| |
| /* Simple test of the SDL threading code */ |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <signal.h> |
| |
| #include "SDL.h" |
| #include "SDL_thread.h" |
| |
| static int alive = 0; |
| |
| /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
| static void quit(int rc) |
| { |
| SDL_Quit(); |
| exit(rc); |
| } |
| |
| int SDLCALL ThreadFunc(void *data) |
| { |
| printf("Started thread %s: My thread id is %u\n", |
| (char *)data, SDL_ThreadID()); |
| while ( alive ) { |
| printf("Thread '%s' is alive!\n", (char *)data); |
| SDL_Delay(1*1000); |
| } |
| printf("Thread '%s' exiting!\n", (char *)data); |
| return(0); |
| } |
| |
| static void killed(int sig) |
| { |
| printf("Killed with SIGTERM, waiting 5 seconds to exit\n"); |
| SDL_Delay(5*1000); |
| alive = 0; |
| quit(0); |
| } |
| |
| int main(int argc, char *argv[]) |
| { |
| SDL_Thread *thread; |
| |
| /* Load the SDL library */ |
| if ( SDL_Init(0) < 0 ) { |
| fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); |
| return(1); |
| } |
| |
| alive = 1; |
| thread = SDL_CreateThread(ThreadFunc, "#1"); |
| if ( thread == NULL ) { |
| fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError()); |
| quit(1); |
| } |
| SDL_Delay(5*1000); |
| printf("Waiting for thread #1\n"); |
| alive = 0; |
| SDL_WaitThread(thread, NULL); |
| |
| alive = 1; |
| thread = SDL_CreateThread(ThreadFunc, "#2"); |
| if ( thread == NULL ) { |
| fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError()); |
| quit(1); |
| } |
| SDL_Delay(5*1000); |
| printf("Killing thread #2\n"); |
| SDL_KillThread(thread); |
| |
| alive = 1; |
| signal(SIGTERM, killed); |
| thread = SDL_CreateThread(ThreadFunc, "#3"); |
| if ( thread == NULL ) { |
| fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError()); |
| quit(1); |
| } |
| raise(SIGTERM); |
| |
| SDL_Quit(); /* Never reached */ |
| return(0); /* Never reached */ |
| } |