| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2012 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| #include "SDL_config.h" |
| |
| /* The high-level video driver subsystem */ |
| |
| #include "SDL.h" |
| #include "SDL_sysvideo.h" |
| #include "SDL_blit.h" |
| #include "SDL_pixels_c.h" |
| #include "SDL_cursor_c.h" |
| #include "../events/SDL_sysevents.h" |
| #include "../events/SDL_events_c.h" |
| |
| /* Available video drivers */ |
| static VideoBootStrap *bootstrap[] = { |
| #if SDL_VIDEO_DRIVER_QUARTZ |
| &QZ_bootstrap, |
| #endif |
| #if SDL_VIDEO_DRIVER_X11 |
| &X11_bootstrap, |
| #endif |
| #if SDL_VIDEO_DRIVER_DGA |
| &DGA_bootstrap, |
| #endif |
| #if SDL_VIDEO_DRIVER_NANOX |
| &NX_bootstrap, |
| #endif |
| #if SDL_VIDEO_DRIVER_IPOD |
| &iPod_bootstrap, |
| #endif |
| #if SDL_VIDEO_DRIVER_QTOPIA |
| &Qtopia_bootstrap, |
| #endif |
| #if SDL_VIDEO_DRIVER_WSCONS |
| &WSCONS_bootstrap, |
| #endif |
| #if SDL_VIDEO_DRIVER_FBCON |
| &FBCON_bootstrap, |
| #endif |
| #if SDL_VIDEO_DRIVER_DIRECTFB |
| &DirectFB_bootstrap, |
| #endif |
| #if SDL_VIDEO_DRIVER_PS2GS |
| &PS2GS_bootstrap, |
| #endif |
| #if SDL_VIDEO_DRIVER_PS3 |
| &PS3_bootstrap, |
| #endif |
| #if SDL_VIDEO_DRIVER_GGI |
| &GGI_bootstrap, |
| #endif |
| #if SDL_VIDEO_DRIVER_VGL |
| &VGL_bootstrap, |
| #endif |
| #if SDL_VIDEO_DRIVER_SVGALIB |
| &SVGALIB_bootstrap, |
| #endif |
| #if SDL_VIDEO_DRIVER_GAPI |
| &GAPI_bootstrap, |
| #endif |
| #if SDL_VIDEO_DRIVER_WINDIB |
| &WINDIB_bootstrap, |
| #endif |
| #if SDL_VIDEO_DRIVER_DDRAW |
| &DIRECTX_bootstrap, |
| #endif |
| #if SDL_VIDEO_DRIVER_BWINDOW |
| &BWINDOW_bootstrap, |
| #endif |
| #if SDL_VIDEO_DRIVER_TOOLBOX |
| &TOOLBOX_bootstrap, |
| #endif |
| #if SDL_VIDEO_DRIVER_DRAWSPROCKET |
| &DSp_bootstrap, |
| #endif |
| #if SDL_VIDEO_DRIVER_PHOTON |
| &ph_bootstrap, |
| #endif |
| #if SDL_VIDEO_DRIVER_EPOC |
| &EPOC_bootstrap, |
| #endif |
| #if SDL_VIDEO_DRIVER_XBIOS |
| &XBIOS_bootstrap, |
| #endif |
| #if SDL_VIDEO_DRIVER_GEM |
| &GEM_bootstrap, |
| #endif |
| #if SDL_VIDEO_DRIVER_PICOGUI |
| &PG_bootstrap, |
| #endif |
| #if SDL_VIDEO_DRIVER_DC |
| &DC_bootstrap, |
| #endif |
| #if SDL_VIDEO_DRIVER_NDS |
| &NDS_bootstrap, |
| #endif |
| #if SDL_VIDEO_DRIVER_RISCOS |
| &RISCOS_bootstrap, |
| #endif |
| #if SDL_VIDEO_DRIVER_OS2FS |
| &OS2FSLib_bootstrap, |
| #endif |
| #if SDL_VIDEO_DRIVER_AALIB |
| &AALIB_bootstrap, |
| #endif |
| #if SDL_VIDEO_DRIVER_CACA |
| &CACA_bootstrap, |
| #endif |
| #if SDL_VIDEO_DRIVER_DUMMY |
| &DUMMY_bootstrap, |
| #endif |
| NULL |
| }; |
| |
| SDL_VideoDevice *current_video = NULL; |
| |
| /* Various local functions */ |
| int SDL_VideoInit(const char *driver_name, Uint32 flags); |
| void SDL_VideoQuit(void); |
| void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects); |
| |
| static SDL_GrabMode SDL_WM_GrabInputOff(void); |
| #if SDL_VIDEO_OPENGL |
| static int lock_count = 0; |
| #endif |
| |
| |
| /* |
| * Initialize the video and event subsystems -- determine native pixel format |
| */ |
| int SDL_VideoInit (const char *driver_name, Uint32 flags) |
| { |
| SDL_VideoDevice *video; |
| int index; |
| int i; |
| SDL_PixelFormat vformat; |
| Uint32 video_flags; |
| |
| /* Toggle the event thread flags, based on OS requirements */ |
| #if defined(MUST_THREAD_EVENTS) |
| flags |= SDL_INIT_EVENTTHREAD; |
| #elif defined(CANT_THREAD_EVENTS) |
| if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { |
| SDL_SetError("OS doesn't support threaded events"); |
| return(-1); |
| } |
| #endif |
| |
| /* Check to make sure we don't overwrite 'current_video' */ |
| if ( current_video != NULL ) { |
| SDL_VideoQuit(); |
| } |
| |
| /* Select the proper video driver */ |
| index = 0; |
| video = NULL; |
| if ( driver_name != NULL ) { |
| #if 0 /* This will be replaced with a better driver selection API */ |
| if ( SDL_strrchr(driver_name, ':') != NULL ) { |
| index = atoi(SDL_strrchr(driver_name, ':')+1); |
| } |
| #endif |
| for ( i=0; bootstrap[i]; ++i ) { |
| if ( SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) { |
| if ( bootstrap[i]->available() ) { |
| video = bootstrap[i]->create(index); |
| break; |
| } |
| } |
| } |
| } else { |
| for ( i=0; bootstrap[i]; ++i ) { |
| if ( bootstrap[i]->available() ) { |
| video = bootstrap[i]->create(index); |
| if ( video != NULL ) { |
| break; |
| } |
| } |
| } |
| } |
| if ( video == NULL ) { |
| SDL_SetError("No available video device"); |
| return(-1); |
| } |
| current_video = video; |
| current_video->name = bootstrap[i]->name; |
| |
| /* Do some basic variable initialization */ |
| video->screen = NULL; |
| video->shadow = NULL; |
| video->visible = NULL; |
| video->physpal = NULL; |
| video->gammacols = NULL; |
| video->gamma = NULL; |
| video->wm_title = NULL; |
| video->wm_icon = NULL; |
| video->offset_x = 0; |
| video->offset_y = 0; |
| SDL_memset(&video->info, 0, (sizeof video->info)); |
| |
| video->displayformatalphapixel = NULL; |
| |
| /* Set some very sane GL defaults */ |
| video->gl_config.driver_loaded = 0; |
| video->gl_config.dll_handle = NULL; |
| video->gl_config.red_size = 3; |
| video->gl_config.green_size = 3; |
| video->gl_config.blue_size = 2; |
| video->gl_config.alpha_size = 0; |
| video->gl_config.buffer_size = 0; |
| video->gl_config.depth_size = 16; |
| video->gl_config.stencil_size = 0; |
| video->gl_config.double_buffer = 1; |
| video->gl_config.accum_red_size = 0; |
| video->gl_config.accum_green_size = 0; |
| video->gl_config.accum_blue_size = 0; |
| video->gl_config.accum_alpha_size = 0; |
| video->gl_config.stereo = 0; |
| video->gl_config.multisamplebuffers = 0; |
| video->gl_config.multisamplesamples = 0; |
| video->gl_config.accelerated = -1; /* not known, don't set */ |
| video->gl_config.swap_control = -1; /* not known, don't set */ |
| |
| /* Initialize the video subsystem */ |
| SDL_memset(&vformat, 0, sizeof(vformat)); |
| if ( video->VideoInit(video, &vformat) < 0 ) { |
| SDL_VideoQuit(); |
| return(-1); |
| } |
| |
| /* Create a zero sized video surface of the appropriate format */ |
| video_flags = SDL_SWSURFACE; |
| SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0, |
| vformat.BitsPerPixel, |
| vformat.Rmask, vformat.Gmask, vformat.Bmask, 0); |
| if ( SDL_VideoSurface == NULL ) { |
| SDL_VideoQuit(); |
| return(-1); |
| } |
| SDL_PublicSurface = NULL; /* Until SDL_SetVideoMode() */ |
| |
| #if 0 /* Don't change the current palette - may be used by other programs. |
| * The application can't do anything with the display surface until |
| * a video mode has been set anyway. :) |
| */ |
| /* If we have a palettized surface, create a default palette */ |
| if ( SDL_VideoSurface->format->palette ) { |
| SDL_PixelFormat *vf = SDL_VideoSurface->format; |
| SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
| video->SetColors(video, |
| 0, vf->palette->ncolors, vf->palette->colors); |
| } |
| #endif |
| video->info.vfmt = SDL_VideoSurface->format; |
| |
| /* Start the event loop */ |
| if ( SDL_StartEventLoop(flags) < 0 ) { |
| SDL_VideoQuit(); |
| return(-1); |
| } |
| SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD); |
| |
| /* We're ready to go! */ |
| return(0); |
| } |
| |
| char *SDL_VideoDriverName(char *namebuf, int maxlen) |
| { |
| if ( current_video != NULL ) { |
| SDL_strlcpy(namebuf, current_video->name, maxlen); |
| return(namebuf); |
| } |
| return(NULL); |
| } |
| |
| /* |
| * Get the current display surface |
| */ |
| SDL_Surface *SDL_GetVideoSurface(void) |
| { |
| SDL_Surface *visible; |
| |
| visible = NULL; |
| if ( current_video ) { |
| visible = current_video->visible; |
| } |
| return(visible); |
| } |
| |
| /* |
| * Get the current information about the video hardware |
| */ |
| const SDL_VideoInfo *SDL_GetVideoInfo(void) |
| { |
| const SDL_VideoInfo *info; |
| |
| info = NULL; |
| if ( current_video ) { |
| info = ¤t_video->info; |
| } |
| return(info); |
| } |
| |
| /* |
| * Return a pointer to an array of available screen dimensions for the |
| * given format, sorted largest to smallest. Returns NULL if there are |
| * no dimensions available for a particular format, or (SDL_Rect **)-1 |
| * if any dimension is okay for the given format. If 'format' is NULL, |
| * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt |
| */ |
| SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags) |
| { |
| SDL_VideoDevice *video = current_video; |
| SDL_VideoDevice *this = current_video; |
| SDL_Rect **modes; |
| |
| modes = NULL; |
| if ( SDL_VideoSurface ) { |
| if ( format == NULL ) { |
| format = SDL_VideoSurface->format; |
| } |
| modes = video->ListModes(this, format, flags); |
| } |
| return(modes); |
| } |
| |
| /* |
| * Check to see if a particular video mode is supported. |
| * It returns 0 if the requested mode is not supported under any bit depth, |
| * or returns the bits-per-pixel of the closest available mode with the |
| * given width and height. If this bits-per-pixel is different from the |
| * one used when setting the video mode, SDL_SetVideoMode() will succeed, |
| * but will emulate the requested bits-per-pixel with a shadow surface. |
| */ |
| static Uint8 SDL_closest_depths[4][8] = { |
| /* 8 bit closest depth ordering */ |
| { 0, 8, 16, 15, 32, 24, 0, 0 }, |
| /* 15,16 bit closest depth ordering */ |
| { 0, 16, 15, 32, 24, 8, 0, 0 }, |
| /* 24 bit closest depth ordering */ |
| { 0, 24, 32, 16, 15, 8, 0, 0 }, |
| /* 32 bit closest depth ordering */ |
| { 0, 32, 16, 15, 24, 8, 0, 0 } |
| }; |
| |
| |
| #ifdef __MACOS__ /* MPW optimization bug? */ |
| #define NEGATIVE_ONE 0xFFFFFFFF |
| #else |
| #define NEGATIVE_ONE -1 |
| #endif |
| |
| int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags) |
| { |
| int table, b, i; |
| int supported; |
| SDL_PixelFormat format; |
| SDL_Rect **sizes; |
| |
| /* Currently 1 and 4 bpp are not supported */ |
| if ( bpp < 8 || bpp > 32 ) { |
| return(0); |
| } |
| if ( (width <= 0) || (height <= 0) ) { |
| return(0); |
| } |
| |
| /* Search through the list valid of modes */ |
| SDL_memset(&format, 0, sizeof(format)); |
| supported = 0; |
| table = ((bpp+7)/8)-1; |
| SDL_closest_depths[table][0] = bpp; |
| SDL_closest_depths[table][7] = 0; |
| for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { |
| format.BitsPerPixel = SDL_closest_depths[table][b]; |
| sizes = SDL_ListModes(&format, flags); |
| if ( sizes == (SDL_Rect **)0 ) { |
| /* No sizes supported at this bit-depth */ |
| continue; |
| } else |
| if (sizes == (SDL_Rect **)NEGATIVE_ONE) { |
| /* Any size supported at this bit-depth */ |
| supported = 1; |
| continue; |
| } else if (current_video->handles_any_size) { |
| /* Driver can center a smaller surface to simulate fullscreen */ |
| for ( i=0; sizes[i]; ++i ) { |
| if ((sizes[i]->w >= width) && (sizes[i]->h >= height)) { |
| supported = 1; /* this mode can fit the centered window. */ |
| break; |
| } |
| } |
| } else |
| for ( i=0; sizes[i]; ++i ) { |
| if ((sizes[i]->w == width) && (sizes[i]->h == height)) { |
| supported = 1; |
| break; |
| } |
| } |
| } |
| if ( supported ) { |
| --b; |
| return(SDL_closest_depths[table][b]); |
| } else { |
| return(0); |
| } |
| } |
| |
| /* |
| * Get the closest non-emulated video mode to the one requested |
| */ |
| static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags) |
| { |
| int table, b, i; |
| int supported; |
| int native_bpp; |
| SDL_PixelFormat format; |
| SDL_Rect **sizes; |
| |
| /* Check parameters */ |
| if ( *BitsPerPixel < 8 || *BitsPerPixel > 32 ) { |
| SDL_SetError("Invalid bits per pixel (range is {8...32})"); |
| return(0); |
| } |
| if ((*w <= 0) || (*h <= 0)) { |
| SDL_SetError("Invalid width or height"); |
| return(0); |
| } |
| |
| /* Try the original video mode, get the closest depth */ |
| native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags); |
| if ( native_bpp == *BitsPerPixel ) { |
| return(1); |
| } |
| if ( native_bpp > 0 ) { |
| *BitsPerPixel = native_bpp; |
| return(1); |
| } |
| |
| /* No exact size match at any depth, look for closest match */ |
| SDL_memset(&format, 0, sizeof(format)); |
| supported = 0; |
| table = ((*BitsPerPixel+7)/8)-1; |
| SDL_closest_depths[table][0] = *BitsPerPixel; |
| SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel; |
| for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { |
| int best; |
| |
| format.BitsPerPixel = SDL_closest_depths[table][b]; |
| sizes = SDL_ListModes(&format, flags); |
| if ( sizes == (SDL_Rect **)0 ) { |
| /* No sizes supported at this bit-depth */ |
| continue; |
| } |
| best=0; |
| for ( i=0; sizes[i]; ++i ) { |
| /* Mode with both dimensions bigger or equal than asked ? */ |
| if ((sizes[i]->w >= *w) && (sizes[i]->h >= *h)) { |
| /* Mode with any dimension smaller or equal than current best ? */ |
| if ((sizes[i]->w <= sizes[best]->w) || (sizes[i]->h <= sizes[best]->h)) { |
| /* Now choose the mode that has less pixels */ |
| if ((sizes[i]->w * sizes[i]->h) <= (sizes[best]->w * sizes[best]->h)) { |
| best=i; |
| supported = 1; |
| } |
| } |
| } |
| } |
| if (supported) { |
| *w=sizes[best]->w; |
| *h=sizes[best]->h; |
| *BitsPerPixel = SDL_closest_depths[table][b]; |
| } |
| } |
| if ( ! supported ) { |
| SDL_SetError("No video mode large enough for %dx%d", *w, *h); |
| } |
| return(supported); |
| } |
| |
| /* This should probably go somewhere else -- like SDL_surface.c */ |
| static void SDL_ClearSurface(SDL_Surface *surface) |
| { |
| Uint32 black; |
| |
| black = SDL_MapRGB(surface->format, 0, 0, 0); |
| SDL_FillRect(surface, NULL, black); |
| if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) { |
| SDL_Flip(surface); |
| SDL_FillRect(surface, NULL, black); |
| } |
| if (surface->flags&SDL_FULLSCREEN) { |
| SDL_Flip(surface); |
| } |
| } |
| |
| /* |
| * Create a shadow surface suitable for fooling the app. :-) |
| */ |
| static void SDL_CreateShadowSurface(int depth) |
| { |
| Uint32 Rmask, Gmask, Bmask; |
| |
| /* Allocate the shadow surface */ |
| if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { |
| Rmask = (SDL_VideoSurface->format)->Rmask; |
| Gmask = (SDL_VideoSurface->format)->Gmask; |
| Bmask = (SDL_VideoSurface->format)->Bmask; |
| } else { |
| Rmask = Gmask = Bmask = 0; |
| } |
| SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, |
| SDL_VideoSurface->w, SDL_VideoSurface->h, |
| depth, Rmask, Gmask, Bmask, 0); |
| if ( SDL_ShadowSurface == NULL ) { |
| return; |
| } |
| |
| /* 8-bit shadow surfaces report that they have exclusive palette */ |
| if ( SDL_ShadowSurface->format->palette ) { |
| SDL_ShadowSurface->flags |= SDL_HWPALETTE; |
| if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { |
| SDL_memcpy(SDL_ShadowSurface->format->palette->colors, |
| SDL_VideoSurface->format->palette->colors, |
| SDL_VideoSurface->format->palette->ncolors* |
| sizeof(SDL_Color)); |
| } else { |
| SDL_DitherColors( |
| SDL_ShadowSurface->format->palette->colors, depth); |
| } |
| } |
| |
| /* If the video surface is resizable, the shadow should say so */ |
| if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) { |
| SDL_ShadowSurface->flags |= SDL_RESIZABLE; |
| } |
| /* If the video surface has no frame, the shadow should say so */ |
| if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) { |
| SDL_ShadowSurface->flags |= SDL_NOFRAME; |
| } |
| /* If the video surface is fullscreen, the shadow should say so */ |
| if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { |
| SDL_ShadowSurface->flags |= SDL_FULLSCREEN; |
| } |
| /* If the video surface is flippable, the shadow should say so */ |
| if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { |
| SDL_ShadowSurface->flags |= SDL_DOUBLEBUF; |
| } |
| return; |
| } |
| |
| #ifdef __QNXNTO__ |
| #include <sys/neutrino.h> |
| #endif /* __QNXNTO__ */ |
| |
| #ifdef WIN32 |
| extern int sysevents_mouse_pressed; |
| #endif |
| |
| /* |
| * Set the requested video mode, allocating a shadow buffer if necessary. |
| */ |
| SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags) |
| { |
| SDL_VideoDevice *video, *this; |
| SDL_Surface *prev_mode, *mode; |
| int video_w; |
| int video_h; |
| int video_bpp; |
| int is_opengl; |
| SDL_GrabMode saved_grab; |
| |
| #ifdef WIN32 |
| sysevents_mouse_pressed = 0; |
| #endif |
| |
| /* Start up the video driver, if necessary.. |
| WARNING: This is the only function protected this way! |
| */ |
| if ( ! current_video ) { |
| if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) { |
| return(NULL); |
| } |
| } |
| this = video = current_video; |
| |
| /* Default to the current width and height */ |
| if ( width == 0 ) { |
| width = video->info.current_w; |
| } |
| if ( height == 0 ) { |
| height = video->info.current_h; |
| } |
| /* Default to the current video bpp */ |
| if ( bpp == 0 ) { |
| flags |= SDL_ANYFORMAT; |
| bpp = SDL_VideoSurface->format->BitsPerPixel; |
| } |
| |
| /* Get a good video mode, the closest one possible */ |
| video_w = width; |
| video_h = height; |
| video_bpp = bpp; |
| if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) { |
| return(NULL); |
| } |
| |
| /* Check the requested flags */ |
| /* There's no palette in > 8 bits-per-pixel mode */ |
| if ( video_bpp > 8 ) { |
| flags &= ~SDL_HWPALETTE; |
| } |
| #if 0 |
| if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) { |
| /* There's no windowed double-buffering */ |
| flags &= ~SDL_DOUBLEBUF; |
| } |
| #endif |
| if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { |
| /* Use hardware surfaces when double-buffering */ |
| flags |= SDL_HWSURFACE; |
| } |
| |
| is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL ); |
| if ( is_opengl ) { |
| /* These flags are for 2D video modes only */ |
| flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF); |
| } |
| |
| /* Reset the keyboard here so event callbacks can run */ |
| SDL_ResetKeyboard(); |
| SDL_ResetMouse(); |
| SDL_SetMouseRange(width, height); |
| SDL_cursorstate &= ~CURSOR_USINGSW; |
| |
| /* Clean up any previous video mode */ |
| if ( SDL_PublicSurface != NULL ) { |
| SDL_PublicSurface = NULL; |
| } |
| if ( SDL_ShadowSurface != NULL ) { |
| SDL_Surface *ready_to_go; |
| ready_to_go = SDL_ShadowSurface; |
| SDL_ShadowSurface = NULL; |
| SDL_FreeSurface(ready_to_go); |
| } |
| if ( video->physpal ) { |
| SDL_free(video->physpal->colors); |
| SDL_free(video->physpal); |
| video->physpal = NULL; |
| } |
| if( video->gammacols) { |
| SDL_free(video->gammacols); |
| video->gammacols = NULL; |
| } |
| |
| /* Save the previous grab state and turn off grab for mode switch */ |
| saved_grab = SDL_WM_GrabInputOff(); |
| |
| /* Try to set the video mode, along with offset and clipping */ |
| prev_mode = SDL_VideoSurface; |
| SDL_LockCursor(); |
| SDL_VideoSurface = NULL; /* In case it's freed by driver */ |
| mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags); |
| if ( mode ) { /* Prevent resize events from mode change */ |
| /* But not on OS/2 */ |
| #ifndef __OS2__ |
| SDL_PrivateResize(mode->w, mode->h); |
| #endif |
| |
| /* Sam - If we asked for OpenGL mode, and didn't get it, fail */ |
| if ( is_opengl && !(mode->flags & SDL_OPENGL) ) { |
| mode = NULL; |
| SDL_SetError("OpenGL not available"); |
| } |
| } |
| /* |
| * rcg11292000 |
| * If you try to set an SDL_OPENGL surface, and fail to find a |
| * matching visual, then the next call to SDL_SetVideoMode() |
| * will segfault, since we no longer point to a dummy surface, |
| * but rather NULL. |
| * Sam 11/29/00 |
| * WARNING, we need to make sure that the previous mode hasn't |
| * already been freed by the video driver. What do we do in |
| * that case? Should we call SDL_VideoInit() again? |
| */ |
| SDL_VideoSurface = (mode != NULL) ? mode : prev_mode; |
| |
| if ( (mode != NULL) && (!is_opengl) ) { |
| /* Sanity check */ |
| if ( (mode->w < width) || (mode->h < height) ) { |
| SDL_SetError("Video mode smaller than requested"); |
| return(NULL); |
| } |
| |
| /* If we have a palettized surface, create a default palette */ |
| if ( mode->format->palette ) { |
| SDL_PixelFormat *vf = mode->format; |
| SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
| video->SetColors(this, 0, vf->palette->ncolors, |
| vf->palette->colors); |
| } |
| |
| /* Clear the surface to black */ |
| video->offset_x = 0; |
| video->offset_y = 0; |
| mode->offset = 0; |
| SDL_SetClipRect(mode, NULL); |
| SDL_ClearSurface(mode); |
| |
| /* Now adjust the offsets to match the desired mode */ |
| video->offset_x = (mode->w-width)/2; |
| video->offset_y = (mode->h-height)/2; |
| mode->offset = video->offset_y*mode->pitch + |
| video->offset_x*mode->format->BytesPerPixel; |
| #ifdef DEBUG_VIDEO |
| fprintf(stderr, |
| "Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n", |
| width, height, bpp, |
| mode->w, mode->h, mode->format->BitsPerPixel, mode->offset); |
| #endif |
| mode->w = width; |
| mode->h = height; |
| SDL_SetClipRect(mode, NULL); |
| } |
| SDL_ResetCursor(); |
| SDL_UnlockCursor(); |
| |
| /* If we failed setting a video mode, return NULL... (Uh Oh!) */ |
| if ( mode == NULL ) { |
| return(NULL); |
| } |
| |
| /* If there is no window manager, set the SDL_NOFRAME flag */ |
| if ( ! video->info.wm_available ) { |
| mode->flags |= SDL_NOFRAME; |
| } |
| |
| /* Reset the mouse cursor and grab for new video mode */ |
| SDL_SetCursor(NULL); |
| if ( video->UpdateMouse ) { |
| video->UpdateMouse(this); |
| } |
| SDL_WM_GrabInput(saved_grab); |
| SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */ |
| |
| #if SDL_VIDEO_OPENGL |
| /* Load GL symbols (before MakeCurrent, where we need glGetString). */ |
| if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) { |
| |
| #if defined(__QNXNTO__) && (_NTO_VERSION < 630) |
| #define __SDL_NOGETPROCADDR__ |
| #elif defined(__MINT__) |
| #define __SDL_NOGETPROCADDR__ |
| #endif |
| #ifdef __SDL_NOGETPROCADDR__ |
| #define SDL_PROC(ret,func,params) video->func=func; |
| #else |
| #define SDL_PROC(ret,func,params) \ |
| do { \ |
| video->func = SDL_GL_GetProcAddress(#func); \ |
| if ( ! video->func ) { \ |
| SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \ |
| return(NULL); \ |
| } \ |
| } while ( 0 ); |
| |
| #endif /* __SDL_NOGETPROCADDR__ */ |
| |
| #include "SDL_glfuncs.h" |
| #undef SDL_PROC |
| } |
| #endif /* SDL_VIDEO_OPENGL */ |
| |
| /* If we're running OpenGL, make the context current */ |
| if ( (video->screen->flags & SDL_OPENGL) && |
| video->GL_MakeCurrent ) { |
| if ( video->GL_MakeCurrent(this) < 0 ) { |
| return(NULL); |
| } |
| } |
| |
| /* Set up a fake SDL surface for OpenGL "blitting" */ |
| if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) { |
| /* Load GL functions for performing the texture updates */ |
| #if SDL_VIDEO_OPENGL |
| |
| /* Create a software surface for blitting */ |
| #ifdef GL_VERSION_1_2 |
| /* If the implementation either supports the packed pixels |
| extension, or implements the core OpenGL 1.2 API, it will |
| support the GL_UNSIGNED_SHORT_5_6_5 texture format. |
| */ |
| if ( (bpp == 16) && |
| (SDL_strstr((const char *)video->glGetString(GL_EXTENSIONS), "GL_EXT_packed_pixels") || |
| (SDL_atof((const char *)video->glGetString(GL_VERSION)) >= 1.2f)) |
| ) { |
| video->is_32bit = 0; |
| SDL_VideoSurface = SDL_CreateRGBSurface( |
| flags, |
| width, |
| height, |
| 16, |
| 31 << 11, |
| 63 << 5, |
| 31, |
| 0 |
| ); |
| } |
| else |
| #endif /* OpenGL 1.2 */ |
| { |
| video->is_32bit = 1; |
| SDL_VideoSurface = SDL_CreateRGBSurface( |
| flags, |
| width, |
| height, |
| 32, |
| #if SDL_BYTEORDER == SDL_LIL_ENDIAN |
| 0x000000FF, |
| 0x0000FF00, |
| 0x00FF0000, |
| 0xFF000000 |
| #else |
| 0xFF000000, |
| 0x00FF0000, |
| 0x0000FF00, |
| 0x000000FF |
| #endif |
| ); |
| } |
| if ( ! SDL_VideoSurface ) { |
| return(NULL); |
| } |
| SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT; |
| |
| /* Free the original video mode surface (is this safe?) */ |
| SDL_FreeSurface(mode); |
| |
| /* Set the surface completely opaque & white by default */ |
| SDL_memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch ); |
| video->glGenTextures( 1, &video->texture ); |
| video->glBindTexture( GL_TEXTURE_2D, video->texture ); |
| video->glTexImage2D( |
| GL_TEXTURE_2D, |
| 0, |
| video->is_32bit ? GL_RGBA : GL_RGB, |
| 256, |
| 256, |
| 0, |
| video->is_32bit ? GL_RGBA : GL_RGB, |
| #ifdef GL_VERSION_1_2 |
| video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, |
| #else |
| GL_UNSIGNED_BYTE, |
| #endif |
| NULL); |
| |
| video->UpdateRects = SDL_GL_UpdateRectsLock; |
| #else |
| SDL_SetError("Somebody forgot to #define SDL_VIDEO_OPENGL"); |
| return(NULL); |
| #endif |
| } |
| |
| /* Create a shadow surface if necessary */ |
| /* There are three conditions under which we create a shadow surface: |
| 1. We need a particular bits-per-pixel that we didn't get. |
| 2. We need a hardware palette and didn't get one. |
| 3. We need a software surface and got a hardware surface. |
| */ |
| if ( !(SDL_VideoSurface->flags & SDL_OPENGL) && |
| ( |
| ( !(flags&SDL_ANYFORMAT) && |
| (SDL_VideoSurface->format->BitsPerPixel != bpp)) || |
| ( (flags&SDL_HWPALETTE) && |
| !(SDL_VideoSurface->flags&SDL_HWPALETTE)) || |
| /* If the surface is in hardware, video writes are visible |
| as soon as they are performed, so we need to buffer them |
| */ |
| ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) && |
| (SDL_VideoSurface->flags&SDL_HWSURFACE)) || |
| ( (flags&SDL_DOUBLEBUF) && |
| (SDL_VideoSurface->flags&SDL_HWSURFACE) && |
| !(SDL_VideoSurface->flags&SDL_DOUBLEBUF)) |
| ) ) { |
| SDL_CreateShadowSurface(bpp); |
| if ( SDL_ShadowSurface == NULL ) { |
| SDL_SetError("Couldn't create shadow surface"); |
| return(NULL); |
| } |
| SDL_PublicSurface = SDL_ShadowSurface; |
| } else { |
| SDL_PublicSurface = SDL_VideoSurface; |
| } |
| video->info.vfmt = SDL_VideoSurface->format; |
| video->info.current_w = SDL_VideoSurface->w; |
| video->info.current_h = SDL_VideoSurface->h; |
| |
| /* We're done! */ |
| return(SDL_PublicSurface); |
| } |
| |
| /* |
| * Convert a surface into the video pixel format. |
| */ |
| SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface) |
| { |
| Uint32 flags; |
| |
| if ( ! SDL_PublicSurface ) { |
| SDL_SetError("No video mode has been set"); |
| return(NULL); |
| } |
| /* Set the flags appropriate for copying to display surface */ |
| if (((SDL_PublicSurface->flags&SDL_HWSURFACE) == SDL_HWSURFACE) && current_video->info.blit_hw) |
| flags = SDL_HWSURFACE; |
| else |
| flags = SDL_SWSURFACE; |
| #ifdef AUTORLE_DISPLAYFORMAT |
| flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA)); |
| flags |= SDL_RLEACCELOK; |
| #else |
| flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK); |
| #endif |
| return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags)); |
| } |
| |
| /* |
| * Convert a surface into a format that's suitable for blitting to |
| * the screen, but including an alpha channel. |
| */ |
| SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface) |
| { |
| SDL_PixelFormat *vf; |
| SDL_PixelFormat *format; |
| SDL_Surface *converted; |
| Uint32 flags; |
| /* default to ARGB8888 */ |
| Uint32 amask = 0xff000000; |
| Uint32 rmask = 0x00ff0000; |
| Uint32 gmask = 0x0000ff00; |
| Uint32 bmask = 0x000000ff; |
| |
| if ( ! SDL_PublicSurface ) { |
| SDL_SetError("No video mode has been set"); |
| return(NULL); |
| } |
| vf = SDL_PublicSurface->format; |
| |
| switch(vf->BytesPerPixel) { |
| case 2: |
| /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}. |
| For anything else (like ARGB4444) it doesn't matter |
| since we have no special code for it anyway */ |
| if ( (vf->Rmask == 0x1f) && |
| (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) { |
| rmask = 0xff; |
| bmask = 0xff0000; |
| } |
| break; |
| |
| case 3: |
| case 4: |
| /* Keep the video format, as long as the high 8 bits are |
| unused or alpha */ |
| if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) { |
| rmask = 0xff; |
| bmask = 0xff0000; |
| } else if ( vf->Rmask == 0xFF00 && (vf->Bmask == 0xFF000000) ) { |
| amask = 0x000000FF; |
| rmask = 0x0000FF00; |
| gmask = 0x00FF0000; |
| bmask = 0xFF000000; |
| } |
| break; |
| |
| default: |
| /* We have no other optimised formats right now. When/if a new |
| optimised alpha format is written, add the converter here */ |
| break; |
| } |
| format = SDL_AllocFormat(32, rmask, gmask, bmask, amask); |
| flags = SDL_PublicSurface->flags & SDL_HWSURFACE; |
| flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); |
| converted = SDL_ConvertSurface(surface, format, flags); |
| SDL_FreeFormat(format); |
| return(converted); |
| } |
| |
| /* |
| * Update a specific portion of the physical screen |
| */ |
| void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) |
| { |
| if ( screen ) { |
| SDL_Rect rect; |
| |
| /* Perform some checking */ |
| if ( w == 0 ) |
| w = screen->w; |
| if ( h == 0 ) |
| h = screen->h; |
| if ( (int)(x+w) > screen->w ) |
| return; |
| if ( (int)(y+h) > screen->h ) |
| return; |
| |
| /* Fill the rectangle */ |
| rect.x = (Sint16)x; |
| rect.y = (Sint16)y; |
| rect.w = (Uint16)w; |
| rect.h = (Uint16)h; |
| SDL_UpdateRects(screen, 1, &rect); |
| } |
| } |
| void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects) |
| { |
| int i; |
| SDL_VideoDevice *video = current_video; |
| SDL_VideoDevice *this = current_video; |
| |
| if ( (screen->flags & (SDL_OPENGL | SDL_OPENGLBLIT)) == SDL_OPENGL ) { |
| SDL_SetError("OpenGL active, use SDL_GL_SwapBuffers()"); |
| return; |
| } |
| if ( screen == SDL_ShadowSurface ) { |
| /* Blit the shadow surface using saved mapping */ |
| SDL_Palette *pal = screen->format->palette; |
| SDL_Color *saved_colors = NULL; |
| if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
| /* simulated 8bpp, use correct physical palette */ |
| saved_colors = pal->colors; |
| if ( video->gammacols ) { |
| /* gamma-corrected palette */ |
| pal->colors = video->gammacols; |
| } else if ( video->physpal ) { |
| /* physical palette different from logical */ |
| pal->colors = video->physpal->colors; |
| } |
| } |
| if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { |
| SDL_LockCursor(); |
| SDL_DrawCursor(SDL_ShadowSurface); |
| for ( i=0; i<numrects; ++i ) { |
| SDL_LowerBlit(SDL_ShadowSurface, &rects[i], |
| SDL_VideoSurface, &rects[i]); |
| } |
| SDL_EraseCursor(SDL_ShadowSurface); |
| SDL_UnlockCursor(); |
| } else { |
| for ( i=0; i<numrects; ++i ) { |
| SDL_LowerBlit(SDL_ShadowSurface, &rects[i], |
| SDL_VideoSurface, &rects[i]); |
| } |
| } |
| if ( saved_colors ) { |
| pal->colors = saved_colors; |
| } |
| |
| /* Fall through to video surface update */ |
| screen = SDL_VideoSurface; |
| } |
| if ( screen == SDL_VideoSurface ) { |
| /* Update the video surface */ |
| if ( screen->offset ) { |
| for ( i=0; i<numrects; ++i ) { |
| rects[i].x += video->offset_x; |
| rects[i].y += video->offset_y; |
| } |
| video->UpdateRects(this, numrects, rects); |
| for ( i=0; i<numrects; ++i ) { |
| rects[i].x -= video->offset_x; |
| rects[i].y -= video->offset_y; |
| } |
| } else { |
| video->UpdateRects(this, numrects, rects); |
| } |
| } |
| } |
| |
| /* |
| * Performs hardware double buffering, if possible, or a full update if not. |
| */ |
| int SDL_Flip(SDL_Surface *screen) |
| { |
| SDL_VideoDevice *video = current_video; |
| /* Copy the shadow surface to the video surface */ |
| if ( screen == SDL_ShadowSurface ) { |
| SDL_Rect rect; |
| SDL_Palette *pal = screen->format->palette; |
| SDL_Color *saved_colors = NULL; |
| if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
| /* simulated 8bpp, use correct physical palette */ |
| saved_colors = pal->colors; |
| if ( video->gammacols ) { |
| /* gamma-corrected palette */ |
| pal->colors = video->gammacols; |
| } else if ( video->physpal ) { |
| /* physical palette different from logical */ |
| pal->colors = video->physpal->colors; |
| } |
| } |
| |
| rect.x = 0; |
| rect.y = 0; |
| rect.w = screen->w; |
| rect.h = screen->h; |
| if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { |
| SDL_LockCursor(); |
| SDL_DrawCursor(SDL_ShadowSurface); |
| SDL_LowerBlit(SDL_ShadowSurface, &rect, |
| SDL_VideoSurface, &rect); |
| SDL_EraseCursor(SDL_ShadowSurface); |
| SDL_UnlockCursor(); |
| } else { |
| SDL_LowerBlit(SDL_ShadowSurface, &rect, |
| SDL_VideoSurface, &rect); |
| } |
| if ( saved_colors ) { |
| pal->colors = saved_colors; |
| } |
| |
| /* Fall through to video surface update */ |
| screen = SDL_VideoSurface; |
| } |
| if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { |
| SDL_VideoDevice *this = current_video; |
| return(video->FlipHWSurface(this, SDL_VideoSurface)); |
| } else { |
| SDL_UpdateRect(screen, 0, 0, 0, 0); |
| } |
| return(0); |
| } |
| |
| static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors, |
| int firstcolor, int ncolors) |
| { |
| SDL_Palette *pal = screen->format->palette; |
| SDL_Palette *vidpal; |
| |
| if ( colors != (pal->colors + firstcolor) ) { |
| SDL_memcpy(pal->colors + firstcolor, colors, |
| ncolors * sizeof(*colors)); |
| } |
| |
| if ( current_video && SDL_VideoSurface ) { |
| vidpal = SDL_VideoSurface->format->palette; |
| if ( (screen == SDL_ShadowSurface) && vidpal ) { |
| /* |
| * This is a shadow surface, and the physical |
| * framebuffer is also indexed. Propagate the |
| * changes to its logical palette so that |
| * updates are always identity blits |
| */ |
| SDL_memcpy(vidpal->colors + firstcolor, colors, |
| ncolors * sizeof(*colors)); |
| } |
| } |
| SDL_FormatChanged(screen); |
| } |
| |
| static int SetPalette_physical(SDL_Surface *screen, |
| SDL_Color *colors, int firstcolor, int ncolors) |
| { |
| SDL_VideoDevice *video = current_video; |
| int gotall = 1; |
| |
| if ( video->physpal ) { |
| /* We need to copy the new colors, since we haven't |
| * already done the copy in the logical set above. |
| */ |
| SDL_memcpy(video->physpal->colors + firstcolor, |
| colors, ncolors * sizeof(*colors)); |
| } |
| if ( screen == SDL_ShadowSurface ) { |
| if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) { |
| /* |
| * The real screen is also indexed - set its physical |
| * palette. The physical palette does not include the |
| * gamma modification, we apply it directly instead, |
| * but this only happens if we have hardware palette. |
| */ |
| screen = SDL_VideoSurface; |
| } else { |
| /* |
| * The video surface is not indexed - invalidate any |
| * active shadow-to-video blit mappings. |
| */ |
| if ( screen->map->dst == SDL_VideoSurface ) { |
| SDL_InvalidateMap(screen->map); |
| } |
| if ( video->gamma ) { |
| if( ! video->gammacols ) { |
| SDL_Palette *pp = video->physpal; |
| if(!pp) |
| pp = screen->format->palette; |
| video->gammacols = SDL_malloc(pp->ncolors |
| * sizeof(SDL_Color)); |
| SDL_ApplyGamma(video->gamma, |
| pp->colors, |
| video->gammacols, |
| pp->ncolors); |
| } else { |
| SDL_ApplyGamma(video->gamma, colors, |
| video->gammacols |
| + firstcolor, |
| ncolors); |
| } |
| } |
| SDL_UpdateRect(screen, 0, 0, 0, 0); |
| } |
| } |
| |
| if ( screen == SDL_VideoSurface ) { |
| SDL_Color gcolors[256]; |
| |
| if ( video->gamma ) { |
| SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors); |
| colors = gcolors; |
| } |
| gotall = video->SetColors(video, firstcolor, ncolors, colors); |
| if ( ! gotall ) { |
| /* The video flags shouldn't have SDL_HWPALETTE, and |
| the video driver is responsible for copying back the |
| correct colors into the video surface palette. |
| */ |
| ; |
| } |
| SDL_CursorPaletteChanged(); |
| } |
| return gotall; |
| } |
| |
| /* |
| * Set the physical and/or logical colormap of a surface: |
| * Only the screen has a physical colormap. It determines what is actually |
| * sent to the display. |
| * The logical colormap is used to map blits to/from the surface. |
| * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL |
| * |
| * Return nonzero if all colours were set as requested, or 0 otherwise. |
| */ |
| int SDL_SetPalette(SDL_Surface *screen, int which, |
| SDL_Color *colors, int firstcolor, int ncolors) |
| { |
| SDL_Palette *pal; |
| int gotall; |
| int palsize; |
| |
| if ( !screen ) { |
| return 0; |
| } |
| if ( !current_video || screen != SDL_PublicSurface ) { |
| /* only screens have physical palettes */ |
| which &= ~SDL_PHYSPAL; |
| } else if ( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) { |
| /* hardware palettes required for split colormaps */ |
| which |= SDL_PHYSPAL | SDL_LOGPAL; |
| } |
| |
| /* Verify the parameters */ |
| pal = screen->format->palette; |
| if( !pal ) { |
| return 0; /* not a palettized surface */ |
| } |
| gotall = 1; |
| palsize = 1 << screen->format->BitsPerPixel; |
| if ( ncolors > (palsize - firstcolor) ) { |
| ncolors = (palsize - firstcolor); |
| gotall = 0; |
| } |
| |
| if ( which & SDL_LOGPAL ) { |
| /* |
| * Logical palette change: The actual screen isn't affected, |
| * but the internal colormap is altered so that the |
| * interpretation of the pixel values (for blits etc) is |
| * changed. |
| */ |
| SetPalette_logical(screen, colors, firstcolor, ncolors); |
| } |
| if ( which & SDL_PHYSPAL ) { |
| SDL_VideoDevice *video = current_video; |
| /* |
| * Physical palette change: This doesn't affect the |
| * program's idea of what the screen looks like, but changes |
| * its actual appearance. |
| */ |
| if ( !video->physpal && !(which & SDL_LOGPAL) ) { |
| /* Lazy physical palette allocation */ |
| int size; |
| SDL_Palette *pp = SDL_malloc(sizeof(*pp)); |
| if ( !pp ) { |
| return 0; |
| } |
| video->physpal = pp; |
| pp->ncolors = pal->ncolors; |
| size = pp->ncolors * sizeof(SDL_Color); |
| pp->colors = SDL_malloc(size); |
| if ( !pp->colors ) { |
| return 0; |
| } |
| SDL_memcpy(pp->colors, pal->colors, size); |
| } |
| if ( ! SetPalette_physical(screen, |
| colors, firstcolor, ncolors) ) { |
| gotall = 0; |
| } |
| } |
| return gotall; |
| } |
| |
| int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor, |
| int ncolors) |
| { |
| return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, |
| colors, firstcolor, ncolors); |
| } |
| |
| /* |
| * Clean up the video subsystem |
| */ |
| void SDL_VideoQuit (void) |
| { |
| SDL_Surface *ready_to_go; |
| |
| if ( current_video ) { |
| SDL_VideoDevice *video = current_video; |
| SDL_VideoDevice *this = current_video; |
| |
| /* Halt event processing before doing anything else */ |
| SDL_StopEventLoop(); |
| |
| /* Clean up allocated window manager items */ |
| if ( SDL_PublicSurface ) { |
| SDL_PublicSurface = NULL; |
| } |
| SDL_CursorQuit(); |
| |
| /* Just in case... */ |
| SDL_WM_GrabInputOff(); |
| |
| /* Clean up the system video */ |
| video->VideoQuit(this); |
| |
| /* Free any lingering surfaces */ |
| ready_to_go = SDL_ShadowSurface; |
| SDL_ShadowSurface = NULL; |
| SDL_FreeSurface(ready_to_go); |
| if ( SDL_VideoSurface != NULL ) { |
| ready_to_go = SDL_VideoSurface; |
| SDL_VideoSurface = NULL; |
| SDL_FreeSurface(ready_to_go); |
| } |
| SDL_PublicSurface = NULL; |
| |
| /* Clean up miscellaneous memory */ |
| if ( video->physpal ) { |
| SDL_free(video->physpal->colors); |
| SDL_free(video->physpal); |
| video->physpal = NULL; |
| } |
| if ( video->gammacols ) { |
| SDL_free(video->gammacols); |
| video->gammacols = NULL; |
| } |
| if ( video->gamma ) { |
| SDL_free(video->gamma); |
| video->gamma = NULL; |
| } |
| if ( video->wm_title != NULL ) { |
| SDL_free(video->wm_title); |
| video->wm_title = NULL; |
| } |
| if ( video->wm_icon != NULL ) { |
| SDL_free(video->wm_icon); |
| video->wm_icon = NULL; |
| } |
| |
| /* Finish cleaning up video subsystem */ |
| video->free(this); |
| current_video = NULL; |
| } |
| return; |
| } |
| |
| /* Load the GL driver library */ |
| int SDL_GL_LoadLibrary(const char *path) |
| { |
| SDL_VideoDevice *video = current_video; |
| SDL_VideoDevice *this = current_video; |
| int retval; |
| |
| retval = -1; |
| if ( video == NULL ) { |
| SDL_SetError("Video subsystem has not been initialized"); |
| } else { |
| if ( video->GL_LoadLibrary ) { |
| retval = video->GL_LoadLibrary(this, path); |
| } else { |
| SDL_SetError("No dynamic GL support in video driver"); |
| } |
| } |
| return(retval); |
| } |
| |
| void *SDL_GL_GetProcAddress(const char* proc) |
| { |
| SDL_VideoDevice *video = current_video; |
| SDL_VideoDevice *this = current_video; |
| void *func; |
| |
| func = NULL; |
| if ( video->GL_GetProcAddress ) { |
| if ( video->gl_config.driver_loaded ) { |
| func = video->GL_GetProcAddress(this, proc); |
| } else { |
| SDL_SetError("No GL driver has been loaded"); |
| } |
| } else { |
| SDL_SetError("No dynamic GL support in video driver"); |
| } |
| return func; |
| } |
| |
| /* Set the specified GL attribute for setting up a GL video mode */ |
| int SDL_GL_SetAttribute( SDL_GLattr attr, int value ) |
| { |
| int retval; |
| SDL_VideoDevice *video = current_video; |
| |
| retval = 0; |
| switch (attr) { |
| case SDL_GL_RED_SIZE: |
| video->gl_config.red_size = value; |
| break; |
| case SDL_GL_GREEN_SIZE: |
| video->gl_config.green_size = value; |
| break; |
| case SDL_GL_BLUE_SIZE: |
| video->gl_config.blue_size = value; |
| break; |
| case SDL_GL_ALPHA_SIZE: |
| video->gl_config.alpha_size = value; |
| break; |
| case SDL_GL_DOUBLEBUFFER: |
| video->gl_config.double_buffer = value; |
| break; |
| case SDL_GL_BUFFER_SIZE: |
| video->gl_config.buffer_size = value; |
| break; |
| case SDL_GL_DEPTH_SIZE: |
| video->gl_config.depth_size = value; |
| break; |
| case SDL_GL_STENCIL_SIZE: |
| video->gl_config.stencil_size = value; |
| break; |
| case SDL_GL_ACCUM_RED_SIZE: |
| video->gl_config.accum_red_size = value; |
| break; |
| case SDL_GL_ACCUM_GREEN_SIZE: |
| video->gl_config.accum_green_size = value; |
| break; |
| case SDL_GL_ACCUM_BLUE_SIZE: |
| video->gl_config.accum_blue_size = value; |
| break; |
| case SDL_GL_ACCUM_ALPHA_SIZE: |
| video->gl_config.accum_alpha_size = value; |
| break; |
| case SDL_GL_STEREO: |
| video->gl_config.stereo = value; |
| break; |
| case SDL_GL_MULTISAMPLEBUFFERS: |
| video->gl_config.multisamplebuffers = value; |
| break; |
| case SDL_GL_MULTISAMPLESAMPLES: |
| video->gl_config.multisamplesamples = value; |
| break; |
| case SDL_GL_ACCELERATED_VISUAL: |
| video->gl_config.accelerated = value; |
| break; |
| case SDL_GL_SWAP_CONTROL: |
| video->gl_config.swap_control = value; |
| break; |
| default: |
| SDL_SetError("Unknown OpenGL attribute"); |
| retval = -1; |
| break; |
| } |
| return(retval); |
| } |
| |
| /* Retrieve an attribute value from the windowing system. */ |
| int SDL_GL_GetAttribute(SDL_GLattr attr, int* value) |
| { |
| int retval = -1; |
| SDL_VideoDevice* video = current_video; |
| SDL_VideoDevice* this = current_video; |
| |
| if ( video->GL_GetAttribute ) { |
| retval = this->GL_GetAttribute(this, attr, value); |
| } else { |
| *value = 0; |
| SDL_SetError("GL_GetAttribute not supported"); |
| } |
| return retval; |
| } |
| |
| /* Perform a GL buffer swap on the current GL context */ |
| void SDL_GL_SwapBuffers(void) |
| { |
| SDL_VideoDevice *video = current_video; |
| SDL_VideoDevice *this = current_video; |
| |
| if ( video->screen->flags & SDL_OPENGL ) { |
| video->GL_SwapBuffers(this); |
| } else { |
| SDL_SetError("OpenGL video mode has not been set"); |
| } |
| } |
| |
| /* Update rects with locking */ |
| void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects) |
| { |
| SDL_GL_Lock(); |
| SDL_GL_UpdateRects(numrects, rects); |
| SDL_GL_Unlock(); |
| } |
| |
| /* Update rects without state setting and changing (the caller is responsible for it) */ |
| void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects) |
| { |
| #if SDL_VIDEO_OPENGL |
| SDL_VideoDevice *this = current_video; |
| SDL_Rect update, tmp; |
| int x, y, i; |
| |
| for ( i = 0; i < numrects; i++ ) |
| { |
| tmp.y = rects[i].y; |
| tmp.h = rects[i].h; |
| for ( y = 0; y <= rects[i].h / 256; y++ ) |
| { |
| tmp.x = rects[i].x; |
| tmp.w = rects[i].w; |
| for ( x = 0; x <= rects[i].w / 256; x++ ) |
| { |
| update.x = tmp.x; |
| update.y = tmp.y; |
| update.w = tmp.w; |
| update.h = tmp.h; |
| |
| if ( update.w > 256 ) |
| update.w = 256; |
| |
| if ( update.h > 256 ) |
| update.h = 256; |
| |
| this->glFlush(); |
| this->glTexSubImage2D( |
| GL_TEXTURE_2D, |
| 0, |
| 0, |
| 0, |
| update.w, |
| update.h, |
| this->is_32bit? GL_RGBA : GL_RGB, |
| #ifdef GL_VERSION_1_2 |
| this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, |
| #else |
| GL_UNSIGNED_BYTE, |
| #endif |
| (Uint8 *)this->screen->pixels + |
| this->screen->format->BytesPerPixel * update.x + |
| update.y * this->screen->pitch ); |
| |
| this->glFlush(); |
| /* |
| * Note the parens around the function name: |
| * This is because some OpenGL implementations define glTexCoord etc |
| * as macros, and we don't want them expanded here. |
| */ |
| this->glBegin(GL_TRIANGLE_STRIP); |
| (this->glTexCoord2f)( 0.0, 0.0 ); |
| (this->glVertex2i)( update.x, update.y ); |
| (this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 ); |
| (this->glVertex2i)( update.x + update.w, update.y ); |
| (this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) ); |
| (this->glVertex2i)( update.x, update.y + update.h ); |
| (this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) ); |
| (this->glVertex2i)( update.x + update.w , update.y + update.h ); |
| this->glEnd(); |
| |
| tmp.x += 256; |
| tmp.w -= 256; |
| } |
| tmp.y += 256; |
| tmp.h -= 256; |
| } |
| } |
| #endif |
| } |
| |
| /* Lock == save current state */ |
| void SDL_GL_Lock() |
| { |
| #if SDL_VIDEO_OPENGL |
| lock_count--; |
| if (lock_count==-1) |
| { |
| SDL_VideoDevice *this = current_video; |
| |
| this->glPushAttrib( GL_ALL_ATTRIB_BITS ); /* TODO: narrow range of what is saved */ |
| #ifdef GL_CLIENT_PIXEL_STORE_BIT |
| this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT ); |
| #endif |
| |
| this->glEnable(GL_TEXTURE_2D); |
| this->glEnable(GL_BLEND); |
| this->glDisable(GL_FOG); |
| this->glDisable(GL_ALPHA_TEST); |
| this->glDisable(GL_DEPTH_TEST); |
| this->glDisable(GL_SCISSOR_TEST); |
| this->glDisable(GL_STENCIL_TEST); |
| this->glDisable(GL_CULL_FACE); |
| |
| this->glBindTexture( GL_TEXTURE_2D, this->texture ); |
| this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); |
| this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); |
| this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); |
| this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); |
| this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); |
| |
| this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel ); |
| this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| (this->glColor4f)(1.0, 1.0, 1.0, 1.0); /* Solaris workaround */ |
| |
| this->glViewport(0, 0, this->screen->w, this->screen->h); |
| this->glMatrixMode(GL_PROJECTION); |
| this->glPushMatrix(); |
| this->glLoadIdentity(); |
| |
| this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0); |
| |
| this->glMatrixMode(GL_MODELVIEW); |
| this->glPushMatrix(); |
| this->glLoadIdentity(); |
| } |
| #endif |
| } |
| |
| /* Unlock == restore saved state */ |
| void SDL_GL_Unlock() |
| { |
| #if SDL_VIDEO_OPENGL |
| lock_count++; |
| if (lock_count==0) |
| { |
| SDL_VideoDevice *this = current_video; |
| |
| this->glPopMatrix(); |
| this->glMatrixMode(GL_PROJECTION); |
| this->glPopMatrix(); |
| |
| this->glPopClientAttrib(); |
| this->glPopAttrib(); |
| } |
| #endif |
| } |
| |
| #if SDL_AUDIO_DRIVER_PULSE |
| void SDL_Audio_SetCaption(const char *caption); |
| #endif |
| |
| /* |
| * Sets/Gets the title and icon text of the display window, if any. |
| */ |
| void SDL_WM_SetCaption (const char *title, const char *icon) |
| { |
| SDL_VideoDevice *video = current_video; |
| SDL_VideoDevice *this = current_video; |
| |
| if ( video ) { |
| if ( title ) { |
| if ( video->wm_title ) { |
| SDL_free(video->wm_title); |
| } |
| video->wm_title = SDL_strdup(title); |
| } |
| if ( icon ) { |
| if ( video->wm_icon ) { |
| SDL_free(video->wm_icon); |
| } |
| video->wm_icon = SDL_strdup(icon); |
| } |
| if ( (title || icon) && (video->SetCaption != NULL) ) { |
| video->SetCaption(this, video->wm_title,video->wm_icon); |
| } |
| } |
| |
| #if SDL_AUDIO_DRIVER_PULSE |
| /* PulseAudio can make use of this information. */ |
| SDL_Audio_SetCaption(title); |
| #endif |
| } |
| |
| void SDL_WM_GetCaption (char **title, char **icon) |
| { |
| SDL_VideoDevice *video = current_video; |
| |
| if ( video ) { |
| if ( title ) { |
| *title = video->wm_title; |
| } |
| if ( icon ) { |
| *icon = video->wm_icon; |
| } |
| } |
| } |
| |
| /* Utility function used by SDL_WM_SetIcon(); |
| * flags & 1 for color key, flags & 2 for alpha channel. */ |
| static void CreateMaskFromColorKeyOrAlpha(SDL_Surface *icon, Uint8 *mask, int flags) |
| { |
| int x, y; |
| Uint32 colorkey; |
| #define SET_MASKBIT(icon, x, y, mask) \ |
| mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8))) |
| |
| colorkey = icon->format->colorkey; |
| switch (icon->format->BytesPerPixel) { |
| case 1: { Uint8 *pixels; |
| for ( y=0; y<icon->h; ++y ) { |
| pixels = (Uint8 *)icon->pixels + y*icon->pitch; |
| for ( x=0; x<icon->w; ++x ) { |
| if ( *pixels++ == colorkey ) { |
| SET_MASKBIT(icon, x, y, mask); |
| } |
| } |
| } |
| } |
| break; |
| |
| case 2: { Uint16 *pixels; |
| for ( y=0; y<icon->h; ++y ) { |
| pixels = (Uint16 *)icon->pixels + |
| y*icon->pitch/2; |
| for ( x=0; x<icon->w; ++x ) { |
| if ( (flags & 1) && *pixels == colorkey ) { |
| SET_MASKBIT(icon, x, y, mask); |
| } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
| SET_MASKBIT(icon, x, y, mask); |
| } |
| pixels++; |
| } |
| } |
| } |
| break; |
| |
| case 4: { Uint32 *pixels; |
| for ( y=0; y<icon->h; ++y ) { |
| pixels = (Uint32 *)icon->pixels + |
| y*icon->pitch/4; |
| for ( x=0; x<icon->w; ++x ) { |
| if ( (flags & 1) && *pixels == colorkey ) { |
| SET_MASKBIT(icon, x, y, mask); |
| } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
| SET_MASKBIT(icon, x, y, mask); |
| } |
| pixels++; |
| } |
| } |
| } |
| break; |
| } |
| } |
| |
| /* |
| * Sets the window manager icon for the display window. |
| */ |
| void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask) |
| { |
| SDL_VideoDevice *video = current_video; |
| SDL_VideoDevice *this = current_video; |
| |
| if ( icon && video->SetIcon ) { |
| /* Generate a mask if necessary, and create the icon! */ |
| if ( mask == NULL ) { |
| int mask_len = icon->h*(icon->w+7)/8; |
| int flags = 0; |
| mask = (Uint8 *)SDL_malloc(mask_len); |
| if ( mask == NULL ) { |
| return; |
| } |
| SDL_memset(mask, ~0, mask_len); |
| if ( icon->flags & SDL_SRCCOLORKEY ) flags |= 1; |
| if ( icon->flags & SDL_SRCALPHA ) flags |= 2; |
| if( flags ) { |
| CreateMaskFromColorKeyOrAlpha(icon, mask, flags); |
| } |
| video->SetIcon(video, icon, mask); |
| SDL_free(mask); |
| } else { |
| video->SetIcon(this, icon, mask); |
| } |
| } |
| } |
| |
| /* |
| * Grab or ungrab the keyboard and mouse input. |
| * This function returns the final grab mode after calling the |
| * driver dependent function. |
| */ |
| static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode) |
| { |
| SDL_VideoDevice *video = current_video; |
| SDL_VideoDevice *this = current_video; |
| |
| /* Only do something if we have support for grabs */ |
| if ( video->GrabInput == NULL ) { |
| return(video->input_grab); |
| } |
| |
| /* If the final grab mode if off, only then do we actually grab */ |
| #ifdef DEBUG_GRAB |
| printf("SDL_WM_GrabInputRaw(%d) ... ", mode); |
| #endif |
| if ( mode == SDL_GRAB_OFF ) { |
| if ( video->input_grab != SDL_GRAB_OFF ) { |
| mode = video->GrabInput(this, mode); |
| } |
| } else { |
| if ( video->input_grab == SDL_GRAB_OFF ) { |
| mode = video->GrabInput(this, mode); |
| } |
| } |
| if ( mode != video->input_grab ) { |
| video->input_grab = mode; |
| if ( video->CheckMouseMode ) { |
| video->CheckMouseMode(this); |
| } |
| } |
| #ifdef DEBUG_GRAB |
| printf("Final mode %d\n", video->input_grab); |
| #endif |
| |
| /* Return the final grab state */ |
| if ( mode >= SDL_GRAB_FULLSCREEN ) { |
| mode -= SDL_GRAB_FULLSCREEN; |
| } |
| return(mode); |
| } |
| SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode) |
| { |
| SDL_VideoDevice *video = current_video; |
| |
| /* If the video isn't initialized yet, we can't do anything */ |
| if ( ! video ) { |
| return SDL_GRAB_OFF; |
| } |
| |
| /* Return the current mode on query */ |
| if ( mode == SDL_GRAB_QUERY ) { |
| mode = video->input_grab; |
| if ( mode >= SDL_GRAB_FULLSCREEN ) { |
| mode -= SDL_GRAB_FULLSCREEN; |
| } |
| return(mode); |
| } |
| |
| #ifdef DEBUG_GRAB |
| printf("SDL_WM_GrabInput(%d) ... ", mode); |
| #endif |
| /* If the video surface is fullscreen, we always grab */ |
| if ( mode >= SDL_GRAB_FULLSCREEN ) { |
| mode -= SDL_GRAB_FULLSCREEN; |
| } |
| if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { |
| mode += SDL_GRAB_FULLSCREEN; |
| } |
| return(SDL_WM_GrabInputRaw(mode)); |
| } |
| static SDL_GrabMode SDL_WM_GrabInputOff(void) |
| { |
| SDL_GrabMode mode; |
| |
| /* First query the current grab state */ |
| mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); |
| |
| /* Now explicitly turn off input grab */ |
| SDL_WM_GrabInputRaw(SDL_GRAB_OFF); |
| |
| /* Return the old state */ |
| return(mode); |
| } |
| |
| /* |
| * Iconify the window in window managed environments. |
| * A successful iconification will result in an SDL_APPACTIVE loss event. |
| */ |
| int SDL_WM_IconifyWindow(void) |
| { |
| SDL_VideoDevice *video = current_video; |
| SDL_VideoDevice *this = current_video; |
| int retval; |
| |
| retval = 0; |
| if ( video->IconifyWindow ) { |
| retval = video->IconifyWindow(this); |
| } |
| return(retval); |
| } |
| |
| /* |
| * Toggle fullscreen mode |
| */ |
| int SDL_WM_ToggleFullScreen(SDL_Surface *surface) |
| { |
| SDL_VideoDevice *video = current_video; |
| SDL_VideoDevice *this = current_video; |
| int toggled; |
| |
| toggled = 0; |
| if ( SDL_PublicSurface && (surface == SDL_PublicSurface) && |
| video->ToggleFullScreen ) { |
| if ( surface->flags & SDL_FULLSCREEN ) { |
| toggled = video->ToggleFullScreen(this, 0); |
| if ( toggled ) { |
| SDL_VideoSurface->flags &= ~SDL_FULLSCREEN; |
| SDL_PublicSurface->flags &= ~SDL_FULLSCREEN; |
| } |
| } else { |
| toggled = video->ToggleFullScreen(this, 1); |
| if ( toggled ) { |
| SDL_VideoSurface->flags |= SDL_FULLSCREEN; |
| SDL_PublicSurface->flags |= SDL_FULLSCREEN; |
| } |
| } |
| /* Double-check the grab state inside SDL_WM_GrabInput() */ |
| if ( toggled ) { |
| SDL_WM_GrabInput(video->input_grab); |
| } |
| } |
| return(toggled); |
| } |
| |
| /* |
| * Set window position |
| */ |
| void SDL_WM_SetPos(int x, int y) |
| { |
| SDL_VideoDevice* video = current_video; |
| |
| if (video && video->SetWindowPos) |
| video->SetWindowPos(video, x, y); |
| } |
| |
| /* |
| * Get window position |
| */ |
| void SDL_WM_GetPos(int *px, int *py) |
| { |
| SDL_VideoDevice* video = current_video; |
| |
| if (video && video->GetWindowPos) |
| video->GetWindowPos(video, px, py); |
| else { |
| *px = 100; |
| *py = 100; |
| } |
| } |
| |
| int SDL_WM_IsFullyVisible( int recenter ) |
| { |
| int result = 1; |
| |
| SDL_VideoDevice* video = current_video; |
| |
| if (video && video->IsWindowVisible) { |
| result = video->IsWindowVisible(video, recenter); |
| } |
| return result; |
| } |
| |
| int SDL_WM_GetMonitorDPI( int *xDpi, int *yDpi ) |
| { |
| int result = -1; |
| SDL_VideoDevice* video = current_video; |
| |
| if (video && video->GetMonitorDPI) { |
| result = video->GetMonitorDPI(video, xDpi, yDpi); |
| } |
| return result; |
| } |
| |
| int SDL_WM_GetMonitorRect( SDL_Rect *rect ) |
| { |
| int result = -1; |
| SDL_VideoDevice* video = current_video; |
| |
| if (video && video->GetMonitorRect) { |
| result = video->GetMonitorRect(video, rect); |
| } |
| return result; |
| } |
| |
| /* |
| * Get some platform dependent window manager information |
| */ |
| int SDL_GetWMInfo (SDL_SysWMinfo *info) |
| { |
| SDL_VideoDevice *video = current_video; |
| SDL_VideoDevice *this = current_video; |
| |
| if ( video && video->GetWMInfo ) { |
| return(video->GetWMInfo(this, info)); |
| } else { |
| return(0); |
| } |
| } |