| #include <stdio.h> | 
 |  | 
 | int main(void) | 
 | { | 
 |     int a; | 
 |     float b, c; | 
 |     int result; | 
 |  | 
 |     a = 0; | 
 |     b = 1234.2; | 
 |     c = 12.4; | 
 |     result = 0x1; | 
 |     __asm | 
 |     ("lfles:\n\t" | 
 |      "l.addi    %0, %0, 0x1\n\t" | 
 |      "lf.sfle.s %1, %2\n\t" | 
 |      "l.bf      lfles\n\t" | 
 |      "l.nop\n\t" | 
 |      : "+r"(a) | 
 |      : "r"(b), "r"(c) | 
 |     ); | 
 |     if (a != result) { | 
 |         printf("lf.sfle.s error\n"); | 
 |         return -1; | 
 |     } | 
 |  | 
 |     b = 1.1; | 
 |     c = 19.4; | 
 |     result = 0x3; | 
 |     __asm | 
 |     ("l.addi    %0, %0, 0x1\n\t" | 
 |      "l.addi    %0, %0, 0x1\n\t" | 
 |      "lf.sfle.s %1, %2\n\t" | 
 |      "l.bf      1f\n\t" | 
 |      "l.nop\n\t" | 
 |      "l.addi    %0, %0, 0x1\n\t" | 
 |      "l.addi    %0, %0, 0x1\n\t" | 
 |      "1:\n\t" | 
 |      : "+r"(a) | 
 |      : "r"(b), "r"(c) | 
 |     ); | 
 |     if (a != result) { | 
 |         printf("lf.sfle.s error\n"); | 
 |         return -1; | 
 |     } | 
 |  | 
 | /*    int a; | 
 |     double b, c; | 
 |     int result; | 
 |  | 
 |     a = 0; | 
 |     b = 1212.5; | 
 |     c = 123.5; | 
 |     result = 0x1; | 
 |     __asm | 
 |     ("lfled:\n\t" | 
 |      "l.addi    %0, %0, 0x1\n\t" | 
 |      "lf.sfle.d %1, %2\n\t" | 
 |      "l.bf      lfled\n\t" | 
 |      "l.nop\n\t" | 
 |      : "+r"(a) | 
 |      : "r"(b), "r"(c) | 
 |     ); | 
 |     if (a != result) { | 
 |         printf("lf.sfle.d error\n"); | 
 |         return -1; | 
 |     } | 
 |  | 
 |     b = 13.5; | 
 |     c = 113.5; | 
 |     result = 0x2; | 
 |     __asm | 
 |     ("l.addi    %0, %0, 0x1\n\t" | 
 |      "lf.sfle.d %1, %2\n\t" | 
 |      "l.bf      1f\n\t" | 
 |      "l.nop\n\t" | 
 |      "l.addi    %0, %0, 0x1\n\t" | 
 |      "1:\n\t" | 
 |      : "+r"(a) | 
 |      : "r"(b), "r"(c) | 
 |     ); | 
 |     if (a != result) { | 
 |         printf("lf.sfle.d error\n"); | 
 |         return -1; | 
 |     }*/ | 
 |  | 
 |     return 0; | 
 | } |