| .TH "SDL_GetMouseState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
| .SH "NAME" |
| SDL_GetMouseState \- Retrieve the current state of the mouse |
| .SH "SYNOPSIS" |
| .PP |
| \fB#include "SDL\&.h" |
| .sp |
| \fBUint8 \fBSDL_GetMouseState\fP\fR(\fBint *x, int *y\fR); |
| .SH "DESCRIPTION" |
| .PP |
| The current button state is returned as a button bitmask, which can be tested using the \fBSDL_BUTTON(X)\fP macros, and \fBx\fR and \fBy\fR are set to the current mouse cursor position\&. You can pass \fBNULL\fP for either \fBx\fR or \fBy\fR\&. |
| .SH "EXAMPLE" |
| .PP |
| .nf |
| \f(CWSDL_PumpEvents(); |
| if(SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1)) |
| printf("Mouse Button 1(left) is pressed\&. |
| ");\fR |
| .fi |
| .PP |
| .SH "SEE ALSO" |
| .PP |
| \fI\fBSDL_GetRelativeMouseState\fP\fR, \fI\fBSDL_PumpEvents\fP\fR |
| .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |