| /* Copyright (C) 2011 The Android Open Source Project |
| ** |
| ** This software is licensed under the terms of the GNU General Public |
| ** License version 2, as published by the Free Software Foundation, and |
| ** may be copied, distributed, and modified under those terms. |
| ** |
| ** This program is distributed in the hope that it will be useful, |
| ** but WITHOUT ANY WARRANTY; without even the implied warranty of |
| ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| ** GNU General Public License for more details. |
| */ |
| |
| #include <SDL.h> |
| #include <SDL_syswm.h> |
| |
| #include "android/avd/util.h" |
| #include "android/globals.h" |
| #include "android/main-common.h" |
| #include "android/qemulator.h" |
| #include "android/display.h" |
| #include "android/resource.h" |
| #include "android/skin/image.h" |
| #include "android/skin/trackball.h" |
| #include "android/skin/keyboard.h" |
| #include "android/skin/file.h" |
| #include "android/skin/window.h" |
| #include "android/user-config.h" |
| #include "android/utils/bufprint.h" |
| #include "android/utils/debug.h" |
| #include "android/utils/eintr_wrapper.h" |
| #include "android/utils/path.h" |
| |
| #include "ui/console.h" |
| |
| #include <stdlib.h> |
| |
| #define D(...) do { if (VERBOSE_CHECK(init)) dprint(__VA_ARGS__); } while (0) |
| |
| /*** CONFIGURATION |
| ***/ |
| |
| static AUserConfig* userConfig; |
| |
| void |
| user_config_init( void ) |
| { |
| userConfig = auserConfig_new( android_avdInfo ); |
| } |
| |
| /* only call this function on normal exits, so that ^C doesn't save the configuration */ |
| void |
| user_config_done( void ) |
| { |
| int win_x, win_y; |
| |
| if (!userConfig) { |
| D("no user configuration?"); |
| return; |
| } |
| |
| SDL_WM_GetPos( &win_x, &win_y ); |
| auserConfig_setWindowPos(userConfig, win_x, win_y); |
| auserConfig_save(userConfig); |
| } |
| |
| void |
| user_config_get_window_pos( int *window_x, int *window_y ) |
| { |
| *window_x = *window_y = 10; |
| |
| if (userConfig) |
| auserConfig_getWindowPos(userConfig, window_x, window_y); |
| } |
| |
| /***********************************************************************/ |
| /***********************************************************************/ |
| /***** *****/ |
| /***** K E Y S E T R O U T I N E S *****/ |
| /***** *****/ |
| /***********************************************************************/ |
| /***********************************************************************/ |
| |
| #define KEYSET_FILE "default.keyset" |
| |
| SkinKeyset* android_keyset = NULL; |
| |
| static int |
| load_keyset(const char* path) |
| { |
| if (path_can_read(path)) { |
| AConfig* root = aconfig_node("",""); |
| if (!aconfig_load_file(root, path)) { |
| android_keyset = skin_keyset_new(root); |
| if (android_keyset != NULL) { |
| D( "keyset loaded from: %s", path); |
| return 0; |
| } |
| } |
| } |
| return -1; |
| } |
| |
| void |
| parse_keyset(const char* keyset, AndroidOptions* opts) |
| { |
| char kname[MAX_PATH]; |
| char temp[MAX_PATH]; |
| char* p; |
| char* end; |
| |
| /* append .keyset suffix if needed */ |
| if (strchr(keyset, '.') == NULL) { |
| p = kname; |
| end = p + sizeof(kname); |
| p = bufprint(p, end, "%s.keyset", keyset); |
| if (p >= end) { |
| derror( "keyset name too long: '%s'\n", keyset); |
| exit(1); |
| } |
| keyset = kname; |
| } |
| |
| /* look for a the keyset file */ |
| p = temp; |
| end = p + sizeof(temp); |
| p = bufprint_config_file(p, end, keyset); |
| if (p < end && load_keyset(temp) == 0) |
| return; |
| |
| p = temp; |
| p = bufprint(p, end, "%s" PATH_SEP "keysets" PATH_SEP "%s", opts->sysdir, keyset); |
| if (p < end && load_keyset(temp) == 0) |
| return; |
| |
| p = temp; |
| p = bufprint_app_dir(p, end); |
| p = bufprint(p, end, PATH_SEP "keysets" PATH_SEP "%s", keyset); |
| if (p < end && load_keyset(temp) == 0) |
| return; |
| |
| return; |
| } |
| |
| void |
| write_default_keyset( void ) |
| { |
| char path[MAX_PATH]; |
| |
| bufprint_config_file( path, path+sizeof(path), KEYSET_FILE ); |
| |
| /* only write if there is no file here */ |
| if (!path_exists(path)) { |
| int fd = open( path, O_WRONLY | O_CREAT, 0666 ); |
| const char* ks = skin_keyset_get_default(); |
| |
| |
| D( "writing default keyset file to %s", path ); |
| |
| if (fd < 0) { |
| D( "%s: could not create file: %s", __FUNCTION__, strerror(errno) ); |
| return; |
| } |
| HANDLE_EINTR(write(fd, ks, strlen(ks))); |
| IGNORE_EINTR(close(fd)); |
| } |
| } |
| |
| |
| |
| /***********************************************************************/ |
| /***********************************************************************/ |
| /***** *****/ |
| /***** S D L S U P P O R T *****/ |
| /***** *****/ |
| /***********************************************************************/ |
| /***********************************************************************/ |
| |
| void *readpng(const unsigned char* base, size_t size, unsigned *_width, unsigned *_height); |
| |
| #ifdef CONFIG_DARWIN |
| # define ANDROID_ICON_PNG "android_icon_256.png" |
| #else |
| # define ANDROID_ICON_PNG "android_icon_16.png" |
| #endif |
| |
| static void |
| sdl_set_window_icon( void ) |
| { |
| static int window_icon_set; |
| |
| if (!window_icon_set) |
| { |
| #ifdef _WIN32 |
| HANDLE handle = GetModuleHandle( NULL ); |
| HICON icon = LoadIcon( handle, MAKEINTRESOURCE(1) ); |
| SDL_SysWMinfo wminfo; |
| |
| SDL_GetWMInfo(&wminfo); |
| |
| SetClassLongPtr( wminfo.window, GCLP_HICON, (LONG)icon ); |
| #else /* !_WIN32 */ |
| unsigned icon_w, icon_h; |
| size_t icon_bytes; |
| const unsigned char* icon_data; |
| void* icon_pixels; |
| |
| window_icon_set = 1; |
| |
| icon_data = android_icon_find( ANDROID_ICON_PNG, &icon_bytes ); |
| if ( !icon_data ) |
| return; |
| |
| icon_pixels = readpng( icon_data, icon_bytes, &icon_w, &icon_h ); |
| if ( !icon_pixels ) |
| return; |
| |
| /* the data is loaded into memory as RGBA bytes by libpng. we want to manage |
| * the values as 32-bit ARGB pixels, so swap the bytes accordingly depending |
| * on our CPU endianess |
| */ |
| { |
| unsigned* d = icon_pixels; |
| unsigned* d_end = d + icon_w*icon_h; |
| |
| for ( ; d < d_end; d++ ) { |
| unsigned pix = d[0]; |
| #if HOST_WORDS_BIGENDIAN |
| /* R,G,B,A read as RGBA => ARGB */ |
| pix = ((pix >> 8) & 0xffffff) | (pix << 24); |
| #else |
| /* R,G,B,A read as ABGR => ARGB */ |
| pix = (pix & 0xff00ff00) | ((pix >> 16) & 0xff) | ((pix & 0xff) << 16); |
| #endif |
| d[0] = pix; |
| } |
| } |
| |
| SDL_Surface* icon = sdl_surface_from_argb32( icon_pixels, icon_w, icon_h ); |
| if (icon != NULL) { |
| SDL_WM_SetIcon(icon, NULL); |
| SDL_FreeSurface(icon); |
| free( icon_pixels ); |
| } |
| #endif /* !_WIN32 */ |
| } |
| } |
| |
| /***********************************************************************/ |
| /***********************************************************************/ |
| /***** *****/ |
| /***** S K I N S U P P O R T *****/ |
| /***** *****/ |
| /***********************************************************************/ |
| /***********************************************************************/ |
| |
| const char* skin_network_speed = NULL; |
| const char* skin_network_delay = NULL; |
| |
| |
| static void sdl_at_exit(void) |
| { |
| user_config_done(); |
| qemulator_done(qemulator_get()); |
| SDL_Quit(); |
| } |
| |
| |
| void sdl_display_init(DisplayState *ds, int full_screen, int no_frame) |
| { |
| QEmulator* emulator = qemulator_get(); |
| SkinDisplay* disp = skin_layout_get_display(emulator->layout); |
| int width, height; |
| char buf[128]; |
| |
| if (disp->rotation & 1) { |
| width = disp->rect.size.h; |
| height = disp->rect.size.w; |
| } else { |
| width = disp->rect.size.w; |
| height = disp->rect.size.h; |
| } |
| |
| snprintf(buf, sizeof buf, "width=%d,height=%d", width, height); |
| android_display_init(ds, qframebuffer_fifo_get()); |
| } |
| |
| typedef struct part_properties part_properties; |
| struct part_properties { |
| const char* name; |
| int width; |
| int height; |
| part_properties* next; |
| }; |
| |
| part_properties* |
| read_all_part_properties(AConfig* parts) |
| { |
| part_properties* head = NULL; |
| part_properties* prev = NULL; |
| |
| AConfig *node = parts->first_child; |
| while (node) { |
| part_properties* t = calloc(1, sizeof(part_properties)); |
| t->name = node->name; |
| |
| AConfig* bg = aconfig_find(node, "background"); |
| if (bg != NULL) { |
| t->width = aconfig_int(bg, "width", 0); |
| t->height = aconfig_int(bg, "height", 0); |
| } |
| |
| if (prev == NULL) { |
| head = t; |
| } else { |
| prev->next = t; |
| } |
| prev = t; |
| node = node->next; |
| } |
| |
| return head; |
| } |
| |
| void |
| free_all_part_properties(part_properties* head) |
| { |
| part_properties* prev = head; |
| while (head) { |
| prev = head; |
| head = head->next; |
| free(prev); |
| } |
| } |
| |
| part_properties* |
| get_part_properties(part_properties* allparts, char *partname) |
| { |
| part_properties* p; |
| for (p = allparts; p != NULL; p = p->next) { |
| if (!strcmp(partname, p->name)) |
| return p; |
| } |
| |
| return NULL; |
| } |
| |
| void |
| add_parts_to_layout(AConfig* layout, |
| char* parts[], |
| int n_parts, |
| part_properties *props, |
| int xoffset, |
| int x_margin, |
| int y_margin) |
| { |
| int i; |
| int y = 10; |
| char tmp[512]; |
| for (i = 0; i < n_parts; i++) { |
| part_properties *p = get_part_properties(props, parts[i]); |
| snprintf(tmp, sizeof tmp, |
| "part%d {\n \ |
| name %s\n \ |
| x %d\n \ |
| y %d\n \ |
| }", |
| i + 2, // layout already has the device part as part1, so start from part2 |
| p->name, |
| xoffset + x_margin, |
| y |
| ); |
| y += p->height + y_margin; |
| aconfig_load(layout, strdup(tmp)); |
| } |
| } |
| |
| int |
| load_dynamic_skin(AndroidHwConfig* hwConfig, |
| char** skinDirPath, |
| int width, |
| int height, |
| AConfig* root) |
| { |
| char tmp[1024]; |
| AConfig* node; |
| int i; |
| int max_part_width; |
| |
| *skinDirPath = avdInfo_getDynamicSkinPath(android_avdInfo); |
| if (*skinDirPath == NULL) { |
| dwarning("Unable to locate dynamic skin directory. Will not use dynamic skin."); |
| return 0; |
| } |
| |
| snprintf(tmp, sizeof(tmp), "%s/layout", *skinDirPath); |
| D("trying to load skin file '%s'", tmp); |
| |
| if(aconfig_load_file(root, tmp) < 0) { |
| dwarning("could not load skin file '%s', won't use a skin\n", tmp); |
| return 0; |
| } |
| |
| /* Fix the width and height specified for the "device" part in the layout */ |
| node = aconfig_find(root, "parts"); |
| if (node != NULL) { |
| node = aconfig_find(node, "device"); |
| if (node != NULL) { |
| node = aconfig_find(node, "display"); |
| if (node != NULL) { |
| snprintf(tmp, sizeof tmp, "%d", width); |
| aconfig_set(node, "width", strdup(tmp)); |
| snprintf(tmp, sizeof tmp, "%d", height); |
| aconfig_set(node, "height", strdup(tmp)); |
| } |
| } |
| } |
| |
| /* The dynamic layout declares all the parts that are available statically |
| in the layout file. Now we need to dynamically generate the |
| appropriate layout based on the hardware config */ |
| |
| part_properties* props = read_all_part_properties(aconfig_find(root, "parts")); |
| |
| const int N_PARTS = 4; |
| char* parts[N_PARTS]; |
| parts[0] = "basic_controls"; |
| parts[1] = hwConfig->hw_mainKeys ? "hwkeys_on" : "hwkeys_off"; |
| parts[2] = hwConfig->hw_dPad ? "dpad_on" : "dpad_off"; |
| parts[3] = hwConfig->hw_keyboard ? "keyboard_on" : "keyboard_off"; |
| |
| for (i = 0, max_part_width = 0; i < N_PARTS; i++) { |
| part_properties *p = get_part_properties(props, parts[i]); |
| if (p != NULL && p->width > max_part_width) |
| max_part_width = p->width; |
| } |
| |
| int x_margin = 10; |
| int y_margin = 10; |
| snprintf(tmp, sizeof tmp, |
| "layouts {\n \ |
| portrait {\n \ |
| width %d\n \ |
| height %d\n \ |
| color 0x404040\n \ |
| event EV_SW:0:1\n \ |
| part1 {\n name device\n x 0\n y 0\n}\n \ |
| }\n \ |
| landscape {\n \ |
| width %d\n \ |
| height %d\n \ |
| color 0x404040\n \ |
| event EV_SW:0:0\n \ |
| dpad-rotation 3\n \ |
| part1 {\n name device\n x 0\n y %d\n rotation 3\n }\n \ |
| }\n \ |
| }\n \ |
| }\n", |
| width + max_part_width + 2 * x_margin, |
| height, |
| height + max_part_width + 2 * x_margin, |
| width, |
| width); |
| aconfig_load(root, strdup(tmp)); |
| |
| /* Add parts to portrait orientation */ |
| node = aconfig_find(root, "layouts"); |
| if (node != NULL) { |
| node = aconfig_find(node, "portrait"); |
| if (node != NULL) { |
| add_parts_to_layout(node, parts, N_PARTS, props, width, x_margin, y_margin); |
| } |
| } |
| |
| /* Add parts to landscape orientation */ |
| node = aconfig_find(root, "layouts"); |
| if (node != NULL) { |
| node = aconfig_find(node, "landscape"); |
| if (node != NULL) { |
| add_parts_to_layout(node, parts, N_PARTS, props, height, x_margin, y_margin); |
| } |
| } |
| |
| free_all_part_properties(props); |
| |
| return 1; |
| } |
| |
| /* list of skin aliases */ |
| static const struct { |
| const char* name; |
| const char* alias; |
| } skin_aliases[] = { |
| { "QVGA-L", "320x240" }, |
| { "QVGA-P", "240x320" }, |
| { "HVGA-L", "480x320" }, |
| { "HVGA-P", "320x480" }, |
| { "QVGA", "320x240" }, |
| { "HVGA", "320x480" }, |
| { NULL, NULL } |
| }; |
| |
| void |
| parse_skin_files(const char* skinDirPath, |
| const char* skinName, |
| AndroidOptions* opts, |
| AndroidHwConfig* hwConfig, |
| AConfig* *skinConfig, |
| char* *skinPath) |
| { |
| char tmp[1024]; |
| AConfig* root; |
| const char* path = NULL; |
| AConfig* n; |
| |
| root = aconfig_node("", ""); |
| |
| if (skinName == NULL) |
| goto DEFAULT_SKIN; |
| |
| /* Support skin aliases like QVGA-H QVGA-P, etc... |
| But first we check if it's a directory that exist before applying |
| the alias */ |
| int checkAlias = 1; |
| |
| if (skinDirPath != NULL) { |
| bufprint(tmp, tmp+sizeof(tmp), "%s/%s", skinDirPath, skinName); |
| if (path_exists(tmp)) { |
| checkAlias = 0; |
| } else { |
| D("there is no '%s' skin in '%s'", skinName, skinDirPath); |
| } |
| } |
| |
| if (checkAlias) { |
| int nn; |
| |
| for (nn = 0; ; nn++ ) { |
| const char* skin_name = skin_aliases[nn].name; |
| const char* skin_alias = skin_aliases[nn].alias; |
| |
| if (!skin_name) |
| break; |
| |
| if (!strcasecmp( skin_name, skinName )) { |
| D("skin name '%s' aliased to '%s'", skinName, skin_alias); |
| skinName = skin_alias; |
| break; |
| } |
| } |
| } |
| |
| /* Magically support skins like "320x240" or "320x240x16" */ |
| if(isdigit(skinName[0])) { |
| char *x = strchr(skinName, 'x'); |
| if(x && isdigit(x[1])) { |
| int width = atoi(skinName); |
| int height = atoi(x+1); |
| int bpp = 16; |
| char* y = strchr(x+1, 'x'); |
| if (y && isdigit(y[1])) { |
| bpp = atoi(y+1); |
| } |
| |
| if (opts->dynamic_skin) { |
| char *dynamicSkinDirPath; |
| if (load_dynamic_skin(hwConfig, &dynamicSkinDirPath, width, height, root)) { |
| path = dynamicSkinDirPath; |
| D("loaded dynamic skin width=%d height=%d bpp=%d\n", width, height, bpp); |
| goto FOUND_SKIN; |
| } |
| } |
| |
| snprintf(tmp, sizeof tmp, |
| "display {\n width %d\n height %d\n bpp %d}\n", |
| width, height,bpp); |
| aconfig_load(root, strdup(tmp)); |
| path = ":"; |
| D("found magic skin width=%d height=%d bpp=%d\n", width, height, bpp); |
| goto FOUND_SKIN; |
| } |
| } |
| |
| if (skinDirPath == NULL) { |
| derror("unknown skin name '%s'", skinName); |
| exit(1); |
| } |
| |
| snprintf(tmp, sizeof tmp, "%s/%s/layout", skinDirPath, skinName); |
| D("trying to load skin file '%s'", tmp); |
| |
| if(aconfig_load_file(root, tmp) < 0) { |
| dwarning("could not load skin file '%s', using built-in one\n", |
| tmp); |
| goto DEFAULT_SKIN; |
| } |
| |
| snprintf(tmp, sizeof tmp, "%s/%s/", skinDirPath, skinName); |
| path = tmp; |
| goto FOUND_SKIN; |
| |
| FOUND_SKIN: |
| /* the default network speed and latency can now be specified by the device skin */ |
| n = aconfig_find(root, "network"); |
| if (n != NULL) { |
| skin_network_speed = aconfig_str(n, "speed", 0); |
| skin_network_delay = aconfig_str(n, "delay", 0); |
| } |
| |
| /* extract framebuffer information from the skin. |
| * |
| * for version 1 of the skin format, they are in the top-level |
| * 'display' element. |
| * |
| * for version 2 of the skin format, they are under parts.device.display |
| */ |
| n = aconfig_find(root, "display"); |
| if (n == NULL) { |
| n = aconfig_find(root, "parts"); |
| if (n != NULL) { |
| n = aconfig_find(n, "device"); |
| if (n != NULL) { |
| n = aconfig_find(n, "display"); |
| } |
| } |
| } |
| |
| if (n != NULL) { |
| int width = aconfig_int(n, "width", hwConfig->hw_lcd_width); |
| int height = aconfig_int(n, "height", hwConfig->hw_lcd_height); |
| int depth = aconfig_int(n, "bpp", hwConfig->hw_lcd_depth); |
| |
| if (width > 0 && height > 0) { |
| /* The emulated framebuffer wants sizes that are multiples of 4 */ |
| if (((width|height) & 3) != 0) { |
| width = (width+3) & ~3; |
| height = (height+3) & ~3; |
| D("adjusting LCD dimensions to (%dx%dx)", width, height); |
| } |
| |
| /* only depth values of 16 and 32 are correct. 16 is the default. */ |
| if (depth != 32 && depth != 16) { |
| depth = 16; |
| D("adjusting LCD bit depth to %d", depth); |
| } |
| |
| hwConfig->hw_lcd_width = width; |
| hwConfig->hw_lcd_height = height; |
| hwConfig->hw_lcd_depth = depth; |
| } |
| else { |
| D("ignoring invalid skin LCD dimensions (%dx%dx%d)", |
| width, height, depth); |
| } |
| } |
| |
| *skinConfig = root; |
| *skinPath = strdup(path); |
| return; |
| |
| DEFAULT_SKIN: |
| { |
| const unsigned char* layout_base; |
| size_t layout_size; |
| char* base; |
| |
| skinName = "<builtin>"; |
| |
| layout_base = android_resource_find( "layout", &layout_size ); |
| if (layout_base == NULL) { |
| fprintf(stderr, "Couldn't load builtin skin\n"); |
| exit(1); |
| } |
| base = malloc( layout_size+1 ); |
| memcpy( base, layout_base, layout_size ); |
| base[layout_size] = 0; |
| |
| D("parsing built-in skin layout file (%d bytes)", (int)layout_size); |
| aconfig_load(root, base); |
| path = ":"; |
| } |
| goto FOUND_SKIN; |
| } |
| |
| |
| void |
| init_sdl_ui(AConfig* skinConfig, |
| const char* skinPath, |
| AndroidOptions* opts) |
| { |
| int win_x, win_y, flags; |
| |
| signal(SIGINT, SIG_DFL); |
| #ifndef _WIN32 |
| signal(SIGQUIT, SIG_DFL); |
| #endif |
| |
| /* we're not a game, so allow the screensaver to run */ |
| setenv("SDL_VIDEO_ALLOW_SCREENSAVER","1",1); |
| |
| flags = SDL_INIT_NOPARACHUTE; |
| if (!opts->no_window) |
| flags |= SDL_INIT_VIDEO; |
| |
| if(SDL_Init(flags)){ |
| fprintf(stderr, "SDL init failure, reason is: %s\n", SDL_GetError() ); |
| exit(1); |
| } |
| |
| if (!opts->no_window) { |
| SDL_EnableUNICODE(!opts->raw_keys); |
| SDL_EnableKeyRepeat(0,0); |
| |
| sdl_set_window_icon(); |
| } |
| else |
| { |
| #ifndef _WIN32 |
| /* prevent SIGTTIN and SIGTTOUT from stopping us. this is necessary to be |
| * able to run the emulator in the background (e.g. "emulator &"). |
| * despite the fact that the emulator should not grab input or try to |
| * write to the output in normal cases, we're stopped on some systems |
| * (e.g. OS X) |
| */ |
| signal(SIGTTIN, SIG_IGN); |
| signal(SIGTTOU, SIG_IGN); |
| #endif |
| } |
| atexit(sdl_at_exit); |
| |
| user_config_get_window_pos(&win_x, &win_y); |
| |
| if ( qemulator_init(qemulator_get(), skinConfig, skinPath, win_x, win_y, opts) < 0 ) { |
| fprintf(stderr, "### Error: could not load emulator skin from '%s'\n", skinPath); |
| exit(1); |
| } |
| |
| /* add an onion overlay image if needed */ |
| if (opts->onion) { |
| SkinImage* onion = skin_image_find_simple( opts->onion ); |
| int alpha, rotate; |
| |
| if ( opts->onion_alpha && 1 == sscanf( opts->onion_alpha, "%d", &alpha ) ) { |
| alpha = (256*alpha)/100; |
| } else |
| alpha = 128; |
| |
| if ( opts->onion_rotation && 1 == sscanf( opts->onion_rotation, "%d", &rotate ) ) { |
| rotate &= 3; |
| } else |
| rotate = SKIN_ROTATION_0; |
| |
| qemulator_get()->onion = onion; |
| qemulator_get()->onion_alpha = alpha; |
| qemulator_get()->onion_rotation = rotate; |
| } |
| } |