| .TH "SDL_JoystickGetAxis" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" |
| .SH "NAME" |
| SDL_JoystickGetAxis \- Get the current state of an axis |
| .SH "SYNOPSIS" |
| .PP |
| \fB#include "SDL\&.h" |
| .sp |
| \fBSint16 \fBSDL_JoystickGetAxis\fP\fR(\fBSDL_Joystick *joystick, int axis\fR); |
| .SH "DESCRIPTION" |
| .PP |
| \fBSDL_JoystickGetAxis\fP returns the current state of the given \fBaxis\fR on the given \fBjoystick\fR\&. |
| .PP |
| On most modern joysticks the X axis is usually represented by \fBaxis\fR 0 and the Y axis by \fBaxis\fR 1\&. The value returned by \fBSDL_JoystickGetAxis\fP is a signed integer (-32768 to 32768) representing the current position of the \fBaxis\fR, it maybe necessary to impose certain tolerances on these values to account for jitter\&. It is worth noting that some joysticks use axes 2 and 3 for extra buttons\&. |
| .SH "RETURN VALUE" |
| .PP |
| Returns a 16-bit signed integer representing the current position of the \fBaxis\fR\&. |
| .SH "EXAMPLES" |
| .PP |
| .PP |
| .nf |
| \f(CWSint16 x_move, y_move; |
| SDL_Joystick *joy1; |
| \&. |
| \&. |
| x_move=SDL_JoystickGetAxis(joy1, 0); |
| y_move=SDL_JoystickGetAxis(joy1, 1);\fR |
| .fi |
| .PP |
| .SH "SEE ALSO" |
| .PP |
| \fI\fBSDL_JoystickNumAxes\fP\fR |
| .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 |