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| >Name</H2 |
| >SDL_Delay -- Wait a specified number of milliseconds before returning.</DIV |
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| >Synopsis</H2 |
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| ><PRE |
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| >#include "SDL.h"</PRE |
| ><P |
| ><CODE |
| ><CODE |
| CLASS="FUNCDEF" |
| >void <B |
| CLASS="FSFUNC" |
| >SDL_Delay</B |
| ></CODE |
| >(Uint32 ms);</CODE |
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| >Description</H2 |
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| >Wait a specified number of milliseconds before returning. <TT |
| CLASS="FUNCTION" |
| >SDL_Delay</TT |
| > will wait at <SPAN |
| CLASS="emphasis" |
| ><I |
| CLASS="EMPHASIS" |
| >least</I |
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| > the specified time, but possible longer due to OS scheduling.</P |
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| >Note: </B |
| >Count on a delay granularity of <SPAN |
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| ><I |
| CLASS="EMPHASIS" |
| >at least</I |
| ></SPAN |
| > 10 ms. |
| Some platforms have shorter clock ticks but this is the most common.</P |
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| >See Also</H2 |
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| >SDL_AddTimer</TT |
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