| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2012 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| #include "SDL_config.h" |
| |
| /* General mouse handling code for SDL */ |
| |
| #include "SDL_events.h" |
| #include "SDL_events_c.h" |
| #include "../video/SDL_cursor_c.h" |
| #include "../video/SDL_sysvideo.h" |
| |
| |
| /* These are static for our mouse handling code */ |
| static Sint16 SDL_MouseX = 0; |
| static Sint16 SDL_MouseY = 0; |
| static Sint16 SDL_DeltaX = 0; |
| static Sint16 SDL_DeltaY = 0; |
| static Sint16 SDL_MouseMaxX = 0; |
| static Sint16 SDL_MouseMaxY = 0; |
| static Uint8 SDL_ButtonState = 0; |
| |
| |
| /* Public functions */ |
| int SDL_MouseInit(void) |
| { |
| /* The mouse is at (0,0) */ |
| SDL_MouseX = 0; |
| SDL_MouseY = 0; |
| SDL_DeltaX = 0; |
| SDL_DeltaY = 0; |
| SDL_MouseMaxX = 0; |
| SDL_MouseMaxY = 0; |
| SDL_ButtonState = 0; |
| |
| /* That's it! */ |
| return(0); |
| } |
| void SDL_MouseQuit(void) |
| { |
| } |
| |
| /* We lost the mouse, so post button up messages for all pressed buttons */ |
| void SDL_ResetMouse(void) |
| { |
| Uint8 i; |
| for ( i = 0; i < sizeof(SDL_ButtonState)*8; ++i ) { |
| if ( SDL_ButtonState & SDL_BUTTON(i) ) { |
| SDL_PrivateMouseButton(SDL_RELEASED, i, 0, 0); |
| } |
| } |
| } |
| |
| Uint8 SDL_GetMouseState (int *x, int *y) |
| { |
| if ( x ) { |
| *x = SDL_MouseX; |
| } |
| if ( y ) { |
| *y = SDL_MouseY; |
| } |
| return(SDL_ButtonState); |
| } |
| |
| Uint8 SDL_GetRelativeMouseState (int *x, int *y) |
| { |
| if ( x ) |
| *x = SDL_DeltaX; |
| if ( y ) |
| *y = SDL_DeltaY; |
| SDL_DeltaX = 0; |
| SDL_DeltaY = 0; |
| return(SDL_ButtonState); |
| } |
| |
| static void ClipOffset(Sint16 *x, Sint16 *y) |
| { |
| /* This clips absolute mouse coordinates when the apparent |
| display surface is smaller than the real display surface. |
| */ |
| if ( SDL_VideoSurface && SDL_VideoSurface->offset ) { |
| *y -= SDL_VideoSurface->offset/SDL_VideoSurface->pitch; |
| *x -= (SDL_VideoSurface->offset%SDL_VideoSurface->pitch)/ |
| SDL_VideoSurface->format->BytesPerPixel; |
| } |
| } |
| |
| void SDL_SetMouseRange(int maxX, int maxY) |
| { |
| SDL_MouseMaxX = (Sint16)maxX; |
| SDL_MouseMaxY = (Sint16)maxY; |
| } |
| |
| /* These are global for SDL_eventloop.c */ |
| int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative, Sint16 x, Sint16 y) |
| { |
| int posted; |
| Uint16 X, Y; |
| Sint16 Xrel; |
| Sint16 Yrel; |
| |
| /* Default buttonstate is the current one */ |
| if ( ! buttonstate ) { |
| buttonstate = SDL_ButtonState; |
| } |
| |
| Xrel = x; |
| Yrel = y; |
| if ( relative ) { |
| /* Push the cursor around */ |
| x = (SDL_MouseX+x); |
| y = (SDL_MouseY+y); |
| } else { |
| /* Do we need to clip {x,y} ? */ |
| ClipOffset(&x, &y); |
| } |
| |
| /* Mouse coordinates range from 0 - width-1 and 0 - height-1 */ |
| if ( x < 0 ) |
| X = 0; |
| else |
| if ( x >= SDL_MouseMaxX ) |
| X = SDL_MouseMaxX-1; |
| else |
| X = (Uint16)x; |
| |
| if ( y < 0 ) |
| Y = 0; |
| else |
| if ( y >= SDL_MouseMaxY ) |
| Y = SDL_MouseMaxY-1; |
| else |
| Y = (Uint16)y; |
| |
| /* If not relative mode, generate relative motion from clamped X/Y. |
| This prevents lots of extraneous large delta relative motion when |
| the screen is windowed mode and the mouse is outside the window. |
| */ |
| if ( ! relative ) { |
| Xrel = X-SDL_MouseX; |
| Yrel = Y-SDL_MouseY; |
| } |
| |
| /* Drop events that don't change state */ |
| if ( ! Xrel && ! Yrel ) { |
| #if 0 |
| printf("Mouse event didn't change state - dropped!\n"); |
| #endif |
| return(0); |
| } |
| |
| /* Update internal mouse state */ |
| SDL_ButtonState = buttonstate; |
| SDL_MouseX = X; |
| SDL_MouseY = Y; |
| SDL_DeltaX += Xrel; |
| SDL_DeltaY += Yrel; |
| SDL_MoveCursor(SDL_MouseX, SDL_MouseY); |
| |
| /* Post the event, if desired */ |
| posted = 0; |
| if ( SDL_ProcessEvents[SDL_MOUSEMOTION] == SDL_ENABLE ) { |
| SDL_Event event; |
| SDL_memset(&event, 0, sizeof(event)); |
| event.type = SDL_MOUSEMOTION; |
| event.motion.state = buttonstate; |
| event.motion.x = X; |
| event.motion.y = Y; |
| event.motion.xrel = Xrel; |
| event.motion.yrel = Yrel; |
| if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) { |
| posted = 1; |
| SDL_PushEvent(&event); |
| } |
| } |
| return(posted); |
| } |
| |
| int SDL_PrivateMouseButton(Uint8 state, Uint8 button, Sint16 x, Sint16 y) |
| { |
| SDL_Event event; |
| int posted; |
| int move_mouse; |
| Uint8 buttonstate; |
| |
| SDL_memset(&event, 0, sizeof(event)); |
| |
| /* Check parameters */ |
| if ( x || y ) { |
| ClipOffset(&x, &y); |
| move_mouse = 1; |
| /* Mouse coordinates range from 0 - width-1 and 0 - height-1 */ |
| if ( x < 0 ) |
| x = 0; |
| else |
| if ( x >= SDL_MouseMaxX ) |
| x = SDL_MouseMaxX-1; |
| |
| if ( y < 0 ) |
| y = 0; |
| else |
| if ( y >= SDL_MouseMaxY ) |
| y = SDL_MouseMaxY-1; |
| } else { |
| move_mouse = 0; |
| } |
| if ( ! x ) |
| x = SDL_MouseX; |
| if ( ! y ) |
| y = SDL_MouseY; |
| |
| /* Figure out which event to perform */ |
| buttonstate = SDL_ButtonState; |
| switch ( state ) { |
| case SDL_PRESSED: |
| event.type = SDL_MOUSEBUTTONDOWN; |
| buttonstate |= SDL_BUTTON(button); |
| break; |
| case SDL_RELEASED: |
| event.type = SDL_MOUSEBUTTONUP; |
| buttonstate &= ~SDL_BUTTON(button); |
| break; |
| default: |
| /* Invalid state -- bail */ |
| return(0); |
| } |
| |
| /* Update internal mouse state */ |
| SDL_ButtonState = buttonstate; |
| if ( move_mouse ) { |
| SDL_MouseX = x; |
| SDL_MouseY = y; |
| SDL_MoveCursor(SDL_MouseX, SDL_MouseY); |
| } |
| |
| /* Post the event, if desired */ |
| posted = 0; |
| if ( SDL_ProcessEvents[event.type] == SDL_ENABLE ) { |
| event.button.state = state; |
| event.button.button = button; |
| event.button.x = x; |
| event.button.y = y; |
| if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) { |
| posted = 1; |
| SDL_PushEvent(&event); |
| } |
| } |
| return(posted); |
| } |
| |