| /* Copyright (C) 2008 The Android Open Source Project |
| ** |
| ** This software is licensed under the terms of the GNU General Public |
| ** License version 2, as published by the Free Software Foundation, and |
| ** may be copied, distributed, and modified under those terms. |
| ** |
| ** This program is distributed in the hope that it will be useful, |
| ** but WITHOUT ANY WARRANTY; without even the implied warranty of |
| ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| ** GNU General Public License for more details. |
| */ |
| #include "android/avd/info.h" |
| #include "android/avd/util.h" |
| #include "android/avd/keys.h" |
| #include "android/config/config.h" |
| #include "android/utils/file_data.h" |
| #include "android/utils/path.h" |
| #include "android/utils/property_file.h" |
| #include "android/utils/bufprint.h" |
| #include "android/utils/filelock.h" |
| #include "android/utils/tempfile.h" |
| #include "android/utils/debug.h" |
| #include "android/utils/dirscanner.h" |
| #include <ctype.h> |
| #include <stddef.h> |
| #include <string.h> |
| #include <stdlib.h> |
| #include <stdio.h> |
| #include <errno.h> |
| |
| /* global variables - see android/globals.h */ |
| AvdInfoParams android_avdParams[1]; |
| AvdInfo* android_avdInfo; |
| |
| /* for debugging */ |
| #define D(...) VERBOSE_PRINT(init,__VA_ARGS__) |
| #define DD(...) VERBOSE_PRINT(avd_config,__VA_ARGS__) |
| |
| /* technical note on how all of this is supposed to work: |
| * |
| * Each AVD corresponds to a "content directory" that is used to |
| * store persistent disk images and configuration files. Most remarkable |
| * are: |
| * |
| * - a "config.ini" file used to hold configuration information for the |
| * AVD |
| * |
| * - mandatory user data image ("userdata-qemu.img") and cache image |
| * ("cache.img") |
| * |
| * - optional mutable system image ("system-qemu.img"), kernel image |
| * ("kernel-qemu") and read-only ramdisk ("ramdisk.img") |
| * |
| * When starting up an AVD, the emulator looks for relevant disk images |
| * in the content directory. If it doesn't find a given image there, it |
| * will try to search in the list of system directories listed in the |
| * 'config.ini' file through one of the following (key,value) pairs: |
| * |
| * images.sysdir.1 = <first search path> |
| * images.sysdir.2 = <second search path> |
| * |
| * The search paths can be absolute, or relative to the root SDK installation |
| * path (which is determined from the emulator program's location, or from the |
| * ANDROID_SDK_ROOT environment variable). |
| * |
| * Individual image disk search patch can be over-riden on the command-line |
| * with one of the usual options. |
| */ |
| |
| /* the name of the .ini file that will contain the complete hardware |
| * properties for the AVD. This will be used to launch the corresponding |
| * core from the UI. |
| */ |
| #define CORE_HARDWARE_INI "hardware-qemu.ini" |
| |
| /* certain disk image files are mounted read/write by the emulator |
| * to ensure that several emulators referencing the same files |
| * do not corrupt these files, we need to lock them and respond |
| * to collision depending on the image type. |
| * |
| * the enumeration below is used to record information about |
| * each image file path. |
| * |
| * READONLY means that the file will be mounted read-only |
| * and this doesn't need to be locked. must be first in list |
| * |
| * MUSTLOCK means that the file should be locked before |
| * being mounted by the emulator |
| * |
| * TEMPORARY means that the file has been copied to a |
| * temporary image, which can be mounted read/write |
| * but doesn't require locking. |
| */ |
| typedef enum { |
| IMAGE_STATE_READONLY, /* unlocked */ |
| IMAGE_STATE_MUSTLOCK, /* must be locked */ |
| IMAGE_STATE_LOCKED, /* locked */ |
| IMAGE_STATE_LOCKED_EMPTY, /* locked and empty */ |
| IMAGE_STATE_TEMPORARY, /* copied to temp file (no lock needed) */ |
| } AvdImageState; |
| |
| struct AvdInfo { |
| /* for the Android build system case */ |
| char inAndroidBuild; |
| char* androidOut; |
| char* androidBuildRoot; |
| char* targetArch; |
| char* targetAbi; |
| |
| /* for the normal virtual device case */ |
| char* deviceName; |
| char* sdkRootPath; |
| char sdkRootPathFromEnv; |
| char* searchPaths[ MAX_SEARCH_PATHS ]; |
| int numSearchPaths; |
| char* contentPath; |
| IniFile* rootIni; /* root <foo>.ini file, empty if missing */ |
| IniFile* configIni; /* virtual device's config.ini, NULL if missing */ |
| IniFile* skinHardwareIni; /* skin-specific hardware.ini */ |
| |
| /* for both */ |
| int apiLevel; |
| char* skinName; /* skin name */ |
| char* skinDirPath; /* skin directory */ |
| char* coreHardwareIniPath; /* core hardware.ini path */ |
| |
| FileData buildProperties[1]; /* build.prop file */ |
| FileData bootProperties[1]; /* boot.prop file */ |
| |
| /* image files */ |
| char* imagePath [ AVD_IMAGE_MAX ]; |
| char imageState[ AVD_IMAGE_MAX ]; |
| }; |
| |
| |
| void |
| avdInfo_free( AvdInfo* i ) |
| { |
| if (i) { |
| int nn; |
| |
| for (nn = 0; nn < AVD_IMAGE_MAX; nn++) |
| AFREE(i->imagePath[nn]); |
| |
| AFREE(i->skinName); |
| AFREE(i->skinDirPath); |
| AFREE(i->coreHardwareIniPath); |
| |
| fileData_done(i->buildProperties); |
| fileData_done(i->bootProperties); |
| |
| for (nn = 0; nn < i->numSearchPaths; nn++) |
| AFREE(i->searchPaths[nn]); |
| |
| i->numSearchPaths = 0; |
| |
| if (i->configIni) { |
| iniFile_free(i->configIni); |
| i->configIni = NULL; |
| } |
| |
| if (i->skinHardwareIni) { |
| iniFile_free(i->skinHardwareIni); |
| i->skinHardwareIni = NULL; |
| } |
| |
| if (i->rootIni) { |
| iniFile_free(i->rootIni); |
| i->rootIni = NULL; |
| } |
| |
| AFREE(i->contentPath); |
| AFREE(i->sdkRootPath); |
| AFREE(i->targetArch); |
| AFREE(i->targetAbi); |
| |
| if (i->inAndroidBuild) { |
| AFREE(i->androidOut); |
| AFREE(i->androidBuildRoot); |
| } |
| |
| AFREE(i->deviceName); |
| AFREE(i); |
| } |
| } |
| |
| /* list of default file names for each supported image file type */ |
| static const char* const _imageFileNames[ AVD_IMAGE_MAX ] = { |
| #define _AVD_IMG(x,y,z) y, |
| AVD_IMAGE_LIST |
| #undef _AVD_IMG |
| }; |
| |
| /* list of short text description for each supported image file type */ |
| static const char* const _imageFileText[ AVD_IMAGE_MAX ] = { |
| #define _AVD_IMG(x,y,z) z, |
| AVD_IMAGE_LIST |
| #undef _AVD_IMG |
| }; |
| |
| /*************************************************************** |
| *************************************************************** |
| ***** |
| ***** UTILITY FUNCTIONS |
| ***** |
| ***** The following functions do not depend on the AvdInfo |
| ***** structure and could easily be moved elsewhere. |
| ***** |
| *****/ |
| |
| /* Parse a given config.ini file and extract the list of SDK search paths |
| * from it. Returns the number of valid paths stored in 'searchPaths', or -1 |
| * in case of problem. |
| * |
| * Relative search paths in the config.ini will be stored as full pathnames |
| * relative to 'sdkRootPath'. |
| * |
| * 'searchPaths' must be an array of char* pointers of at most 'maxSearchPaths' |
| * entries. |
| */ |
| static int |
| _getSearchPaths( IniFile* configIni, |
| const char* sdkRootPath, |
| int maxSearchPaths, |
| char** searchPaths ) |
| { |
| char temp[PATH_MAX], *p = temp, *end= p+sizeof temp; |
| int nn, count = 0; |
| |
| for (nn = 0; nn < maxSearchPaths; nn++) { |
| char* path; |
| |
| p = bufprint(temp, end, "%s%d", SEARCH_PREFIX, nn+1 ); |
| if (p >= end) |
| continue; |
| |
| path = iniFile_getString(configIni, temp, NULL); |
| if (path != NULL) { |
| DD(" found image search path: %s", path); |
| if (!path_is_absolute(path)) { |
| p = bufprint(temp, end, "%s/%s", sdkRootPath, path); |
| AFREE(path); |
| path = ASTRDUP(temp); |
| } |
| searchPaths[count++] = path; |
| } |
| } |
| return count; |
| } |
| |
| /* Check that an AVD name is valid. Returns 1 on success, 0 otherwise. |
| */ |
| static int |
| _checkAvdName( const char* name ) |
| { |
| int len = strlen(name); |
| int len2 = strspn(name, "ABCDEFGHIJKLMNOPQRSTUVWXYZ" |
| "abcdefghijklmnopqrstuvwxyz" |
| "0123456789_.-"); |
| return (len == len2); |
| } |
| |
| /* Returns the full path of a given file. |
| * |
| * If 'fileName' is an absolute path, this returns a simple copy. |
| * Otherwise, this returns a new string corresponding to <rootPath>/<fileName> |
| * |
| * This returns NULL if the paths are too long. |
| */ |
| static char* |
| _getFullFilePath( const char* rootPath, const char* fileName ) |
| { |
| if (path_is_absolute(fileName)) { |
| return ASTRDUP(fileName); |
| } else { |
| char temp[PATH_MAX], *p=temp, *end=p+sizeof(temp); |
| |
| p = bufprint(temp, end, "%s/%s", rootPath, fileName); |
| if (p >= end) { |
| return NULL; |
| } |
| return ASTRDUP(temp); |
| } |
| } |
| |
| /* check that a given directory contains a valid skin. |
| * returns 1 on success, 0 on failure. |
| */ |
| static int |
| _checkSkinPath( const char* skinPath ) |
| { |
| char temp[MAX_PATH], *p=temp, *end=p+sizeof(temp); |
| |
| /* for now, if it has a 'layout' file, it is a valid skin path */ |
| p = bufprint(temp, end, "%s/layout", skinPath); |
| if (p >= end || !path_exists(temp)) |
| return 0; |
| |
| return 1; |
| } |
| |
| /* Check that there is a skin named 'skinName' listed from 'skinDirRoot' |
| * this returns the full path of the skin directory (after alias expansions), |
| * including the skin name, or NULL on failure. |
| */ |
| static char* |
| _checkSkinSkinsDir( const char* skinDirRoot, |
| const char* skinName ) |
| { |
| DirScanner* scanner; |
| char* result; |
| char temp[MAX_PATH], *p = temp, *end = p + sizeof(temp); |
| |
| p = bufprint(temp, end, "%s/skins/%s", skinDirRoot, skinName); |
| DD("Probing skin directory: %s", temp); |
| if (p >= end || !path_exists(temp)) { |
| DD(" ignore bad skin directory %s", temp); |
| return NULL; |
| } |
| |
| /* first, is this a normal skin directory ? */ |
| if (_checkSkinPath(temp)) { |
| /* yes */ |
| DD(" found skin directory: %s", temp); |
| return ASTRDUP(temp); |
| } |
| |
| /* second, is it an alias to another skin ? */ |
| *p = 0; |
| result = NULL; |
| scanner = dirScanner_new(temp); |
| if (scanner != NULL) { |
| for (;;) { |
| const char* file = dirScanner_next(scanner); |
| |
| if (file == NULL) |
| break; |
| |
| if (strncmp(file, "alias-", 6) || file[6] == 0) |
| continue; |
| |
| p = bufprint(temp, end, "%s/skins/%s", skinDirRoot, file+6); |
| if (p < end && _checkSkinPath(temp)) { |
| /* yes, it's an alias */ |
| DD(" skin alias '%s' points to skin directory: %s", |
| file+6, temp); |
| result = ASTRDUP(temp); |
| break; |
| } |
| } |
| dirScanner_free(scanner); |
| } |
| return result; |
| } |
| |
| /* try to see if the skin name leads to a magic skin or skin path directly |
| * returns 1 on success, 0 on error. |
| * |
| * on success, this sets up '*pSkinName' and '*pSkinDir' |
| */ |
| static int |
| _getSkinPathFromName( const char* skinName, |
| const char* sdkRootPath, |
| char** pSkinName, |
| char** pSkinDir ) |
| { |
| char temp[PATH_MAX], *p=temp, *end=p+sizeof(temp); |
| |
| /* if the skin name has the format 'NNNNxNNN' where |
| * NNN is a decimal value, then this is a 'magic' skin |
| * name that doesn't require a skin directory |
| */ |
| if (isdigit(skinName[0])) { |
| int width, height; |
| if (sscanf(skinName, "%dx%d", &width, &height) == 2) { |
| D("'magic' skin format detected: %s", skinName); |
| *pSkinName = ASTRDUP(skinName); |
| *pSkinDir = NULL; |
| return 1; |
| } |
| } |
| |
| /* is the skin name a direct path to the skin directory ? */ |
| if (path_is_absolute(skinName) && _checkSkinPath(skinName)) { |
| goto FOUND_IT; |
| } |
| |
| /* is the skin name a relative path from the SDK root ? */ |
| p = bufprint(temp, end, "%s/%s", sdkRootPath, skinName); |
| if (p < end && _checkSkinPath(temp)) { |
| skinName = temp; |
| goto FOUND_IT; |
| } |
| |
| /* nope */ |
| return 0; |
| |
| FOUND_IT: |
| if (path_split(skinName, pSkinDir, pSkinName) < 0) { |
| derror("malformed skin name: %s", skinName); |
| exit(2); |
| } |
| D("found skin '%s' in directory: %s", *pSkinName, *pSkinDir); |
| return 1; |
| } |
| |
| /*************************************************************** |
| *************************************************************** |
| ***** |
| ***** NORMAL VIRTUAL DEVICE SUPPORT |
| ***** |
| *****/ |
| |
| /* compute path to the root SDK directory |
| * assume we are in $SDKROOT/tools/emulator[.exe] |
| */ |
| static int |
| _avdInfo_getSdkRoot( AvdInfo* i ) |
| { |
| |
| i->sdkRootPath = path_getSdkRoot(&i->sdkRootPathFromEnv); |
| if (i->sdkRootPath == NULL) |
| return -1; |
| |
| return 0; |
| } |
| |
| /* parse the root config .ini file. it is located in |
| * ~/.android/avd/<name>.ini or Windows equivalent |
| */ |
| static int |
| _avdInfo_getRootIni( AvdInfo* i ) |
| { |
| char* iniPath = path_getRootIniPath( i->deviceName ); |
| |
| if (iniPath == NULL) { |
| derror("unknown virtual device name: '%s'", i->deviceName); |
| return -1; |
| } |
| |
| D("Android virtual device file at: %s", iniPath); |
| |
| i->rootIni = iniFile_newFromFile(iniPath); |
| AFREE(iniPath); |
| |
| if (i->rootIni == NULL) { |
| derror("Corrupt virtual device config file!"); |
| return -1; |
| } |
| return 0; |
| } |
| |
| /* Returns the AVD's content path, i.e. the directory that contains |
| * the AVD's content files (e.g. data partition, cache, sd card, etc...). |
| * |
| * We extract this by parsing the root config .ini file, looking for |
| * a "path" elements. |
| */ |
| static int |
| _avdInfo_getContentPath( AvdInfo* i ) |
| { |
| char temp[PATH_MAX], *p=temp, *end=p+sizeof(temp); |
| |
| i->contentPath = iniFile_getString(i->rootIni, ROOT_ABS_PATH_KEY, NULL); |
| |
| if (i->contentPath == NULL) { |
| derror("bad config: %s", |
| "virtual device file lacks a "ROOT_ABS_PATH_KEY" entry"); |
| return -1; |
| } |
| |
| if (!path_is_dir(i->contentPath)) { |
| // If the absolute path doesn't match an actual directory, try |
| // the relative path if present. |
| const char* relPath = iniFile_getString(i->rootIni, ROOT_REL_PATH_KEY, NULL); |
| if (relPath != NULL) { |
| p = bufprint_config_path(temp, end); |
| p = bufprint(p, end, PATH_SEP "%s", relPath); |
| if (p < end && path_is_dir(temp)) { |
| AFREE(i->contentPath); |
| i->contentPath = ASTRDUP(temp); |
| } |
| } |
| } |
| |
| D("virtual device content at %s", i->contentPath); |
| return 0; |
| } |
| |
| static int |
| _avdInfo_getApiLevel( AvdInfo* i ) |
| { |
| char* target; |
| const char* p; |
| const int defaultLevel = 1000; |
| int level = defaultLevel; |
| |
| # define ROOT_TARGET_KEY "target" |
| |
| target = iniFile_getString(i->rootIni, ROOT_TARGET_KEY, NULL); |
| if (target == NULL) { |
| D("No target field in root AVD .ini file?"); |
| D("Defaulting to API level %d", level); |
| return level; |
| } |
| |
| DD("Found target field in root AVD .ini file: '%s'", target); |
| |
| /* There are two acceptable formats for the target key. |
| * |
| * 1/ android-<level> |
| * 2/ <vendor-name>:<add-on-name>:<level> |
| * |
| * Where <level> can be either a _name_ (for experimental/preview SDK builds) |
| * or a decimal number. Note that if a _name_, it can start with a digit. |
| */ |
| |
| /* First, extract the level */ |
| if (!memcmp(target, "android-", 8)) |
| p = target + 8; |
| else { |
| /* skip two columns */ |
| p = strchr(target, ':'); |
| if (p != NULL) { |
| p = strchr(p+1, ':'); |
| if (p != NULL) |
| p += 1; |
| } |
| } |
| if (p == NULL || !isdigit(*p)) { |
| goto NOT_A_NUMBER; |
| } else { |
| char* end; |
| long val = strtol(p, &end, 10); |
| if (end == NULL || *end != '\0' || val != (int)val) { |
| goto NOT_A_NUMBER; |
| } |
| level = (int)val; |
| |
| /* Sanity check, we don't support anything prior to Android 1.5 */ |
| if (level < 3) |
| level = 3; |
| |
| D("Found AVD target API level: %d", level); |
| } |
| EXIT: |
| AFREE(target); |
| return level; |
| |
| NOT_A_NUMBER: |
| if (p == NULL) { |
| D("Invalid target field in root AVD .ini file"); |
| } else { |
| D("Target AVD api level is not a number"); |
| } |
| D("Defaulting to API level %d", level); |
| goto EXIT; |
| } |
| |
| /* Look for a named file inside the AVD's content directory. |
| * Returns NULL if it doesn't exist, or a strdup() copy otherwise. |
| */ |
| static char* |
| _avdInfo_getContentFilePath(AvdInfo* i, const char* fileName) |
| { |
| char temp[MAX_PATH], *p = temp, *end = p + sizeof(temp); |
| |
| p = bufprint(p, end, "%s/%s", i->contentPath, fileName); |
| if (p >= end) { |
| derror("can't access virtual device content directory"); |
| return NULL; |
| } |
| if (!path_exists(temp)) { |
| return NULL; |
| } |
| return ASTRDUP(temp); |
| } |
| |
| /* find and parse the config.ini file from the content directory */ |
| static int |
| _avdInfo_getConfigIni(AvdInfo* i) |
| { |
| char* iniPath = _avdInfo_getContentFilePath(i, "config.ini"); |
| |
| /* Allow non-existing config.ini */ |
| if (iniPath == NULL) { |
| D("virtual device has no config file - no problem"); |
| return 0; |
| } |
| |
| D("virtual device config file: %s", iniPath); |
| i->configIni = iniFile_newFromFile(iniPath); |
| AFREE(iniPath); |
| |
| if (i->configIni == NULL) { |
| derror("bad config: %s", |
| "virtual device has corrupted config.ini"); |
| return -1; |
| } |
| return 0; |
| } |
| |
| /* The AVD's config.ini contains a list of search paths (all beginning |
| * with SEARCH_PREFIX) which are directory locations searched for |
| * AVD platform files. |
| */ |
| static void |
| _avdInfo_getSearchPaths( AvdInfo* i ) |
| { |
| if (i->configIni == NULL) |
| return; |
| |
| i->numSearchPaths = _getSearchPaths( i->configIni, |
| i->sdkRootPath, |
| MAX_SEARCH_PATHS, |
| i->searchPaths ); |
| if (i->numSearchPaths == 0) { |
| derror("no search paths found in this AVD's configuration.\n" |
| "Weird, the AVD's config.ini file is malformed. Try re-creating it.\n"); |
| exit(2); |
| } |
| else |
| DD("found a total of %d search paths for this AVD", i->numSearchPaths); |
| } |
| |
| /* Search a file in the SDK search directories. Return NULL if not found, |
| * or a strdup() otherwise. |
| */ |
| static char* |
| _avdInfo_getSdkFilePath(AvdInfo* i, const char* fileName) |
| { |
| char temp[MAX_PATH], *p = temp, *end = p + sizeof(temp); |
| |
| do { |
| /* try the search paths */ |
| int nn; |
| |
| for (nn = 0; nn < i->numSearchPaths; nn++) { |
| const char* searchDir = i->searchPaths[nn]; |
| |
| p = bufprint(temp, end, "%s/%s", searchDir, fileName); |
| if (p < end && path_exists(temp)) { |
| DD("found %s in search dir: %s", fileName, searchDir); |
| goto FOUND; |
| } |
| DD(" no %s in search dir: %s", fileName, searchDir); |
| } |
| |
| return NULL; |
| |
| } while (0); |
| |
| FOUND: |
| return ASTRDUP(temp); |
| } |
| |
| /* Search for a file in the content directory, and if not found, in the |
| * SDK search directory. Returns NULL if not found. |
| */ |
| static char* |
| _avdInfo_getContentOrSdkFilePath(AvdInfo* i, const char* fileName) |
| { |
| char* path; |
| |
| path = _avdInfo_getContentFilePath(i, fileName); |
| if (path) |
| return path; |
| |
| path = _avdInfo_getSdkFilePath(i, fileName); |
| if (path) |
| return path; |
| |
| return NULL; |
| } |
| |
| #if 0 |
| static int |
| _avdInfo_findContentOrSdkImage(AvdInfo* i, AvdImageType id) |
| { |
| const char* fileName = _imageFileNames[id]; |
| char* path = _avdInfo_getContentOrSdkFilePath(i, fileName); |
| |
| i->imagePath[id] = path; |
| i->imageState[id] = IMAGE_STATE_READONLY; |
| |
| if (path == NULL) |
| return -1; |
| else |
| return 0; |
| } |
| #endif |
| |
| /* Returns path to the core hardware .ini file. This contains the |
| * hardware configuration that is read by the core. The content of this |
| * file is auto-generated before launching a core, but we need to know |
| * its path before that. |
| */ |
| static int |
| _avdInfo_getCoreHwIniPath( AvdInfo* i, const char* basePath ) |
| { |
| i->coreHardwareIniPath = _getFullFilePath(basePath, CORE_HARDWARE_INI); |
| if (i->coreHardwareIniPath == NULL) { |
| DD("Path too long for %s: %s", CORE_HARDWARE_INI, basePath); |
| return -1; |
| } |
| D("using core hw config path: %s", i->coreHardwareIniPath); |
| return 0; |
| } |
| |
| |
| static void |
| _avdInfo_readPropertyFile(AvdInfo* i, |
| const char* filePath, |
| FileData* data) { |
| int ret = fileData_initFromFile(data, filePath); |
| if (ret < 0) { |
| D("Error reading property file %s: %s", filePath, strerror(-ret)); |
| } else { |
| D("Read property file at %s", filePath); |
| } |
| } |
| |
| |
| static void |
| _avdInfo_extractBuildProperties(AvdInfo* i) { |
| i->targetArch = propertyFile_getTargetArch(i->buildProperties); |
| if (!i->targetArch) { |
| i->targetArch = ASTRDUP("arm"); |
| D("Cannot find target CPU architecture, defaulting to '%s'", |
| i->targetArch); |
| } |
| i->targetAbi = propertyFile_getTargetAbi(i->buildProperties); |
| if (!i->targetAbi) { |
| i->targetAbi = ASTRDUP("armeabi"); |
| D("Cannot find target CPU ABI, defaulting to '%s'", |
| i->targetAbi); |
| } |
| i->apiLevel = propertyFile_getApiLevel(i->buildProperties); |
| if (i->apiLevel < 3) { |
| i->apiLevel = 3; |
| D("Cannot find target API level, defaulting to %d", |
| i->apiLevel); |
| } |
| } |
| |
| |
| static void |
| _avdInfo_getPropertyFile(AvdInfo* i, |
| const char* propFileName, |
| FileData* data ) { |
| char* filePath = _avdInfo_getContentOrSdkFilePath(i, propFileName); |
| if (!filePath) { |
| D("No %s property file found.", propFileName); |
| return; |
| } |
| |
| _avdInfo_readPropertyFile(i, filePath, data); |
| free(filePath); |
| } |
| |
| AvdInfo* |
| avdInfo_new( const char* name, AvdInfoParams* params ) |
| { |
| AvdInfo* i; |
| |
| if (name == NULL) |
| return NULL; |
| |
| if (!_checkAvdName(name)) { |
| derror("virtual device name contains invalid characters"); |
| exit(1); |
| } |
| |
| ANEW0(i); |
| i->deviceName = ASTRDUP(name); |
| |
| if ( _avdInfo_getSdkRoot(i) < 0 || |
| _avdInfo_getRootIni(i) < 0 || |
| _avdInfo_getContentPath(i) < 0 || |
| _avdInfo_getConfigIni(i) < 0 || |
| _avdInfo_getCoreHwIniPath(i, i->contentPath) < 0 ) |
| goto FAIL; |
| |
| i->apiLevel = _avdInfo_getApiLevel(i); |
| |
| /* look for image search paths. handle post 1.1/pre cupcake |
| * obsolete SDKs. |
| */ |
| _avdInfo_getSearchPaths(i); |
| |
| // Find the build.prop and boot.prop files and read them. |
| _avdInfo_getPropertyFile(i, "build.prop", i->buildProperties); |
| _avdInfo_getPropertyFile(i, "boot.prop", i->bootProperties); |
| |
| /* don't need this anymore */ |
| iniFile_free(i->rootIni); |
| i->rootIni = NULL; |
| |
| return i; |
| |
| FAIL: |
| avdInfo_free(i); |
| return NULL; |
| } |
| |
| /*************************************************************** |
| *************************************************************** |
| ***** |
| ***** ANDROID BUILD SUPPORT |
| ***** |
| ***** The code below corresponds to the case where we're |
| ***** starting the emulator inside the Android build |
| ***** system. The main differences are that: |
| ***** |
| ***** - the $ANDROID_PRODUCT_OUT directory is used as the |
| ***** content file. |
| ***** |
| ***** - built images must not be modified by the emulator, |
| ***** so system.img must be copied to a temporary file |
| ***** and userdata.img must be copied to userdata-qemu.img |
| ***** if the latter doesn't exist. |
| ***** |
| ***** - the kernel and default skin directory are taken from |
| ***** prebuilt |
| ***** |
| ***** - there is no root .ini file, or any config.ini in |
| ***** the content directory, no SDK images search path. |
| *****/ |
| |
| /* Read a hardware.ini if it is located in the skin directory */ |
| static int |
| _avdInfo_getBuildSkinHardwareIni( AvdInfo* i ) |
| { |
| char* skinName; |
| char* skinDirPath; |
| |
| avdInfo_getSkinInfo(i, &skinName, &skinDirPath); |
| if (skinDirPath == NULL) |
| return 0; |
| |
| int result = avdInfo_getSkinHardwareIni(i, skinName, skinDirPath); |
| |
| AFREE(skinName); |
| AFREE(skinDirPath); |
| |
| return result; |
| } |
| |
| int avdInfo_getSkinHardwareIni( AvdInfo* i, char* skinName, char* skinDirPath) |
| { |
| char temp[PATH_MAX], *p=temp, *end=p+sizeof(temp); |
| |
| p = bufprint(temp, end, "%s/%s/hardware.ini", skinDirPath, skinName); |
| if (p >= end || !path_exists(temp)) { |
| DD("no skin-specific hardware.ini in %s", skinDirPath); |
| return 0; |
| } |
| |
| D("found skin-specific hardware.ini: %s", temp); |
| if (i->skinHardwareIni != NULL) |
| iniFile_free(i->skinHardwareIni); |
| i->skinHardwareIni = iniFile_newFromFile(temp); |
| if (i->skinHardwareIni == NULL) |
| return -1; |
| |
| return 0; |
| } |
| |
| AvdInfo* |
| avdInfo_newForAndroidBuild( const char* androidBuildRoot, |
| const char* androidOut, |
| AvdInfoParams* params ) |
| { |
| AvdInfo* i; |
| |
| ANEW0(i); |
| |
| i->inAndroidBuild = 1; |
| i->androidBuildRoot = ASTRDUP(androidBuildRoot); |
| i->androidOut = ASTRDUP(androidOut); |
| i->contentPath = ASTRDUP(androidOut); |
| |
| // Find the build.prop file and read it. |
| char* buildPropPath = path_getBuildBuildProp(i->androidOut); |
| if (buildPropPath) { |
| _avdInfo_readPropertyFile(i, buildPropPath, i->buildProperties); |
| free(buildPropPath); |
| } |
| |
| // FInd the boot.prop file and read it. |
| char* bootPropPath = path_getBuildBootProp(i->androidOut); |
| if (bootPropPath) { |
| _avdInfo_readPropertyFile(i, bootPropPath, i->bootProperties); |
| free(bootPropPath); |
| } |
| |
| _avdInfo_extractBuildProperties(i); |
| |
| /* TODO: find a way to provide better information from the build files */ |
| i->deviceName = ASTRDUP("<build>"); |
| |
| /* There is no config.ini in the build */ |
| i->configIni = NULL; |
| |
| if (_avdInfo_getCoreHwIniPath(i, i->androidOut) < 0 ) |
| goto FAIL; |
| |
| /* Read the build skin's hardware.ini, if any */ |
| _avdInfo_getBuildSkinHardwareIni(i); |
| |
| return i; |
| |
| FAIL: |
| avdInfo_free(i); |
| return NULL; |
| } |
| |
| const char* |
| avdInfo_getName( AvdInfo* i ) |
| { |
| return i ? i->deviceName : NULL; |
| } |
| |
| const char* |
| avdInfo_getImageFile( AvdInfo* i, AvdImageType imageType ) |
| { |
| if (i == NULL || (unsigned)imageType >= AVD_IMAGE_MAX) |
| return NULL; |
| |
| return i->imagePath[imageType]; |
| } |
| |
| uint64_t |
| avdInfo_getImageFileSize( AvdInfo* i, AvdImageType imageType ) |
| { |
| const char* file = avdInfo_getImageFile(i, imageType); |
| uint64_t size; |
| |
| if (file == NULL) |
| return 0ULL; |
| |
| if (path_get_size(file, &size) < 0) |
| return 0ULL; |
| |
| return size; |
| } |
| |
| int |
| avdInfo_isImageReadOnly( AvdInfo* i, AvdImageType imageType ) |
| { |
| if (i == NULL || (unsigned)imageType >= AVD_IMAGE_MAX) |
| return 1; |
| |
| return (i->imageState[imageType] == IMAGE_STATE_READONLY); |
| } |
| |
| char* |
| avdInfo_getKernelPath( AvdInfo* i ) |
| { |
| const char* imageName = _imageFileNames[ AVD_IMAGE_KERNEL ]; |
| |
| char* kernelPath = _avdInfo_getContentOrSdkFilePath(i, imageName); |
| |
| do { |
| if (kernelPath || !i->inAndroidBuild) |
| break; |
| |
| /* When in the Android build, look into the prebuilt directory |
| * for our target architecture. |
| */ |
| char temp[PATH_MAX], *p = temp, *end = p + sizeof(temp); |
| const char* suffix = ""; |
| |
| // If the target ABI is armeabi-v7a, then look for |
| // kernel-qemu-armv7 instead of kernel-qemu in the prebuilt |
| // directory. |
| if (!strcmp(i->targetAbi, "armeabi-v7a")) { |
| suffix = "-armv7"; |
| } |
| |
| if (!strcmp(i->targetAbi, "x86_64")) { |
| suffix = "-x86_64"; |
| } |
| |
| p = bufprint(temp, end, "%s/kernel", i->androidOut); |
| if (p < end && path_exists(temp)) { |
| kernelPath = ASTRDUP(temp); |
| break; |
| } |
| |
| p = bufprint(temp, end, "%s/prebuilts/qemu-kernel/%s/kernel-qemu%s", |
| i->androidBuildRoot, i->targetArch, suffix); |
| if (p >= end || !path_exists(temp)) { |
| derror("bad workspace: cannot find prebuilt kernel in: %s", temp); |
| exit(1); |
| } |
| kernelPath = ASTRDUP(temp); |
| |
| } while (0); |
| |
| return kernelPath; |
| } |
| |
| |
| char* |
| avdInfo_getRamdiskPath( AvdInfo* i ) |
| { |
| const char* imageName = _imageFileNames[ AVD_IMAGE_RAMDISK ]; |
| return _avdInfo_getContentOrSdkFilePath(i, imageName); |
| } |
| |
| char* avdInfo_getCachePath( AvdInfo* i ) |
| { |
| const char* imageName = _imageFileNames[ AVD_IMAGE_CACHE ]; |
| return _avdInfo_getContentFilePath(i, imageName); |
| } |
| |
| char* avdInfo_getDefaultCachePath( AvdInfo* i ) |
| { |
| const char* imageName = _imageFileNames[ AVD_IMAGE_CACHE ]; |
| return _getFullFilePath(i->contentPath, imageName); |
| } |
| |
| char* avdInfo_getSdCardPath( AvdInfo* i ) |
| { |
| const char* imageName = _imageFileNames[ AVD_IMAGE_SDCARD ]; |
| char* path; |
| |
| /* Special case, the config.ini can have a SDCARD_PATH entry |
| * that gives the full path to the SD Card. |
| */ |
| if (i->configIni != NULL) { |
| path = iniFile_getString(i->configIni, SDCARD_PATH, NULL); |
| if (path != NULL) { |
| if (path_exists(path)) |
| return path; |
| |
| dwarning("Ignoring invalid SDCard path: %s", path); |
| AFREE(path); |
| } |
| } |
| |
| /* Otherwise, simply look into the content directory */ |
| return _avdInfo_getContentFilePath(i, imageName); |
| } |
| |
| char* |
| avdInfo_getSnapStoragePath( AvdInfo* i ) |
| { |
| const char* imageName = _imageFileNames[ AVD_IMAGE_SNAPSHOTS ]; |
| return _avdInfo_getContentFilePath(i, imageName); |
| } |
| |
| char* |
| avdInfo_getSystemImagePath( AvdInfo* i ) |
| { |
| const char* imageName = _imageFileNames[ AVD_IMAGE_USERSYSTEM ]; |
| return _avdInfo_getContentFilePath(i, imageName); |
| } |
| |
| char* |
| avdInfo_getSystemInitImagePath( AvdInfo* i ) |
| { |
| const char* imageName = _imageFileNames[ AVD_IMAGE_INITSYSTEM ]; |
| return _avdInfo_getContentOrSdkFilePath(i, imageName); |
| } |
| |
| char* |
| avdInfo_getDataImagePath( AvdInfo* i ) |
| { |
| const char* imageName = _imageFileNames[ AVD_IMAGE_USERDATA ]; |
| return _avdInfo_getContentFilePath(i, imageName); |
| } |
| |
| char* |
| avdInfo_getDefaultDataImagePath( AvdInfo* i ) |
| { |
| const char* imageName = _imageFileNames[ AVD_IMAGE_USERDATA ]; |
| return _getFullFilePath(i->contentPath, imageName); |
| } |
| |
| char* |
| avdInfo_getDataInitImagePath( AvdInfo* i ) |
| { |
| const char* imageName = _imageFileNames[ AVD_IMAGE_INITDATA ]; |
| return _avdInfo_getContentOrSdkFilePath(i, imageName); |
| } |
| |
| int |
| avdInfo_initHwConfig( AvdInfo* i, AndroidHwConfig* hw ) |
| { |
| int ret = 0; |
| |
| androidHwConfig_init(hw, i->apiLevel); |
| |
| /* First read the config.ini, if any */ |
| if (i->configIni != NULL) { |
| ret = androidHwConfig_read(hw, i->configIni); |
| } |
| |
| /* The skin's hardware.ini can override values */ |
| if (ret == 0 && i->skinHardwareIni != NULL) { |
| ret = androidHwConfig_read(hw, i->skinHardwareIni); |
| } |
| |
| /* Auto-disable keyboard emulation on sapphire platform builds */ |
| if (i->androidOut != NULL) { |
| char* p = strrchr(i->androidOut, '/'); |
| if (p != NULL && !strcmp(p,"sapphire")) { |
| hw->hw_keyboard = 0; |
| } |
| } |
| |
| return ret; |
| } |
| |
| const char* |
| avdInfo_getContentPath( AvdInfo* i ) |
| { |
| return i->contentPath; |
| } |
| |
| int |
| avdInfo_inAndroidBuild( AvdInfo* i ) |
| { |
| return i->inAndroidBuild; |
| } |
| |
| char* |
| avdInfo_getTargetAbi( AvdInfo* i ) |
| { |
| /* For now, we can't get the ABI from SDK AVDs */ |
| return ASTRDUP(i->targetAbi); |
| } |
| |
| char* |
| avdInfo_getTracePath( AvdInfo* i, const char* traceName ) |
| { |
| char tmp[MAX_PATH], *p=tmp, *end=p + sizeof(tmp); |
| |
| if (i == NULL || traceName == NULL || traceName[0] == 0) |
| return NULL; |
| |
| if (i->inAndroidBuild) { |
| p = bufprint( p, end, "%s" PATH_SEP "traces" PATH_SEP "%s", |
| i->androidOut, traceName ); |
| } else { |
| p = bufprint( p, end, "%s" PATH_SEP "traces" PATH_SEP "%s", |
| i->contentPath, traceName ); |
| } |
| return ASTRDUP(tmp); |
| } |
| |
| const char* |
| avdInfo_getCoreHwIniPath( AvdInfo* i ) |
| { |
| return i->coreHardwareIniPath; |
| } |
| |
| |
| void |
| avdInfo_getSkinInfo( AvdInfo* i, char** pSkinName, char** pSkinDir ) |
| { |
| char* skinName = NULL; |
| char* skinPath; |
| char temp[PATH_MAX], *p=temp, *end=p+sizeof(temp); |
| |
| *pSkinName = NULL; |
| *pSkinDir = NULL; |
| |
| /* First, see if the config.ini contains a SKIN_PATH entry that |
| * names the full directory path for the skin. |
| */ |
| if (i->configIni != NULL ) { |
| skinPath = iniFile_getString( i->configIni, SKIN_PATH, NULL ); |
| if (skinPath != NULL) { |
| /* If this skin name is magic or a direct directory path |
| * we have our result right here. |
| */ |
| if (_getSkinPathFromName(skinPath, i->sdkRootPath, |
| pSkinName, pSkinDir )) { |
| AFREE(skinPath); |
| return; |
| } |
| } |
| |
| /* The SKIN_PATH entry was not valid, so look at SKIN_NAME */ |
| D("Warning: config.ini contains invalid %s entry: %s", SKIN_PATH, skinPath); |
| AFREE(skinPath); |
| |
| skinName = iniFile_getString( i->configIni, SKIN_NAME, NULL ); |
| } |
| |
| if (skinName == NULL) { |
| /* If there is no skin listed in the config.ini, try to see if |
| * there is one single 'skin' directory in the content directory. |
| */ |
| p = bufprint(temp, end, "%s/skin", i->contentPath); |
| if (p < end && _checkSkinPath(temp)) { |
| D("using skin content from %s", temp); |
| AFREE(i->skinName); |
| *pSkinName = ASTRDUP("skin"); |
| *pSkinDir = ASTRDUP(i->contentPath); |
| return; |
| } |
| |
| /* otherwise, use the default name */ |
| skinName = ASTRDUP(SKIN_DEFAULT); |
| } |
| |
| /* now try to find the skin directory for that name - |
| */ |
| do { |
| /* first try the content directory, i.e. $CONTENT/skins/<name> */ |
| skinPath = _checkSkinSkinsDir(i->contentPath, skinName); |
| if (skinPath != NULL) |
| break; |
| |
| #define PREBUILT_SKINS_ROOT "development/tools/emulator" |
| |
| /* if we are in the Android build, try the prebuilt directory */ |
| if (i->inAndroidBuild) { |
| p = bufprint( temp, end, "%s/%s", |
| i->androidBuildRoot, PREBUILT_SKINS_ROOT ); |
| if (p < end) { |
| skinPath = _checkSkinSkinsDir(temp, skinName); |
| if (skinPath != NULL) |
| break; |
| } |
| |
| /* or in the parent directory of the system dir */ |
| { |
| char* parentDir = path_parent(i->androidOut, 1); |
| if (parentDir != NULL) { |
| skinPath = _checkSkinSkinsDir(parentDir, skinName); |
| AFREE(parentDir); |
| if (skinPath != NULL) |
| break; |
| } |
| } |
| } |
| |
| /* look in the search paths. For each <dir> in the list, |
| * look into <dir>/../skins/<name>/ */ |
| { |
| int nn; |
| for (nn = 0; nn < i->numSearchPaths; nn++) { |
| char* parentDir = path_parent(i->searchPaths[nn], 1); |
| if (parentDir == NULL) |
| continue; |
| skinPath = _checkSkinSkinsDir(parentDir, skinName); |
| AFREE(parentDir); |
| if (skinPath != NULL) |
| break; |
| } |
| if (nn < i->numSearchPaths) |
| break; |
| } |
| |
| /* We didn't find anything ! */ |
| *pSkinName = skinName; |
| return; |
| |
| } while (0); |
| |
| if (path_split(skinPath, pSkinDir, pSkinName) < 0) { |
| derror("weird skin path: %s", skinPath); |
| AFREE(skinPath); |
| return; |
| } |
| DD("found skin '%s' in directory: %s", *pSkinName, *pSkinDir); |
| AFREE(skinPath); |
| return; |
| } |
| |
| int |
| avdInfo_shouldUseDynamicSkin( AvdInfo* i) |
| { |
| if (i == NULL || i->configIni == NULL) |
| return 0; |
| return iniFile_getBoolean( i->configIni, SKIN_DYNAMIC, "no" ); |
| } |
| |
| char* |
| avdInfo_getCharmapFile( AvdInfo* i, const char* charmapName ) |
| { |
| char fileNameBuff[PATH_MAX]; |
| const char* fileName; |
| |
| if (charmapName == NULL || charmapName[0] == '\0') |
| return NULL; |
| |
| if (strstr(charmapName, ".kcm") == NULL) { |
| snprintf(fileNameBuff, sizeof fileNameBuff, "%s.kcm", charmapName); |
| fileName = fileNameBuff; |
| } else { |
| fileName = charmapName; |
| } |
| |
| return _avdInfo_getContentOrSdkFilePath(i, fileName); |
| } |
| |
| int avdInfo_getAdbdCommunicationMode( AvdInfo* i ) |
| { |
| return propertyFile_getAdbdCommunicationMode(i->buildProperties); |
| } |
| |
| int avdInfo_getSnapshotPresent(AvdInfo* i) |
| { |
| if (i->configIni == NULL) { |
| return 0; |
| } else { |
| return iniFile_getBoolean(i->configIni, "snapshot.present", "no"); |
| } |
| } |
| |
| const FileData* avdInfo_getBootProperties(AvdInfo* i) { |
| return i->bootProperties; |
| } |