| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2012 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| #include "SDL_config.h" |
| |
| /* General (mostly internal) pixel/color manipulation routines for SDL */ |
| |
| #include "SDL_endian.h" |
| #include "SDL_video.h" |
| #include "SDL_sysvideo.h" |
| #include "SDL_blit.h" |
| #include "SDL_pixels_c.h" |
| #include "SDL_RLEaccel_c.h" |
| |
| /* Helper functions */ |
| /* |
| * Allocate a pixel format structure and fill it according to the given info. |
| */ |
| SDL_PixelFormat *SDL_AllocFormat(int bpp, |
| Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) |
| { |
| SDL_PixelFormat *format; |
| Uint32 mask; |
| |
| /* Allocate an empty pixel format structure */ |
| format = SDL_malloc(sizeof(*format)); |
| if ( format == NULL ) { |
| SDL_OutOfMemory(); |
| return(NULL); |
| } |
| SDL_memset(format, 0, sizeof(*format)); |
| format->alpha = SDL_ALPHA_OPAQUE; |
| |
| /* Set up the format */ |
| format->BitsPerPixel = bpp; |
| format->BytesPerPixel = (bpp+7)/8; |
| if ( Rmask || Bmask || Gmask ) { /* Packed pixels with custom mask */ |
| format->palette = NULL; |
| format->Rshift = 0; |
| format->Rloss = 8; |
| if ( Rmask ) { |
| for ( mask = Rmask; !(mask&0x01); mask >>= 1 ) |
| ++format->Rshift; |
| for ( ; (mask&0x01); mask >>= 1 ) |
| --format->Rloss; |
| } |
| format->Gshift = 0; |
| format->Gloss = 8; |
| if ( Gmask ) { |
| for ( mask = Gmask; !(mask&0x01); mask >>= 1 ) |
| ++format->Gshift; |
| for ( ; (mask&0x01); mask >>= 1 ) |
| --format->Gloss; |
| } |
| format->Bshift = 0; |
| format->Bloss = 8; |
| if ( Bmask ) { |
| for ( mask = Bmask; !(mask&0x01); mask >>= 1 ) |
| ++format->Bshift; |
| for ( ; (mask&0x01); mask >>= 1 ) |
| --format->Bloss; |
| } |
| format->Ashift = 0; |
| format->Aloss = 8; |
| if ( Amask ) { |
| for ( mask = Amask; !(mask&0x01); mask >>= 1 ) |
| ++format->Ashift; |
| for ( ; (mask&0x01); mask >>= 1 ) |
| --format->Aloss; |
| } |
| format->Rmask = Rmask; |
| format->Gmask = Gmask; |
| format->Bmask = Bmask; |
| format->Amask = Amask; |
| } else if ( bpp > 8 ) { /* Packed pixels with standard mask */ |
| /* R-G-B */ |
| if ( bpp > 24 ) |
| bpp = 24; |
| format->Rloss = 8-(bpp/3); |
| format->Gloss = 8-(bpp/3)-(bpp%3); |
| format->Bloss = 8-(bpp/3); |
| format->Rshift = ((bpp/3)+(bpp%3))+(bpp/3); |
| format->Gshift = (bpp/3); |
| format->Bshift = 0; |
| format->Rmask = ((0xFF>>format->Rloss)<<format->Rshift); |
| format->Gmask = ((0xFF>>format->Gloss)<<format->Gshift); |
| format->Bmask = ((0xFF>>format->Bloss)<<format->Bshift); |
| } else { |
| /* Palettized formats have no mask info */ |
| format->Rloss = 8; |
| format->Gloss = 8; |
| format->Bloss = 8; |
| format->Aloss = 8; |
| format->Rshift = 0; |
| format->Gshift = 0; |
| format->Bshift = 0; |
| format->Ashift = 0; |
| format->Rmask = 0; |
| format->Gmask = 0; |
| format->Bmask = 0; |
| format->Amask = 0; |
| } |
| if ( bpp <= 8 ) { /* Palettized mode */ |
| int ncolors = 1<<bpp; |
| #ifdef DEBUG_PALETTE |
| fprintf(stderr,"bpp=%d ncolors=%d\n",bpp,ncolors); |
| #endif |
| format->palette = (SDL_Palette *)SDL_malloc(sizeof(SDL_Palette)); |
| if ( format->palette == NULL ) { |
| SDL_FreeFormat(format); |
| SDL_OutOfMemory(); |
| return(NULL); |
| } |
| (format->palette)->ncolors = ncolors; |
| (format->palette)->colors = (SDL_Color *)SDL_malloc( |
| (format->palette)->ncolors*sizeof(SDL_Color)); |
| if ( (format->palette)->colors == NULL ) { |
| SDL_FreeFormat(format); |
| SDL_OutOfMemory(); |
| return(NULL); |
| } |
| if ( Rmask || Bmask || Gmask ) { |
| /* create palette according to masks */ |
| int i; |
| int Rm=0,Gm=0,Bm=0; |
| int Rw=0,Gw=0,Bw=0; |
| #ifdef ENABLE_PALETTE_ALPHA |
| int Am=0,Aw=0; |
| #endif |
| if(Rmask) |
| { |
| Rw=8-format->Rloss; |
| for(i=format->Rloss;i>0;i-=Rw) |
| Rm|=1<<i; |
| } |
| #ifdef DEBUG_PALETTE |
| fprintf(stderr,"Rw=%d Rm=0x%02X\n",Rw,Rm); |
| #endif |
| if(Gmask) |
| { |
| Gw=8-format->Gloss; |
| for(i=format->Gloss;i>0;i-=Gw) |
| Gm|=1<<i; |
| } |
| #ifdef DEBUG_PALETTE |
| fprintf(stderr,"Gw=%d Gm=0x%02X\n",Gw,Gm); |
| #endif |
| if(Bmask) |
| { |
| Bw=8-format->Bloss; |
| for(i=format->Bloss;i>0;i-=Bw) |
| Bm|=1<<i; |
| } |
| #ifdef DEBUG_PALETTE |
| fprintf(stderr,"Bw=%d Bm=0x%02X\n",Bw,Bm); |
| #endif |
| #ifdef ENABLE_PALETTE_ALPHA |
| if(Amask) |
| { |
| Aw=8-format->Aloss; |
| for(i=format->Aloss;i>0;i-=Aw) |
| Am|=1<<i; |
| } |
| # ifdef DEBUG_PALETTE |
| fprintf(stderr,"Aw=%d Am=0x%02X\n",Aw,Am); |
| # endif |
| #endif |
| for(i=0; i < ncolors; ++i) { |
| int r,g,b; |
| r=(i&Rmask)>>format->Rshift; |
| r=(r<<format->Rloss)|((r*Rm)>>Rw); |
| format->palette->colors[i].r=r; |
| |
| g=(i&Gmask)>>format->Gshift; |
| g=(g<<format->Gloss)|((g*Gm)>>Gw); |
| format->palette->colors[i].g=g; |
| |
| b=(i&Bmask)>>format->Bshift; |
| b=(b<<format->Bloss)|((b*Bm)>>Bw); |
| format->palette->colors[i].b=b; |
| |
| #ifdef ENABLE_PALETTE_ALPHA |
| a=(i&Amask)>>format->Ashift; |
| a=(a<<format->Aloss)|((a*Am)>>Aw); |
| format->palette->colors[i].unused=a; |
| #else |
| format->palette->colors[i].unused=0; |
| #endif |
| } |
| } else if ( ncolors == 2 ) { |
| /* Create a black and white bitmap palette */ |
| format->palette->colors[0].r = 0xFF; |
| format->palette->colors[0].g = 0xFF; |
| format->palette->colors[0].b = 0xFF; |
| format->palette->colors[1].r = 0x00; |
| format->palette->colors[1].g = 0x00; |
| format->palette->colors[1].b = 0x00; |
| } else { |
| /* Create an empty palette */ |
| SDL_memset((format->palette)->colors, 0, |
| (format->palette)->ncolors*sizeof(SDL_Color)); |
| } |
| } |
| return(format); |
| } |
| SDL_PixelFormat *SDL_ReallocFormat(SDL_Surface *surface, int bpp, |
| Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) |
| { |
| if ( surface->format ) { |
| SDL_FreeFormat(surface->format); |
| SDL_FormatChanged(surface); |
| } |
| surface->format = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask); |
| return surface->format; |
| } |
| |
| /* |
| * Change any previous mappings from/to the new surface format |
| */ |
| void SDL_FormatChanged(SDL_Surface *surface) |
| { |
| static int format_version = 0; |
| ++format_version; |
| if ( format_version < 0 ) { /* It wrapped... */ |
| format_version = 1; |
| } |
| surface->format_version = format_version; |
| SDL_InvalidateMap(surface->map); |
| } |
| /* |
| * Free a previously allocated format structure |
| */ |
| void SDL_FreeFormat(SDL_PixelFormat *format) |
| { |
| if ( format ) { |
| if ( format->palette ) { |
| if ( format->palette->colors ) { |
| SDL_free(format->palette->colors); |
| } |
| SDL_free(format->palette); |
| } |
| SDL_free(format); |
| } |
| } |
| /* |
| * Calculate an 8-bit (3 red, 3 green, 2 blue) dithered palette of colors |
| */ |
| void SDL_DitherColors(SDL_Color *colors, int bpp) |
| { |
| int i; |
| if(bpp != 8) |
| return; /* only 8bpp supported right now */ |
| |
| for(i = 0; i < 256; i++) { |
| int r, g, b; |
| /* map each bit field to the full [0, 255] interval, |
| so 0 is mapped to (0, 0, 0) and 255 to (255, 255, 255) */ |
| r = i & 0xe0; |
| r |= r >> 3 | r >> 6; |
| colors[i].r = r; |
| g = (i << 3) & 0xe0; |
| g |= g >> 3 | g >> 6; |
| colors[i].g = g; |
| b = i & 0x3; |
| b |= b << 2; |
| b |= b << 4; |
| colors[i].b = b; |
| } |
| } |
| /* |
| * Calculate the pad-aligned scanline width of a surface |
| */ |
| Uint16 SDL_CalculatePitch(SDL_Surface *surface) |
| { |
| Uint16 pitch; |
| |
| /* Surface should be 4-byte aligned for speed */ |
| pitch = surface->w*surface->format->BytesPerPixel; |
| switch (surface->format->BitsPerPixel) { |
| case 1: |
| pitch = (pitch+7)/8; |
| break; |
| case 4: |
| pitch = (pitch+1)/2; |
| break; |
| default: |
| break; |
| } |
| pitch = (pitch + 3) & ~3; /* 4-byte aligning */ |
| return(pitch); |
| } |
| /* |
| * Match an RGB value to a particular palette index |
| */ |
| Uint8 SDL_FindColor(SDL_Palette *pal, Uint8 r, Uint8 g, Uint8 b) |
| { |
| /* Do colorspace distance matching */ |
| unsigned int smallest; |
| unsigned int distance; |
| int rd, gd, bd; |
| int i; |
| Uint8 pixel=0; |
| |
| smallest = ~0; |
| for ( i=0; i<pal->ncolors; ++i ) { |
| rd = pal->colors[i].r - r; |
| gd = pal->colors[i].g - g; |
| bd = pal->colors[i].b - b; |
| distance = (rd*rd)+(gd*gd)+(bd*bd); |
| if ( distance < smallest ) { |
| pixel = i; |
| if ( distance == 0 ) { /* Perfect match! */ |
| break; |
| } |
| smallest = distance; |
| } |
| } |
| return(pixel); |
| } |
| |
| /* Find the opaque pixel value corresponding to an RGB triple */ |
| Uint32 SDL_MapRGB |
| (const SDL_PixelFormat * const format, |
| const Uint8 r, const Uint8 g, const Uint8 b) |
| { |
| if ( format->palette == NULL ) { |
| return (r >> format->Rloss) << format->Rshift |
| | (g >> format->Gloss) << format->Gshift |
| | (b >> format->Bloss) << format->Bshift |
| | format->Amask; |
| } else { |
| return SDL_FindColor(format->palette, r, g, b); |
| } |
| } |
| |
| /* Find the pixel value corresponding to an RGBA quadruple */ |
| Uint32 SDL_MapRGBA |
| (const SDL_PixelFormat * const format, |
| const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a) |
| { |
| if ( format->palette == NULL ) { |
| return (r >> format->Rloss) << format->Rshift |
| | (g >> format->Gloss) << format->Gshift |
| | (b >> format->Bloss) << format->Bshift |
| | ((a >> format->Aloss) << format->Ashift & format->Amask); |
| } else { |
| return SDL_FindColor(format->palette, r, g, b); |
| } |
| } |
| |
| void SDL_GetRGBA(Uint32 pixel, const SDL_PixelFormat * const fmt, |
| Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a) |
| { |
| if ( fmt->palette == NULL ) { |
| /* |
| * This makes sure that the result is mapped to the |
| * interval [0..255], and the maximum value for each |
| * component is 255. This is important to make sure |
| * that white is indeed reported as (255, 255, 255), |
| * and that opaque alpha is 255. |
| * This only works for RGB bit fields at least 4 bit |
| * wide, which is almost always the case. |
| */ |
| unsigned v; |
| v = (pixel & fmt->Rmask) >> fmt->Rshift; |
| *r = (v << fmt->Rloss) + (v >> (8 - (fmt->Rloss << 1))); |
| v = (pixel & fmt->Gmask) >> fmt->Gshift; |
| *g = (v << fmt->Gloss) + (v >> (8 - (fmt->Gloss << 1))); |
| v = (pixel & fmt->Bmask) >> fmt->Bshift; |
| *b = (v << fmt->Bloss) + (v >> (8 - (fmt->Bloss << 1))); |
| if(fmt->Amask) { |
| v = (pixel & fmt->Amask) >> fmt->Ashift; |
| *a = (v << fmt->Aloss) + (v >> (8 - (fmt->Aloss << 1))); |
| } else { |
| *a = SDL_ALPHA_OPAQUE; |
| } |
| } else { |
| *r = fmt->palette->colors[pixel].r; |
| *g = fmt->palette->colors[pixel].g; |
| *b = fmt->palette->colors[pixel].b; |
| *a = SDL_ALPHA_OPAQUE; |
| } |
| } |
| |
| void SDL_GetRGB(Uint32 pixel, const SDL_PixelFormat * const fmt, |
| Uint8 *r,Uint8 *g,Uint8 *b) |
| { |
| if ( fmt->palette == NULL ) { |
| /* the note for SDL_GetRGBA above applies here too */ |
| unsigned v; |
| v = (pixel & fmt->Rmask) >> fmt->Rshift; |
| *r = (v << fmt->Rloss) + (v >> (8 - (fmt->Rloss << 1))); |
| v = (pixel & fmt->Gmask) >> fmt->Gshift; |
| *g = (v << fmt->Gloss) + (v >> (8 - (fmt->Gloss << 1))); |
| v = (pixel & fmt->Bmask) >> fmt->Bshift; |
| *b = (v << fmt->Bloss) + (v >> (8 - (fmt->Bloss << 1))); |
| } else { |
| *r = fmt->palette->colors[pixel].r; |
| *g = fmt->palette->colors[pixel].g; |
| *b = fmt->palette->colors[pixel].b; |
| } |
| } |
| |
| /* Apply gamma to a set of colors - this is easy. :) */ |
| void SDL_ApplyGamma(Uint16 *gamma, SDL_Color *colors, SDL_Color *output, |
| int ncolors) |
| { |
| int i; |
| |
| for ( i=0; i<ncolors; ++i ) { |
| output[i].r = gamma[0*256 + colors[i].r] >> 8; |
| output[i].g = gamma[1*256 + colors[i].g] >> 8; |
| output[i].b = gamma[2*256 + colors[i].b] >> 8; |
| } |
| } |
| |
| /* Map from Palette to Palette */ |
| static Uint8 *Map1to1(SDL_Palette *src, SDL_Palette *dst, int *identical) |
| { |
| Uint8 *map; |
| int i; |
| |
| if ( identical ) { |
| if ( src->ncolors <= dst->ncolors ) { |
| /* If an identical palette, no need to map */ |
| if ( SDL_memcmp(src->colors, dst->colors, src->ncolors* |
| sizeof(SDL_Color)) == 0 ) { |
| *identical = 1; |
| return(NULL); |
| } |
| } |
| *identical = 0; |
| } |
| map = (Uint8 *)SDL_malloc(src->ncolors); |
| if ( map == NULL ) { |
| SDL_OutOfMemory(); |
| return(NULL); |
| } |
| for ( i=0; i<src->ncolors; ++i ) { |
| map[i] = SDL_FindColor(dst, |
| src->colors[i].r, src->colors[i].g, src->colors[i].b); |
| } |
| return(map); |
| } |
| /* Map from Palette to BitField */ |
| static Uint8 *Map1toN(SDL_PixelFormat *src, SDL_PixelFormat *dst) |
| { |
| Uint8 *map; |
| int i; |
| int bpp; |
| unsigned alpha; |
| SDL_Palette *pal = src->palette; |
| |
| bpp = ((dst->BytesPerPixel == 3) ? 4 : dst->BytesPerPixel); |
| map = (Uint8 *)SDL_malloc(pal->ncolors*bpp); |
| if ( map == NULL ) { |
| SDL_OutOfMemory(); |
| return(NULL); |
| } |
| |
| alpha = dst->Amask ? src->alpha : 0; |
| /* We memory copy to the pixel map so the endianness is preserved */ |
| for ( i=0; i<pal->ncolors; ++i ) { |
| ASSEMBLE_RGBA(&map[i*bpp], dst->BytesPerPixel, dst, |
| pal->colors[i].r, pal->colors[i].g, |
| pal->colors[i].b, alpha); |
| } |
| return(map); |
| } |
| /* Map from BitField to Dithered-Palette to Palette */ |
| static Uint8 *MapNto1(SDL_PixelFormat *src, SDL_PixelFormat *dst, int *identical) |
| { |
| /* Generate a 256 color dither palette */ |
| SDL_Palette dithered; |
| SDL_Color colors[256]; |
| SDL_Palette *pal = dst->palette; |
| |
| /* SDL_DitherColors does not initialize the 'unused' component of colors, |
| but Map1to1 compares it against pal, so we should initialize it. */ |
| SDL_memset(colors, 0, sizeof(colors)); |
| |
| dithered.ncolors = 256; |
| SDL_DitherColors(colors, 8); |
| dithered.colors = colors; |
| return(Map1to1(&dithered, pal, identical)); |
| } |
| |
| SDL_BlitMap *SDL_AllocBlitMap(void) |
| { |
| SDL_BlitMap *map; |
| |
| /* Allocate the empty map */ |
| map = (SDL_BlitMap *)SDL_malloc(sizeof(*map)); |
| if ( map == NULL ) { |
| SDL_OutOfMemory(); |
| return(NULL); |
| } |
| SDL_memset(map, 0, sizeof(*map)); |
| |
| /* Allocate the software blit data */ |
| map->sw_data = (struct private_swaccel *)SDL_malloc(sizeof(*map->sw_data)); |
| if ( map->sw_data == NULL ) { |
| SDL_FreeBlitMap(map); |
| SDL_OutOfMemory(); |
| return(NULL); |
| } |
| SDL_memset(map->sw_data, 0, sizeof(*map->sw_data)); |
| |
| /* It's ready to go */ |
| return(map); |
| } |
| void SDL_InvalidateMap(SDL_BlitMap *map) |
| { |
| if ( ! map ) { |
| return; |
| } |
| map->dst = NULL; |
| map->format_version = (unsigned int)-1; |
| if ( map->table ) { |
| SDL_free(map->table); |
| map->table = NULL; |
| } |
| } |
| int SDL_MapSurface (SDL_Surface *src, SDL_Surface *dst) |
| { |
| SDL_PixelFormat *srcfmt; |
| SDL_PixelFormat *dstfmt; |
| SDL_BlitMap *map; |
| |
| /* Clear out any previous mapping */ |
| map = src->map; |
| if ( (src->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) { |
| SDL_UnRLESurface(src, 1); |
| } |
| SDL_InvalidateMap(map); |
| |
| /* Figure out what kind of mapping we're doing */ |
| map->identity = 0; |
| srcfmt = src->format; |
| dstfmt = dst->format; |
| switch (srcfmt->BytesPerPixel) { |
| case 1: |
| switch (dstfmt->BytesPerPixel) { |
| case 1: |
| /* Palette --> Palette */ |
| /* If both SDL_HWSURFACE, assume have same palette */ |
| if ( ((src->flags & SDL_HWSURFACE) == SDL_HWSURFACE) && |
| ((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) ) { |
| map->identity = 1; |
| } else { |
| map->table = Map1to1(srcfmt->palette, |
| dstfmt->palette, &map->identity); |
| } |
| if ( ! map->identity ) { |
| if ( map->table == NULL ) { |
| return(-1); |
| } |
| } |
| if (srcfmt->BitsPerPixel!=dstfmt->BitsPerPixel) |
| map->identity = 0; |
| break; |
| |
| default: |
| /* Palette --> BitField */ |
| map->table = Map1toN(srcfmt, dstfmt); |
| if ( map->table == NULL ) { |
| return(-1); |
| } |
| break; |
| } |
| break; |
| default: |
| switch (dstfmt->BytesPerPixel) { |
| case 1: |
| /* BitField --> Palette */ |
| map->table = MapNto1(srcfmt, dstfmt, &map->identity); |
| if ( ! map->identity ) { |
| if ( map->table == NULL ) { |
| return(-1); |
| } |
| } |
| map->identity = 0; /* Don't optimize to copy */ |
| break; |
| default: |
| /* BitField --> BitField */ |
| if ( FORMAT_EQUAL(srcfmt, dstfmt) ) |
| map->identity = 1; |
| break; |
| } |
| break; |
| } |
| |
| map->dst = dst; |
| map->format_version = dst->format_version; |
| |
| /* Choose your blitters wisely */ |
| return(SDL_CalculateBlit(src)); |
| } |
| void SDL_FreeBlitMap(SDL_BlitMap *map) |
| { |
| if ( map ) { |
| SDL_InvalidateMap(map); |
| if ( map->sw_data != NULL ) { |
| SDL_free(map->sw_data); |
| } |
| SDL_free(map); |
| } |
| } |