blob: 71740e48ad1deedc01d2a958d2860d2053cccd63 [file] [log] [blame]
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* Encapsulates exchange protocol between the emulator, and an Android device
* that is connected to the host via USB. The communication is established over
* a TCP port forwarding, enabled by ADB.
*/
#include "android/utils/debug.h"
#include "android/async-socket-connector.h"
#include "utils/panic.h"
#include "android/iolooper.h"
#define E(...) derror(__VA_ARGS__)
#define W(...) dwarning(__VA_ARGS__)
#define D(...) VERBOSE_PRINT(asconnector,__VA_ARGS__)
#define D_ACTIVE VERBOSE_CHECK(asconnector)
#define TRACE_ON 0
#if TRACE_ON
#define T(...) VERBOSE_PRINT(asconnector,__VA_ARGS__)
#else
#define T(...)
#endif
/********************************************************************************
* Internals
*******************************************************************************/
struct AsyncSocketConnector {
/* TCP address for the connection. */
SockAddress address;
/* I/O looper for asynchronous I/O. */
Looper* looper;
/* I/O port for asynchronous connection. */
LoopIo connector_io[1];
/* Timer that is used to retry asynchronous connections. */
LoopTimer connector_timer[1];
/* Asynchronous connector to the socket. */
AsyncConnector connector[1];
/* Callback to invoke on connection events. */
asc_event_cb on_connected_cb;
/* An opaque parameter to pass to the connection callback. */
void* on_connected_cb_opaque;
/* Retry timeout in milliseconds. */
int retry_to;
/* Socket descriptor for the connection. */
int fd;
/* Number of outstanding references to the connector. */
int ref_count;
/* Flags whether (1) or not (0) connector owns the looper. */
int owns_looper;
};
/* Asynchronous I/O looper callback invoked by the connector.
* Param:
* opaque - AsyncSocketConnector instance.
* fd, events - Standard I/O callback parameters.
*/
static void _on_async_socket_connector_io(void* opaque, int fd, unsigned events);
/* Gets socket's address string. */
AINLINED const char*
_asc_socket_string(AsyncSocketConnector* connector)
{
return sock_address_to_string(&connector->address);
}
/* Destroys AsyncSocketConnector instance.
* Param:
* connector - Initialized AsyncSocketConnector instance.
*/
static void
_async_socket_connector_free(AsyncSocketConnector* connector)
{
if (connector != NULL) {
T("ASC %s: Connector is destroying...", _asc_socket_string(connector));
/* Stop all activities. */
if (asyncConnector_stop(connector->connector) == 0) {
/* Connection was in progress. We need to destroy I/O descriptor for
* that connection. */
D("ASC %s: Stopped async connection in progress.",
_asc_socket_string(connector));
loopIo_done(connector->connector_io);
}
/* Free allocated resources. */
if (connector->looper != NULL) {
loopTimer_done(connector->connector_timer);
if (connector->owns_looper) {
looper_free(connector->looper);
}
}
if (connector->fd >= 0) {
socket_close(connector->fd);
}
T("ASC %s: Connector is destroyed", _asc_socket_string(connector));
sock_address_done(&connector->address);
AFREE(connector);
}
}
/* Opens connection socket.
* Param:
* connector - Initialized AsyncSocketConnector instance.
* Return:
* 0 on success, or -1 on failure.
*/
static int
_async_socket_connector_open_socket(AsyncSocketConnector* connector)
{
/* Open socket. */
connector->fd = socket_create_inet(SOCKET_STREAM);
if (connector->fd < 0) {
D("ASC %s: Unable to create socket: %d -> %s",
_asc_socket_string(connector), errno, strerror(errno));
return -1;
}
/* Prepare for async I/O on the connector. */
socket_set_nonblock(connector->fd);
T("ASC %s: Connector socket is opened with FD = %d",
_asc_socket_string(connector), connector->fd);
return 0;
}
/* Closes connection socket.
* Param:
* connector - Initialized AsyncSocketConnector instance.
* Return:
* 0 on success, or -1 on failure.
*/
static void
_async_socket_connector_close_socket(AsyncSocketConnector* connector)
{
if (connector->fd >= 0) {
socket_close(connector->fd);
T("ASC %s: Connector socket FD = %d is closed.",
_asc_socket_string(connector), connector->fd);
connector->fd = -1;
}
}
/* Asynchronous connector (AsyncConnector instance) has completed connection
* attempt.
* Param:
* connector - Initialized AsyncSocketConnector instance. Note: When this
* callback is called, the caller has referenced passed connector object,
* So, it's guaranteed that this connector is not going to be destroyed
* while this routine executes.
* status - Status of the connection attempt.
*/
static void
_on_async_socket_connector_connecting(AsyncSocketConnector* connector,
AsyncStatus status)
{
AsyncIOAction action = ASIO_ACTION_DONE;
switch (status) {
case ASYNC_COMPLETE:
loopIo_done(connector->connector_io);
D("Socket '%s' is connected", _asc_socket_string(connector));
/* Invoke "on connected" callback */
action = connector->on_connected_cb(connector->on_connected_cb_opaque,
connector, ASIO_STATE_SUCCEEDED);
break;
case ASYNC_ERROR:
loopIo_done(connector->connector_io);
D("Error while connecting to socket '%s': %d -> %s",
_asc_socket_string(connector), errno, strerror(errno));
/* Invoke "on connected" callback */
action = connector->on_connected_cb(connector->on_connected_cb_opaque,
connector, ASIO_STATE_FAILED);
break;
case ASYNC_NEED_MORE:
T("ASC %s: Waiting on connection to complete. Connector FD = %d",
_asc_socket_string(connector), connector->fd);
return;
}
if (action == ASIO_ACTION_RETRY) {
D("ASC %s: Retrying connection. Connector FD = %d",
_asc_socket_string(connector), connector->fd);
loopTimer_startRelative(connector->connector_timer, connector->retry_to);
} else if (action == ASIO_ACTION_ABORT) {
D("ASC %s: Client has aborted connection. Connector FD = %d",
_asc_socket_string(connector), connector->fd);
}
}
static void
_on_async_socket_connector_io(void* opaque, int fd, unsigned events)
{
AsyncSocketConnector* const connector = (AsyncSocketConnector*)opaque;
/* Reference the connector while we're handing I/O. */
async_socket_connector_reference(connector);
/* Notify the client that another connection attempt is about to start. */
const AsyncIOAction action =
connector->on_connected_cb(connector->on_connected_cb_opaque,
connector, ASIO_STATE_CONTINUES);
if (action != ASIO_ACTION_ABORT) {
/* Complete socket connection. */
const AsyncStatus status = asyncConnector_run(connector->connector);
_on_async_socket_connector_connecting(connector, status);
} else {
D("ASC %s: Client has aborted connection. Connector FD = %d",
_asc_socket_string(connector), connector->fd);
}
/* Release the connector after we're done with handing I/O. */
async_socket_connector_release(connector);
}
/* Retry connection timer callback.
* Param:
* opaque - AsyncSocketConnector instance.
*/
static void
_on_async_socket_connector_retry(void* opaque)
{
AsyncStatus status;
AsyncSocketConnector* const connector = (AsyncSocketConnector*)opaque;
T("ASC %s: Reconnect timer expired. Connector FD = %d",
_asc_socket_string(connector), connector->fd);
/* Reference the connector while we're in callback. */
async_socket_connector_reference(connector);
/* Invoke the callback to notify about a connection retry attempt. */
AsyncIOAction action =
connector->on_connected_cb(connector->on_connected_cb_opaque,
connector, ASIO_STATE_RETRYING);
if (action != ASIO_ACTION_ABORT) {
/* Close handle opened for the previous (failed) attempt. */
_async_socket_connector_close_socket(connector);
/* Retry connection attempt. */
if (_async_socket_connector_open_socket(connector) == 0) {
loopIo_init(connector->connector_io, connector->looper,
connector->fd, _on_async_socket_connector_io, connector);
status = asyncConnector_init(connector->connector,
&connector->address,
connector->connector_io);
} else {
status = ASYNC_ERROR;
}
_on_async_socket_connector_connecting(connector, status);
} else {
D("ASC %s: Client has aborted connection. Connector FD = %d",
_asc_socket_string(connector), connector->fd);
}
/* Release the connector after we're done with the callback. */
async_socket_connector_release(connector);
}
/********************************************************************************
* Async connector implementation
*******************************************************************************/
AsyncSocketConnector*
async_socket_connector_new(const SockAddress* address,
int retry_to,
asc_event_cb cb,
void* cb_opaque,
Looper* looper)
{
AsyncSocketConnector* connector;
if (cb == NULL) {
W("No callback for AsyncSocketConnector for socket '%s'",
sock_address_to_string(address));
errno = EINVAL;
return NULL;
}
ANEW0(connector);
connector->fd = -1;
connector->retry_to = retry_to;
connector->on_connected_cb = cb;
connector->on_connected_cb_opaque = cb_opaque;
connector->ref_count = 1;
/* Copy socket address. */
#ifdef _WIN32
connector->address = *address;
#else
if (sock_address_get_family(address) == SOCKET_UNIX) {
sock_address_init_unix(&connector->address, sock_address_get_path(address));
} else {
connector->address = *address;
}
#endif
/* Create a looper for asynchronous I/O. */
if (looper == NULL) {
connector->looper = looper_newCore();
if (connector->looper == NULL) {
E("Unable to create I/O looper for AsyncSocketConnector for socket '%s'",
_asc_socket_string(connector));
cb(cb_opaque, connector, ASIO_STATE_FAILED);
_async_socket_connector_free(connector);
return NULL;
}
connector->owns_looper = 1;
} else {
connector->looper = looper;
connector->owns_looper = 0;
}
/* Create a timer that will be used for connection retries. */
loopTimer_init(connector->connector_timer, connector->looper,
_on_async_socket_connector_retry, connector);
T("ASC %s: New connector object", _asc_socket_string(connector));
return connector;
}
int
async_socket_connector_reference(AsyncSocketConnector* connector)
{
assert(connector->ref_count > 0);
connector->ref_count++;
return connector->ref_count;
}
int
async_socket_connector_release(AsyncSocketConnector* connector)
{
assert(connector->ref_count > 0);
connector->ref_count--;
if (connector->ref_count == 0) {
/* Last reference has been dropped. Destroy this object. */
_async_socket_connector_free(connector);
return 0;
}
return connector->ref_count;
}
void
async_socket_connector_connect(AsyncSocketConnector* connector)
{
AsyncStatus status;
T("ASC %s: Handling connect request. Connector FD = %d",
_asc_socket_string(connector), connector->fd);
if (_async_socket_connector_open_socket(connector) == 0) {
const AsyncIOAction action =
connector->on_connected_cb(connector->on_connected_cb_opaque,
connector, ASIO_STATE_STARTED);
if (action == ASIO_ACTION_ABORT) {
D("ASC %s: Client has aborted connection. Connector FD = %d",
_asc_socket_string(connector), connector->fd);
return;
} else {
loopIo_init(connector->connector_io, connector->looper,
connector->fd, _on_async_socket_connector_io, connector);
status = asyncConnector_init(connector->connector,
&connector->address,
connector->connector_io);
}
} else {
status = ASYNC_ERROR;
}
_on_async_socket_connector_connecting(connector, status);
}
int
async_socket_connector_pull_fd(AsyncSocketConnector* connector)
{
const int fd = connector->fd;
if (fd >= 0) {
connector->fd = -1;
}
T("ASC %s: Client has pulled connector FD %d", _asc_socket_string(connector), fd);
return fd;
}