for the "device" part in the layout */
node = aconfig_find(root, "parts");
if (node != NULL) {
node = aconfig_find(node, "device");
if (node != NULL) {
node = aconfig_find(node, "display");
if (node != NULL) {
snprintf(tmp, sizeof tmp, "%d", width);
aconfig_set(node, "width", strdup(tmp));
snprintf(tmp, sizeof tmp, "%d", height);
aconfig_set(node, "height", strdup(tmp));
}
}
}
/* The dynamic layout declares all the parts that are available statically
in the layout file. Now we need to dynamically generate the
appropriate layout based on the hardware config */
part_properties* props = read_all_part_properties(aconfig_find(root, "parts"));
const int N_PARTS = 4;
char* parts[N_PARTS];
parts[0] = "basic_controls";
parts[1] = hwConfig->hw_mainKeys ? "hwkeys_on" : "hwkeys_off";
parts[2] = hwConfig->hw_dPad ? "dpad_on" : "dpad_off";
parts[3] = hwConfig->hw_keyboard ? "keyboard_on" : "keyboard_off";
for (i = 0, max_part_width = 0; i < N_PARTS; i++) {
part_properties *p = get_part_properties(props, parts[i]);
if (p != NULL && p->width > max_part_width)
max_part_width = p->width;
}
int x_margin = 10;
int y_margin = 10;
snprintf(tmp, sizeof tmp,
"layouts {\n \
portrait {\n \
width %d\n \
height %d\n \
color 0x404040\n \
event EV_SW:0:1\n \
part1 {\n name device\n x 0\n y 0\n}\n \
}\n \
landscape {\n \
width %d\n \
height %d\n \
color 0x404040\n \
event EV_SW:0:0\n \
dpad-rotation 3\n \
part1 {\n name device\n x 0\n y %d\n rotation 3\n }\n \
}\n \
}\n \
}\n",
width + max_part_width + 2 * x_margin,
height,
height + max_part_width + 2 * x_margin,
width,
width);
aconfig_load(root, strdup(tmp));
/* Add parts to portrait orientation */
node = aconfig_find(root, "layouts");
if (node != NULL) {
node = aconfig_find(node, "portrait");
if (node != NULL) {
add_parts_to_layout(node, parts, N_PARTS, props, width, x_margin, y_margin);
}
}
/* Add parts to landscape orientation */
node = aconfig_find(root, "layouts");
if (node != NULL) {
node = aconfig_find(node, "landscape");
if (node != NULL) {
add_parts_to_layout(node, parts, N_PARTS, props, height, x_margin, y_margin);
}
}
free_all_part_properties(props);
return 1;
}
/* list of skin aliases */
static const struct {
const char* name;
const char* alias;
} skin_aliases[] = {
{ "QVGA-L", "320x240" },
{ "QVGA-P", "240x320" },
{ "HVGA-L", "480x320" },
{ "HVGA-P", "320x480" },
{ "QVGA", "320x240" },
{ "HVGA", "320x480" },
{ NULL, NULL }
};
void
parse_skin_files(const char* skinDirPath,
const char* skinName,
AndroidOptions* opts,
AndroidHwConfig* hwConfig,
AConfig* *skinConfig,
char* *skinPath)
{
char tmp[1024];
AConfig* root;
const char* path = NULL;
AConfig* n;
root = aconfig_node("", "");
if (skinName == NULL)
goto DEFAULT_SKIN;
/* Support skin aliases like QVGA-H QVGA-P, etc...
But first we check if it's a directory that exist before applying
the alias */
int checkAlias = 1;
if (skinDirPath != NULL) {
bufprint(tmp, tmp+sizeof(tmp), "%s/%s", skinDirPath, skinName);
if (path_exists(tmp)) {
checkAlias = 0;
} else {
D("there is no '%s' skin in '%s'", skinName, skinDirPath);
}
}
if (checkAlias) {
int nn;
for (nn = 0; ; nn++ ) {
const char* skin_name = skin_aliases[nn].name;
const char* skin_alias = skin_aliases[nn].alias;
if (!skin_name)
break;
if (!strcasecmp( skin_name, skinName )) {
D("skin name '%s' aliased to '%s'", skinName, skin_alias);
skinName = skin_alias;
break;
}
}
}
/* Magically support skins like "320x240" or "320x240x16" */
if(isdigit(skinName[0])) {
char *x = strchr(skinName, 'x');
if(x && isdigit(x[1])) {
int width = atoi(skinName);
int height = atoi(x+1);
int bpp = 16;
char* y = strchr(x+1, 'x');
if (y && isdigit(y[1])) {
bpp = atoi(y+1);
}
if (opts->dynamic_skin) {
char *dynamicSkinDirPath;
if (load_dynamic_skin(hwConfig, &dynamicSkinDirPath, width, height, root)) {
path = dynamicSkinDirPath;
D("loaded dynamic skin width=%d height=%d bpp=%d\n", width, height, bpp);
goto FOUND_SKIN;
}
}
snprintf(tmp, sizeof tmp,
"display {\n width %d\n height %d\n bpp %d}\n",
width, height,bpp);
aconfig_load(root, strdup(tmp));
path = ":";
D("found magic skin width=%d height=%d bpp=%d\n", width, height, bpp);
goto FOUND_SKIN;
}
}
if (skinDirPath == NULL) {
derror("unknown skin name '%s'", skinName);
exit(1);
}
snprintf(tmp, sizeof tmp, "%s/%s/layout", skinDirPath, skinName);
D("trying to load skin file '%s'", tmp);
if(aconfig_load_file(root, tmp) < 0) {
dwarning("could not load skin file '%s', using built-in one\n",
tmp);
goto DEFAULT_SKIN;
}
snprintf(tmp, sizeof tmp, "%s/%s/", skinDirPath, skinName);
path = tmp;
goto FOUND_SKIN;
FOUND_SKIN:
/* the default network speed and latency can now be specified by the device skin */
n = aconfig_find(root, "network");
if (n != NULL) {
skin_network_speed = aconfig_str(n, "speed", 0);
skin_network_delay = aconfig_str(n, "delay", 0);
}
/* extract framebuffer information from the skin.
*
* for version 1 of the skin format, they are in the top-level
* 'display' element.
*
* for version 2 of the skin format, they are under parts.device.display
*/
n = aconfig_find(root, "display");
if (n == NULL) {
n = aconfig_find(root, "parts");
if (n != NULL) {
n = aconfig_find(n, "device");
if (n != NULL) {
n = aconfig_find(n, "display");
}
}
}
if (n != NULL) {
int width = aconfig_int(n, "width", hwConfig->hw_lcd_width);
int height = aconfig_int(n, "height", hwConfig->hw_lcd_height);
int depth = aconfig_int(n, "bpp", hwConfig->hw_lcd_depth);
if (width > 0 && height > 0) {
/* The emulated framebuffer wants sizes that are multiples of 4 */
if (((width|height) & 3) != 0) {
width = (width+3) & ~3;
height = (height+3) & ~3;
D("adjusting LCD dimensions to (%dx%dx)", width, height);
}
/* only depth values of 16 and 32 are correct. 16 is the default. */
if (depth != 32 && depth != 16) {
depth = 16;
D("adjusting LCD bit depth to %d", depth);
}
hwConfig->hw_lcd_width = width;
hwConfig->hw_lcd_height = height;
hwConfig->hw_lcd_depth = depth;
}
else {
D("ignoring invalid skin LCD dimensions (%dx%dx%d)",
width, height, depth);
}
}
*skinConfig = root;
*skinPath = strdup(path);
return;
DEFAULT_SKIN:
{
const unsigned char* layout_base;
size_t layout_size;
char* base;
skinName = "<builtin>";
layout_base = android_resource_find( "layout", &layout_size );
if (layout_base == NULL) {
fprintf(stderr, "Couldn't load builtin skin\n");
exit(1);
}
base = malloc( layout_size+1 );
memcpy( base, layout_base, layout_size );
base[layout_size] = 0;
D("parsing built-in skin layout file (%d bytes)", (int)layout_size);
aconfig_load(root, base);
path = ":";
}
goto FOUND_SKIN;
}
void
init_sdl_ui(AConfig* skinConfig,
const char* skinPath,
AndroidOptions* opts)
{
int win_x, win_y, flags;
signal(SIGINT, SIG_DFL);
#ifndef _WIN32
signal(SIGQUIT, SIG_DFL);
#endif
/* we're not a game, so allow the screensaver to run */
setenv("SDL_VIDEO_ALLOW_SCREENSAVER","1",1);
flags = SDL_INIT_NOPARACHUTE;
if (!opts->no_window)
flags |= SDL_INIT_VIDEO;
if(SDL_Init(flags)){
fprintf(stderr, "SDL init failure, reason is: %s\n", SDL_GetError() );
exit(1);
}
if (!opts->no_window) {
SDL_EnableUNICODE(!opts->raw_keys);
SDL_EnableKeyRepeat(0,0);
sdl_set_window_icon();
}
else
{
#ifndef _WIN32
/* prevent SIGTTIN and SIGTTOUT from stopping us. this is necessary to be
* able to run the emulator in the background (e.g. "emulator &").
* despite the fact that the emulator should not grab input or try to
* write to the output in normal cases, we're stopped on some systems
* (e.g. OS X)
*/
signal(SIGTTIN, SIG_IGN);
signal(SIGTTOU, SIG_IGN);
#endif
}
atexit(sdl_at_exit);
user_config_get_window_pos(&win_x, &win_y);
if ( qemulator_init(qemulator_get(), skinConfig, skinPath, win_x, win_y, opts) < 0 ) {
fprintf(stderr, "### Error: could not load emulator skin from '%s'\n", skinPath);
exit(1);
}
/* add an onion overlay image if needed */
if (opts->onion) {
SkinImage* onion = skin_image_find_simple( opts->onion );
int alpha, rotate;
if ( opts->onion_alpha && 1 == sscanf( opts->onion_alpha, "%d", &alpha ) ) {
alpha = (256*alpha)/100;
} else
alpha = 128;
if ( opts->onion_rotation && 1 == sscanf( opts->onion_rotation, "%d", &rotate ) ) {
rotate &= 3;
} else
rotate = SKIN_ROTATION_0;
qemulator_get()->onion = onion;
qemulator_get()->onion_alpha = alpha;
qemulator_get()->onion_rotation = rotate;
}
}