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| >Name</H2 |
| >SDL_Rect -- Defines a rectangular area</DIV |
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| ></A |
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| >Structure Definition</H2 |
| ><PRE |
| CLASS="PROGRAMLISTING" |
| >typedef struct{ |
| Sint16 x, y; |
| Uint16 w, h; |
| } SDL_Rect;</PRE |
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| >x, y</I |
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| >Position of the upper-left corner of the rectangle</TD |
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| >w, h</I |
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| >The width and height of the rectangle</TD |
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| >Description</H2 |
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| >A <SPAN |
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| >SDL_Rect</SPAN |
| > defines a rectangular area of pixels. It is used by <A |
| HREF="sdlblitsurface.html" |
| ><TT |
| CLASS="FUNCTION" |
| >SDL_BlitSurface</TT |
| ></A |
| > to define blitting regions and by several other video functions.</P |
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| >See Also</H2 |
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| HREF="sdlblitsurface.html" |
| ><TT |
| CLASS="FUNCTION" |
| >SDL_BlitSurface</TT |
| ></A |
| >, |
| <A |
| HREF="sdlupdaterect.html" |
| ><TT |
| CLASS="FUNCTION" |
| >SDL_UpdateRect</TT |
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