| .TH "SDL_PauseAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" |
| .SH "NAME" |
| SDL_PauseAudio \- Pauses and unpauses the audio callback processing |
| .SH "SYNOPSIS" |
| .PP |
| \fB#include "SDL\&.h" |
| .sp |
| \fBvoid \fBSDL_PauseAudio\fP\fR(\fBint pause_on\fR); |
| .SH "DESCRIPTION" |
| .PP |
| This function pauses and unpauses the audio callback processing\&. It should be called with \fBpause_on\fR=0 after opening the audio device to start playing sound\&. This is so you can safely initialize data for your callback function after opening the audio device\&. Silence will be written to the audio device during the pause\&. |
| .SH "SEE ALSO" |
| .PP |
| \fI\fBSDL_GetAudioStatus\fP\fR, \fI\fBSDL_OpenAudio\fP\fR |
| .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 |