| HOW THE QEMU EXECUTION ENGINE WORKS: |
| ==================================== |
| |
| Translating ARM to x86 machine code: |
| ------------------------------------ |
| |
| QEMU starts by isolating code "fragments" from the emulated machine code. |
| Each "fragment" corresponds to a series of ARM instructions ending with a |
| branch (e.g. jumps, conditional branches, returns). |
| |
| Each fragment is translated into a "translated block" (a.k.a. TB) of host |
| machine code (e.g. x86). All TBs are put in a cache and each time the |
| instruction pointer changes (i.e. at the end of TB execution), a hash |
| table lookup is performed to find the next TB to execute. |
| |
| If none exists, a new one is generated. As a special exception, it is |
| sometimes possible to 'link' the end of a given TB to the start of |
| another one by tacking an explicit jump instruction. |
| |
| Note that due to differences in translations of memory-related operations |
| (described below in "MMU emulation"), there are actually two TB caches per |
| emulated CPU: one for translated kernel code, and one for translated |
| user-space code. |
| |
| When a cache fills up, it is simply totally emptied and translation starts |
| again. |
| |
| CPU state is kept in a single global structure which the generated code |
| can access directly (with direct memory addressing). |
| |
| The file target-arm/translate.c is in charge of translating the ARM or |
| Thumb instructions starting at the current instruction pointer position |
| into a TB. This is done by decomposing each instruction into a series of |
| micro-operations supported by the TCG code generator. |
| |
| TCG stands for "Tiny Code Generator" and is specific to QEMU. It supports |
| several host machine code backends. See source files under tcg/ for details. |
| |
| |
| MMU Emulation: |
| -------------- |
| |
| The ARM Memory Management Unit is emulated in software, since it is so |
| different from the one on the host. Essentially, a single ARM memory load/store |
| instruction is translated into a series of host machine instructions that will |
| translate virtual addresses into physical ones by performing the following: |
| |
| - first lookup in a global 256-entries cache for the current page and see if |
| a corresponding value is already stored there. If this is the case, use it |
| directly. |
| |
| - otherwise, call a special helper function that will implement the full |
| translation according to the emulated system's state, and modify the |
| cache accordingly. |
| |
| The page cache is called the "TLB" in the QEMU sources. |
| |
| Note that there are actually two TLBs: one is used for host machine |
| instructions that correspond to kernel code, and the other for instructions |
| translated from user-level code. |
| |
| This means that a memory load in the kernel will not be translated into the |
| same instructions than the same load in user space. |
| |
| Each TLB is also implemented as a global per-emulated-CPU hash-table. |
| The user-level TLB is flushed on each process context switch. |
| |
| When initializing the MMU emulation, one can define several zones of the |
| address space, with different access rights / type. This is how memory-mapped |
| I/O is implemented: the virtual->physical conversion helper function detects |
| that you're trying to read/write from an I/O memory region, and will then call |
| a callback function associated to it. |
| |
| |
| Hardware Emulation: |
| ------------------- |
| |
| Most hardware emulation code initializes by registering its own region of |
| I/O memory, as well as providing read/write callbacks for it. Then actions |
| will be based on which offset of the I/O memory is read from/written to and |
| eventually with which value. |
| |
| You can have a look at hw/android/goldfish/tty.c that implements an |
| emulated serial port for the Goldfish platform. |
| |
| "Goldfish" is simply the name of the virtual Linux platform used to build |
| the Android-emulator-specific kernel image. The corresponding sources are |
| located in the origin/android-goldfish-2.6.29 branch of |
| https://android.googlesource.com/kernel/goldfish.git. You can have a look at |
| arch/arm/mach-goldfish/ for the corresponding kernel driver sources. |
| |