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| >SDL_Quit</H1 |
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| ><H2 |
| >Name</H2 |
| >SDL_Quit -- Shut down SDL</DIV |
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| >Synopsis</H2 |
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| ><PRE |
| CLASS="FUNCSYNOPSISINFO" |
| >#include "SDL.h"</PRE |
| ><P |
| ><CODE |
| ><CODE |
| CLASS="FUNCDEF" |
| >void <B |
| CLASS="FSFUNC" |
| >SDL_Quit</B |
| ></CODE |
| >(void);</CODE |
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| >Description</H2 |
| ><P |
| ><TT |
| CLASS="FUNCTION" |
| >SDL_Quit</TT |
| > shuts down all SDL subsystems and frees the resources allocated to them. This should always be called before you exit. For the sake of simplicity you can set <TT |
| CLASS="FUNCTION" |
| >SDL_Quit</TT |
| > as your <TT |
| CLASS="FUNCTION" |
| >atexit</TT |
| > call, like: |
| <PRE |
| CLASS="PROGRAMLISTING" |
| >SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO); |
| atexit(SDL_Quit); |
| . |
| .</PRE |
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| ><P |
| ><B |
| >Note: </B |
| >While using <TT |
| CLASS="FUNCTION" |
| >atexit</TT |
| > maybe be fine for small programs, more advanced users should shut down SDL in their own cleanup code. Plus, using <TT |
| CLASS="FUNCTION" |
| >atexit</TT |
| > in a library is a sure way to crash dynamically loaded code</P |
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| >See Also</H2 |
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| HREF="sdlquitsubsystem.html" |
| ><TT |
| CLASS="FUNCTION" |
| >SDL_QuitSubsystem</TT |
| ></A |
| >, |
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| HREF="sdlinit.html" |
| ><TT |
| CLASS="FUNCTION" |
| >SDL_Init</TT |
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