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| >SDL_keysym</H1 |
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| NAME="AEN4659" |
| ></A |
| ><H2 |
| >Name</H2 |
| >SDL_keysym -- Keysym structure</DIV |
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| CLASS="REFSECT1" |
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| NAME="AEN4662" |
| ></A |
| ><H2 |
| >Structure Definition</H2 |
| ><PRE |
| CLASS="PROGRAMLISTING" |
| >typedef struct{ |
| Uint8 scancode; |
| SDLKey sym; |
| SDLMod mod; |
| Uint16 unicode; |
| } SDL_keysym;</PRE |
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| >Structure Data</H2 |
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| ><TT |
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| ><I |
| >scancode</I |
| ></TT |
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| >Hardware specific scancode</TD |
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| ><TT |
| CLASS="STRUCTFIELD" |
| ><I |
| >sym</I |
| ></TT |
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| >SDL virtual keysym</TD |
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| ><TT |
| CLASS="STRUCTFIELD" |
| ><I |
| >mod</I |
| ></TT |
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| >Current key modifiers</TD |
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| ><TR |
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| ><TT |
| CLASS="STRUCTFIELD" |
| ><I |
| >unicode</I |
| ></TT |
| ></TD |
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| ALIGN="LEFT" |
| VALIGN="TOP" |
| >Translated character</TD |
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| CLASS="REFSECT1" |
| ><A |
| NAME="AEN4686" |
| ></A |
| ><H2 |
| >Description</H2 |
| ><P |
| >The <SPAN |
| CLASS="STRUCTNAME" |
| >SDL_keysym</SPAN |
| > structure is used by reporting key presses and releases since it is a part of the <A |
| HREF="sdlkeyboardevent.html" |
| ><SPAN |
| CLASS="STRUCTNAME" |
| >SDL_KeyboardEvent</SPAN |
| ></A |
| >.</P |
| ><P |
| >The <TT |
| CLASS="STRUCTFIELD" |
| ><I |
| >scancode</I |
| ></TT |
| > field should generally be left alone, it is the hardware dependent scancode returned by the keyboard. The <TT |
| CLASS="STRUCTFIELD" |
| ><I |
| >sym</I |
| ></TT |
| > field is extremely useful. It is the SDL-defined value of the key (see <A |
| HREF="sdlkey.html" |
| >SDL Key Syms</A |
| >. This field is very useful when you are checking for certain key presses, like so: |
| <PRE |
| CLASS="PROGRAMLISTING" |
| >. |
| . |
| while(SDL_PollEvent(&event)){ |
| switch(event.type){ |
| case SDL_KEYDOWN: |
| if(event.key.keysym.sym==SDLK_LEFT) |
| move_left(); |
| break; |
| . |
| . |
| . |
| } |
| } |
| . |
| .</PRE |
| > |
| <TT |
| CLASS="STRUCTFIELD" |
| ><I |
| >mod</I |
| ></TT |
| > stores the current state of the keyboard modifiers as explained in <A |
| HREF="sdlgetmodstate.html" |
| ><TT |
| CLASS="FUNCTION" |
| >SDL_GetModState</TT |
| ></A |
| >. The <TT |
| CLASS="STRUCTFIELD" |
| ><I |
| >unicode</I |
| ></TT |
| > is only used when UNICODE translation is enabled with <A |
| HREF="sdlenableunicode.html" |
| ><TT |
| CLASS="FUNCTION" |
| >SDL_EnableUNICODE</TT |
| ></A |
| >. If <TT |
| CLASS="STRUCTFIELD" |
| ><I |
| >unicode</I |
| ></TT |
| > is non-zero then this a the UNICODE character corresponding to the keypress. If the high 9 bits of the character are 0, then this maps to the equivalent ASCII character: |
| <PRE |
| CLASS="PROGRAMLISTING" |
| >char ch; |
| if ( (keysym.unicode & 0xFF80) == 0 ) { |
| ch = keysym.unicode & 0x7F; |
| } |
| else { |
| printf("An International Character.\n"); |
| }</PRE |
| > |
| UNICODE translation does have a slight overhead so don't enable it unless its needed.</P |
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| >See Also</H2 |
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| HREF="sdlkey.html" |
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| CLASS="STRUCTNAME" |
| >SDLKey</SPAN |
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