| Android Framebuffer emulation technical notes: |
| ============================================== |
| |
| This document tries to explain how framebuffer emulation works in the |
| Android emulator. |
| |
| 1 - Hardware emulation (hw/android/goldfish/fb.c): |
| -------------------------------------------------- |
| |
| The emulated hardware provides a bunch of i/o registers to allow |
| the following: |
| |
| - let the kernel query the framebuffer's dimensions (both in pixels |
| and millimeters) (see goldfish_fb_read) |
| |
| - let the kernel control the physical base address for the framebuffer |
| and the internal pixel rotation to apply before display (see |
| goldfish_fb_write). |
| |
| Read docs/GOLDFISH-VIRTUAL-HARDWARE.TXT for low-level details. |
| |
| The pixel buffer is itself a set of physical pages allocated by the |
| kernel driver in the emulated system. These pages are contiguous in |
| the emulated system, but not in the emulator's process space which |
| places them randomly in the heap. |
| |
| Also, a function called goldfish_fb_update_display() is in charge of |
| checking the dirty bits of the framebuffer physical pages, in order to |
| compute the bounding rectangle of pixel updates since the last call, and |
| send them to the UI through qframebuffer_update(). More on this later. |
| |
| |
| 2 - Framebuffer abstract interface (framebuffer.h): |
| --------------------------------------------------- |
| |
| The Android-specific header 'framebuffer.h' is used to provide a generic |
| interface between framebuffer 'producers' and 'clients'. Essentially, each |
| QFrameBuffer object: |
| |
| - holds a contiguous pixel buffer allocated by the emulator. |
| - can have one producer in charge of drawing into the pixel buffer |
| - can have zero or more clients, in charge of displaying the pixel |
| buffer to the final UI window (or remote VNC connection, whatever). |
| |
| The emulator will periodically call 'qframebuffer_check_updates()' which |
| does the following: |
| |
| foreach fb in framebuffers: |
| if fb.producer: |
| fb.producer.check_updates() |
| => in producer |
| foreach up in updates: |
| qframebuffer_update(fb, up.x, up.y, up.w, up.h) |
| => |
| foreach cl in fb.clients: |
| cl.update(cl.opaque, up.x, up.y. up.w, up.h) |
| |
| hw/android/goldfish/fb.c implements a producer |
| the QEmulator type in android/main.c implements a client. |
| |
| |
| 3 - DisplayState (console.h): |
| ----------------------------- |
| |
| The upstream QEMU sources use a DisplayState object to model the state |
| of each "display". This is not conceptually exactly the same thing than |
| a QFrameBuffer object as it can also be used to emulated text-based |
| displays instead of pixel framebuffers, and incorporates input state |
| as well. |
| |
| See sdl_display_init() in android/main.c which is called from vl-android.c |
| on startup to initialize the display. This really registers a function, |
| sdl_refresh() (in android/main.c), that will get called every 1/60th of |
| a second to handle pending inputs. |
| |
| sdl_refresh() also calls qframebuffer_check_updates(), ensuring that |
| any animation in the emulated framebuffer will be displayed at the same |
| frequency. |
| |
| The refresh frequency is defined by the GUI_REFRESH_INTERVAL defined |
| at the top of console.h |
| |
| |
| 4 - QEmulator object: |
| --------------------- |
| |
| Currently defined and implemented in android/main.c (we may want to move |
| it to a different location). The QEmulator object bridges provides a |
| framebuffer client that uses the "generic" skin code under android/skin |
| to display the main UI window. |