blob: e39efcc4f006dd294d3c612a51bfd5357536abd2 [file] [log] [blame]
/*
* SDL - Simple DirectMedia Layer
* CELL BE Support for PS3 Framebuffer
* Copyright (C) 2008, 2009 International Business Machines Corporation
*
* This library is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301
* USA
*
* Martin Lowinski <lowinski [at] de [dot] ibm [ibm] com>
* Dirk Herrendoerfer <d.herrendoerfer [at] de [dot] ibm [dot] com>
* SPE code based on research by:
* Rene Becker
* Thimo Emmerich
*/
#include "SDL_config.h"
#include "../../events/SDL_sysevents.h"
#include "../../events/SDL_events_c.h"
#include "SDL_ps3video.h"
#include "SDL_ps3events_c.h"
void PS3_PumpEvents(_THIS)
{
return;
}
void PS3_InitOSKeymap(_THIS)
{
return;
}